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Cheyenne Shadowborn
Caldari Noob Much Inc.
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Posted - 2008.07.19 22:16:00 -
[1]
Edited by: Cheyenne Shadowborn on 19/07/2008 22:24:16 As I am writing this, I am pretty much unbelievably ****ed (no, not drunk but annoyed, disappointed and outright angry).
After some days of FW, which was kinda supposed to rectify the fact that the oh so grand supposed pinacle of Eve, which is said to be PvP, is nothing but blob warfare, I have the following statement about FW:
CCP - this is STILL EPIC FAIL!
Why? Lets see. FW for me has been fleet battles or plexing. Lets see what plexing means:
1. jump arround for ages for buying all sorts of stuff for a ship (geez, whatever happened to Interbus?) 2. warping 15 jumps in total boredom 3. if you are in ANYTHING but a frig or ceptor, rest assured the first gate camp will send you to the cloning station, so level 2-4 missions and larger plexes are outright out of the question unless you have a sizeable fleet - which usually doesn't care for missions or plexes. 4. scan, at times for an hour or so, which means basically watching a friggin status bar advance over 30 seconds for godknowshowmany times. Worst. Timesink. Ever. 5. usually, end up doing PvE fighting rats in a plex cause nobody seems to defend them anyway.
Or, the other variant is the daily fleets. Just having been with one again, this is the most effing rediculous lagfest under the sun!!! In 15 minutes I barely managed to target ANYTHING due to lag, and if I nearly did targeting bars reset all the time for no reason (no, no ECM), and your modules won't activate for up to 5 minutes at all!
When the client eventually unfreezes, one is out a rigged ship, T2 fits, and a POD. Wasn't that fun? Geez, I might just go mine Veld for two weeks to get another one!!!!! 
Whats the message here? I call for one last time on CCP to come down from their at least at times darn arrogant attitude and stop setting records with the server, and poke their heads over the fence a bit. Look at Guild Wars (because I happen to know that a bit I take that as an example here): I press a button and I have PvP within a minute or less - always! Don't gimme any cr*p now how that's not an MMORPG or throw stuff about WoW my way - point is, there is instant PvP that works, thats fun - and its ffs surely not in Eve.
The one time I had _some_ fun in FW was PvPing in a frig only plex - there's the message CCP, put some 1 vs 1 or team arenas into the game where the lag is manageable. After the fleet mess I have seen today I am SURE you will NEVER fix fleet battles because you can't go arround LATENCY, so please STOP THAT and work on breaking up blobs, and create stuff in the game that doesn't actually encourages nothing but blobbing.
So thats that said.
Edit:
Yes, I had sound off. Yes, I had effects off. Yes, I had zoomed out all the way. Yes, I had gimped my overview down. Yes, I have a firewall thats optimized and a darn good ping.
The lag from 250 ppl doing FW is still effing unbelievable. --

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Fabien Aldric
Caldari
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Posted - 2008.07.19 22:20:00 -
[2]
can i have your stuff.
THE STATE PREVAILS! |

Tzigan Jegos
Dirty Gypsies Trading Co.
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Posted - 2008.07.19 22:21:00 -
[3]
can i have your stuff ? The dog that trots about finds a bone. - Gypsy proverb |

Fabien Aldric
Caldari
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Posted - 2008.07.19 22:22:00 -
[4]
I asked first
THE STATE PREVAILS! |

Ignis Fireheart
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Posted - 2008.07.19 22:23:00 -
[5]
Edited by: Ignis Fireheart on 19/07/2008 22:23:23
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Fabien Aldric
Caldari
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Posted - 2008.07.19 22:23:00 -
[6]
/thread
THE STATE PREVAILS! |

Waxau
Unus - Vir Exercitus
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Posted - 2008.07.19 22:23:00 -
[7]
The difference is, to maintain an unsharded game, CCP and players alike must realise that lag is inevitable. however, CCP do the sane thing, with is give priority where needed, for example: The allocation of nodes. NOL for example i believe has extra nodes or something, as did TPAR at one point, and Jita always has since Yulai got shut down. In FW low sec, the server nodes arent allocated as accurately, due to their new 'life', and as such, fielding large gangs WILL cause lag, crashes, and so on. Simple way round it, is avoid the 250 man low sec gangs....Go in 5 man gangs, when the ******s are on the frontline, and go round the back.
Seeing as you're caldari, i suggest you avoid Tama/Kedama/Nourv, and go via other low sec entry points. Many will take you to Old Man Star which will give you ample targets, with little risk of blobbing/lag.
Or - Come onto the forums and type a really original forum post, featuring a brand new topic thats never-before-seen.
Lag. OH MY! 
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Xonkra
Gallente
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Posted - 2008.07.19 22:24:00 -
[8]
sooooo who is forcing you to do FW ? --------- Founder of the Hug-a-troll initiative Hug a forum troll because they can probably use it ! |

justsometrader
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Posted - 2008.07.19 22:25:00 -
[9]
what did you expect flying for the carebear/macrominer faction? skilled pvp action? well thats what the other side is for
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Cire XIII
Caldari Ever Flow
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Posted - 2008.07.19 22:26:00 -
[10]
Meh, I haven't looked into it, but the one major overt flaw is that it doesn't feel like war. Starter NPC corps are not involved by default, and there are Caldari/Amarr stations, unaltered, unaffected, sitting peacefully deep inside Minmatar/Gallentean space and vice-versa. It is truly an empty war from the outside looking in. The Chronicles and storyline is great, the idea is sound, it just is not as influential as it ought to be. My game play has not changed one bit since FW, and something as big as factional warfare really should have a greater impact on everyone flying through Empire.
For those involved it sounds like it's working as intended: gate camps, roaming, smack and missioning.
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Fabien Aldric
Caldari
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Posted - 2008.07.19 22:27:00 -
[11]
Originally by: Waxau The difference is, to maintain an unsharded game, CCP and players alike must realise that lag is inevitable. however, CCP do the sane thing, with is give priority where needed, for example: The allocation of nodes. NOL for example i believe has extra nodes or something, as did TPAR at one point, and Jita always has since Yulai got shut down. In FW low sec, the server nodes arent allocated as accurately, due to their new 'life', and as such, fielding large gangs WILL cause lag, crashes, and so on. Simple way round it, is avoid the 250 man low sec gangs....Go in 5 man gangs, when the ******s are on the frontline, and go round the back.
Seeing as you're caldari, i suggest you avoid Tama/Kedama/Nourv, and go via other low sec entry points. Many will take you to Old Man Star which will give you ample targets, with little risk of blobbing/lag.
Or - Come onto the forums and type a really original forum post, featuring a brand new topic thats never-before-seen.
Lag. OH MY! 
the OP is quitting, you're supposed to ask for his stuff, lern2eve 
THE STATE PREVAILS! |

Cheyenne Shadowborn
Caldari Noob Much Inc.
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Posted - 2008.07.19 22:33:00 -
[12]
Edited by: Cheyenne Shadowborn on 19/07/2008 22:34:13 Edited by: Cheyenne Shadowborn on 19/07/2008 22:33:55
Originally by: Waxau The difference is, to maintain an unsharded game, CCP and players alike must realise that lag is inevitable.
This is like saying that I can have a car that can do 250 mp/h but I can't have steering and crashing and dying in it is inevitable.
The way it is now its clearly not working. Shard it then or find some other way, but this is just rediculous.
Originally by: Waxau however, CCP do the sane thing ...
Clearly thats not working.
Originally by: Waxau Seeing as you're caldari, i suggest you avoid Tama/Kedama/Nourv, and go via other low sec entry points.
Been there, tried that. Its not working. There is no way people will limit the size of fleets on their own unless CCP imposes or encourages that somehow. Today we moved at a fleet of about 40 ppl with a fleet that had 65 - and guess what, the others merged to form a bigger fleet than hours. People in this game will only engage if they have the bigger fleet, and there just aren't any small 5 ppl gangs UNLESS its a nano or ceptor gang. --

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Cheyenne Shadowborn
Caldari Noob Much Inc.
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Posted - 2008.07.19 22:36:00 -
[13]
Originally by: justsometrader what did you expect flying for the carebear/macrominer faction? skilled pvp action? well thats what the other side is for
Yeah I'm sure by being Gallente or Minnie one has some magic lag protection module. pffft.  --

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CrayC
Gallente CrayC Inc.
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Posted - 2008.07.19 22:40:00 -
[14]
Originally by: Cheyenne Shadowborn stuff
Trying NOT to troll here...
1. You jump around for stuff for your ships anyway, so this is not an EPIC FAIL on the FW part, this is just you not having the right stuff already  2. Only 15? Seriously, ONLY 15???  3. Gatecamps have that effect, you know? This is, again, not just an EPIC FAIL on the FW part! 4. Only an hour? Seriously, you only spend an hour plexing??? 5. That's what we, Gallente Militia, do as well. No big surprise there...
On the subject of the "daily fleet", yeah, I see your point. But, again without trying to troll, you ARE in the Calamari Malaria. I rarely see anyone from State Protectorate that isn't part of a blob and when I do see them, they tend to run away. Not that the blob doesn't do that anyway. Usually you guys outnumber us and still run away, I just don't get it. Sure, we run too now and then, but of the fleets I have been in, we did more chasing than fighting and running combined. THAT is EPIC FAIL, if anything. And because you guys blob, you get lag, no big surprise there.
Making Arenas in Empire won't help a bit. There are Empire systems with more lag, mainly due to missionrunners and tradehubs, so that is no good. It's not only not in the spirit of EVE, it would also make a new hub for those that came to fight, thus creating more lag.
When CCP told us about Factional Warfare, they stressed that they intended it to be for SMALL FASTMOVING GANGS. That, in my book, is anywhere from 3 to 15 people. Not the 30+ blobs that the Squids are so good at assembling. You guys seriously outnumber any other militia and you use that to your advantage. But while doing so, you create the lag you so very much hate. In the end, it's not CCPs fault for having crappy hardware or bad coding, it's you, the people behind the screens, blobbing. CCP DID try to solve the blob-problem, but some people still see it as the solution to everything.
Creating FW and making different types of complexes was the best thing CCP ever did to this game. It made me, a person that REALLY dislike PVP-combat, willing to not only jump out in lowsec, but also do it alone, in a small and vulnerable ship, without worrying that I might die (and I did actually lose my first pod in YEARS shortly after joining FW) and not caring about the cost to replace implants, ships and modules. I also like to team up with complete strangers, trust them enough to fight along their sides and have fun doing so, while still maintaining the privacy and freedom that comes with not being in a major corp or alliance that has criterias to be met. Now I log in, check the militia channel for fleets I feel like joining and get on with it. Previously, I did missions. Now, I don't feel I have the time to do them, even though I have a nice lvl4 agent in my homebase. And I like it...
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Zephyr Rengate
dearg doom
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Posted - 2008.07.19 22:41:00 -
[15]
I'm having a blast with FW. Just tonight 8 corpies and I went on a roam catching straglers from the tama blobs, got a lot of action and kills with no loses. FW will not be enjoyed if you stay with the blob of 50+. In those blobs you really dont fill an important role, wereas with small gangs your presence is really more important and you will have overall more enjoyement.
Plexing is a bit meh but if its not for you dont do it.
Originally by: Jenny Spitfire I will not liek human meat but the naerest I tried is human chesse. I don't want to tried again ...
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.07.19 22:42:00 -
[16]
Originally by: Cheyenne Shadowborn This is like saying that I can have a car that can do 250 mp/h but I can't have steering and crashing and dying in it is inevitable.
They're called TVR.
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The Comatorium
Four Rings
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Posted - 2008.07.19 22:48:00 -
[17]
Posting in another "I'm too bad for PvP, even FW, so i'll blame CCP" thread.
Get real kids! --------------------------------------- Power... the law of the land, Those living by death will Die by their own hands
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Indigo Darkwolf
Gallente
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Posted - 2008.07.19 22:50:00 -
[18]
I agree that his biggest problem is being Caldari. 
Personally, my only gripe about FW is that neutral gangs are still too powerful. Why should a 100+ FW blob have to avoid a 20-ish neutral gang? It happens, though, because when a neutral blob shoots at a FW fleet member, the only person who can shoot back without taking a standings hit is the one guy being targeted.
Ok, yes, their corpmates can fire back as well, but I believe that's only for player corps, leaving NPC corp members SOL. Also, it's hardly as though FW fleets are made of a single corp, unlike neutral gangs...
The standings loss and gate gun aggro are crippling mechanics to FW pilots, because the fleets move a lot (forcing the pilots to be constantly exposed to aggro gate gun fire, or be left behind, or stop the entire fleet for 15 minutes while the aggro timer goes away) and a lot of us are still based in empire.
Standings and storyline missions mean absolutely nothing to a lot of the neutral blobs, however, because they're based in null-sec. Of course, gate gun aggro doesn't mean anything to neutral blobs, either, and haven't for a very, very long time.
It seems very one-sided, because the mechanics force FW pilots to have to consider whether they're willing to deal with gate guns and standings loss in order to return fire on the neutral pilots who are shooting their fleet members. The neutrals can just have a feeding frenzy.
Mostly, when caught by a neutral blob, I just wish the rules would grant kill rights to a victim's fleet. For instance, suppose players A, B, C were in one gang, and X, Y, Z were in another gang. If player A shoots player X, I wish the rules would allow players Y and Z to shoot back at A without giving kill rights to B and C. Right now, that doesn't happen. A, B, and C can simply open fire on X, leaving Y and Z unable to do anything about it.
Am I completely insane, an idiot, or have I missed something important? |

Waxau
Unus - Vir Exercitus
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Posted - 2008.07.19 22:55:00 -
[19]
Originally by: Cheyenne Shadowborn Edited by: Cheyenne Shadowborn on 19/07/2008 22:34:13 Edited by: Cheyenne Shadowborn on 19/07/2008 22:33:55
Originally by: Waxau The difference is, to maintain an unsharded game, CCP and players alike must realise that lag is inevitable.
This is like saying that I can have a car that can do 250 mp/h but I can't have steering and crashing and dying in it is inevitable.
The way it is now its clearly not working. Shard it then or find some other way, but this is just rediculous.
Originally by: Waxau however, CCP do the sane thing ...
Clearly thats not working.
Originally by: Waxau Seeing as you're caldari, i suggest you avoid Tama/Kedama/Nourv, and go via other low sec entry points.
Been there, tried that. Its not working. There is no way people will limit the size of fleets on their own unless CCP imposes or encourages that somehow. Today we moved at a fleet of about 40 ppl with a fleet that had 65 - and guess what, the others merged to form a bigger fleet than hours. People in this game will only engage if they have the bigger fleet, and there just aren't any small 5 ppl gangs UNLESS its a nano or ceptor gang.
Minus the fact its been like that for 5-6 years, and the majority arent whining like girls (yes, im implying you are). Combined with the fact that, i was in the militia for 2 weeks, and in that time (of low activity), got 100 kills, with zero losses, and no lag. And no blobs. Gangs of 10 or lower.
Perhaps you should TRY what i suggested, rather than guessing it wont work? Or is your idea of going another route entering via a low sec system, and then heading straight for Tama?
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Aria Seniste
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Posted - 2008.07.19 22:55:00 -
[20]
Yes, the reason we all play EVE is because we want instant, instanced PVP action.... 
I'd go play counterstrike if I wanted instant, mindless shooting.
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Kil'Roy
Minmatar The Rat Patrol
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Posted - 2008.07.19 23:11:00 -
[21]
Sounds like the OP is playing the wrong game. Change your expectations, learn to adapt, or find something else.
In any case, if you choose to leave, don't go away mad, just go away.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.07.19 23:15:00 -
[22]
Originally by: Kil'Roy In any case, if you choose to leave, don't go away mad, just go away.
…but contract your stuff to me before you do.
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johnplayer
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Posted - 2008.07.19 23:20:00 -
[23]
i fully agree with OP dont know why some cant see what hes sayin....
maybe u a bit numb in the brains or somethin but he is totally right
back to better games for me too FW sucks ass
and no u cant have my stuff so stfu
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Zephyr Rengate
dearg doom
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Posted - 2008.07.19 23:30:00 -
[24]
Originally by: johnplayer i fully agree with OP dont know why some cant see what hes sayin....
maybe u a bit numb in the brains or somethin but he is totally right
back to better games for me too FW sucks ass
and no u cant have my stuff so stfu
/hug
Originally by: Jenny Spitfire I will not liek human meat but the naerest I tried is human chesse. I don't want to tried again ...
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Waxau
Unus - Vir Exercitus
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Posted - 2008.07.19 23:34:00 -
[25]
Originally by: johnplayer i fully agree with OP dont know why some cant see what hes sayin....
maybe u a bit numb in the brains or somethin but he is totally right
back to better games for me too FW sucks ass
and no u cant have my stuff so stfu
Alt? Or just frustrated?
Either way, its not a case of seeing what hes saying. Its a case of, we've all heard it before, and the more folks who go byebye means the less forum spam, whine threads, and so on.
Although, reduces comical killmails, and hate mail. But cant have your cake and eat it too iguess.
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johnplayer
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Posted - 2008.07.19 23:37:00 -
[26]
thats the response i would expect clearly u are all awesome lol
if u think FW is good then what can i say really lol
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Anders Offwidth
Merk Werk Syndicate
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Posted - 2008.07.19 23:38:00 -
[27]
I was in the same "daily fleet" as the OP and managed to lock and jam more than a handful of targets. There was some module lag, but things were manageable. Guess I got lucky. It was bad when I warped back into the battle and had to load the grid. *shrug*
Your other points are well-exaggerated.
- Fitting a ship for anything takes too long... if you and your corp are not well-stocked. Get organized. - 15 jumps? Move base closer to lowsec. - If you're moving without a scout, you will lose your ship to a gatecamp. Fundamental PVP.
Don't fly "a rigged ship, T2 fits" if you will be heartbroken and post on the forums if you lose it. I fly all T1 because it's cheap. T1 ships actually can be effective in fleet.
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Zephyr Rengate
dearg doom
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Posted - 2008.07.19 23:39:00 -
[28]
Originally by: johnplayer thats the response i would expect clearly u are all awesome lol
if u think FW is good then what can i say really lol
GB2WOW
Originally by: Jenny Spitfire I will not liek human meat but the naerest I tried is human chesse. I don't want to tried again ...
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johnplayer
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Posted - 2008.07.19 23:42:00 -
[29]
lol man bet that took some thought u have help with it or u do i yerself?
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Waxau
Unus - Vir Exercitus
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Posted - 2008.07.19 23:57:00 -
[30]
Originally by: johnplayer thats the response i would expect clearly u are all awesome lol
if u think FW is good then what can i say really lol
Nothing it seems. Your posts have no arguements, no evidence, and the majority is poor attempts at sarcasm and wit, with a bit of ductape to support it, consisting of 'lol' scattered about.
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