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Hottie McGee
GoonFleet GoonSwarm
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Posted - 2008.07.31 19:59:00 -
[91]
i agree that titans need to be changed, but i also think that doomsdays can be salvaged. even if doomsday damage remains the same, limiting their range (30km instead of 250 maybe?), and adding a drawback that would make them be more of a "last ditch resort" (can't cloak, can't warp, -50% rep amount, and can't jump for a period of time or something) wouldn't be bad.
i would actually like to see that titans would be used as more of a "front line station" as well, but have their turrets be useful as well, instead of their highslots being only neuts, smartbombs, and cloaks besides jump bridges and doomsdays, with some using clone vat bays.
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0mega
GoonFleet GoonSwarm
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Posted - 2008.07.31 21:05:00 -
[92]
Edited by: 0mega on 31/07/2008 21:06:08 Not signed. If you remove the doomsday outright, no one will ever deploy a titan in a vulnerable position - and no one will have the chance to kill them. Instead give them offensive abilities that work alongside a support fleet rather than making it a fleet in itself.
Originally by: xttz The doomsday needs to be replaced with something that ensures the titan is still deployed onto a battlefield and kept there for more time than it takes to align out, still has a unique and powerful role, but doesn't win a fight solo. Making the doomsday scriptable would also add a new tactical dimension to a fight. It means titans are more flexible and would be used (and therefore destroyed) more often in combat. Here are the ideas I like:
AoE e-war A racial e-war effect that requires the titan to stick around to work. Ideas that have already been mentioned include warp scrambling, MWD inhibition, webification, an ECM pulse and a neutralizing effect that removes a % of cap from every ship in range.
Weakened Doomsday Like a hybrid of current doomsdays and smartbombs. Low damage pulses over a massive range designed to counter drones, fighters, frigates and finish off capsules. A real 'anti-blob' weapon that doesnt require a blob to counter it.
Focused Blast The doomsday acts as a special siege module, immobilising the titan for x amount of time but giving it a massive RoF+damage modifier to its capital weapons. Useful to turn the tide in capital battles and actually makes the Racial Titan weapon bonus useful. This script will require a cooldown before being used again.
Remote Interference Similar to the siege module effect above, when this script is fired upon a target it does no damage, but prevents all remote assistance modules (armour, shield and energy transfers) being used on it for as long as the titan keeps the doomsday active. Now the titan can be used to help kill other supercaps, but must be committed to a fight to do so.
None of these scripts will wipe out an opposing fleet solo, and require the titan to be used alongside a support fleet to be effective.
And as a side note, I would also like to see a new hi-slot 'Repair Bay' module for motherships and titans. This is activated and uses fuel akin to a clone vat bay and allows gang members within range to repair damage to their ships and modules.
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TimGascoigne
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Posted - 2008.07.31 23:57:00 -
[93]
this will create a new and greater dynamic in deep space logistics
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Christiaan Huygens
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Posted - 2008.08.01 00:17:00 -
[94]
Voting support, but I wouldn't necessarily remove DDs, just make them into some type of super laser. 500,000 raw damage, 5 or 10 min refire rate, tracking akin to a capital class weapon. make it into some kind of anti capital weapon. For referance, a tanked carrier normally has over 1 million EHP, while a tanked dread has twice that, so this won't be one shotting anything.
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Drakinar
GoonFleet GoonSwarm
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Posted - 2008.08.01 02:00:00 -
[95]
Originally by: NanDe YaNen
Originally by: LaVista Vista Edited by: LaVista Vista on 27/07/2008 08:49:44
Quote: If you know anything about code, then you'll know that objects can contain other objects through pointers. When you do it this way, nothing need move.
Yes. But now we have code living on different nodes, some in database and things like that. All these things have to be in sync. And the eve cluster has a very costly inter-node connection system. So it's not that simple.
You mean like one of those costly inter-node systems for parallel computing clusters? The kind that are point designed for the lowest latency and have high bandwidth? The kind meant to keep software distributed across several nodes working on one data set aware of the changes occurring at each node's problem boundary? Is that the kind of interconnect you're talking about?
If it's that kind of uber complex system, I've worked on one of those too, and there's no excuse for not having the system in sync. Absolutely not one. You can transfer 10% of a node's data set/s to nodes on the data boundary and not bat an eyelash.
Originally by: LaVista Vista Anything sure is possible in software. But this is a game.
Forgive me if I fail to make the distinction between software and a computer game.
You're continuing to describe this like a junior accountant playing a game of file cabinets. NO!!! We can't move this entire drawer to another cabinet! We built the system around me pulling every file by hand, remarking the progress sheet, and then refiling in a certain order! You can't just pull a drawer out the back and refile it according to the same rules in another cabinet! I won't see what's going on!
But the boss had experience. When he pulled a whole drawer, he followed the same rules for every individual file. Lo and behold, the junior accountant never noticed.
This is how GOOD interfaces work. Accessors and mutators do what they are supposed to when they are supposed to, following a common set of rules for accessing and modifying data, and they don't have to know what the others are up to because every one follows the rules when they do something and the whole thing stays in order. Database order should be implicit in the consistent construction of accessors and mutators, not having one way to access or modify data.
Quit trying to over-complicate the Eve cluster. A sophisticated system is elegant. A complex system is just disorganized.
This guy should replace the LaVista tard as CSM.
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Captain Narmio
Baptism oF Fire Interstellar Alcohol Conglomerate
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Posted - 2008.08.01 03:44:00 -
[96]
Edited by: Captain Narmio on 01/08/2008 03:47:36 One idea I have heard for balancing the DDD (apologies to whoever I stole this from) was to make the damage pulsed. Keep the total damage the same as it is currently, but apply it in bursts over a minute or so. Say 7500 damage every six seconds.
This does three things. One, it allows smaller ships a chance to escape while taking only one or two blasts, lag permitting. Two, it gives titans more time to be "caught" - they have to stay on grid while the effect is ongoing. Three, it could be set up so that only one doomsday could be active at a time, removing the "drop three titans on a fleet and kill everything subcapital instantly" problem.
There would still be the essential titan problem: that the best way to keep your titan alive is to have another one and DD any hictors that are around. But this would remove the "by the time you've loaded grid and seen the titan, your whole fleet is already dead" feeling. And to anyone who hasn't encountered that, let me tell you it's quite shit. And titans as defense against roaming gangs is only getting more common.
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Esmenet
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Posted - 2008.08.01 13:16:00 -
[97]
supported
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MenanceWhite
Red Light Navy
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Posted - 2008.08.01 13:54:00 -
[98]
Edited by: MenanceWhite on 01/08/2008 13:54:57 Needs extra customizeable stuff for interior when ambulation hits too ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur

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Trojanman190
D00M. Triumvirate.
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Posted - 2008.08.01 17:40:00 -
[99]
Titans suck.
You are raoming around looking for a fight, there is a nice gang chillin out on a gate in a system that would totally result in pew pew... FC checks to see if they have a titan pilot logged in. They do. In that system.
FC: "Ok mates, lets go somewhere else."
I don't know why they did not forsee this. It's just not fun an happens all the time to every single 0.0 entity in the game. I very much doubt any 0.0 pvper can say that they haven't been in a situation where they avoided an otherwise good fight simply because one side had a titan present.
The suck if only for that reason. We play the game for fun fights and titans prevent that.
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waristina
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.08.02 11:44:00 -
[100]
No support, quite simply the Titan is not a mobile station and never should be. If as you state CCP wanted it to be that way they would have made it a totally diferent ship to what it is now.
I have no problem with looking at the DDD issue, discussion could be enlightening (personally I have no problem with it), and looking to make the Titan generally more of a logistical tool but you are yet again asking for permission to change whatever you want to suggest without really giving us a set of parameters to make a conscious choice between.
It also makes me laugh when you quote "the overwhelming attitude amoung 0.0 players" and yet we only have 4 pages of discussion...obviously an overwhelming amount of comments on the subject.
Rather than make suggestions to nerf the DDD abilites how about nerfing cyno jammers which the majority of Titans hide behind! my two-penneth
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2008.08.02 12:06:00 -
[101]
A doomsday weapon is supposed to be a last-ditch attempt to take the enemy down with you.
As such the doomsday, in my humble opinion, should do a lot more damage, but should also COMPLETELY OBLITERATE the titan using it. This way, when your titan is about to go pop you can ensure that the fleet taking it down suffers too.
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Lomono
GoonFleet GoonSwarm
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Posted - 2008.08.02 13:02:00 -
[102]
Reading LaVista Vista's posts really made my day. NanDe YaNen, do run for the CSM next election. It would be nice to have someone that actually knows what he's talking about.
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Neesa Corrinne
Einherjar Rising
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Posted - 2008.08.02 16:38:00 -
[103]
This proposal is preposterous in the extreme. People devoted a very significant portion of Skill Training, vast mineral resources, vast monetary expenditures and a significant amount of time waiting for it to finish being constructed.
They did this in order fly what the Titan is now in it's current state.
They did not train all of these skills and spend vast amounts of resources for a mobile space station.
This is a resoundingly poor proposal.
Changes do need to be made to the Titan, but changing the very essence of what the ship does will alienate the players who had no intentions of one day flying a mobile POS.
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Joiske
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Posted - 2008.08.02 17:44:00 -
[104]
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Dyntheos
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2008.08.02 18:11:00 -
[105]
Supporting this.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.08.02 18:59:00 -
[106]
Originally by: Neesa Corrinne This proposal is preposterous in the extreme. People devoted a very significant portion of Skill Training, vast mineral resources, vast monetary expenditures and a significant amount of time waiting for it to finish being constructed.
They did this in order fly what the Titan is now in it's current state.
They did not train all of these skills and spend vast amounts of resources for a mobile space station.
This is a resoundingly poor proposal.
Changes do need to be made to the Titan, but changing the very essence of what the ship does will alienate the players who had no intentions of one day flying a mobile POS.
When the Titan was originally conceived by CCP, they meant for it to be a gigantic FLEET SUPPORT CRAFT.
They gave it a DDD, just so it could have a special attack.
Then players made too much damned money, and mass produced Titans.
Now they bring a dozen "Death Stars" to a battle, and spam DD until everything is dead. Now Titans are a FLEET ANNIHILATION CRAFT.
Players training up for them aren't training for the ship as it was intended. They are training up to be one of 12 or more pilots to drop a Titan onto the blob fight.
Fixing the Titan with such a drastic change is completely warranted, given the apparent lack of self-control by players. If they can so blatantly abuse the system with Extreme Overkill... then it's up to CCP to take that source away. --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |

kryptteacher
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Posted - 2008.08.02 18:59:00 -
[107]
Edited by: kryptteacher on 02/08/2008 19:00:29 interesting ideas and certainly would make the ship more useful. make DDD a defensive option that can only be fit and fired while in station mode.
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ceyriot
Entropians on Vacation
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Posted - 2008.08.02 22:11:00 -
[108]
Originally by: Kransthow In my opinion the titan shouldn't be a "hit and run" vessel but instead a frontline ship which needs to be on the battlefield to do anything. Most probably achieved by making the DD targeted and doubling the damage output and reducing the isotope requirement and reducing refire time to say 30 seconds? Also probably the tanking ability of titans would need to be upped so that they have more survivability in the battlefield.
So, in short, turn it into a DEATH STAR!!!
And thus, supported.
 Faction Store - Killboard |

Narciss Sevar
Sniggerdly Pandemic Legion
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Posted - 2008.08.02 23:26:00 -
[109]
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NanDe YaNen
The Funkalistic
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Posted - 2008.08.03 00:45:00 -
[110]
I know this isn't the angle the OP was taking, but here's the reason I'm supporting turning Titans into mobile stations:
A Titan is the ship you graduate to when you've pretty much done everything else. The players who pilot Titans would probably like them to be something special and unique.
Nobody who started playing eve that long ago started because they wanted a way to be king of the mountain. With everything else in eve, you can only maintain what you continuously build. Erosion is constant. The feeling of entropy is what makes eve seem very free. You are free to do whatever you can accomplish and the game works very hard against the desire to maintain something without working very hard to keep it.
At current, a Titan is a tool for players most advanced in the game to seriously upset the essential entropy and dynamic of the eve universe. It's a tool that allows a group of the most advanced players in the game to escape what would be their fate at the hands of a much larger group of less advanced players.
What if instead a Titan were a tool for an advanced player to lead a group of 300 pilots from losec to try for their fortune in 0.0? What if Titans were the central pillar of a nomadic lifestyle in space where your ability to be where you are depends on your ability to defend that pillar? Would you, as an advanced player, enjoy the experience of affording that opportunity?
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.08.03 01:05:00 -
[111]
Originally by: NanDe YaNen I know this isn't the angle the OP was taking, but here's the reason I'm supporting turning Titans into mobile stations:
A Titan is the ship you graduate to when you've pretty much done everything else. The players who pilot Titans would probably like them to be something special and unique.
Nobody who started playing eve that long ago started because they wanted a way to be king of the mountain. With everything else in eve, you can only maintain what you continuously build. Erosion is constant. The feeling of entropy is what makes eve seem very free. You are free to do whatever you can accomplish and the game works very hard against the desire to maintain something without working very hard to keep it.
At current, a Titan is a tool for players most advanced in the game to seriously upset the essential entropy and dynamic of the eve universe. It's a tool that allows a group of the most advanced players in the game to escape what would be their fate at the hands of a much larger group of less advanced players.
What if instead a Titan were a tool for an advanced player to lead a group of 300 pilots from losec to try for their fortune in 0.0? What if Titans were the central pillar of a nomadic lifestyle in space where your ability to be where you are depends on your ability to defend that pillar? Would you, as an advanced player, enjoy the experience of affording that opportunity?
*cringes*
And this thread was doing so well... what with the Death Star references, invoking images of Darth Vader and destroying planets and Mon Calamari Cruisers...
And then you had to come along, trying to incite the parental instincts of the Pirates?  
You do realize who you're talking to, right?
You can't appeal to their sense of humanity. You can't encourage mentorship, or taking those less fortunate players "under their wing". And you most certainly can't expect them to provide a means for anyone to advance... unless in doing so, it should benefit the Pirate as well.
I came to Eve thinking it would be something open ended as well. I thought that some players might entertain themselves with Mining and Production, while others might venture out to the deepest reaches and battle one another for control of the galaxy...
AND THEN... I played a while. And I discovered that those bloodthirsty and vindictive players who weren't hugged enough as children, amuse themselves by tormenting everyone within reach. They Flip the miners, not realizing that they wouldn't have ships, modules, or ammo if it weren't for the fruits of the miner's labor. They sacrifice the cheapest ships they can muster, to destroy haulers who made the mistake of thinking High Security means "secure". And about those "deepest reaches"... well, they just camp the entryway and loiter day and night waiting for a sucker to snipe.
So no, I don't think you'll encourage much compassion from Titan pilots. Because they HAVE come looking to be "King of the Mountain". And they have done so, in bringing as many Titans to a fight as they can. "Don't bring a knife to a gun fight" has, in very little time by comparison, become "Don't bring a gun to a Doomsday Weapon fight".
What the supporters of this thread are asking for, isn't a mechanic through which the FAR too wealthy Alliances can help raise a new generation of pilots.
What we're asking for, is to set the record straight. To put Titans back in their rightful place. As a SUPPORT craft, and perhaps with a Devastating weapon, but not one that is simply spammed repeatedly until one side is completely wiped from the map.
Whether those players intended on being the cutthroat, sanguineous sociopaths they have grown to be is irrelevant. The matter at hand is the fact that a Nuke in every household needs to be stopped. Titans have become too costly and too destructive, and it's only sensible that people would move to put a stop to them. --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |

Mike Yass
GoonFleet GoonSwarm
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Posted - 2008.08.03 01:07:00 -
[112]
If you want to make titans fleet support craft, make it so that they don't do lethal damage to ships, but make it easy to deploy a titan on grid with your support forces.
If you nerfed the damage amount to ~50k with max titan skills, any BS with a DC II and a LSE/plate could tank it, as well as some BCs, the DD would not become a weapon to kill ships, but rather weaken many of them, as well as kill off support and drones. I think there is a 10 second delay on DD activation, but it should be upped to 15, so all support have a good chance to warp out. This would make it so that a DD would no longer eliminate a fleet, but rather force support off grid and the remaining battleships retreat or get popped in short order.
To allow the DD to be used with it's fleet on grid, make it a targetable weapon. The titan would target a ship in the enemy fleet (or a star gate) and fire it, causing the origin to be around the ship it targeted.
The one downside of this system is that titans would always be protected by their support fleet in this fleet, giving them ample time to warp out while support ships were being killed, and would probably make titans even more unkillable. |

Telender
Igneus Auctorita GoonSwarm
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Posted - 2008.08.03 01:50:00 -
[113]
Edited by: Telender on 03/08/2008 01:51:30 HUGE emphatic YES!! Doomsdays deter so many real fights its just tragic.
xttz's suggestions are also worth strong consideration.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.08.03 02:32:00 -
[114]
Originally by: Mike Yass If you want to make titans fleet support craft, make it so that they don't do lethal damage to ships, but make it easy to deploy a titan on grid with your support forces.
If you nerfed the damage amount to ~50k with max titan skills, any BS with a DC II and a LSE/plate could tank it, as well as some BCs, the DD would not become a weapon to kill ships, but rather weaken many of them, as well as kill off support and drones. I think there is a 10 second delay on DD activation, but it should be upped to 15, so all support have a good chance to warp out. This would make it so that a DD would no longer eliminate a fleet, but rather force support off grid and the remaining battleships retreat or get popped in short order.
To allow the DD to be used with it's fleet on grid, make it a targetable weapon. The titan would target a ship in the enemy fleet (or a star gate) and fire it, causing the origin to be around the ship it targeted.
The one downside of this system is that titans would always be protected by their support fleet in this fleet, giving them ample time to warp out while support ships were being killed, and would probably make titans even more unkillable.
1) Titans were meant to be the flagship of the armada. Take a look at the Empyrean Age banner... a single Titan on each side. But lately the tactic is to deploy a dozen at once. I think they're already "easy to deploy".
2) Nerfing the damage is one approach. Making the attack directional is another. As for the delay, I think it's a bit closer to AN HOUR between shots. However, when you bring 12 Titans, and chain one after another... there's no more limitation.
3) One thought circulating was to make the DD a focused weapon while the Titan is in "Ship Mode", and then allow the AoE once it went into "Station Mode".
4) Fleets SHOULD be protecting their Titans, and not the other way around. Titans should be a massive SUPPORT craft... not sent in droves to clear the field.
If one were so inclined, as to take a few of the suggestions floating about...
A Titan jumps in... and immediately the fleet starts receiving Gang Boosts. The largest and most painful opposing ship is identified, and a giant angry blast streaks across space to take it out (picture the Death Star). Then the Titan retreats a bit, or not... and starts to take up roots. Little doors, blinking lights, all sorts of pretty Premium animation (insert Spaceballs movie reference) and the "ship" has become a mobile "station".
Now the fleet is able to retreat within the Shields of the Titan. That's not to say that it has billions worth of shields to protect them... but they do have a moment to repair before the fleet overwhelms the protection. Once the shields go down, then the fleet is open to attack once again. Before the last bit of shields fails, the Titan releases a giant wave of energy to assault the surrounding fleet. Not enough to kill everyone, but those who survive still feel the sting.
However, that also means that the Titan is down to armor as well.
The opposing fleet sends in AF and HAC, which use their Tactical Sensors to locate the soft spots on the underbelly of the Titan. And with a barrage of fire, the Titan's high slot functions are disabled. No more DD beam, and no more Gang Boosts. The fleet pressed their defense, as the wounded Titan jumps for safety.
Ehh?  --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |

NanDe YaNen
The Funkalistic
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Posted - 2008.08.03 05:15:00 -
[115]
Originally by: Marcus Gideon You can't appeal to their sense of humanity. You can't encourage mentorship, or taking those less fortunate players "under their wing". And you most certainly can't expect them to provide a means for anyone to advance... unless in doing so, it should benefit the Pirate as well.
I feel you. I feel you.
But just hear me out. Does **** Cheney perform more acts of evil as a shotgun wielding old man with bad aim, or as vice president of the United States?
In all honesty, if you want to be a menace single handedly, you're almost no more than a brat in a game with no rules. Brats just don't have to worry about insurance and security standings.
I'm aware of the play style and sensibilities of the Eve community, but to really take it over the top, you need an army of minions, and you need them to be as effective as you can make them.
Darth Vadar was cool, but Emperor Palpatine was f*!&%#*@ unbelievable compared to his apprentice. One wields a lightsaber. The other wielded armies upon armies of stormtroopers AND Darth Vadar.
So, you see, to be all you can be, even as a pirate amongst pirates, you need a tool for corralling and unleashing an army of pirates.
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Romulus Silvia
Igneus Auctorita GoonSwarm
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Posted - 2008.08.03 05:32:00 -
[116]
i support changing stuff that sucks.
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Khlitouris RegusII
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Posted - 2008.08.03 11:48:00 -
[117]
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Blitz'Krieg
Caldari Demon Theory OWN Alliance
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Posted - 2008.08.03 17:06:00 -
[118]
Originally by: Christiaan Huygens Voting support, but I wouldn't necessarily remove DDs, just make them into some type of super laser. 500,000 raw damage, 5 or 10 min refire rate, tracking akin to a capital class weapon. make it into some kind of anti capital weapon. For reference, a tanked carrier normally has over 1 million EHP, while a tanked dread has twice that, so this won't be one shotting anything.
ofc it will ffs. The point is currently titans are not that big a problem. What is worrying is they are being built a lot faster than killed and so its gonna be routine to see 20 titan fleets in the top 5 entities in eve. You really want to see 5 - 10 capitals 1 shotted per 5 or 10 minutes? a 100 man capital fleet would be decimated in under an hour.
THINK!
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