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Siadyu
Amarr Eve University Ivy League
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Posted - 2008.07.19 10:57:00 -
[1]
Edited by: Siadyu on 19/07/2008 11:05:07 As you probably already know, there are a few problems with your first setup: 1) Dies very quickly to Drakes/Cerberus, Maladictions, and Crows (so not much of an anti-inty IMO, as those are some of the most common interceptors). 2) Dies instantly to heavy neuts or a curse. 3) If you use tracking scripts, you get instapoped by anything with medium turrets. If you use optimal range scripts, they can't hit you, but they can hit your buddies just fine.
This setup is similar to your 'plated' setup, but mitigates the problems I mentioned above. [Sentinel, Armor tanked] Damage Control II Energized Adaptive Nano Membrane II Small Armor Repairer II
1MN Afterburner II Warp Scrambler II X5 Prototype I Engine Enervator Tracking Disruptor II, Optimal Range Disruption
Small Unstable Power Fluctuator I Small Diminishing Power System Drain I Small Diminishing Power System Drain I
Egress Port Maximizer I Egress Port Maximizer I
It's kind of neat that you can be neuted and still do your job with the above setup. It can also tank cruiser-sized missiles for some time, as long as the cruiser doesn't have precision missiles. Unfortunately, it is still not a good setup as it will die damn near instantly to anything with medium drones, which is a LOT of ships.
So far I haven't found a way to avoid a quick death to some of the most ubiquitous ships in the game while flying a Sentinel. :(
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Siadyu
Amarr Eve University Ivy League
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Posted - 2008.07.19 11:50:00 -
[2]
Edited by: Siadyu on 19/07/2008 11:54:35
Quote: How on earth does a Crow do any real damage to that? At 4-5km/s (which is the likely speed with the first setup) the lights will hit for very little damage, while the Crow's MWD should shut off after just one or two cycles of the neuts (so 12 seconds max)
Orbiting at 18km, your speed with the sentinel is around 3.2~3.5km/s. The crow/maladiction orbits you between 20 and 25km and kills you while you do nothing (you cannot nos or neut at this range, nor will drones do much damage to it while it is moving). I agree that if you could go just a little bit faster, like maybe 5km/s, your survivability improve immensely.
Quote: No wonder - AB = you get webbed = you die.
Being webbed isn't such a big deal. With the AB, you can't go fast enough to mitigate missile damage anyway. And they cannot hit you even if you are webbed while orbiting @500m with tracking disruption. Neuts have little effect because the two nos cycle very fast after you have been drained. It's just the medium drones that eat you, whether you are webbed or not.
Quote: I'd definitely recommend keeping yourself safe first - if you were to engage a Harbinger, say, without range disruption then you're effectively gambling your ship on the fact that the pilot isn't carrying and using Scorch.
Yes, you are right - a Harbinger hit me for 570 while being double tracking-disrupted at 18km.
Quote: Optimal Range is the preferable script in the majority of situations anyway, since anything taking heavy fire is almost certainly webbed and thus transversal is a moot point.
Hrm...doesn't it depend on how close it is to the other ship? If it is close and they are both webbed, shouldn't the transversal be high regardless?
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Siadyu
Amarr Eve University Ivy League
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Posted - 2008.07.19 12:36:00 -
[3]
Edited by: Siadyu on 19/07/2008 12:43:41
Quote: Why would you remain in orbit if you're trying to kill a Crow? Either chase him, or have him chase you then pull a loop-the-loop.
While theoretically possible, it is extremely tough to do this in practice because the crow moves so much faster. Basically, it is up to the crow pilot to make a big mistake somehow. Keep in mind that a neut isn't like a web or a gun - for the neut to work, you must keep the crow in range while it cycles.
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Siadyu
Amarr Eve University Ivy League
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Posted - 2008.07.20 01:18:00 -
[4]
Edited by: Siadyu on 20/07/2008 01:25:39
Originally by: Leon 026 Edited by: Leon 026 on 19/07/2008 23:02:26 Its theoretically possible, and perfectly doable in practice. A sentinel flying at a semi-decent speed will outrun a standard missile's basic explosion velocity (base exp.v 1,750, with skills about 3k). A sentinel doing at least 4k will outrun reliably the missile exp.v.
No...that's not correct. The formula is damage = e^-((vt-vm)^2/1500^2). At 4k/s, you are still taking about 40% of a light missile's base damage. To negate light (non-precision) missile damage, you need to go around 6k/s.
Quote: Thus, for an aggressive crow, his only option to damage a sentinel (should he want to kill it), is to web it.
I am still a noob at this game, but I have fought a great many duels vs the crow on the test server. And I believe that I can say with 100% certainty that any crow pilot who deliberately tries to fly within web range of me is mentally ill. Simply ******ed.
Quote: Once the crow follows directly behind, doing a loop the loop and shutting the crow down is extremely simple.
You are going 4.5k/s. The crow is going 6k/s and it is more agile than you. To drain the crow even a little, you must keep it within neut range for the full 3s cycle. To fully drain, two 3s cycles. How is this going to be possible, assuming that the crow is on auto-orbit? Again, it is not like a web where you only need to be in web range for a fraction of an instant.
Quote: First of all, Crow does near negligeable DPS (about 50-70 depending)
Sixty dps is not negligible when you have 1500 total effective hp. I can kill the crow easily with 50dps from my drones if he comes within neut range. But he will not do so unless it is some strange error.
Quote: and if the situation is that the crow is tackling something (because if the crow was attacking the sentinel, see above), then the sentinel's best option is to sit along the crow's orbit path and grab him in a turn.
Yes, I agree. But this requires that the crow not notice the sentinel.
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