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Esmenet
Gallente
 |
Posted - 2008.08.02 01:35:00 -
[3661]
Originally by: Thorradin
Originally by: Esmenet To use CCP terms this change is Ludicrous. Its a massive nerf to small gang pvp, especially in 0.0. And it will completely destroy whats left of the blasterships.
You do recall posts like yours, that just complain but give no worthwhile substance, are likely being page down'd over right?
A bunch of people saying over and over 'omg this is bad ur killin eve' without solid reasons why are just wasting time, just like those supporting it saying 'omg yay eve pvp r fixd' aren't helping.
The AF thread I read alittle early actually showed a nice effect that seems to be happening with this (AFs no longer nearly worthless despite only having 3 bonuses).
Its pretty obvious for anyone thats actually lived in 0.0.
But wohooo AF's will be slightly more useful while hac's, intys and blasterships are firmly stuck in the pile of useless junk.  Vote against the nano nerf! |

Esmenet
Gallente
 |
Posted - 2008.08.02 01:35:00 -
[3662]
Originally by: Thorradin
Originally by: Esmenet To use CCP terms this change is Ludicrous. Its a massive nerf to small gang pvp, especially in 0.0. And it will completely destroy whats left of the blasterships.
You do recall posts like yours, that just complain but give no worthwhile substance, are likely being page down'd over right?
A bunch of people saying over and over 'omg this is bad ur killin eve' without solid reasons why are just wasting time, just like those supporting it saying 'omg yay eve pvp r fixd' aren't helping.
The AF thread I read alittle early actually showed a nice effect that seems to be happening with this (AFs no longer nearly worthless despite only having 3 bonuses).
Its pretty obvious for anyone thats actually lived in 0.0.
But wohooo AF's will be slightly more useful while hac's, intys and blasterships are firmly stuck in the pile of useless junk.  Vote against the nano nerf! |

Luckyduck
Gallente Game-Over The Requiem
 |
Posted - 2008.08.02 04:29:00 -
[3663]
Edited by: Luckyduck on 02/08/2008 04:29:37
Originally by: Elridon Edited by: Elridon on 02/08/2008 01:01:59 While the nerf itself is sad to see contemplated, from what I've seen in the thread (only read 50 pages in, 132 is just too damn much), all of the responses by the devs have been snippy defensive remarks. There was one, ONE, post that was semi-decent, back on page 30 or 31.
I'm all for vagabonds not going 13km/s anymore, but seriously, 4 after a snake set? Minmatar ships having the largest mass? It's just too much of a change to every aspect of every ship at once. It's worse than being a nub and just learning the game like the way CCP apparently wants it to be. 
Around the time of the first nano-nerf (the one where they changed the nanofibers, i-stabs, overdrives, some other stuff I really don't remember) I was training for a phoon, looked like a fun ship. Nerf hit, I trained for other races in case a nerf of what I like/wanted to fly was pulled again. Really didn't expect every damn ship ingame to get hit with a nerf Looks like it's time to train cruise missiles 2, eh?
------------------
Edit: Doh, just saw that there is a new thread about it. Time to read another 50 pages.
I'm at a loss where people think 4km/s is slow for a hac... It's a Hac, not an interceptor ffs... get over yourselves.
Maybe sure it could use a tweak, but honestly, if I see vagas get much higher than 5km/s and any other hac beyond 2200m/s (3km with snakes), it's just not gonna be enough. Hacs were ment to be harder tanked, heavier hitting ships... hense the "heavy assault ship" title. Recons were ment to be ECCM ships. Neither were ment to be interceptors.
|

Luckyduck
Gallente Game-Over The Requiem
 |
Posted - 2008.08.02 04:29:00 -
[3664]
Edited by: Luckyduck on 02/08/2008 04:29:37
Originally by: Elridon Edited by: Elridon on 02/08/2008 01:01:59 While the nerf itself is sad to see contemplated, from what I've seen in the thread (only read 50 pages in, 132 is just too damn much), all of the responses by the devs have been snippy defensive remarks. There was one, ONE, post that was semi-decent, back on page 30 or 31.
I'm all for vagabonds not going 13km/s anymore, but seriously, 4 after a snake set? Minmatar ships having the largest mass? It's just too much of a change to every aspect of every ship at once. It's worse than being a nub and just learning the game like the way CCP apparently wants it to be. 
Around the time of the first nano-nerf (the one where they changed the nanofibers, i-stabs, overdrives, some other stuff I really don't remember) I was training for a phoon, looked like a fun ship. Nerf hit, I trained for other races in case a nerf of what I like/wanted to fly was pulled again. Really didn't expect every damn ship ingame to get hit with a nerf Looks like it's time to train cruise missiles 2, eh?
------------------
Edit: Doh, just saw that there is a new thread about it. Time to read another 50 pages.
I'm at a loss where people think 4km/s is slow for a hac... It's a Hac, not an interceptor ffs... get over yourselves.
Maybe sure it could use a tweak, but honestly, if I see vagas get much higher than 5km/s and any other hac beyond 2200m/s (3km with snakes), it's just not gonna be enough. Hacs were ment to be harder tanked, heavier hitting ships... hense the "heavy assault ship" title. Recons were ment to be ECCM ships. Neither were ment to be interceptors.
|

Haniblecter Teg
F.R.E.E. Explorer Elitist Cowards
 |
Posted - 2008.08.02 06:22:00 -
[3665]
Originally by: Luckyduck Edited by: Luckyduck on 02/08/2008 04:29:37
Originally by: Elridon Edited by: Elridon on 02/08/2008 01:01:59 While the nerf itself is sad to see contemplated, from what I've seen in the thread (only read 50 pages in, 132 is just too damn much), all of the responses by the devs have been snippy defensive remarks. There was one, ONE, post that was semi-decent, back on page 30 or 31.
I'm all for vagabonds not going 13km/s anymore, but seriously, 4 after a snake set? Minmatar ships having the largest mass? It's just too much of a change to every aspect of every ship at once. It's worse than being a nub and just learning the game like the way CCP apparently wants it to be. 
Around the time of the first nano-nerf (the one where they changed the nanofibers, i-stabs, overdrives, some other stuff I really don't remember) I was training for a phoon, looked like a fun ship. Nerf hit, I trained for other races in case a nerf of what I like/wanted to fly was pulled again. Really didn't expect every damn ship ingame to get hit with a nerf Looks like it's time to train cruise missiles 2, eh?
------------------
Edit: Doh, just saw that there is a new thread about it. Time to read another 50 pages.
I'm at a loss where people think 4km/s is slow for a hac... It's a Hac, not an interceptor ffs... get over yourselves.
Maybe sure it could use a tweak, but honestly, if I see vagas get much higher than 5km/s and any other hac beyond 2200m/s (3km with snakes), it's just not gonna be enough. Hacs were ment to be harder tanked, heavier hitting ships... hense the "heavy assault ship" title. Recons were ment to be ECCM ships. Neither were ment to be interceptors.
Hear I go thinking all your Req guys were nano***s. I take back my assumption. -----------------
Friends Forever |

Haniblecter Teg
 |
Posted - 2008.08.02 06:22:00 -
[3666]
Originally by: Luckyduck Edited by: Luckyduck on 02/08/2008 04:29:37
Originally by: Elridon Edited by: Elridon on 02/08/2008 01:01:59 While the nerf itself is sad to see contemplated, from what I've seen in the thread (only read 50 pages in, 132 is just too damn much), all of the responses by the devs have been snippy defensive remarks. There was one, ONE, post that was semi-decent, back on page 30 or 31.
I'm all for vagabonds not going 13km/s anymore, but seriously, 4 after a snake set? Minmatar ships having the largest mass? It's just too much of a change to every aspect of every ship at once. It's worse than being a nub and just learning the game like the way CCP apparently wants it to be. 
Around the time of the first nano-nerf (the one where they changed the nanofibers, i-stabs, overdrives, some other stuff I really don't remember) I was training for a phoon, looked like a fun ship. Nerf hit, I trained for other races in case a nerf of what I like/wanted to fly was pulled again. Really didn't expect every damn ship ingame to get hit with a nerf Looks like it's time to train cruise missiles 2, eh?
------------------
Edit: Doh, just saw that there is a new thread about it. Time to read another 50 pages.
I'm at a loss where people think 4km/s is slow for a hac... It's a Hac, not an interceptor ffs... get over yourselves.
Maybe sure it could use a tweak, but honestly, if I see vagas get much higher than 5km/s and any other hac beyond 2200m/s (3km with snakes), it's just not gonna be enough. Hacs were ment to be harder tanked, heavier hitting ships... hense the "heavy assault ship" title. Recons were ment to be ECCM ships. Neither were ment to be interceptors.
Hear I go thinking all your Req guys were nano***s. I take back my assumption. -----------------
Friends Forever |

mamolian
Eternity INC. Project Alice.
 |
Posted - 2008.08.02 06:53:00 -
[3667]
132 pages lol  -----------
|

mamolian
Madhatters Inc.
 |
Posted - 2008.08.02 06:53:00 -
[3668]
132 pages lol  -----------

|

dojocan81
 |
Posted - 2008.08.02 09:30:00 -
[3669]
Edited by: dojocan81 on 02/08/2008 09:29:59
Originally by: mamolian 132 pages lol 
and most of them contain only whine & s**t...
|

dojocan81
 |
Posted - 2008.08.02 09:30:00 -
[3670]
Edited by: dojocan81 on 02/08/2008 09:29:59
Originally by: mamolian 132 pages lol 
and most of them contain only whine & s**t...
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Katarlia Simov
Minmatar Cowboys From Hell
 |
Posted - 2008.08.02 09:44:00 -
[3671]
Originally by: Luckyduck Edited by: Luckyduck on 02/08/2008 04:29:37
Originally by: Elridon Edited by: Elridon on 02/08/2008 01:01:59 While the nerf itself is sad to see contemplated, from what I've seen in the thread (only read 50 pages in, 132 is just too damn much), all of the responses by the devs have been snippy defensive remarks. There was one, ONE, post that was semi-decent, back on page 30 or 31.
I'm all for vagabonds not going 13km/s anymore, but seriously, 4 after a snake set? Minmatar ships having the largest mass? It's just too much of a change to every aspect of every ship at once. It's worse than being a nub and just learning the game like the way CCP apparently wants it to be. 
Around the time of the first nano-nerf (the one where they changed the nanofibers, i-stabs, overdrives, some other stuff I really don't remember) I was training for a phoon, looked like a fun ship. Nerf hit, I trained for other races in case a nerf of what I like/wanted to fly was pulled again. Really didn't expect every damn ship ingame to get hit with a nerf Looks like it's time to train cruise missiles 2, eh?
------------------
Edit: Doh, just saw that there is a new thread about it. Time to read another 50 pages.
I'm at a loss where people think 4km/s is slow for a hac... It's a Hac, not an interceptor ffs... get over yourselves.
Maybe sure it could use a tweak, but honestly, if I see vagas get much higher than 5km/s and any other hac beyond 2200m/s (3km with snakes), it's just not gonna be enough. Hacs were ment to be harder tanked, heavier hitting ships... hense the "heavy assault ship" title. Recons were ment to be ECCM ships. Neither were ment to be interceptors.
Problem is that tanking in this game doesn't often achieve much. Since buffer tanks are SO much better than active tanks, HACs are just outclassed in that department by both BC and BS even though they are supposedly built to tank.
Now, becuase everyone and their mum fits plates and extenders, for a HAC to be worth using, it needs to put a crapton of damage on to cut through it and have a chance to live. However, they can't do that either, because pvp bs fits outclass them in that department too. So you are left trying to kill someone who has masses more HP than you and who is doing more damage.
How do you survive in this situation ? You use the advantage that a HAC has over a BS of course. SPEED.
Because seriously, if you make HACs sit and slug it out, they just loose so hard its not funny.
I mean there should be a reason to fly something that costs as much as a tier 2 BS, does less damage, tanks less well and has lower flexability and fitting choices. At the moment, HACs are great because they are able to use the one area they are better than BS to kill them. Take that away, and theres no reason to ever fly anything other than a tackler or a BS. All hail 'variety' in set-ups.
|

Katarlia Simov
Minmatar Cowboys From Hell
 |
Posted - 2008.08.02 09:44:00 -
[3672]
Originally by: Luckyduck Edited by: Luckyduck on 02/08/2008 04:29:37
Originally by: Elridon Edited by: Elridon on 02/08/2008 01:01:59 While the nerf itself is sad to see contemplated, from what I've seen in the thread (only read 50 pages in, 132 is just too damn much), all of the responses by the devs have been snippy defensive remarks. There was one, ONE, post that was semi-decent, back on page 30 or 31.
I'm all for vagabonds not going 13km/s anymore, but seriously, 4 after a snake set? Minmatar ships having the largest mass? It's just too much of a change to every aspect of every ship at once. It's worse than being a nub and just learning the game like the way CCP apparently wants it to be. 
Around the time of the first nano-nerf (the one where they changed the nanofibers, i-stabs, overdrives, some other stuff I really don't remember) I was training for a phoon, looked like a fun ship. Nerf hit, I trained for other races in case a nerf of what I like/wanted to fly was pulled again. Really didn't expect every damn ship ingame to get hit with a nerf Looks like it's time to train cruise missiles 2, eh?
------------------
Edit: Doh, just saw that there is a new thread about it. Time to read another 50 pages.
I'm at a loss where people think 4km/s is slow for a hac... It's a Hac, not an interceptor ffs... get over yourselves.
Maybe sure it could use a tweak, but honestly, if I see vagas get much higher than 5km/s and any other hac beyond 2200m/s (3km with snakes), it's just not gonna be enough. Hacs were ment to be harder tanked, heavier hitting ships... hense the "heavy assault ship" title. Recons were ment to be ECCM ships. Neither were ment to be interceptors.
Problem is that tanking in this game doesn't often achieve much. Since buffer tanks are SO much better than active tanks, HACs are just outclassed in that department by both BC and BS even though they are supposedly built to tank.
Now, becuase everyone and their mum fits plates and extenders, for a HAC to be worth using, it needs to put a crapton of damage on to cut through it and have a chance to live. However, they can't do that either, because pvp bs fits outclass them in that department too. So you are left trying to kill someone who has masses more HP than you and who is doing more damage.
How do you survive in this situation ? You use the advantage that a HAC has over a BS of course. SPEED.
Because seriously, if you make HACs sit and slug it out, they just loose so hard its not funny.
I mean there should be a reason to fly something that costs as much as a tier 2 BS, does less damage, tanks less well and has lower flexability and fitting choices. At the moment, HACs are great because they are able to use the one area they are better than BS to kill them. Take that away, and theres no reason to ever fly anything other than a tackler or a BS. All hail 'variety' in set-ups.
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Randal Pax
 |
Posted - 2008.08.02 09:59:00 -
[3673]
ccp plx update the dev blog if you intend to listen to any of the rants in here
|

Randal Pax
 |
Posted - 2008.08.02 09:59:00 -
[3674]
ccp plx update the dev blog if you intend to listen to any of the rants in here
|

Stab Wounds
Caldari State Protectorate
 |
Posted - 2008.08.02 10:28:00 -
[3675]
Edited by: Stab Wounds on 02/08/2008 10:28:48 Edited by: Stab Wounds on 02/08/2008 10:28:30
Originally by: Luckyduck
Maybe sure it could use a tweak, but honestly, if I see vagas get much higher than 5km/s and any other hac beyond 2200m/s (3km with snakes), it's just not gonna be enough. Hacs were ment to be harder tanked, heavier hitting ships... hense the "heavy assault ship" title. Recons were ment to be ECCM ships. Neither were ment to be interceptors.
Exactly. The nerf isn't enough tbh.

|

Stab Wounds
Caldari State Protectorate
 |
Posted - 2008.08.02 10:28:00 -
[3676]
Edited by: Stab Wounds on 02/08/2008 10:28:48 Edited by: Stab Wounds on 02/08/2008 10:28:30
Originally by: Luckyduck
Maybe sure it could use a tweak, but honestly, if I see vagas get much higher than 5km/s and any other hac beyond 2200m/s (3km with snakes), it's just not gonna be enough. Hacs were ment to be harder tanked, heavier hitting ships... hense the "heavy assault ship" title. Recons were ment to be ECCM ships. Neither were ment to be interceptors.
Exactly. The nerf isn't enough tbh.
|

sophisticatedlimabean
Gallente Pandemic Legion
 |
Posted - 2008.08.02 11:06:00 -
[3677]
Originally by: Luckyduck
Maybe sure it could use a tweak, but honestly, if I see vagas get much higher than 5km/s and any other hac beyond 2200m/s (3km with snakes), it's just not gonna be enough. Hacs were ment to be harder tanked, heavier hitting ships... hense the "heavy assault ship" title. Recons were ment to be ECCM ships. Neither were ment to be interceptors.
The vaga should max out at around 7kms the others at around 5kms at least or you may as well scrap the entire line of HAC's. And playing with the name to justify reducing them to utter worthlessness is just pathetic btw.
 My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

sophisticatedlimabean
Gallente Pandemic Legion
 |
Posted - 2008.08.02 11:06:00 -
[3678]
Originally by: Luckyduck
Maybe sure it could use a tweak, but honestly, if I see vagas get much higher than 5km/s and any other hac beyond 2200m/s (3km with snakes), it's just not gonna be enough. Hacs were ment to be harder tanked, heavier hitting ships... hense the "heavy assault ship" title. Recons were ment to be ECCM ships. Neither were ment to be interceptors.
The vaga should max out at around 7kms the others at around 5kms at least or you may as well scrap the entire line of HAC's. And playing with the name to justify reducing them to utter worthlessness is just pathetic btw.
 My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

Sanis Jalthar
 |
Posted - 2008.08.02 11:43:00 -
[3679]
The only people who will oppose this are the nano*****s and they deserve no mention.
"Killing small gang warfare" is something that only an inexperienced pilot would say. As a 0.0 full time pilot, this will help guerilla warfare diversity. At last, some ingenuity will be involved as opposed to 75% ***abonds in fleet. Just think of all the options it opens up. Maybe for once roaming gangs won't be 50+% ***abonds and ***apiers. Nano*****s just wanna be able to use a 75 man 20K m/s+ fleet (TRI and GBC for example)and come out with almost 0 losses. Using speed to survive like that is NOT what this game is about.
Those polls about the popularity of this nerf are no different than when California tried to pass a law placing a tax on cigarettes; it went to ballot and all the smokers who never vote came out and voted against it. MOST people APPROVE of this nerf.
Truth be told, the only way to "test" if something is going to behave a certain way you feel it will is to literally test it. I'm an engineer, I would know. Can't imagine how a bridge will hold up, lest you do testing. Have you guys (nano*****s) REALLY tested it out? No. Therefore, you can't be sure that it'll behave that way (the way you see it). Applying your reason or projections doesn't count.
As for "killing the only way we have of killing bob", thats bullsh**. Nevermind bobits b/c they only fight when numbers are in their favor (MAXfailure for example), this will bring balance. Only the nano*****s will diagree b/c the only way they can skillfully survive is w/ 30,000 m/s speed carebear ships.
Blasterboats won't die either. Boats activate their webs once their in range and at that point they begin to think about killing their mwd anyways. So quit whining. I may train blasterboats myself after this. This doesn't kill Minmatar overnight either. Maybe you noobs didn't read, but Minmatar will STILL BE THE FASTEST RACE. Just not so fast to where they can go 0 to 20K in 3 secs and dodge anything that could potentially destroy those carebears.
This game is EvE online, not NASCAR online, so get used to it. Get some skill, sell your 30K m/s ***abond and stop carebearing. The only person who uses a ludicrous speed ***a is a carebear; and gang warfare should be about killing ppl, not about making a ship-so-you-only-attack-when-time-is-right bullsh**. It should not be the case, under any circumstances, that you are so fast that you can outrun your foe before they even have a chance of hitting you. That's not what this game is about. This game is about killing and dying. If you kill someone, awesome; if you die, man the **** up, grow a pair, and move on. Stop relying on speed to see you through battles , you stupid BoB-loving, carebearing sons of bit****. God...
And if you quit this game b/c of this nerf or feel that we are going the way of SWG, then good riddance. I'm frickin tired of ppl complaining that their 30K m/s ***abond will be going 7K m/s as opposed to the original. Its ppl like these whom the game has no need for.
|

Sanis Jalthar
 |
Posted - 2008.08.02 11:43:00 -
[3680]
The only people who will oppose this are the nano*****s and they deserve no mention.
"Killing small gang warfare" is something that only an inexperienced pilot would say. As a 0.0 full time pilot, this will help guerilla warfare diversity. At last, some ingenuity will be involved as opposed to 75% ***abonds in fleet. Just think of all the options it opens up. Maybe for once roaming gangs won't be 50+% ***abonds and ***apiers. Nano*****s just wanna be able to use a 75 man 20K m/s+ fleet (TRI and GBC for example)and come out with almost 0 losses. Using speed to survive like that is NOT what this game is about.
Those polls about the popularity of this nerf are no different than when California tried to pass a law placing a tax on cigarettes; it went to ballot and all the smokers who never vote came out and voted against it. MOST people APPROVE of this nerf.
Truth be told, the only way to "test" if something is going to behave a certain way you feel it will is to literally test it. I'm an engineer, I would know. Can't imagine how a bridge will hold up, lest you do testing. Have you guys (nano*****s) REALLY tested it out? No. Therefore, you can't be sure that it'll behave that way (the way you see it). Applying your reason or projections doesn't count.
As for "killing the only way we have of killing bob", thats bullsh**. Nevermind bobits b/c they only fight when numbers are in their favor (MAXfailure for example), this will bring balance. Only the nano*****s will diagree b/c the only way they can skillfully survive is w/ 30,000 m/s speed carebear ships.
Blasterboats won't die either. Boats activate their webs once their in range and at that point they begin to think about killing their mwd anyways. So quit whining. I may train blasterboats myself after this. This doesn't kill Minmatar overnight either. Maybe you noobs didn't read, but Minmatar will STILL BE THE FASTEST RACE. Just not so fast to where they can go 0 to 20K in 3 secs and dodge anything that could potentially destroy those carebears.
This game is EvE online, not NASCAR online, so get used to it. Get some skill, sell your 30K m/s ***abond and stop carebearing. The only person who uses a ludicrous speed ***a is a carebear; and gang warfare should be about killing ppl, not about making a ship-so-you-only-attack-when-time-is-right bullsh**. It should not be the case, under any circumstances, that you are so fast that you can outrun your foe before they even have a chance of hitting you. That's not what this game is about. This game is about killing and dying. If you kill someone, awesome; if you die, man the **** up, grow a pair, and move on. Stop relying on speed to see you through battles , you stupid BoB-loving, carebearing sons of bit****. God...
And if you quit this game b/c of this nerf or feel that we are going the way of SWG, then good riddance. I'm frickin tired of ppl complaining that their 30K m/s ***abond will be going 7K m/s as opposed to the original. Its ppl like these whom the game has no need for.
|
|

Andnowthenews
Caldari State War Academy
 |
Posted - 2008.08.02 12:04:00 -
[3681]
Originally by: Sanis Jalthar The only people who will oppose this are the nano*****s and they deserve no mention.
Why?...just because you say so?.
Originally by: Sanis Jalthar
"Killing small gang warfare" is something that only an inexperienced pilot would say. As a 0.0 full time pilot, this will help guerilla warfare diversity.
Sanis Jalthar 5 kill 4 losses EVER in over a year. Yea yea lets listen to the full time pro 0.0 uber pvper.
Originally by: Sanis Jalthar
Those polls about the popularity of this nerf are no different than when California tried to pass a law placing a tax on cigarettes; it went to ballot and all the smokers who never vote came out and voted against it. MOST people APPROVE of this nerf.
Yea fancy pvpers having a opinion on a pvp issue!!!!!!. And most others do not care its mostly those who suck at pvp and need summat to blame who are against NANO.
Originally by: Sanis Jalthar
. I'm an engineer, I would know. Can't imagine how a bridge will hold up, lest you do testing. Have you guys (nano*****s) REALLY tested it out? No. Therefore, you can't be sure that it'll behave that way (the way you see it). Applying your reason or projections doesn't count.
Its been tested as much as it can be and the results are terrible for roaming gang warfare.
Originally by: Sanis Jalthar A lot of ranting and clueless comments about stuff i know nothing about.
fixed
|

Andnowthenews
Caldari State War Academy
 |
Posted - 2008.08.02 12:04:00 -
[3682]
Originally by: Sanis Jalthar The only people who will oppose this are the nano*****s and they deserve no mention.
Why?...just because you say so?.
Originally by: Sanis Jalthar
"Killing small gang warfare" is something that only an inexperienced pilot would say. As a 0.0 full time pilot, this will help guerilla warfare diversity.
Sanis Jalthar 5 kill 4 losses EVER in over a year. Yea yea lets listen to the full time pro 0.0 uber pvper.
Originally by: Sanis Jalthar
Those polls about the popularity of this nerf are no different than when California tried to pass a law placing a tax on cigarettes; it went to ballot and all the smokers who never vote came out and voted against it. MOST people APPROVE of this nerf.
Yea fancy pvpers having a opinion on a pvp issue!!!!!!. And most others do not care its mostly those who suck at pvp and need summat to blame who are against NANO.
Originally by: Sanis Jalthar
. I'm an engineer, I would know. Can't imagine how a bridge will hold up, lest you do testing. Have you guys (nano*****s) REALLY tested it out? No. Therefore, you can't be sure that it'll behave that way (the way you see it). Applying your reason or projections doesn't count.
Its been tested as much as it can be and the results are terrible for roaming gang warfare.
Originally by: Sanis Jalthar A lot of ranting and clueless comments about stuff i know nothing about.
fixed
|

Pheleus
Federation of Freedom Fighters
 |
Posted - 2008.08.02 12:11:00 -
[3683]
Originally by: Sanis Jalthar Complete Load of Tripe
Did you even read any of the posts?
Nobody is saying nano's dont need a nerf they clearly do need a touch up the complaint is this change removes there viability from pvp. Thus reducing pvp options and more imporantly making small gang combat all but a waste of time as the blob will always win!!
P
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Pheleus
Federation of Freedom Fighters
 |
Posted - 2008.08.02 12:11:00 -
[3684]
Originally by: Sanis Jalthar Complete Load of Tripe
Did you even read any of the posts?
Nobody is saying nano's dont need a nerf they clearly do need a touch up the complaint is this change removes there viability from pvp. Thus reducing pvp options and more imporantly making small gang combat all but a waste of time as the blob will always win!!
P
|

Andnowthenews
Caldari State War Academy
 |
Posted - 2008.08.02 12:19:00 -
[3685]
Originally by: Pheleus
Originally by: Sanis Jalthar Complete Load of Tripe
Did you even read any of the posts?
Nobody is saying nano's dont need a nerf they clearly do need a touch up the complaint is this change removes there viability from pvp. Thus reducing pvp options and more imporantly making small gang combat all but a waste of time as the blob will always win!!
P
DING!!!
The voice of somebody who plays and enjoys pvp in the game.
|

Andnowthenews
Caldari State War Academy
 |
Posted - 2008.08.02 12:19:00 -
[3686]
Originally by: Pheleus
Originally by: Sanis Jalthar Complete Load of Tripe
Did you even read any of the posts?
Nobody is saying nano's dont need a nerf they clearly do need a touch up the complaint is this change removes there viability from pvp. Thus reducing pvp options and more imporantly making small gang combat all but a waste of time as the blob will always win!!
P
DING!!!
The voice of somebody who plays and enjoys pvp in the game.
|

Lois Bishop
D00M. Triumvirate.
 |
Posted - 2008.08.02 14:12:00 -
[3687]
From corpmate.
Quote: what i learned after sisi? gogo sniper/cruise missile squads !!!! As soon as you have sniper 60+km from your hac - just warp off. Srsly - warp. Or you will die (unless you heavily tanked). Ofc if its sniper gang not sure if you will even align. Cruises? Oh yea... pack your ship and leave tbh :X At 50% thermic resist on my curse i was getting hitfor around 80-90 damage/cruise missile. Thats enough to remove it pretty fast and you have no way of countering missile spam.
What more: equipped sacri with assault launchers (no cerb skill on sisi, sorry). Ares came within 35km. Ares didnt warp out before he died (4 salvos on him considering my bad explo velocity and low precission lights skill).
Afterburner HAC = still dead hac. Got ishtar in my "nano" sacri (2 poly 1 nano = 1,9km/s) and he had no chance in hell of shaking me off. On the other hand i tried same trick with astarte (rail) and boy it did hurt like hell. My overheated reps barely kept up with damage.
TBH im still not sure how to fly some of HACs for example zealot. I guess ill either go sniping way (to evade afs and shite) but as soon as sniper BS shows on field i might as well logoffski.
apoc + megapulses (scorch) mwd, 2x web, sensor 3x sink, tracking enh, some tank 2x locus rig, 1x trimark
92 optimal, 110 lock
It ****d all hacs around. More fun? Lets get 5-10 of those and get primary. With a bit of luck any hac will be 2 salvoed.
2x web is for those buggers who like to come into "scrambler" range.
|

Lois Bishop
D00M. Triumvirate.
 |
Posted - 2008.08.02 14:12:00 -
[3688]
From corpmate.
Quote: what i learned after sisi? gogo sniper/cruise missile squads !!!! As soon as you have sniper 60+km from your hac - just warp off. Srsly - warp. Or you will die (unless you heavily tanked). Ofc if its sniper gang not sure if you will even align. Cruises? Oh yea... pack your ship and leave tbh :X At 50% thermic resist on my curse i was getting hitfor around 80-90 damage/cruise missile. Thats enough to remove it pretty fast and you have no way of countering missile spam.
What more: equipped sacri with assault launchers (no cerb skill on sisi, sorry). Ares came within 35km. Ares didnt warp out before he died (4 salvos on him considering my bad explo velocity and low precission lights skill).
Afterburner HAC = still dead hac. Got ishtar in my "nano" sacri (2 poly 1 nano = 1,9km/s) and he had no chance in hell of shaking me off. On the other hand i tried same trick with astarte (rail) and boy it did hurt like hell. My overheated reps barely kept up with damage.
TBH im still not sure how to fly some of HACs for example zealot. I guess ill either go sniping way (to evade afs and shite) but as soon as sniper BS shows on field i might as well logoffski.
apoc + megapulses (scorch) mwd, 2x web, sensor 3x sink, tracking enh, some tank 2x locus rig, 1x trimark
92 optimal, 110 lock
It ****d all hacs around. More fun? Lets get 5-10 of those and get primary. With a bit of luck any hac will be 2 salvoed.
2x web is for those buggers who like to come into "scrambler" range.
|

Jesse Jamess
Caldari Red Tides
 |
Posted - 2008.08.02 15:00:00 -
[3689]
Originally by: Sanis Jalthar insert wall of useless dribble...
mmmmmmmmmm carebear tears
ps u fail
|

Jesse Jamess
Caldari Red Tides
 |
Posted - 2008.08.02 15:00:00 -
[3690]
Originally by: Sanis Jalthar insert wall of useless dribble...
mmmmmmmmmm carebear tears
ps u fail
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