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Solomon XI
Caldari Black Scorpion Navy
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Posted - 2008.07.21 06:55:00 -
[1]
Alright so I have Tech-II guns, Tech-II armor, and Tech-II drones. And the skills to back it up. But I have absolutely no idea how to fit it for what I need.
I am looking for a solid Megathron tank for running level-4 missions. I was using a Raven up until a little while back. The Mega puts out higher DPS and is probably going to be very effective against Guristas (which is what my missions mostly consist of).
I need a powerful, solid tank. I desire an AFK-tank but anything close to that will do. Lol.
Any level-4 mission runners out there want to share a good Mega fit for PVE? 
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Boz Well
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Posted - 2008.07.21 07:03:00 -
[2]
Edited by: Boz Well on 21/07/2008 07:03:33 You trained all that but don't know how to fit a mission ship? 
Edit: 425mm II's, some ogres, some mag stabs, hardeners, a single LAR, some cap rechargers, maybe a tracking computer, some CCC's.
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Camuran
Gallente
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Posted - 2008.07.21 07:05:00 -
[3]
Hmm, I was about to say the same thing.
You need guns, 425's work well, as for tank, a DC II is always nice, I use a single AR and four active hardeners. Cap is hard to come by so fit some rechargers. There are people that prefer the 325's over the 425's. I have never tried that. This works fine for me.
I wouldn't call it AFK, but I don't see how you would do missions AFK anway.
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Solomon XI
Caldari Black Scorpion Navy
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Posted - 2008.07.21 07:15:00 -
[4]
Lol well see I am just now switching to the Mega for missions. I am used to flying a Raven for missions. I didn't see the sense in using a Mega for missions if I didn't have Tech-II guns. 
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Snow Banshee
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Posted - 2008.07.21 07:18:00 -
[5]
Edited by: Snow Banshee on 21/07/2008 07:22:45
common setup:
high: 7x 425mm med: 4x cap rec. low: lar, 3-4x hardeners, 2-3 damage mods
rigs: 2x aux nano pump 1x ccc
drones: lights & meds
Variations:
Web: sometimes it's useful have 1x web, especially on missions with close range npcs ( mercs, angels, serpentis)
AB: Useful when you have to move trough far gates or trying to keep distance as more you can ( and in general to reduce transversal)
2x LAR: not easy to fit and screw your DPS, but gives you excellent tank, usually requires also more ccc rigs. Sincerelly at this poit would be better use a hype. fo mega i prefer 1x lar and pumps in rig slots.
fitting requirements: If you lack powercore/cpu try to use hardwiring implants instead to waste a low slot ( or a rig slot) for fitting requirements.
Usage note 1: rails are good but you have to learn how to use them. You need to fire from distance and trii to reduce tansversal. Fire ( scrambling) frigs if they are above 50km, for anything neared dont waste your time. shot BC/BS's and let drones kill smaller things.
Usage note 2: Dont pretend to tank full rooms, sometimes you can, sometimes you cant and would die horribly. If in doubt align to a gate and be ready to warp-out & kill all taklers asap.
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Boz Well
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Posted - 2008.07.21 07:23:00 -
[6]
Originally by: Solomon XI Lol well see I am just now switching to the Mega for missions. I am used to flying a Raven for missions. I didn't see the sense in using a Mega for missions if I didn't have Tech-II guns. 
Meh, it's not like you're going to be firing t2 ammo in missions. They're nice for the dps, but it's not exactly a necessity to have t2 for missions. Still, this ship practically fits itself, heh, and the only real variations from the base fit just come down to personal choice.
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Camuran
Gallente
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Posted - 2008.07.21 07:26:00 -
[7]
The tech II aren't really necessary. They are nice, but best named works well naturally. You could also fit a target painter. In my opinion that works better than a web.
AB is nice too yeah, for getting out of a tight spot, getting some more range on things.
For drones I use 3 meds, 3 large, 4 small, divided in two groups of five for small and large ships.
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Solomon XI
Caldari Black Scorpion Navy
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Posted - 2008.07.21 07:36:00 -
[8]
Originally by: Boz Well
Originally by: Solomon XI Lol well see I am just now switching to the Mega for missions. I am used to flying a Raven for missions. I didn't see the sense in using a Mega for missions if I didn't have Tech-II guns. 
Meh, it's not like you're going to be firing t2 ammo in missions. They're nice for the dps, but it's not exactly a necessity to have t2 for missions. Still, this ship practically fits itself, heh, and the only real variations from the base fit just come down to personal choice.
They have a higher damage mod + the damage bonus given by the specialization skills.
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Krissam
Caldari Nomads Veritas Immortalis
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Posted - 2008.07.21 07:52:00 -
[9]
how the hell do you guys manage to stay up with only 1 lar? using 4 hardeners II and 2 lar II, i have troubble staying up on some lvl 4s in my domi, cap is no issue, and i have maxxed tank skills except for the armor comps
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Snow Banshee
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Posted - 2008.07.21 07:59:00 -
[10]
Originally by: Camuran The tech II aren't really necessary. They are nice, but best named works well naturally. You could also fit a target painter. In my opinion that works better than a web.
AB is nice too yeah, for getting out of a tight spot, getting some more range on things.
For drones I use 3 meds, 3 large, 4 small, divided in two groups of five for small and large ships.
I would prefer a track mod instead of a painter, but anyway, you cant realy say what is better. Its situation dependant. Web is excellent when npc are near and will be near. tracking mod/ painters ar usefull in mid range. So there's no better. It's just dependant on mission/npc.
About t2 rails: I agree they are not mandatory, but its wrong claim that best named=t2. With spec skill L4 , t2 rails dish +8% damage even with standard ammo.
for drones: usually i avoid large drones because their flight time usually waste the damage bouns over medium drones. but again, thats just matter of taste
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Camuran
Gallente
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Posted - 2008.07.21 07:59:00 -
[11]
I tend not to sit still, unless I can tank it. I keep an eye on the ranges of enemies, their transversal, the guns they are using, etc. I manage agro. I've never needed more than one AR, and I was gonna say I never warp out, but I got a little sloppy yesterday with recon 2 of 3.
Cap is mostly an issue when using antimatter and running the AR, using other ammo makes it possible to run guns and AR without problems. I use two CC rigs, and haven't quite decided what to do with the third.
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Snow Banshee
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Posted - 2008.07.21 08:21:00 -
[12]
Edited by: Snow Banshee on 21/07/2008 08:23:17
Originally by: Krissam how the hell do you guys manage to stay up with only 1 lar? using 4 hardeners II and 2 lar II, i have troubble staying up on some lvl 4s in my domi, cap is no issue, and i have maxxed tank skills except for the armor comps
If you use just one lar you can avoid to put 3x ccc and use:
"3x nano pumps" or "2x nano pumps + 1x nanobot accelerator"
and you will get almost the efficiency of 1x lar + 1x mar. You save also a lot of powercore and a low slot ( where you ca put another hardener, for example).
So 2x lar will still give you more tank, but not that much. and you can put better guns ( mega its "all gun" ) and more damage slots.
As i told before, you cannot thatnk everything in harder missions, but if you are carefull you can avoid full agro or kill a lot of rats before they come close ( for example bc will be shred apart as hot knife cut butter).
On other words, you sacrifice a bit of tanking for great dps boost.
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Forum Warrior
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Posted - 2008.07.21 09:05:00 -
[13]
Seeing that you want an AFK tank I'll assume you're only talking about turning it on and then forgetting about it, as Mega + _bertank-fullstageaggro is nowhere near efficient.
Here's what I used to run: 7x 425 II (don't let anyone talk you into using 350s, their range SUCKS - which is the main reason I hate Hypes for Missions, except maybe vs angels, btw) AB II, 2x Cap Recharger II, Tracking Comp - II or SS or whatever, just get SS for TC + MFS, not like it's expensive - and just switch out AB for another TC in missions you don't need to move, works beautifully for Gone Berserk etc. LAR II, 3 hardeners, 2x MFS, 1 CPR II 3x CCC 1% grid hardwiring, and, if you really want to be anal about permaing it instead of some 15-20 minutes run time, one 3% cap amount HW.
Do keep in mind that this only perma runs with either AB + guns OR LAR + guns, not all 3. But who needs that, anyway? Oh, you also need 3 cheap 16 cpu faction hardeners for this. Does some 677 dps with only t2 / my skills / implants / regular antimatter and 4x warden IIs.
Only keep in mind that 1 LAR + 3 hardener tank can at times be somewhat too little in a few very rare cases (if you don't **** up, obviously).. so don't do Guristas WC serp stage in it, or even AE bonus. Just switch to Raven 
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Solomon XI
Caldari Black Scorpion Navy
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Posted - 2008.07.21 14:40:00 -
[14]
Interesting setups... Look forward to hearing about some more. 
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Trevor Warps
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Posted - 2008.07.21 18:33:00 -
[15]
Edited by: Trevor Warps on 21/07/2008 18:33:59 I used this with good results :
7x 425mm II 4x cap rechargers LAR II, Internal Forcefield DC, eanm II, 3x hards II, cap relay II, mag stab II
Drones II
No rigs.
It worked real fine even with no rigs ... Then I lost it going afk ...
Tank aint great but mission Megathron are not for AFK play, use Domis for that.
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