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Skycen Kuthrn
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Posted - 2008.07.27 22:51:00 -
[1]
Ok my area is starting to have some problems with pirates that are flying Interceptors alot....
its getting annoying...
So, to combat the issue, i need a tank that can stand up to sentry guns AND have a very fast lock time...
I did a quick setup on a HARBINGER and got 2.2 second lock time on a Frigate ( using EFT )
also the ship NEEDS to be an amarr ship... |

Ambrosious Martin
Son of Man
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Posted - 2008.07.27 23:05:00 -
[2]
Originally by: Skycen Kuthrn Ok my area is starting to have some problems with pirates that are flying Interceptors alot....
its getting annoying...
So, to combat the issue, i need a tank that can stand up to sentry guns AND have a very fast lock time...
I did a quick setup on a HARBINGER and got 2.2 second lock time on a Frigate ( using EFT )
also the ship NEEDS to be an amarr ship...
Harbinger is a good choice, ide go with the prophecy tho, better tank for gate guns, can still catch a inty with SB's and a scram, web.
My question tho is why are you trying to engage them at the gate where they actually have the advantage... get a buddy to sit in a belt cloaked in a rapier, then you in gank ship and be bait.
Ide actually go with an arbitrator tho,
1x Small nuet(for the ones that like to get close) 2x 650mm Atry's with titanium sabot, or nuclear ammo, faction ofc 1x drone link agumentor
1x Warp Disruptor II 1x Tracking disruptor( range script) 2x Drone Nav comps
1x 1600RT Plate 2x EANM II 1x DC II
A whole mix of drones, atleast 50m3 of warrior II's
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Skycen Kuthrn
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Posted - 2008.07.27 23:23:00 -
[3]
well since they are sometimes solo ( with alts watching the systems ) i think catching them at the gate is key as im not sure they are going to jump me in belt.... but its a interesting idea...
also, using a harbinger is important cause it has 4 mids..... 3 SB's with scripts and warp scrammer...
i like the prophecy, but only 3 mid slots not 4... |

AstroPhobic
Minmatar
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Posted - 2008.07.27 23:27:00 -
[4]
How do you plan to stop them from microwarpdriving away?
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Skycen Kuthrn
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Posted - 2008.07.27 23:31:00 -
[5]
Edited by: Skycen Kuthrn on 27/07/2008 23:31:11
Originally by: AstroPhobic How do you plan to stop them from microwarpdriving away?
we always roll 2 - 3 ships at least deep when we do setup gate camps....
so another ship would be doing the webbing... albeit, its a problem if he hits the MWD as soon as he uncloaks.... |

Crazy Tasty
Beyond Divinity Inc
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Posted - 2008.07.27 23:38:00 -
[6]
Gonna be real hard catching an interceptor in anything unless he's stupid. We typically use a triple SB Lach, max skilled gang boosters in gang, and even with sub 2 sec lock times its still hard/impossible (figure in the +1 sec for mod activation to).
Best choice for purely killing interceptors would be a disco ship. ------ // This is by design. When a ship jumps through a gate, it clears all aggression. // - BH ******** Pew on gate, if it gets hot, jump through and Ctrl-Q. Game mechanic endorsed by CCP. |

Skycen Kuthrn
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Posted - 2008.07.28 01:18:00 -
[7]
Originally by: Crazy Tasty
Best choice for purely killing interceptors would be a disco ship.[/quote
whats a disco ship?
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AstroPhobic
Minmatar
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Posted - 2008.07.28 01:24:00 -
[8]
Edited by: AstroPhobic on 28/07/2008 01:24:01
Originally by: Skycen Kuthrn
Originally by: Crazy Tasty
Best choice for purely killing interceptors would be a disco ship.
whats a disco ship?
Smartbombs. Phoon is the usual choice.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.28 02:10:00 -
[9]
Originally by: Crazy Tasty Gonna be real hard catching an interceptor in anything unless he's stupid. We typically use a triple SB Lach, max skilled gang boosters in gang, and even with sub 2 sec lock times its still hard/impossible (figure in the +1 sec for mod activation to).
Best choice for purely killing interceptors would be a disco ship.
This.
With perfect reactions you need a (small) part of a second to initiate locking, then you have module activation lag which can be anything from half a second to two seconds, and by the time you're done with all this, the interceptor is already in warp.
Anyway, disco ship is what you need.
Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Artemis Rose
Eleckrostatik
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Posted - 2008.07.28 03:16:00 -
[10]
Unless you alpha strike him, he'll fly out of range, even if you locked him in time.
The good news, since you are on a gate, he can't possibly kill you without backup (assuming you are in FW or an outlaw to stop the sentries from aiding you). __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |
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Skycen Kuthrn
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Posted - 2008.07.28 15:34:00 -
[11]
Originally by: Cpt Branko
Anyway, disco ship is what you need.
any good setups u can throw my way for a smart bombing ship that can survive the sentries? |
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