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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rick Pjanja
Rising Force Fallout Project
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Posted - 2008.07.27 12:37:00 -
[271]
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feiht'd'ero
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Posted - 2008.07.27 12:42:00 -
[272]
support
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spellbound soul
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Posted - 2008.07.27 12:45:00 -
[273]
wery nice. Game will be interesting and new fitting other ships.
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Admiral Tigra
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Posted - 2008.07.27 12:54:00 -
[274]
support this topic
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Avon
Black Nova Corp Band of Brothers
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Posted - 2008.07.27 13:01:00 -
[275]
Eve-Online: The Text Adventure |
Lord Road
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Posted - 2008.07.27 13:08:00 -
[276]
support :D
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Akiama
Gallente Shugotenshi Genkuro
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Posted - 2008.07.27 13:08:00 -
[277]
Nerf the nano***gotry! _______________________________________________________________ "Nice work dumbass." "I've given some thought to moving off the edge. Not an ideal location...maybe a place in the middle." |
Intaki Tusmik
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Posted - 2008.07.27 13:12:00 -
[278]
Edited by: Intaki Tusmik on 27/07/2008 13:13:25 i agree
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Capt Minor
Black Omega Security
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Posted - 2008.07.27 13:17:00 -
[279]
for
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here'n'there
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Posted - 2008.07.27 13:21:00 -
[280]
support |
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Vegetate
Minmatar Phantom Squad G00DFELLAS
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Posted - 2008.07.27 13:21:00 -
[281]
support
____________________ Once known as Fedain. Only the dead have seen the end of war! |
Albert Starr
Aeria Gloris Inc United Legion
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Posted - 2008.07.27 13:22:00 -
[282]
Support
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Astria Tiphareth
24th Imperial Crusade
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Posted - 2008.07.27 13:34:00 -
[283]
I support the notion even if I don't think it's a nerf per se, and I reserve the right to final judgement after seeing the actual results on the test server. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |
Karunel
Princeps Corp T e r c i o s
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Posted - 2008.07.27 13:40:00 -
[284]
____
Originally by: elbenito The problem with large fleet engagements is that the hamsters stop to watch.
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CognitiveDissident
Aeria Gloris Inc United Legion
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Posted - 2008.07.27 13:48:00 -
[285]
I support these changes.
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Cinsee
Aeria Gloris Inc United Legion
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Posted - 2008.07.27 13:54:00 -
[286]
Support
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Moon Dear
Aeria Gloris Inc United Legion
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Posted - 2008.07.27 14:22:00 -
[287]
full support
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Dr C4H10
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Posted - 2008.07.27 14:24:00 -
[288]
+1
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soulkiller3
Minmatar Eternity INC. Project Alice.
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Posted - 2008.07.27 14:29:00 -
[289]
Adapt or die +1
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Weavering
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Posted - 2008.07.27 14:30:00 -
[290]
love changes... support !
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Lili Lu
Victory Not Vengeance
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Posted - 2008.07.27 14:38:00 -
[291]
Nano nerf gogogo. I find it rediculous that when I fly the one ship class supposed to counter a nanowimp it doesn't work. I have experienced many times multiple webs on a nano hac or frig and it still makes it back to the gate and jumps through. I have sensor boosters on my huginns and rapiers for faster lock as well.
Potentially the apparent nerf could be too heavy. And the proposed changes to webs without buffing the minmatar recons to compensate has me prepared to mourn for them as I mourn for my presently useless arazu (damp nerf) and pilgrim (nos nerf). Maybe adjusting the physics on inertia in the game, or the speed of the web effect, or the boost on a mwd/polycarb would have been enough. Oh well, I have one toon training Caldari, and I just started a new Caldari toon for the overpowered ecm (the only ew worth much atm, if you can't beat em join em). |
Exlegion
New Light Hydra Alliance
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Posted - 2008.07.27 14:46:00 -
[292]
A move for the best.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Kieselmeister
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Posted - 2008.07.27 15:23:00 -
[293]
Edited by: Kieselmeister on 27/07/2008 15:32:53 nano-ships being effectively IMMUNE to half the weapon types in the game is just stupid (blasters dont have the range, and drones and missiles cant hit at all)
HACs were NEVER intended to acheive the current speeds, EXCEPT for the minmatar ships. which, if you actually look at the math, are still going faster after the patch than the other HACs were before the patch...
the minies are still fast enough to speed tank... and the ships that have weapons that can hit while speed tanking no longer can...
the only legitimate argument I can see against this is the blaster folks complaining about blasterboats not being able to track similar sized ships without the 90% webber and not being able to catch AB without their MWDs, and even that argument is a little weak... the reason that they cant hit is because they are going for max DPS instead of tracking. If they were willing to fit lower tier guns, or sacrifice some damage mods for tracking mods, or even (god forbid) fit longer range ammunition to stay out of scram range, it would be less of a problem. blasters are already beastly enough DPSwise as it is.
also... someone the patch thread mentioned the negative response... saying, 90% of positive reactions never respond, while 90% of negative responses do. If they are right, with the against thread having 761 at the time of this post and the positive having 301, that means there are ~3010 for the patch & ~846 against. thats in excess of a 3.5:1 ratio there, I think ccp is on the right track
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Gajowy
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Posted - 2008.07.27 15:33:00 -
[294]
Originally by: Kieselmeister Edited by: Kieselmeister on 27/07/2008 15:25:46 Edited by: Kieselmeister on 27/07/2008 15:24:57 the reason that they cant hit is because they are going for max DPS instead of tracking. If they were willing to fit lower tier guns, or sacrifice some damage mods for tracking mods, or even (god forbid) fit longer range ammunition to stay out of scram range, it would be less of a problem. blasters are already beastly enough DPSwise as it is.
high dps is balance to f*@& short range of blasters, so stop talking this b*@@(! about sacrificing dmg mods, blasterboats can survive only when it put all dps they can get from weapon. With this change blasterboats cannot compete with other ships.
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Ragnarok101
Genco Interstellar Alcohol Conglomerate
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Posted - 2008.07.27 15:34:00 -
[295]
i voted for balance
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Kieselmeister
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Posted - 2008.07.27 15:36:00 -
[296]
if they cant survive switching to longer range ammo, or swapping a single damage mod for one that increases range and tracking...
then its not THIS nerf that killed them... they have been dead for long time. zombiethrons
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Dieharder
Gallente principle of motion Interstellar Alcohol Conglomerate
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Posted - 2008.07.27 15:36:00 -
[297]
I support these change I die so my Gang can kill you.
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Gajowy
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Posted - 2008.07.27 15:39:00 -
[298]
Originally by: Kieselmeister Edited by: Kieselmeister on 27/07/2008 15:37:29
Originally by: Gajowy
high dps is balance to f*@& short range of blasters, so stop talking this b*@@(! about sacrificing dmg mods, blasterboats can survive only when it put all dps they can get from weapon. With this change blasterboats cannot compete with other ships.
if they cant survive switching to longer range ammo, or swapping a single damage mod for one that increases range and tracking...
then its not THIS nerf that killed them... they have been dead for long time. zombiethrons
Fly one then write
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Karim alRashid
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2008.07.27 15:40:00 -
[299]
FOR the changes, as long as they don't make missiles overpowered.
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DaBiatch
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Posted - 2008.07.27 15:41:00 -
[300]
hate nano f..s
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