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Jinx Barker
GFB Scientific
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Posted - 2008.07.24 05:58:00 -
[1]
Anyway,
Here is the deal, I am almost at 54 MilL SP. I do not like capitals, because, well, they are too fat, and I am no longer in 0.0, and I do not foresee myself going there in a while either.
So, what I have been doing is honing up certain specialization areas, and making sure that I get little extra % point from the L5. But, I am growing a bit bored, and restless. One of the thing I was thinking of doing is taking a break and setting Gallente BS L5.
At the same time, not sure if I want to do that either, almost an existential crisis, well almost, not yet a break down.
So, fellow pilots, what would you do next - as far as skill training goes, if you had a character skill set outline here. Any thoughts would be appreciated...
As I said, right now, I am thinking I will set Gallente BS 5 and go on holiday, but it is not set in stone, yet.
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AltBier
Minmatar Freelance Unincorporated
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Posted - 2008.07.24 11:17:00 -
[2]
Edited by: AltBier on 24/07/2008 11:19:05
Train Black Ops, then fly one of the Black Ops Ships. 
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Borig Karr
Minmatar Sebiestor tribe
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Posted - 2008.07.24 12:02:00 -
[3]
Take the month off, go outside and get a tan. Hit the beach, whatever!

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Lockefox
Caldari Darkmatter Conglomerate Abyss Alliance
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Posted - 2008.07.24 12:21:00 -
[4]
Personally, my latest skill tree (which you may find interesting) was Leadership.
I suggest going for a mindlink because they are terribly overpowered and can really make a fleet shine. Also, I am a little biased toward Command Ships.
Also, fun = Heavy dictors. ~Lockefox
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Bloody Rabbit
Jita Miners
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Posted - 2008.07.24 12:31:00 -
[5]
Drone interface V or Adv Space ship V or any BS V or Marauders V
Also you could train up your learning skills if you don't take a break
Originally by: Galliana Foresta And sewer rat may taste like pumpkin pie, but I'd never know 'cos I wouldn't eat the filthy mother ****er. 
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.24 19:34:00 -
[6]
Become the Omnipilot - T2 guns of all types, all frigate/crusier/battleship skills to 5, all T2 ship skills. Fly every subcapital combat ship. You're not all that far off it, given that you've already got just about every skill but the gun and racial ship skills themselves, and it'd be an interesting feat, as well as being amazing for versatility. ------------------ Fix the forums! |

Almiel
Gallente Blood Inquisition
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Posted - 2008.07.24 20:34:00 -
[7]
- Drones are low
- Electronics is missing many skills, get them all to level 3 or 4
- No lasers in gunnery
- Learning skills are not maxed out
- Missile skills are lacking
- Expend science, start researching RP
- etc
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Constance Harme
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Posted - 2008.07.25 00:52:00 -
[8]
How about industry? lots of options there... fine I'll be quiet.
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Jinx Barker
GFB Scientific
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Posted - 2008.07.25 01:20:00 -
[9]
Edited by: Jinx Barker on 25/07/2008 01:26:04
Originally by: Constance Harme How about industry? lots of options there... fine I'll be quiet.
he he he he.... JB was never designed to be Industry/Science. The only reason I have Industry 5 is because I needed to be a hauler for my miner, and the only reason I have mining 4, well, JB came with Mining L1, and since there is no way to remove a skill, and I did not want him to be lopsided, I trained that to L4.
As you will see, no L3 or bellow skills, all skills are at L4 and above.
Just a few notes... I was never a favorite of BIG ships. As you can clearly see JB was trained to be really good with small/medium ships, and T2 in particular.
As far as Learning Skills go, if one were around when Advanced Learning skills were introduced, as I was, albeit under a different name, we learned from master Tripoli that it would take approximately 3.5 years for them to become effective, or start paying off, should the SP be invested in maxing them out.
So, following that logic, and JB was borne on May, 16, 2005, it will be October 16th, 2008 at which time I will supposedly start gaining the advantage vs. SP I have accumulated thus far. At which point, I will be back in September for sure, I will consider taking the extra month to complete them to 5. Considering I have +5 Implants, and will get +7 should they come out, it is better to keep them the way they are, for now anyway. So, it would take about 40 days to max Learning, at which point I could gain over 2 Mill SP by itself... you see where I am going with it... it is not really worth investing into "advanced" skills over L4.
As far Electronics go, they are perfectly matched to Small/Medium non-ew specialist, but, since I am days away from Blackops I will certainly start thinking about that - but, because I am not going to go deep into 0.0 for the next 6 months or so, I do not feel it is an imperative.
Same goes for drones, the only regret at the moment is DI5, but, its ok, I will get it. Rest is perfectly specialized for medium ships.
Same goes for missiles, were designed to be specialized for ratting/PVE. Hence no torpedoes or HAMs. Although I am considering HAMs specialization at the moment, and sine I was around when torpedoes were going faster then cruise missiles, when CCP nerfed them, I lost all interest in training them on JB. Guns are much more versatile for PVP.
Keep em coming anyway, I appreciate all the input. Just trying to refine my direction.
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Joe Starbreaker
AnTi. Atrocitas
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Posted - 2008.07.25 01:27:00 -
[10]
Ok just looked over your skills with the "show missing skills" option and I guess you already know this, but: 1. You haven't trained Amarr anything 2. You haven't done anything with Industry or Trade 3. You haven't done anything with Leadership or Corp Management.
Now if it were me and I'd been in the game a few years and had 54M skillpoints, I'd be thinking it might be about time to try my hand at leadership, found a corporation, build an empire, try commanding fleets and destroying BOB. Maybe you've already done this but have an alt to boost the gang and manage the corporation. If so, nevermind and move on.
Second thought is industry and science. EVE really does have incredible depth of gameplay for builders. The business scene in EVE is complex and brutally competitive. Many people don't even know that there are T2 materials, simple and complex reactions, moon mines, POSs, and so forth. It's not just mining and buildign ships, it's also using war declarations and mercenaries to murder your rivals, bully your suppliers, enforce a monopoly, and so on. I think there could be a lot of fun to be discovered in there. Of course, maybe you're alreading doing this and have an industrial alt to do the jobs. If so, nevermind and move on.
Option 3: Train Amarr god damnit! We've been boosted!
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Kazuma Saruwatari
Caldari
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Posted - 2008.07.25 06:57:00 -
[11]
I second that motion to train Amarr. I've moved to Amarr back when the whines were at their strongest. Now I'm reaping the benefits. -
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.25 08:19:00 -
[12]
you could train
surgical strike 5 drone interf 5
train amarr cruiser 5 and amarr guns (i did that) train minmatar cruiser 5
that shoul keep you busy for a while :) ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Jinx Barker
GFB Scientific
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Posted - 2008.07.25 08:38:00 -
[13]
Originally by: Riho you could train
surgical strike 5 drone interf 5
train amarr cruiser 5 and amarr guns (i did that) train minmatar cruiser 5
that shoul keep you busy for a while :)
Actually DI, SS and Minnie Cruiser are on the "list," he he he.
I guess I will pay attention to Amarr once I get all Laser Guns and comp skills, I never train a ship unless all the prerequisites are done first. (Well, with the exception of Amarr Frigate, I really wanted to fly Navy Slicer).
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fivetide humidyear
Gallente EXCESS10N
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Posted - 2008.07.25 10:47:00 -
[14]
as said, train amarr, they are worth it now, with a small investment in medium lasers you will get to fly a harbinger quickly and then the zealot, curse, etc.
or stop training on jinx (save on podding costs ) and train an alt into something different?
a break does work well, took one myself due to daughters birth, back into a new line of ships and learning a feel for them and enjoying the gametime i get more than in a long while. maybe train amarr crusier 5 and laser skills to 5 to come back to a new challenge of flying amarr?
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Pteranodon
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Posted - 2008.07.25 12:54:00 -
[15]
Edited by: Pteranodon on 25/07/2008 12:55:42 My other character has Gallente battleship 5, Drone Interfacing 5 & sentry Drone interfacing 5 & of course heavy drone 5-where's this leading-Dominix- & with those skills & good PVP-an excellent combination of battleship & drones.
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Srioghal moDhream
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Posted - 2008.07.25 17:30:00 -
[16]
Propulsion Jamming 5 Destroyer 5
Get yourself a dictor and a heavy dictor.
Just for kicks.
I would also get all the gunnery and missile support skills to 5.
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Ashmira
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Posted - 2008.07.25 20:46:00 -
[17]
Well, looks like a pretty ok char you've got there, but what stuff do you like fiddling with in-game? If all you wanted was to train skills for training skills sake, you wouldnt be making this post.
To get good advice, you will need to outline:
- What you are currently using your char for.
- What you would, or might want to use your charachter for in the future.
- What stuff you'd never touch beacuse they dont fit your style (you mentioned caps here, odd that you have jump skills though)
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Jinx Barker
GFB Scientific
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Posted - 2008.07.25 21:12:00 -
[18]
Edited by: Jinx Barker on 25/07/2008 21:14:42
Originally by: Ashmira Well, looks like a pretty ok char you've got there, but what stuff do you like fiddling with in-game? If all you wanted was to train skills for training skills sake, you wouldnt be making this post.
To get good advice, you will need to outline:
- What you are currently using your char for.
- What you would, or might want to use your charachter for in the future.
- What stuff you'd never touch beacuse they dont fit your style (you mentioned caps here, odd that you have jump skills though)
As I said, I do not like big ships, I was always Small/Medium Ship type of combat guy. Hence I never really got too much involved with Battleships other than Fleet, and never went for the Capitals, since I always thought them to be candy of the day, and they are too damn big and bulky.
So, as you see, stuff I do not really touch is CAPITALS, and BS, unless I must use a BS. One thing to note, I trained a Battleship skill for the first time after JB was already 12 months old. Till then I was pure cruiser/frigate guy.
I know for a fact, that should I switch to Amarr, I would need to bring a couple of compensation skills up, and then of course laser gunnery, before I even touch the ship skills.
I think that I will definitely concentrate on maxing out the support skills for gunnery/missiles first. Then will move to EW, then move to Laser/Gunnery, and then Amarr ships, Sacrilege looks wicked. I was never a fan of Lasers, but unless I want to go Capital route, which I do not, I will be seriously considering staying how I always was, small/medium ship specialization.
P.S. Just finished JDO L5, and right over 54 Mill SP. He he he, not to late, 2 days till account expiration, then a 30 day skill!
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.26 05:44:00 -
[19]
Originally by: Herschel Yamamoto Become the Omnipilot - T2 guns of all types, all frigate/crusier/battleship skills to 5, all T2 ship skills. Fly every subcapital combat ship. You're not all that far off it, given that you've already got just about every skill but the gun and racial ship skills themselves, and it'd be an interesting feat, as well as being amazing for versatility.
sounds like my plan 

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Krissam
Caldari Nomads Veritas Immortalis
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Posted - 2008.07.26 06:03:00 -
[20]
hehe, im sticking to gallente for now, but incase i find myself in the same problem i might go crosstrain to minmatar, should i someday get an interest in (and a wallet to) fly carriers, which would also enable me to fly teh Sexeh VINDICATORzzz.
But anyway, that day is far off for me. My current plan is a year long and that only includes most support skills to IV -------- LOL I have no sig! |
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Florio
Federal Defence Union
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Posted - 2008.07.26 07:54:00 -
[21]
Edited by: Florio on 26/07/2008 07:54:41 drone interfacing V trajectory analysis V rapid firing V surgical strike V
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Barbicane
TGUN Industries
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Posted - 2008.07.26 10:54:00 -
[22]
I'd go for leadership. Train all the passive leadership bonus skills to 5, get Wing commander 5, and few levels of Fleet commander.
Join Factional Warfare if you haven't already. There you can put your leadership skills to good use, helping keep the noobs alive, and have lots of fun at the same time.
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Ashmira
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Posted - 2008.07.26 23:39:00 -
[23]
Originally by: Jinx Barker
As I said, I do not like big ships, I was always Small/Medium Ship type of combat guy. Hence I never really got too much involved with Battleships other than Fleet, and never went for the Capitals, since I always thought them to be candy of the day, and they are too damn big and bulky.
So, as you see, stuff I do not really touch is CAPITALS, and BS, unless I must use a BS. One thing to note, I trained a Battleship skill for the first time after JB was already 12 months old. Till then I was pure cruiser/frigate guy.
I know for a fact, that should I switch to Amarr, I would need to bring a couple of compensation skills up, and then of course laser gunnery, before I even touch the ship skills.
I think that I will definitely concentrate on maxing out the support skills for gunnery/missiles first. Then will move to EW, then move to Laser/Gunnery, and then Amarr ships, Sacrilege looks wicked. I was never a fan of Lasers, but unless I want to go Capital route, which I do not, I will be seriously considering staying how I always was, small/medium ship specialization.
P.S. Just finished JDO L5, and right over 54 Mill SP. He he he, not to late, 2 days till account expiration, then a 30 day skill!
Okay, so your goal is to fly frig/cruiser sized ships in pvp, while leaving the option open for larger ships.
Now, unless you own several other chars, you are extremely limited in the amount of things you can do in game for someone with 54 million skillpoints, owing mostly to your dedication in maxing skills.
Were I handed a character like yours, this is what I would do:
1.Train for a falcon/rook. Will give you two new fun ships to play, and the jamming skills you're missing take more than 2 weeks to train to lvl4.
2.Train probing skills. This should give you recon probes, which is a whole new role you can fit in pvp, again, for mo more than 3 weeks of training. It will also open up the entire exploration chapter for you pve-wise.
3.Train for interdictors and heavy interdictors. Seriously, these are fun ships to fly, and with the level of development on your support skills, they should shine when you're flying them.
In all of the above, lvl4 skills on everything is more than enough, lvl5 is only worth it if you really fall in love with one of those ships. Do not pointlessly waste training time otherwise, go for something new instead.
After all that, if you ever do decide to train in yet more races, you will get more bang for the buck time-wise, as each racial ship skill will open up more possibilities.
For a guy like you, it is sad that you didn't get to train for the vagabond and rapier/huginn before the next overkill nano-nerf was announced.
As for your strategy of getting t2 gun skills before training for or flying the hulls themselves, I disagree. You should always try to get the hull first, t1 guns and mediocre skills are enough to mess around with and get a feel for any new ship you fly. Then, and only then, should you make the choice of doubling or tripling the training time for it so you would become better at flying it, even if it means wasting a couple of hulls.
Some in-depth skill comments: Where's e-war drone interfacing? You need that one, each level adds 3km to control range of all drones. Drone interfacing should get to V at this number of skillpoints. Train repair drones, they're nice to have.
You should look into leadreship if you like command ships a lot, otherwise, don't bother. You should train the other booster skills if you like using boosters to lvl3, although you're not missing too much off that. Same goes for the nanite repair paste skills.
Remote repair systems is nice to have, although the oneiros is not quite as good as the guardian.
Anyway, in general, try to remember that getting something new to do, a new ship to fly, or a new role to fill is much more fun than, say, the 2% damage boost you'd get off warhead upgrades V. |

Jinx Barker
GFB Scientific
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Posted - 2008.07.27 19:50:00 -
[24]
Thank you for the help and advice guys, I am going inactive DT tomorrow...
I shall bookmark this thread, and work out a training plan once I come back from my hiatus.
Again, thank you, some ideas really appealed to me, like branching out to Amarr and EW more, vs. maxing out the current skill-set.
You all fly safe, and I see you around.
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