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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
sophisticatedlimabean
Gallente Pandemic Legion
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Posted - 2008.08.03 18:37:00 -
[3751]
Originally by: Pr1ncess Alia
Originally by: Otellus
Originally by: Red Thunder
er vagas do deal damage, they are one of the most useful nanos in fights since they do instant, undestroyable damage. Also i can see what he means, small alliances who live in npc regions etc will die since the enemy can just blob them all the time
At what range do vagas do damage? How smart is it to go that close?
i just wanted to say:
INSTANT, UNDESTROYABLE DAMAGE
LOL has somebody been flying the caldari dwead against a few SBing carriers?.
Or is he jus shoooopid?.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
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Posted - 2008.08.03 18:37:00 -
[3752]
Originally by: Pr1ncess Alia
Originally by: Otellus
Originally by: Red Thunder
er vagas do deal damage, they are one of the most useful nanos in fights since they do instant, undestroyable damage. Also i can see what he means, small alliances who live in npc regions etc will die since the enemy can just blob them all the time
At what range do vagas do damage? How smart is it to go that close?
i just wanted to say:
INSTANT, UNDESTROYABLE DAMAGE
LOL has somebody been flying the caldari dwead against a few SBing carriers?.
Or is he jus shoooopid?.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.08.03 19:28:00 -
[3753]
Originally by: Otellus
Originally by: Red Thunder
Originally by: Malachon Draco
Originally by: MiIitary Genius Ugh, this hotbed of misinformation, lies and flaming still going?
Lets try some assumtions, because if you can see _exactly_ how the game would be if this goes ahead you should open a top rate phone line and change your name to mystic smeg.
If the rebalancing does not go through we can be pretty much certain that more and more 0.0 pilots will be flying nano ships. This is balanced?
If the rebalancing does not go through we can be pretty much certain that the price of snakes and top faction and officer mods used for nanoing will continue to rise so that the next time CCP mentions speed rebalancing people will be going on about their 10 billion isk investment.
If the rebalancing goes through in a watered down version where vagas can do 7km/s and the others do significantly less, what do you think all the nano pilots will be flying in a month or two? (answer for the numptys = vagabonds)
If the rebalancing goes ahead with no significant changes, people will have to adjust their modus operandi and some alliances will lose quite a lot space due to not being able to protect themselves with nanos any more.
I do agree with some of the posters - scram putting two points as well as turning off mwd is not good, just turning off the mwd is a good idea though. T2 and best faction webs should be 70% minimum.
You really are clueless aren't you? Vagabonds are only good for a few things, heavy tacklers, ripping up inties and ganking lone ratters. Vagabonds alone will not be a good nanogang in terms of dealing damage. And if you think that alliances will lose space due to not being able to field nanos you're an idiot. Space defence and attack is not done with nanos.
er vagas do deal damage, they are one of the most useful nanos in fights since they do instant, undestroyable damage. Also i can see what he means, small alliances who live in npc regions etc will die since the enemy can just blob them all the time
At what range do vagas do damage? How smart is it to go that close?
vagas do damage at 16km, i dont see how its too dangerous since not too many people have realised how useful neuts are yet
Eagles may soar, but weasels dont get sucked into jet engines |
Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.08.03 19:28:00 -
[3754]
Originally by: Otellus
Originally by: Red Thunder
Originally by: Malachon Draco
Originally by: MiIitary Genius Ugh, this hotbed of misinformation, lies and flaming still going?
Lets try some assumtions, because if you can see _exactly_ how the game would be if this goes ahead you should open a top rate phone line and change your name to mystic smeg.
If the rebalancing does not go through we can be pretty much certain that more and more 0.0 pilots will be flying nano ships. This is balanced?
If the rebalancing does not go through we can be pretty much certain that the price of snakes and top faction and officer mods used for nanoing will continue to rise so that the next time CCP mentions speed rebalancing people will be going on about their 10 billion isk investment.
If the rebalancing goes through in a watered down version where vagas can do 7km/s and the others do significantly less, what do you think all the nano pilots will be flying in a month or two? (answer for the numptys = vagabonds)
If the rebalancing goes ahead with no significant changes, people will have to adjust their modus operandi and some alliances will lose quite a lot space due to not being able to protect themselves with nanos any more.
I do agree with some of the posters - scram putting two points as well as turning off mwd is not good, just turning off the mwd is a good idea though. T2 and best faction webs should be 70% minimum.
You really are clueless aren't you? Vagabonds are only good for a few things, heavy tacklers, ripping up inties and ganking lone ratters. Vagabonds alone will not be a good nanogang in terms of dealing damage. And if you think that alliances will lose space due to not being able to field nanos you're an idiot. Space defence and attack is not done with nanos.
er vagas do deal damage, they are one of the most useful nanos in fights since they do instant, undestroyable damage. Also i can see what he means, small alliances who live in npc regions etc will die since the enemy can just blob them all the time
At what range do vagas do damage? How smart is it to go that close?
vagas do damage at 16km, i dont see how its too dangerous since not too many people have realised how useful neuts are yet
Eagles may soar, but weasels dont get sucked into jet engines |
Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.08.03 19:29:00 -
[3755]
Originally by: Andnowthenews Edited by: Andnowthenews on 03/08/2008 18:38:18
Its amazing how many ppl thing their lives will be so much better and their pvp skills will improve if this r*etarded nerf goes through.
Here is the scoop guys:
1. You suck because you never trained or were never trained properly.
2. Its not nano or anything else that makes you bad at pvp its just you and your lazy and ignorant attitude.
3. As long as you look for things in eve to blame other than the fact that you cannot be bothered to get better you will never improve and others will always be better.
5. Small alliances, big alliances, corps or just a few buddies no matter the size of who you have got as long as you blame something other than yourself you will never get better.
NANO HAS BEEN HERE FOR AGES AND PPL HAVE BEEN USING IT AND FIGHTING IT FOR JUST AS LONG. IF YOU CANNOT BEAT OR REPLICATE IT BY NOW THEN YOU WILL ALWAYS BE USELESS AT PLAYING EVE, AND BLAMING THE STYLES OF FIGHTING IN EVE IS JUST SELF DECEPTION.
this sums up most of the posters here pretty well
Eagles may soar, but weasels dont get sucked into jet engines |
Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.08.03 19:29:00 -
[3756]
Originally by: Andnowthenews Edited by: Andnowthenews on 03/08/2008 18:38:18
Its amazing how many ppl thing their lives will be so much better and their pvp skills will improve if this r*etarded nerf goes through.
Here is the scoop guys:
1. You suck because you never trained or were never trained properly.
2. Its not nano or anything else that makes you bad at pvp its just you and your lazy and ignorant attitude.
3. As long as you look for things in eve to blame other than the fact that you cannot be bothered to get better you will never improve and others will always be better.
5. Small alliances, big alliances, corps or just a few buddies no matter the size of who you have got as long as you blame something other than yourself you will never get better.
NANO HAS BEEN HERE FOR AGES AND PPL HAVE BEEN USING IT AND FIGHTING IT FOR JUST AS LONG. IF YOU CANNOT BEAT OR REPLICATE IT BY NOW THEN YOU WILL ALWAYS BE USELESS AT PLAYING EVE, AND BLAMING THE STYLES OF FIGHTING IN EVE IS JUST SELF DECEPTION.
this sums up most of the posters here pretty well
Eagles may soar, but weasels dont get sucked into jet engines |
Adacanavar
Caldari Void Angels The Church.
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Posted - 2008.08.03 19:38:00 -
[3757]
I'm glad the speed tanking is being looked at but it does not seem as if the dev blog covers what i consider the main issue for it the fact that no matter how fast the ship goes when you get hit by something bigger than you. You'll get shredded. eample being:a frigate traveling at 6km/s actually gets hit by a shot from a large hybrid turret the bullet is the same size as the frigate. so technically shouldn't the frigate detonate rather than shrugging off the damage. It works the same with missles from my understanding all missles are nuclear warheads or the futurictic equivalent how is it that a ship can outrun the blast of a nuc when it takes a millisecond to hit its total blast radius. as seen even by the graphic when you strike a ship with a torpedo. the rings always outrun the ship thats orbiting you. Not to mention the guidince systems so a smart pilot aka any one with a brain in there skull can easily time a detonation to strike when and where they please with the push of a button while i understand not hitting them every time when you fly into a field of shrapnel in a ship traveling so fast you would get torn apart. Maybe thats just me the lvl on unrealisem when it comes to speed tanking is what makes it so effective in my personal opinion not the speed they are going. Death comes to us all its how we meet it that truly matters. |
Adacanavar
Caldari Void Angels The Church.
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Posted - 2008.08.03 19:38:00 -
[3758]
I'm glad the speed tanking is being looked at but it does not seem as if the dev blog covers what i consider the main issue for it the fact that no matter how fast the ship goes when you get hit by something bigger than you. You'll get shredded. eample being:a frigate traveling at 6km/s actually gets hit by a shot from a large hybrid turret the bullet is the same size as the frigate. so technically shouldn't the frigate detonate rather than shrugging off the damage. It works the same with missles from my understanding all missles are nuclear warheads or the futurictic equivalent how is it that a ship can outrun the blast of a nuc when it takes a millisecond to hit its total blast radius. as seen even by the graphic when you strike a ship with a torpedo. the rings always outrun the ship thats orbiting you. Not to mention the guidince systems so a smart pilot aka any one with a brain in there skull can easily time a detonation to strike when and where they please with the push of a button while i understand not hitting them every time when you fly into a field of shrapnel in a ship traveling so fast you would get torn apart. Maybe thats just me the lvl on unrealisem when it comes to speed tanking is what makes it so effective in my personal opinion not the speed they are going. Death comes to us all its how we meet it that truly matters. |
Adacanavar
Caldari Void Angels The Church.
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Posted - 2008.08.03 20:13:00 -
[3759]
in response to the last part of the blog guerilla warfare must remain viable. While speed tanking is the best way to execute guerilla warfare at the moment that is only because the ships you designed for guerilla warfare aka stealth bombers and black ops ships suck so bad with there having to uncloak in order to warp peopel know you are there as well as the local channel letting them know someone is in system with them. Makeing these ships all but worthless for the tactic. No offense intended to the devs (well maybe a little) but stop doing things to please a select few people aka carebears and do changes to pvp that actually make since. main example being the drone bay nerf as long as you all continue to sing the nerf bat uncontrollable at everything that upsets a few people you'll keep making small gang warefare impossible as well as the solo pirateing/pvp. And also the short range scrammers deactivating mwd's isn't really a solution guys unless your in a speed tank you aren't going to get that close to the other guy and if you are then you have the same thing coming back at you so it makes it completly idiotic.
webber nerf Oh yes devs lets make it even better to speed tank the one weapon that truly kicks the crap out of the speed tanker lets take that away and make it less viable. since any speed tanker worth there salt orbits outside the range of a webber anyway this makes the least since out of any of hte nerfs you propose if a speed tanker is dumb enough to fall victim to a web they deserve to get blown up don't nerf it just cause you have been caught by it in the past. Polycarbons: Ok at the amount of isk it takes to buy one of these a poly carbon should kick ass if you wanna risk one or three of them on a ship be my guest to do so it makes no since to nerf something that costs more than most of the ships its being put on. Snake set: This is probably the one thing on the list i agree with on the nerf. snake sets are overpowerd to the extreme they always have been if i had my way this set would just be eleminated from the game and those that already have it jacked in recompensed for the normal price of them. Nothing should be able to make a bs fly as fast as a snake set does or at least its effect should be limited to certain class's of ship. but reducing its effectiveness still doesn't really do that much guys you can do better than this.
all in all devs should stop listening to the carebears i think thats probably where every pvp nerf has come from in eve (the peopel that aren't even involved) give us back the crap you keep nerfing make small gang warfare viable again and stop fixing the crap that doesn't need to be fixed and fix the damn lag and remove local.
Death comes to us all its how we meet it that truly matters. |
Adacanavar
Caldari Void Angels The Church.
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Posted - 2008.08.03 20:13:00 -
[3760]
in response to the last part of the blog guerilla warfare must remain viable. While speed tanking is the best way to execute guerilla warfare at the moment that is only because the ships you designed for guerilla warfare aka stealth bombers and black ops ships suck so bad with there having to uncloak in order to warp peopel know you are there as well as the local channel letting them know someone is in system with them. Makeing these ships all but worthless for the tactic. No offense intended to the devs (well maybe a little) but stop doing things to please a select few people aka carebears and do changes to pvp that actually make since. main example being the drone bay nerf as long as you all continue to sing the nerf bat uncontrollable at everything that upsets a few people you'll keep making small gang warefare impossible as well as the solo pirateing/pvp. And also the short range scrammers deactivating mwd's isn't really a solution guys unless your in a speed tank you aren't going to get that close to the other guy and if you are then you have the same thing coming back at you so it makes it completly idiotic.
webber nerf Oh yes devs lets make it even better to speed tank the one weapon that truly kicks the crap out of the speed tanker lets take that away and make it less viable. since any speed tanker worth there salt orbits outside the range of a webber anyway this makes the least since out of any of hte nerfs you propose if a speed tanker is dumb enough to fall victim to a web they deserve to get blown up don't nerf it just cause you have been caught by it in the past. Polycarbons: Ok at the amount of isk it takes to buy one of these a poly carbon should kick ass if you wanna risk one or three of them on a ship be my guest to do so it makes no since to nerf something that costs more than most of the ships its being put on. Snake set: This is probably the one thing on the list i agree with on the nerf. snake sets are overpowerd to the extreme they always have been if i had my way this set would just be eleminated from the game and those that already have it jacked in recompensed for the normal price of them. Nothing should be able to make a bs fly as fast as a snake set does or at least its effect should be limited to certain class's of ship. but reducing its effectiveness still doesn't really do that much guys you can do better than this.
all in all devs should stop listening to the carebears i think thats probably where every pvp nerf has come from in eve (the peopel that aren't even involved) give us back the crap you keep nerfing make small gang warfare viable again and stop fixing the crap that doesn't need to be fixed and fix the damn lag and remove local.
Death comes to us all its how we meet it that truly matters. |
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Lee ChanKa
Most Wanted INC G00DFELLAS
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Posted - 2008.08.03 23:17:00 -
[3761]
Trinyel > come back after the patch and we will see how good your little gang is this *****
YEAAAAAAAA NERF MEEEEEE THEY HAWE 60 PPL WE HAWE 10 AND HE NEAD NERF YEAAAAAA
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Lee ChanKa
Most Wanted INC G00DFELLAS
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Posted - 2008.08.03 23:17:00 -
[3762]
Trinyel > come back after the patch and we will see how good your little gang is this *****
YEAAAAAAAA NERF MEEEEEE THEY HAWE 60 PPL WE HAWE 10 AND HE NEAD NERF YEAAAAAA
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Jesse Jamess
Caldari Red Tides
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Posted - 2008.08.03 23:29:00 -
[3763]
While we are nerfing things... i think a kestrel should be able to take out a mothership... they are so overpowerd... plz ccp do something about this unbalanced pvp....
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Jesse Jamess
Caldari Red Tides
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Posted - 2008.08.03 23:29:00 -
[3764]
While we are nerfing things... i think a kestrel should be able to take out a mothership... they are so overpowerd... plz ccp do something about this unbalanced pvp....
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Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.08.03 23:35:00 -
[3765]
Edited by: Red Thunder on 03/08/2008 23:34:57 http://oldforums.eveonline.com/?a=topic&threadID=838894
a better solution
Eagles may soar, but weasels dont get sucked into jet engines |
Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.08.03 23:35:00 -
[3766]
Edited by: Red Thunder on 03/08/2008 23:34:57 http://oldforums.eveonline.com/?a=topic&threadID=838894
a better solution
Eagles may soar, but weasels dont get sucked into jet engines |
Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.08.03 23:45:00 -
[3767]
Edited by: Red Thunder on 03/08/2008 23:45:20
Eagles may soar, but weasels dont get sucked into jet engines |
Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.08.03 23:45:00 -
[3768]
Edited by: Red Thunder on 03/08/2008 23:45:20
Eagles may soar, but weasels dont get sucked into jet engines |
Red Draco
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Posted - 2008.08.04 03:16:00 -
[3769]
I personally think that only the proposed change to the scramblers is the only problem here. I see nothing else wrong at all. Nanoships do need be taken down a little, but still be able to compare to a good tanked ship, but in the fact that it is hard to hit it, unless countered with webs (which lower speed) or nuets/nos to kill the cap that is used by the MWD or AB.
Webs should be the main counter to a speed tanked ship, not something that prevents warping.
For example, what if I were flying a large transport and fitted a MWD on it to try to get out of range of a Tackler with a point on it. If it has a 2 point it makes it no use now and plus my ship is dead as well since I cannot warp. That makes it me unable to do ANYTHING to get out of that trap.
With the current TQ scramblers it will only prevent me from warping and I still have a change of running away with my MWD. I think would kill one huge factor of MWD, getting out of a hot spot where you are getting it bad or are out numbered and need to move out of scrammer range to warp off. ABs will not cut it with such a slow ship as a Transport.
The new change would make tackling larger ships VERY easy since MWD would be useless and ABs even more so since it would get you about 300m/s with even a AB and a non-nano fitting. That is still below the base speed of an interceptor, giving the larger ship a much less chance of getting away.
In effect, you are making the scrambler into two items, a super webbifer and two warp disruptors.
Please reconsider the change on warp scramblers as it makes even least reasonable sence of all the suggestions and that it is two items in one. Either make two different items, one to break MWDs and keep the scrambler as it is, or fix webs to have a falloff, in which is has less effect, thus giving a tackler the change to catch a faster ship, or has some have said let webs have scripts.
I will not respond to anyone commenting on my post besides a Dev.
Thanks for reading,
Draco
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Red Draco
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Posted - 2008.08.04 03:16:00 -
[3770]
I personally think that only the proposed change to the scramblers is the only problem here. I see nothing else wrong at all. Nanoships do need be taken down a little, but still be able to compare to a good tanked ship, but in the fact that it is hard to hit it, unless countered with webs (which lower speed) or nuets/nos to kill the cap that is used by the MWD or AB.
Webs should be the main counter to a speed tanked ship, not something that prevents warping.
For example, what if I were flying a large transport and fitted a MWD on it to try to get out of range of a Tackler with a point on it. If it has a 2 point it makes it no use now and plus my ship is dead as well since I cannot warp. That makes it me unable to do ANYTHING to get out of that trap.
With the current TQ scramblers it will only prevent me from warping and I still have a change of running away with my MWD. I think would kill one huge factor of MWD, getting out of a hot spot where you are getting it bad or are out numbered and need to move out of scrammer range to warp off. ABs will not cut it with such a slow ship as a Transport.
The new change would make tackling larger ships VERY easy since MWD would be useless and ABs even more so since it would get you about 300m/s with even a AB and a non-nano fitting. That is still below the base speed of an interceptor, giving the larger ship a much less chance of getting away.
In effect, you are making the scrambler into two items, a super webbifer and two warp disruptors.
Please reconsider the change on warp scramblers as it makes even least reasonable sence of all the suggestions and that it is two items in one. Either make two different items, one to break MWDs and keep the scrambler as it is, or fix webs to have a falloff, in which is has less effect, thus giving a tackler the change to catch a faster ship, or has some have said let webs have scripts.
I will not respond to anyone commenting on my post besides a Dev.
Thanks for reading,
Draco
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FatalDeception
Paxton Industries Paxton Federation
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Posted - 2008.08.04 03:30:00 -
[3771]
All I can say is - Good Going CCP =]
When I started playing this game it was said that Caldari were the crappest at PVP. And now the Caldari reign supreme!
In all seriousness though, nano really required a nerf - whether or not this was the right way to do it is up to us to decide when we've tried it..
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FatalDeception
Paxton Industries Paxton Federation
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Posted - 2008.08.04 03:30:00 -
[3772]
All I can say is - Good Going CCP =]
When I started playing this game it was said that Caldari were the crappest at PVP. And now the Caldari reign supreme!
In all seriousness though, nano really required a nerf - whether or not this was the right way to do it is up to us to decide when we've tried it..
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.08.04 05:46:00 -
[3773]
Originally by: FatalDeception All I can say is - Good Going CCP =]
When I started playing this game it was said that Caldari were the crappest at PVP. And now the Caldari reign supreme!
In all seriousness though, nano really required a nerf - whether or not this was the right way to do it is up to us to decide when we've tried it..
horse shit... clearly no discernable intelligence here. nanos didnt need to be touched, 15km/s speed cap... done
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.08.04 05:46:00 -
[3774]
Originally by: FatalDeception All I can say is - Good Going CCP =]
When I started playing this game it was said that Caldari were the crappest at PVP. And now the Caldari reign supreme!
In all seriousness though, nano really required a nerf - whether or not this was the right way to do it is up to us to decide when we've tried it..
horse shit... clearly no discernable intelligence here. nanos didnt need to be touched, 15km/s speed cap... done
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Super Failure69
Sort Your Life Out
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Posted - 2008.08.04 08:24:00 -
[3775]
My Poem
Sort Your Life Out Triumvirate. Your tears. So sweet. I like.
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Super Failure69
Sort Your Life Out
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Posted - 2008.08.04 08:24:00 -
[3776]
My Poem
Sort Your Life Out Triumvirate. Your tears. So sweet. I like.
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Woa Scrap
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Posted - 2008.08.04 10:25:00 -
[3777]
Edited by: Woa Scrap on 04/08/2008 10:25:43 why not just script the scrambler, one script jam a microwarpdrive and the other prevent warps? or make a new module for MWD-dampening/jamming or something like that (which probably should be very cap-intensive)? more fun with more options than with less i'd say
i usually got no idea
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Woa Scrap
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Posted - 2008.08.04 10:25:00 -
[3778]
Edited by: Woa Scrap on 04/08/2008 10:25:43 why not just script the scrambler, one script jam a microwarpdrive and the other prevent warps? or make a new module for MWD-dampening/jamming or something like that (which probably should be very cap-intensive)? more fun with more options than with less i'd say
i usually got no idea
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MMXMMX
Caldari Resistance is Futile United Freemen Alliance
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Posted - 2008.08.04 11:58:00 -
[3779]
This Nerf is not big inuf but its a start .
CCP please do more nerf on the nanos its just not inuf .
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MMXMMX
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Posted - 2008.08.04 11:58:00 -
[3780]
This Nerf is not big inuf but its a start .
CCP please do more nerf on the nanos its just not inuf .
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