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Jake Branner
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Posted - 2008.07.20 08:17:00 -
[1]
Hey guys. Just a quick question Im just about to start learning my battleship skills and was wondering which ship is better. The hype or the mega. I was going for the Hype,but after reading some of these posts im not sure now. It seems some of you are not impressed with it and prefer the Mega. So now i confused as to which one to have,plz help.
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Akuma Tsukai
Amarr
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Posted - 2008.07.20 08:31:00 -
[2]
well if u "just started learning battleship skill" then neither. Next comes the question - wtf r u gonna do with it? ---- Drones eat everything. Trust me. |
Vikarion
Caldari Onyx Syndicate
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Posted - 2008.07.20 08:49:00 -
[3]
Well, it depends on what you are going to do with it. Both ships take the same skills, so if you are training for the mega, your are training for the hyp as well.
Mega is a great buffer-tanked (you stick on plates and trimark rigs with a few EANMs and hope they die before you do) blaster boat. Hyp is similar to the mega in terms of using blasters, but it's designed to go up against battleships more.
If you are doing solo PvP, the hyp is probably better. For gang work, or fleet fighting, use the mega. For missions, use a dominix, or, if you must, use the hyp.
Just a word of warning - if you are going to active repair, make sure to bring good capacitor skills to the table. Armor repairers eat capacitor like I eat chocolate chip cookies. -------- Burn The Heretic, Kill The Mutant, Purge The Unbeliever
Innocence Proves Nothing |
bluebeyond
MicroFunks
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Posted - 2008.07.20 10:09:00 -
[4]
Don't use a BS till you have T2 gunzz
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Falcon Troy
Caldari State Protectorate
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Posted - 2008.07.20 10:14:00 -
[5]
Originally by: bluebeyond Don't use a BS till you have T2 gunzz
I wouldn't say that, you can make battleships quite effective with T1 Guns. My God though, Armageddon with T2 Pulses... _____________ Hai. |
justsometrader
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Posted - 2008.07.20 10:34:00 -
[6]
Imho the MEGA is overHYPEd
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The Djego
Minmatar merovinger inc
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Posted - 2008.07.20 11:49:00 -
[7]
Originally by: justsometrader Imho the MEGA is overHYPEd
No its not, it was made of epic win pre Revelation, and is still a very solid and flexible ship. Think about BS with 15-20k EHP with mutch lighter Tanks. They got pawnt preaty quickly with a solid gank Mega.
If you are new in BS get a Domi, Blaster ships require a huge amount of Gunnery and support Skills that makes them effective(Rail Mega for Missions also).
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Alchem
Gallente Repo Industries R.E.P.O.
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Posted - 2008.07.20 11:53:00 -
[8]
I got 200k effective hp on mine
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El'Tar
Caldari Monkey Madness.
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Posted - 2008.07.20 12:09:00 -
[9]
Originally by: Alchem I got 200k effective hp on mine
how much dps? my mega overloaded dos 1977 dps with 144k effectiv hp ________________________________________________ MY BIG BROTHER BEING JESUS CHRIST IN HIS BATTLEWAGON OF DOOM
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vostok
Minmatar Suns Of Korhal
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Posted - 2008.07.20 12:16:00 -
[10]
Of the 2, go for the megathron, it is much more flexible than the hype and the hype is a true monster to fit...
The hyp is screwed on powergrid, it has almost nothing more than the megathron and it has to support an 8th turret and I like having the 8th high slot open on the mega, its useful for other mods such as drone link augmentors for snipers and neuts and smarts in close quarter pvp. The 8th turret on the hyp along with its lack of grid also makes fitting a dual rep tank almost impossible and of course if you want a cap booster and mwd that is again very hard to fit.
The hyp does have the 5th med slot, though frankly another low would have been better and finally the hyp may have a larger capacitor but it regens much slower than the megathron resulting in a lower cap regen rate, which I guess is fair since you cant put 2 reppers on it anyway : / (oh and it has less drones, obviously).
All in all I cant see much advantage to the hyp over the mega unless you need to sport a 800+ dps tank, which most of the time you don't.
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Forge Lag
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Posted - 2008.07.20 12:36:00 -
[11]
Edited by: Forge Lag on 20/07/2008 12:40:44 Hyperion moves faster, locks faster and has more buffer all around - cap, armor, hull, shields. But once you try to fit them the difference is diminished and the Hype fit will always feel lacking.
Also, giving rep bonus to a ship with free bonus buffer is counter productive.
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adriaans
Amarr The Movement
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Posted - 2008.07.20 12:56:00 -
[12]
Originally by: El'Tar
Originally by: Alchem I got 200k effective hp on mine
how much dps? my mega overloaded dos 1977 dps with 144k effectiv hp
O_o that t2 fittings or the rather expensive officer stuff?
though yeah, slave set + plated gank mega is awsome, but so is a hyperion if fitted with some expensive stuff. i like both ships :P -sig-
Support the introduction of Blaze M crystals for Amarr!
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vostok
Minmatar Suns Of Korhal
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Posted - 2008.07.20 13:32:00 -
[13]
Originally by: El'Tar
Originally by: Alchem I got 200k effective hp on mine
how much dps? my mega overloaded dos 1977 dps with 144k effectiv hp
rofl I would love to see you meet a solo 3 month old crow and get eaten cos for that kinda damage you gotta have a ship worth too many billions and is too vulnerable to too many different tactics to be used in pvp realistically
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Shafty
The All-Seeing Eye G00DFELLAS
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Posted - 2008.07.20 13:35:00 -
[14]
TBH all you lot putting down Hyperions must be doing something wrong, I would gladly put up my Hyperion vs your Megathron any time you like, you must be cutting corners somewhere or just looking at possible fits on one of the fitting tools.
There is no substitute for actually flying one and fighting in it. Ive killed Abaddons and Megathrons in mine and wouldnt use anything else for BS vs BS fighting (unless its fleet then 1400 temp is the man)
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vostok
Minmatar Suns Of Korhal
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Posted - 2008.07.20 16:17:00 -
[15]
Edited by: vostok on 20/07/2008 16:17:39
Originally by: Shafty TBH all you lot putting down Hyperions must be doing something wrong, I would gladly put up my Hyperion vs your Megathron any time you like, you must be cutting corners somewhere or just looking at possible fits on one of the fitting tools.
There is no substitute for actually flying one and fighting in it. Ive killed Abaddons and Megathrons in mine and wouldnt use anything else for BS vs BS fighting (unless its fleet then 1400 temp is the man)
why tempest over a maelstrom? maelstrom has a much higher alpha strike...
edit: Not to mention enough power to fit the guns... I guess cost but its all gonna be insured anyways.
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Boz Well
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Posted - 2008.07.20 16:47:00 -
[16]
1400 Tempest is pretty far from on top atm, heh. If anything, as last poster said, Maelstrom will come out with higher tank/gank/alpha if fit with artillery. Pest has the utilities, but if you're sniping, good luck neuting them (not to mention fitting 1400+neuts+anything else).
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Shafty
The All-Seeing Eye G00DFELLAS
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Posted - 2008.07.20 17:00:00 -
[17]
Edited by: Shafty on 20/07/2008 17:01:02 point being with fleet fit the temp is pretty low isk loss wise, all it needs is a full rack, dmg mods and boosters, bit of a buffer. No need for tracking cos you are supposed to be shooting at the opposing sides BS from a long way away, AWU5 allows for a nice fleet fit without grid mods. Warp in, align out and start shooting, as soon as the screen yellows up gtfo align back in. Rinse and repeat. If you need to neutralise anything you have already messed up tbh.
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Ambien Torca
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Posted - 2008.07.20 17:10:00 -
[18]
I suppose you use relatively short-ranged setup (160km ish) with buffer? Because tempest is pretty bad in extreme range fits (pretty impossible in fact).
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Shafty
The All-Seeing Eye G00DFELLAS
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Posted - 2008.07.20 17:32:00 -
[19]
Yes indeed, the point being with fleet fights is that there are lots of you, everyone does their job. Fleet ships shoot other fleet ships, support stops their cruisers and inties etc getting to you, logistics rep you and your ewar jams theirs. If there arent lots of you it isnt a fleet its just a gang and its a skirmish.
We can talk all day about EFT and theoretical maximums but thats not how it happens when you are actally fighting.
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Ambien Torca
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Posted - 2008.07.20 17:45:00 -
[20]
Well, fleets IŠve been in lately have all been fitted to shoot from 220km+ (mostly consisting of apocs with few token megas and rokhs) and ships/pilots that canŠt do that are flying tacklers/scouts and other auxiliary roles until they have the skills. No T1 gun snipers etc.
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Shafty
The All-Seeing Eye G00DFELLAS
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Posted - 2008.07.20 17:46:00 -
[21]
In that case im getting old and am off to play WoW
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forum mematar
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Posted - 2008.07.20 17:56:00 -
[22]
Megathron Navy Issue. ---
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Edriahn
Gallente Bulgarian Mafia Squad
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Posted - 2008.07.20 18:24:00 -
[23]
Originally by: Falcon Troy
Originally by: bluebeyond Don't use a BS till you have T2 gunzz
I wouldn't say that, you can make battleships quite effective with T1 Guns. My God though, Armageddon with T2 Pulses...
Hype doesn't need T2 blasters. Mega doesn't eighter, IMO, cuz null ammo sux anyway.
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Daillette
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Posted - 2008.07.20 18:26:00 -
[24]
Hyperion : 3xCCC
8x DG 425 MM railgun
3x Cap recharger II 1x 100MN AB 1x track comp (SS with track script = same tracking than mega)
1x DC II 1x EANM II 1x LAR II (or faction, useful coze of repair bonus) 2x hardners 1x mag field
This setup will own ALL megathron's setup, because you will have as much tracking as a megathron, 8 turrets and a MUCH better tank.
If you choose mega navy issue, you will have little more dps (with 2 mag field + 7 guns > 8 guns + 1 mag field) then you will have : A bit more tank but even with that +2 low slots, i think the repair bonus are still better than them (because you will need at least one slot for a Cap power relay to be cap stable).
(personnaly i choosed to use the hype, because of his great tank) (i am here talking about PVE issues, i would choose a megathron with 1600 mm plate to pvp, and a mega navy issue would be a pvp beast ofc).
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Furb Killer
Gallente USC Militia
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Posted - 2008.07.20 19:13:00 -
[25]
My navy mega got besides more damage also better tank (dual LAR), and better tracking (also got tracking computer). Sure it isnt cap stable with both reppers running, but it can do it long enough. And in 90% of the missions i will never use my second repper, when i need it, i wont use it the entire mission.
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Arana Tellen
Gallente Mercenary Forces
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Posted - 2008.07.20 20:32:00 -
[26]
Originally by: Daillette Hyperion : 3xCCC
8x DG 425 MM railgun
3x Cap recharger II 1x 100MN AB 1x track comp (SS with track script = same tracking than mega)
1x DC II 1x EANM II 1x LAR II (or faction, useful coze of repair bonus) 2x hardners 1x mag field
This setup will own ALL megathron's setup, because you will have as much tracking as a megathron, 8 turrets and a MUCH better tank.
If you choose mega navy issue, you will have little more dps (with 2 mag field + 7 guns > 8 guns + 1 mag field) then you will have : A bit more tank but even with that +2 low slots, i think the repair bonus are still better than them (because you will need at least one slot for a Cap power relay to be cap stable).
(personnaly i choosed to use the hype, because of his great tank) (i am here talking about PVE issues, i would choose a megathron with 1600 mm plate to pvp, and a mega navy issue would be a pvp beast ofc).
Gets owned by this rokh
8x 425mm railgun II
1x XLSB II, 2x mission specific hardners, 2x cap recharger II, 1x SS tracking comp (tracking)
3x Mag field stab II, 2x PDU II
3x CCC I
5x valkarie II ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Osric Wuscfrea
Gallente PsyCorp Imperial Republic Of the North
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Posted - 2008.07.20 21:13:00 -
[27]
L4 Missions and blaster PvP = Hype.
Fleet Ops Mega as it's all about sniping blobs.
You need better support skills to use the Hype... -- Rgds Mike
Dead-Fish, Deep Sea Daddies...
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Daillette
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Posted - 2008.07.20 21:44:00 -
[28]
Originally by: Arana Tellen
Originally by: Daillette Hyperion : 3xCCC
8x DG 425 MM railgun
3x Cap recharger II 1x 100MN AB 1x track comp (SS with track script = same tracking than mega)
1x DC II 1x EANM II 1x LAR II (or faction, useful coze of repair bonus) 2x hardners 1x mag field
This setup will own ALL megathron's setup, because you will have as much tracking as a megathron, 8 turrets and a MUCH better tank.
If you choose mega navy issue, you will have little more dps (with 2 mag field + 7 guns > 8 guns + 1 mag field) then you will have : A bit more tank but even with that +2 low slots, i think the repair bonus are still better than them (because you will need at least one slot for a Cap power relay to be cap stable).
(personnaly i choosed to use the hype, because of his great tank) (i am here talking about PVE issues, i would choose a megathron with 1600 mm plate to pvp, and a mega navy issue would be a pvp beast ofc).
Gets owned by this rokh
8x 425mm railgun II
1x XLSB II, 2x mission specific hardners, 2x cap recharger II, 1x SS tracking comp (tracking)
3x Mag field stab II, 2x PDU II
3x CCC I
5x valkarie II
According to EFT, your rokh setup got less dps than my hype, no afterburner, and got 2M 6 sec cap (got less tank too), (i setupped your rokh with faction hardners and guns)
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Arana Tellen
Gallente Mercenary Forces
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Posted - 2008.07.20 21:55:00 -
[29]
Edited by: Arana Tellen on 20/07/2008 22:09:31 Edited by: Arana Tellen on 20/07/2008 22:08:44 You managed to get your hyperion to have more damage with 1 mag stab than a rokh with 3?
3 mag stabs > 1 mag stab + ship bonus
Combine that with the fact that dread guristas guns are WORSE than tech II (since the tech II get the tech II bonus)
how the hell did you manage that?
I'm looking at 20-22% DPS advantage for the rokh depending on skills.
So looking at EFT with my setup vs your setup, no implants, just max skills and faction antimatter:
Rokh: 277 sustained tank, 587 burst tank, 553 DPS, 54km optimal, 138m/s sustained, 138m/s burst. Hyp: 337 sustained tank, 337 burst tank, 467 DPS, 39km optimal, 163m/s sustained, 432m/s burst.
Yeah the hype moves around faster, but with the longer range my rokh does not need to move around as much. The rokh has a 0 change of being ganked while your 8 faction guns will get you targetted. ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Dheorl
Surge. NIght's Dawn
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Posted - 2008.07.20 22:15:00 -
[30]
Originally by: vostok
Originally by: El'Tar
Originally by: Alchem I got 200k effective hp on mine
how much dps? my mega overloaded dos 1977 dps with 144k effectiv hp
rofl I would love to see you meet a solo 3 month old crow and get eaten
You do realise how long it will take a crow to chew through that much hp... considering the 3 month old guy in your example won't have the best of missile skills he'll be doing say 50dps (probably alot less because noobs in crows always seem to think about speed and not much else), that means it will take him nearly an hour to kill the mega. Even if the mega didn't manage to call in backup in that time the number of wrecking shots that would hit the crow would force him to flee before there was any sign of the mega being in trouble.
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