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biggeruniverse
Gallente Little Fuzzy Creatures of Mayhem and Destruction DEFI4NT
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Posted - 2008.07.19 18:52:00 -
[1]
Well, here it is. I had wanted to wait until an official data dump was available, but it seems that will not be until the next patch. So, I have a slightly older datadump powering a feature-incomplete version of TightFit- version 0.1.3a.
I would very much appreciate constructive comments and suggestions, so that I can have a much more robust version available when the datadump comes out. If there is anything missing, please first check the TODO file and see if I'm already aware of the problem.
If you see me online, feel free to pm me and tell me what you think.
TightFit Download
P.S. If you hate TightFit and think I'm a loser, then I hope you can see this, because I'm doing it as hard as I can. 
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biggeruniverse
Gallente Little Fuzzy Creatures of Mayhem and Destruction DEFI4NT
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Posted - 2008.07.20 00:12:00 -
[2]
Edited by: biggeruniverse on 20/07/2008 00:12:49 Well, I see I've waited too long without replying. And I doubt Gripen currently has anything to worry about from TightFit.
Kalliopia: I certainly see the problem with font and whitespace. The reason it's a certain size, and that's not changeable was really for ease of creating the UI.
I also like the ideas about sorting, searching, and splitting up the modules differently. (thanks Riho)
Constance: sounds like a bug, I'll look at it.
>So what will TightFit offer, when finished, that EFT doesn't ?
What would you like to see?
Boz (et al): Let me hear proposals on releasing the source. I'm certainly not against it, but I want some equitable way of going about it. The biggest thing TightFit may ever have over EFT (and QuickFit) is readily available source.
Astro: I was thinking of an RT combat sim module too
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biggeruniverse
Gallente Little Fuzzy Creatures of Mayhem and Destruction DEFI4NT
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Posted - 2008.07.20 01:05:00 -
[3]
A few other ideas. I have limited (1 year) course in java... so, I have no idea how easy/hard this stuff is. A lot of it seems like just a lot of database stuff to go through, and this is where open-source excels.
-What the modules, ammo, etc reprocess into with max skills (should be in the item DB under build materials)
not sure about this one
-How much stuff costs (get a feed from eve central average selling price?)
planned
-Easily importable/exportable setups (like EFT)
done (the dock/undock buttons by "strip fit")
-Damage types dealt by factions. Include the damage types dealt by the "elite" (HACs, 34k frigates etc) as a seperate item. -Rat resistances! Perhaps an average, and again an "elite" average. -A primitive version of grismar's ore calculator, etc -Maybe a mission database? (Yay open sourcing!)
interesting
-Combat sim
planned (this may require some of the above to be useful)
-Easy API importing (see EFT)
not sure what this would be for
-Make it easy to duplicate a character so you can make a "future" you to see what you'll be able to do in 2 months.
possibly, and actually I wanted to have a "Skill Plan export" for a fit, so that you can put that dream fit in EveMon and know how long you have
-Include a damage over range graph at the bottom of the setup
I like that
-Allow setup "variations" - kind of similar to copying a setup on EFT, but comparable -Direction Comparisons of ships
ok, the first maybe, the second I think is good
-Give us a cargohold to see (with ammo) how many cap boosters can fit
-Use that number of cap boosters in the sim
etc etc... I'm sure I could go on forever.
* * * * *
heh. sounds good. Well, I'm waiting to see what the ideas about how to open the source are before going down that road. In the mean time (I hope it's not long) I will try to address everyone's suggestions and ideas. I haven't really seen any technical critiques yet, i.e., on whether the calculated stats are correct.
Also unfortunately I don't keep a feature list current.
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biggeruniverse
Gallente Little Fuzzy Creatures of Mayhem and Destruction DEFI4NT
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Posted - 2008.07.20 05:00:00 -
[4]
Originally by: Arazel Chainfire Edited by: Arazel Chainfire on 20/07/2008 04:04:08 haven't looked at your program yet, but have looked through all the comments. Please feel free to correct me if any of what I say is wrong
Well, download it then! Gawd! 
Quote:
Quote:
-Easy API importing (see EFT)
not sure what this would be for
easy API importing - basically, all we have to do is just go and plug in the information...
Ah, I think I've grasped what everyone is talking about here. EVE API- and no TightFit can't do that yet, but next release will have it.
Quote:
... this would probably be better as a seperate graph, not something at the bottom of the setup. This is mostly due to the differences that size makes on a target - i'm sure if you ask Liang can give you all the details , but a large turret against a battleship will have a different graph than one against a frigate. That being said, it could be possible to have the "optimal" dps graph, ...
Ya, graphs are in the plan, but I have a lot of basic capabilities I want to get straightened out first. Graphs are probably a whole release unto themselves...
Quote:
Quote:
possibly, and actually I wanted to have a "Skill Plan export" for a fit, so that you can put that dream fit in EveMon and know how long you have
nice idea - just don't make it too complicated. It really sucks when you start mixing up different characters and different stats - one of the things I don't currently like about EFT is that A. Stats aren't updated, you have to reload the character to show its current skills, and B. if I go to modify my character to see what it needs to fit equipment on one ship, and forget I did so and change it back, further shipfits will show the changed skills, not my current ones. If you can, keep the character updated like EveMon currently does, but allow modifications. *example* allow each character to have seperate tabs under it - it keeps its current skills, but if you wish to have say a 1 month tab, you can switch to that and it will have your main characters current skills, plus what you would like him to have in that 1 month. This would allow you to easily look between different skillsets you would need to effectively fly different ships, and help you decide which one you want to aim for first.
Hmm. Well, TightFit isn't going to be a character/skill plan tool, so I will probably only allow for a minimum of skill-related features. But I don't mind putting in the ability to do at least some of what you said.
Quote: nice idea... but will be difficult for one person to keep updated, especially the mission database. Possible if you open source it, but it would probably be easier to just include the damage delt by the opponent, as well as the resists of the opponents. Perhaps include a database of the different rats so you can see how your setup would deal with each one.
And you have a good point about a mission database. But really I haven't given this much thought- and at any rate it would be somewhere down the road.
Quote: On another note, can you add the ability to show for example, the amount of tank a ship has while being remote repaired? This could help for level 5 mission planning, or spidertank planning, but its something that I've had to do in my head all to often.
This does add some complexity, since there would have to be a dialog for setting up remote repping config, etc., but I do like it.
Quote: And now, before I run out of space - thank you for doing this, and good luck with it. I hope it works out well
Thanks. The influx of ideas and criticisms is really what I was hoping for.
-bu
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biggeruniverse
Gallente Little Fuzzy Creatures of Mayhem and Destruction DEFI4NT
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Posted - 2008.07.20 13:10:00 -
[5]
Originally by: Tuvar Hiede Your going to have to forgive noobness on this one, but how on earth do you get the goddamn thing to run?  I want to try something other than EFT, cos its good and all, but not really all the great for me.
little bit of help would be great.
No problem, and I'm sure you're not the only one. You'll need to get your hands on the Java JDK (in this case JDK 6 update 7) and install it. This should add a mime type association on Windows for .jar files, and then all you'll need to do is double-click the tightfit-0.1.3a.jar
TightFit doesn't replace EFT yet, unless all you're doing are simple fits to check CPU/grid/cap balance
-bu
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