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Xlrs
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Posted - 2008.07.26 17:18:00 -
[1]
I was hoping to get some help with my stabber problems. I have been playing for a little over a month now and am trying to get into lvl 2 missions.
I was told that a stabber is a decent cruiser (I'm Minmatar) to use for lvl 2 missions. I have checked the forums and battle clinic as well as used eft to try an make a suitable setup. I seem to keep running into issues both successfully tanking and getting my weapons to provide decent dmg and tracking.
My current set up is as follows:
High Slots:
4 x 250mm Light scout artillary (Titanium Sabot) 2 x Arbalest Assault Missle Launcher (Pirana)
Medium slots:
Medium Azeotropic Ward Salubrity Medium Sheild Booster II Y-S8 Hydrocarbon I Ab
Low slots:
2 x Fourier Transform I tracking Program Mark I Generator Refitting: Reaction Control
My relevant skills:
Gunnery IV Motion Prediction III (working on IV as I type this) Small Projectile III Medium Projectile III Rapid Firing II Surgical strike II Sharpshooter II Weapon Upgrade II
After plugging weapons stats into the tracking guide it determined that with target signatures of 40m I should be orbiting from 12Km to 15Km as the transversal increases from 100K/s to 1000K/s. I still seem to have trouble although I hit much better than my previous fumbling attempts with 720mm Artys.
I think some of the problem maybe that I am orbiting period can I get a confirmation if keep at range instead of orbit is a better tactic with cruisers?
As for the second part about the tanking I got the impression that a stabber uses speed to help it tank. Right now I'm trying to sheild tank is there a better way? I know with the small arty's I have enough cpu and Pg to install large extenders and Large boosters but I'm running low in isk at the moment so I've not tried fitting those yet.
Thanks in advance for any help. I've kinda grown to like this game a lot I think CCP has a new customer for life heh heh.
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Spigoe
Lone Starr Corporation
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Posted - 2008.07.26 17:25:00 -
[2]
If you must use a Stabber for missions, for which it's ill suited, try autocannons instead. But I would recommen using a Rupture for mission running instead. _______________________________________________
Originally by: Gneeznow I had my rupture hotdropped by a nyx the other day.
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AstroPhobic
Minmatar
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Posted - 2008.07.26 18:01:00 -
[3]
Has the stabber always been 6/3/3? 
I wouldn't use it for missions. I'd use the rupture instead. Anyway
[Stabber, Missions] N-Type Kinetic Hardener I N-Type Explosive Hardener I Medium Armor Repairer II
Y-S8 Hydrocarbon I Afterburners X5 Prototype I Engine Enervator Cap Recharger II
220mm Vulcan AutoCannon II, Fusion M 220mm Vulcan AutoCannon II, Fusion M 220mm Vulcan AutoCannon II, Fusion M 220mm Vulcan AutoCannon II, Fusion M 'Arbalest' Assault Missile Launcher, Piranha Light Missile 'Arbalest' Assault Missile Launcher, Piranha Light Missile
[empty rig slot] [empty rig slot] [empty rig slot]
Hobgoblin II x1
I tried to mix named/t2 as your skills might allow, but I seem to think more things are necessary than not. You'd probably be fine with all named. Heh.
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P'uck
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Posted - 2008.07.26 18:03:00 -
[4]
If you have trouble using your stabber, consider lubing it up.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.07.26 18:04:00 -
[5]
Stabber will do level 2 missions with autocannons, but artillery will not hit the small targets that swarm about in level 2's with any efficiency most of the time. The fact you only have one light drone is also a problem. Honestly, use a Bellicose (40 m3 drone space and three light assault missile launchers) or a Rupture (30 m3 drone space plus a bunch of guns, and a better tank than the Bellicose.) Stabber really isn't suited well for missions, like was said.
Another issue with your setup is that you can't speed tank most missions with an afterburner very well, when most of the targets shooting you can track your cruiser up to rather high speeds. Actually, speed tanking missions is pretty much inefficient regardless of what level they are or what ship you're in. You want an actual shield or armor tank. The only question is do you want it to be active or passive? The Rupture has a rather efficient armor tanking ability if you sacrifice damage mods. You'll probably want a tracking computer in one of the mid slots if you stick with artillery against frigate targets.
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AstroPhobic
Minmatar
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Posted - 2008.07.26 18:10:00 -
[6]
Originally by: Dirk Magnum Honestly, use a Bellicose (40 m3 drone space and three light assault missile launchers) or a Rupture (30 m3 drone space plus a bunch of guns, and a better tank than the Bellicose.) Stabber really isn't suited well for missions, like was said.
Quote: Honestly, use a Bellicose
Quote: Bellicose

It would be better than the stabber for sure, but the rupture is too sexy to pass up for missions. 
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Xlrs
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Posted - 2008.07.26 18:58:00 -
[7]
Thanks for all the advice, I'll start looking for rupture setups and work up some more drone skills.
With the use of drones the idea is to let the drones fight the frigates while I shoot the larger ships with artillery right?
Can you describe the pros and cons of the passive tank and active tank rupture you mentioned?
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AstroPhobic
Minmatar
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Posted - 2008.07.26 19:19:00 -
[8]
Originally by: Xlrs Thanks for all the advice, I'll start looking for rupture setups and work up some more drone skills.
With the use of drones the idea is to let the drones fight the frigates while I shoot the larger ships with artillery right?
Can you describe the pros and cons of the passive tank and active tank rupture you mentioned?
Kind of. You still want to use autocannons. I prefer an active tank for missions, but that's just me.
[Rupture, Missions] Medium Armor Repairer II N-Type Kinetic Hardener I N-Type Thermic Hardener I N-Type Thermic Hardener I Gyrostabilizer II
Y-S8 Hydrocarbon I Afterburners Cap Recharger II X5 Prototype I Engine Enervator
220mm Vulcan AutoCannon II, Phased Plasma M 220mm Vulcan AutoCannon II, Phased Plasma M 220mm Vulcan AutoCannon II, Phased Plasma M 220mm Vulcan AutoCannon II, Phased Plasma M 'Arbalest' Assault Missile Launcher, Bloodclaw Light Missile 'Arbalest' Assault Missile Launcher, Bloodclaw Light Missile
[empty rig slot] [empty rig slot] [empty rig slot]
Hobgoblin II x5
Kind of like this. Switch named and t2 where applicable. Remember to have mission specific hardeners for ease. This is an example of a mission against serpentis. Switch a thermal hardener for kinetic for guristas.
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P'uck
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Posted - 2008.07.26 19:50:00 -
[9]
Edited by: P''uck on 26/07/2008 19:51:27
Originally by: AstroPhobic

It would be better than the stabber for sure, but the rupture is too sexy to pass up for missions. 
That's bull, the bellicose is a GREAT ship for such lowlevel PVE.
You fit it with a shield buffer, some FoF assaults and drones. It clears up the rooms automatically, while the stabber/rupture needs clickwork, and has comparatively higher downtime when it comes to applying the damage.
with cruiser V, t2 turrets but only lvl3ish skills in drones and missiles id still pick the bellicose over any of the efficient cruisers for lvl2s, if i ran them.
seriously, bellicose, underestimated. very useful ship. may have the dmg output of a better frigate, if even, but that doesnt matter. especially not in lvl2s.
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Amandin Adouin
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Posted - 2008.07.26 19:54:00 -
[10]
Edited by: Amandin Adouin on 26/07/2008 19:55:05 I just started recently also. I'm running level two missions right now in a Rupture and I feel borderline OP. I'm using almost the same setup as you are below, except with regular gyrostabilizers in the lows, and tech I gear as I've spent most of my sps on learning skills. I kill everthing pretty quickly and take very little damage. I tend to orbit around 20K using Proton M... that may not be the best, but it seems to work well enough for me at least. And yeah, if you put some skills into them, the drones help ALOT. I would definately recommend switching over to the Rupture and training up some drones.
Anyway welcome to the game Xirs. It really is a great game (and a great community).
Edit: Astro's setup above is probably much better... listen to him not me 
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AstroPhobic
Minmatar
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Posted - 2008.07.26 19:54:00 -
[11]
So it can semi-afk low level missions? The guy's low skilled, I seriously doubt he has anything resembling missile skills. I didn't say it was bad, I said the rupture was sexy.
Which you can't deny.
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P'uck
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Posted - 2008.07.26 19:59:00 -
[12]
Edited by: P''uck on 26/07/2008 20:00:47
Originally by: AstroPhobic So it can semi-afk low level missions? 
That's what I did with it, with crappy skills. It's no problem. (Well, unless wrong hardeners and such) edit: these days i bring it into pvp, too, and i enjoy it. Unless i get primaried WTF nobody ever primaries teh bellicose, but they did.
And while the rupture is the better cruiser, when it comes to numbers, it's the wrong tool for the job. You're trying to cut grass with a scalpel, what we need is a scythe. Damn, wrong play on words, because we dont want the scythe. Errr... yeah...
Also, the bellicose IS damn sexy, too. In a very, very kinky way.
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Anubis Xian
Reavers
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Posted - 2008.07.26 20:28:00 -
[13]
Originally by: AstroPhobic Has the stabber always been 6/3/3? 
It has been 6/3/3 since I first flew one over 4 years ago.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |

Xlrs
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Posted - 2008.07.26 20:32:00 -
[14]
Thanks for welcoming me to the game Amandin, and yeah I am really enjoying it.
Thanks P'uck and Astrophobic for the set up advise I really appreciate it. I'll prolly be going with the Rupture. While I'm waiting to get my drone skills up and my hull upgrades up for the armor tank I'll go back and get my standing up with other corps like the republic fleet and brutor. Also give me a chance to work on the isk to pay for the rupture.
I just had some other questions for you Astro about the drone and the webber. Basically how do I incorporate the use of the webber and is there a less skill intensive drone that I can use the hobgoblin needs scout drone V and gallente drone specialization. Also why hobgoblin. Ive seen them in other setups but not sure why this one seems to pop up more than the others.
I understand the concept of the webber, I think, use it to slow your target so your guns track better right? just want to be sure I've only used a passive shield rifter for lvl 1 missions so I'm still quite newbie when it comes to these extra modules and gadgets.
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Xlrs
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Posted - 2008.07.26 20:35:00 -
[15]
oops Forgot to ask about orbiting range or keep at distance and which is a better tactic for tracking?
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AstroPhobic
Minmatar
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Posted - 2008.07.26 20:37:00 -
[16]
Originally by: Xlrs
I just had some other questions for you Astro about the drone and the webber. Basically how do I incorporate the use of the webber and is there a less skill intensive drone that I can use the hobgoblin needs scout drone V and gallente drone specialization. Also why hobgoblin. Ive seen them in other setups but not sure why this one seems to pop up more than the others.
Hobgoblins are generally used because they're the most damaging drone. You want to use the appropriate drone for each mission - hobgoblins work for pretty much every mission. Use warriors for angels. You can use the tech 1 version until you get your drone skills up.
Quote:
I understand the concept of the webber, I think, use it to slow your target so your guns track better right? just want to be sure I've only used a passive shield rifter for lvl 1 missions so I'm still quite newbie when it comes to these extra modules and gadgets.
That's it. Apply the web and blast it out of the sky. Another useful trick with guns is to get the NPCs to chase you. That way their transversal velocity is low (add it to your overview, or radial if you can handle the decimals), and lets your guns track the target a lot easier.
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P'uck
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Posted - 2008.07.26 20:38:00 -
[17]
Edited by: P''uck on 26/07/2008 20:38:46 nvm, already answered.
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Amandin Adouin
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Posted - 2008.07.26 20:39:00 -
[18]
Originally by: Xlrs oops Forgot to ask about orbiting range or keep at distance and which is a better tactic for tracking?
I've heard that keep at distance is better. Someone correct of I'm wrong.
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P'uck
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Posted - 2008.07.26 20:40:00 -
[19]
Edited by: P''uck on 26/07/2008 20:43:20
Originally by: Amandin Adouin
Originally by: Xlrs oops Forgot to ask about orbiting range or keep at distance and which is a better tactic for tracking?
I've heard that keep at distance is better. Someone correct of I'm wrong.
best is actually to fly paralell (edit: manually. "look at" target from behind, doubleclick the direction it is going in, if possible try to travel at the same speed). if youre faster than your target ,approach and keep at range both work to get transversal down, albeit slower. edit: sometimes you're lucky and the "orbit" command puts you into a perfectly paralell path.
the bigger the guns, the worse the "approach" thing becomes, because at low ranges even slight movements of the target means big need for tracking.
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AstroPhobic
Minmatar
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Posted - 2008.07.26 20:41:00 -
[20]
Originally by: Xlrs oops Forgot to ask about orbiting range or keep at distance and which is a better tactic for tracking?
For level 1s and most 2s, neither. Fly through, or away (depending on distance) from the group. This will achieve low transversal velocity like mentioned above. Against cruisers, whatever you like will work. Keep at distance tends to get you hit harder, but you do more damage. (I'd recommend about 5km for medium autos). Orbit means you're taking less damage (not much less in a cruiser, but still less), but your guns also have to track a lot harder(even though it makes no sense if you think about it).
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Amandin Adouin
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Posted - 2008.07.26 20:51:00 -
[21]
Originally by: Xlrs Also give me a chance to work on the isk to pay for the rupture.
To make money, I recommend outfitting yourself with a tractor and salvager or two asap (and training the skills needed to use them). This (and playing the market smartly) was the way I managed to get myself into a Vexxor in my second week playing and a Myrmidon in my third or fourth week (on my Gallente character, who's abandoned now).
P.S. I feel bad giving advice because I'm also pretty new and these guys know so much more than me, but I think I'm doing pretty well so I try to help where I can.
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Nekopyat
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Posted - 2008.07.26 22:06:00 -
[22]
Here is an idea for L2 missions and a stabber, in fact it is exactly how I used to fly mine:
Small Arty (yes, you loose your medium bonuses) and a full medium slot layout of Large Shield Extenders. A pair of assult lauchers with FoF missions to round it out.
You end up with guns that tear through all those L2 mission frigates and ~10,000 shield points which is more then enough to sit and soak up any L2 room.
In the low slots, overdrives to help catch up, or maybe gyros to help get back some of your lost bonus.
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AbudSeab
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Posted - 2008.08.04 08:36:00 -
[23]
I have used stabber in all my lvl 2 missions. It's a very nice speed boat. Had no problem to control range using his speed (tops 772m/s for me). Can be better if you work your skills as I'm a new player and don't have high skills.
Light arti is there to help with small/fast targets. But try to shot them first.
Don't forget to pick ammunition according to enemy. It's a huge advantage provided by projectiles/missiles. You can select damage type, don't ignore this.
Low: f-aQ Phase Code tracking subrotines f-aQ Phase Code tracking subrotines Internal Force Field Array
Mids: Y-S8 Hydrocarbon I Afterburner Medium C5-L Emergency Shield Overload I Shield Hardner according to enemy (EM, kin, Exp or Thermal)
Highs: 'Malkuth' Heavy Missile Launcher I 'Malkuth' Heavy Missile Launcher I 650mm Medium 'Scout' Arttilery I 650mm Medium 'Scout' Arttilery I 650mm Medium 'Scout' Arttilery I 250mm Light Artillery Cannon I
Rig: Anti-EM Screen Reinforcer I
Drone: One Light according to enemy
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Kano Sekor
Amarr The Movement
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Posted - 2008.08.04 11:04:00 -
[24]
Edited by: Kano Sekor on 04/08/2008 11:04:17 What?! lvl 2:s are suppose to be able to be done in a Rifter
Rifter: 3 x AC 200 1 x Rocket Launcher Meds: 1 x MSE, 2 x Passive Shield hardeners (mission specific) Lows: 3 x SPR
Might need a fitting module.
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Amber Coldheart
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Posted - 2008.08.04 11:56:00 -
[25]
Originally by: AstroPhobic So it can semi-afk low level missions? The guy's low skilled, I seriously doubt he has anything resembling missile skills.
Yes he is, so why are you posting a setup with T2 medium AC's ? Im sure he would like help now, not in 2 months :p
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Norwood Franskly
Minmatar Fleet of the Damned Dark Trinity Alliance
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Posted - 2008.08.04 13:55:00 -
[26]
It was a while ago but I think I went with a Bellicose as my first cruiser, it's a lol ship but it will set you up nicely for the Cyclone later on.
An assault frigate works nicely for level 2's as well but their a bit more skill intensive, you could probably to them in a thrasher too.
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