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Thread Statistics | Show CCP posts - 15 post(s) |
KingCappo
Center for Advanced Studies
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Posted - 2008.07.25 14:33:00 -
[1]
Originally by: CCP Nozh
Originally by: Mitsuni Abashadoni
Please CCP; at least explain how you want to achieve viable guerilla warfare with these changes, because as I see it, you're about to kill the last small gang warfare tactic there is.
The same way as before. You'll still be considerably faster when fitting for speed, but just not eight times faster than normal MWD speed.
Originally by: CCP Nozh
Speed must never reach ludicrous speed, which is defined as speeds where missiles and drones don't intercept the class of ship they were intended for.
- small gang approaches blob - small gang engages blob - small gang turns on MWD to flee from blob - blob fires missiles at targets that have no speedtank and massive sig radius - blob kills small gang
So explain to me again how this change preserves guerilla warfare?
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KingCappo
Center for Advanced Studies
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Posted - 2008.07.25 14:44:00 -
[2]
Originally by: Astria Tiphareth
Originally by: KingCappo - small gang approaches blob - small gang engages blob - small gang turns on MWD to flee from blob - blob fires missiles at targets that have no speedtank and massive sig radius - blob kills small gang
So explain to me again how this change preserves guerilla warfare?
Explain to me why you feel you should be able to avoid committing to a fight when they changed WCS so those without lots of money couldn't?
Guerilla warfare isn't about small gang facing down big blob. Read up on what it is.
from:
Originally by: http://en.wikipedia.org/wiki/Guerrilla_warfare
Guerrilla warfare is the unconventional warfare and combat with which a small group of combatants use mobile tactics (ambushes, raids, etc.) to combat a larger and less mobile formal army. The guerrilla army uses ambush (draw enemy forces to terrain unsuited to them) and mobility (advantage and surprise) in attacking vulnerable targets in enemy territory.
Please think before you post.
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KingCappo
Center for Advanced Studies
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Posted - 2008.07.25 14:48:00 -
[3]
Originally by: Borasatar
No tanking mods are needed with ludicrous speed since you can't be hit.
Speed is the tank.
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KingCappo
Center for Advanced Studies
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Posted - 2008.07.25 14:50:00 -
[4]
Originally by: Astria Tiphareth
Note the very important line here: 'attacking vulnerable targets in enemy territory.'. Since when is a blob a vulnerable target?
The are vulnerable because they are slow. Ambush is about attacking a larger force, picking off a few targets, then retreating. Its not about taking on the entire body of the enemy fleet.
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KingCappo
Center for Advanced Studies
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Posted - 2008.07.25 14:57:00 -
[5]
Originally by: CCP Nozh Answering a few common questions:
Do Warp Scramblers still disable your warp drive?
- Yupp.
Remind me what the whole point of scripts was again?
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KingCappo
Center for Advanced Studies
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Posted - 2008.07.25 16:16:00 -
[6]
Originally by: Asero [Vagabond, Nano] Gyrostabilizer II Gyrostabilizer II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 'Arbalest' Heavy Missile Launcher, Caldari Navy Thunderbolt Heavy Missile
Polycarbon Engine Housing I Polycarbon Engine Housing I
Hobgoblin II x5
that includes NO implants and NO gang bonuses.
gives me 5654 speed and a 6.4sec align time
You have access to the CCP internal test server to get those number post nano nerf?
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KingCappo
Center for Advanced Studies
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Posted - 2008.07.25 16:19:00 -
[7]
Originally by: Stab Wounds
Originally by: Asero [Vagabond, Nano] Gyrostabilizer II Gyrostabilizer II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 'Arbalest' Heavy Missile Launcher, Caldari Navy Thunderbolt Heavy Missile
Polycarbon Engine Housing I Polycarbon Engine Housing I
Hobgoblin II x5
that includes NO implants and NO gang bonuses.
gives me 5654 speed and a 6.4sec align time
^ that speed is currently the problem with the vaga
Originally by: http://www.eve-online.com/itemdatabase/EN/ships/heavyassaultships/minmatar/11999.asp
vagabond Vagabond Hull: Stabber Class Role: Heavy Assault Ship
The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.
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KingCappo
Center for Advanced Studies
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Posted - 2008.07.25 16:23:00 -
[8]
Originally by: Matrixcvd
And BTW Dionysus, I couldn't have proved my theory about CCP Dev's using EFT to figure out changes to game mechanics any better than your full snake set. Bravo chap you clearly fall into the "give them enough rope to hang themselves with" routine. Full snake set braking 4k/s now thats GENIUS! Cause god knows, appartlety with all the divine references in the dev poast you all think you are the gods of this game, EVERYONES GOT SNAKES. Theres a snake there, and a snake over there, oh look snakes it Jita, snakes EVERYWHERE... idiots.
OH NO THERE ARE SNAKES ON THE PLANE!!!
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KingCappo
Center for Advanced Studies
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Posted - 2008.07.25 17:55:00 -
[9]
Originally by: ZW Dewitt Edited by: ZW Dewitt on 25/07/2008 17:47:35
You can still do hit and run warfare, you just have to use smaller ships now. THE HORROR!
Uhh, HACS and recons are already smaller than the BS blob.
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KingCappo
Center for Advanced Studies
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Posted - 2008.07.25 18:15:00 -
[10]
Originally by: Shadowsword
Did you know you could setup a non-nanoed Vagabond to do more dps than a Zealot, while having more effective hit points, and being faster?
If the Zealot in it's current form is considered a good HAS, then by what mystery is the Vagabond going to be utter crap, even if nano-fits were completely unusable? (which they won't be)
Here's a few T2 setups, each with 2 damage mods, lv5 skills, standard gang bonuses, T2 thermal drones, tackling mods, no rigs, no implants, no faction:
800mm plated Ion Deimos: 1955m/s, 674 dps, 9km effective range, 30.4k effective hit points, huge cap issues
Single LSE 425mm vagabond: 3275m/s, 554 dps, 17km effective range, 31.5k EHT, no signifiant cap issues.
Single LSE HAM cerberus: 1650m/s, 440 dps, 45km optimal range, 37.8k EHT, few cap issues.
800mm plated heavy pulse Zealot: 1955m/s, 510 dps, 16km effective range, 28.4k EHT, huge cap issues.
Does the Vagabond strike you as underpowered, when fitted like hte other HAS? It looks pretty balanced to me.
You left out the part where the vaga has to fight into falloff in order to have a 17km effective range. So 440 dps is closer to 250-300 DPS.
EFT != TQ
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KingCappo
Center for Advanced Studies
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Posted - 2008.07.25 18:20:00 -
[11]
Originally by: Astria Tiphareth
2) Nano-ships can run away from fights. If CCP wanted that, they'd have not changed WCS so everyone could run away from fights.
The difference is that, in order to fit a MWD, you have to gimp your cap and gimp the rest of your set-up in order to make it all fit. There was no similar trade-off with the WCS era.
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