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ChronoSphere
Sturmgrenadier Inc Cosmic Anomalies
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Posted - 2008.07.27 23:45:00 -
[1]
Why do you have stations that the dock radius is 15+KM from the nearest part of the station model? Why was that design decision made, or was an arbitrary number pulled out of a hat? --------------
~Admiral, Executive Officer Sturmgrenadier, Inc. |
Dirk Magnum
Spearhead Endeavors
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Posted - 2008.07.27 23:48:00 -
[2]
Because it was so hilarious tbh
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Artemis Rose
Eleckrostatik
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Posted - 2008.07.27 23:50:00 -
[3]
So I can get some PvP and not risk my hardcore shield tanked, stabbed Drake while I grow up to fly a Moros and do the same thing. __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |
Dirk Magnum
Spearhead Endeavors
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Posted - 2008.07.27 23:53:00 -
[4]
Originally by: Artemis Rose So I can get some PvP and not risk my hardcore shield tanked, stabbed Drake while I grow up to fly a Moros and do the same thing.
Also this.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.27 23:53:00 -
[5]
because if you can't kill them before they dock your gang isn't big enough
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Zephyr Rengate
dearg doom
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Posted - 2008.07.27 23:56:00 -
[6]
Should really be changed, I also hope cloaking soon after undocking will be made easier.
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Letava
Gallente Svefn-G-Englar
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Posted - 2008.07.27 23:57:00 -
[7]
Because sitting around while people play undock games all day is no fun.
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Letava
Gallente Svefn-G-Englar
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Posted - 2008.07.27 23:58:00 -
[8]
Originally by: Zephyr Rengate Should really be changed, I also hope cloaking soon after undocking will be made easier.
While we're at it, make sure whenever you jump through a gate you are left within jump range of the gate back.
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Lubomir Penev
interimo
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Posted - 2008.07.28 00:03:00 -
[9]
Originally by: Chainsaw Plankton because if you can't kill them before they dock your gang isn't big enough
CCP, promoting small gang warfare. -- Coming to you, Assault Ships fix, by the people saying that the Gallente Recons are fine. |
Jennai
The Greater Goon
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Posted - 2008.07.28 00:04:00 -
[10]
some stations launch you out of dock range even in a ceptor, others let you dock from 35km away. how about a little consistency here?
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Vaal Erit
Science and Trade Institute
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Posted - 2008.07.28 00:45:00 -
[11]
Yes, this is true. Station hugging is probably the most ******ed PvP game mechanic we have in EVE. It is bizarrely inconsistent and insanely lame. I like how on some stations you cam bump a BS 40km and he can still dock, wtf.
I say make all stations kick out 15km (like gates) Not sure whether to mess with the redocking timer, I'd like it to be longer but not set on how to change it.
Oh and no, carebears, you will not get a hole to look out from inside the station, just like you don't get a magic window to see through a gate. --
http://desusig.crumplecorn.com/sigs.html |
Sidewayzracer
Caldari Deep Core Mining Inc.
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Posted - 2008.07.28 00:51:00 -
[12]
please make all stations like Tama
promoting the economy 1 undock at a time
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.28 01:12:00 -
[13]
Not all stations are like that. Take for example the Minnie station in Skarkon (the one with the single long undock tube) - Throws you out of range instantly. ...
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Freya Runestone
Minmatar
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Posted - 2008.07.28 01:54:00 -
[14]
Originally by: Vaal Erit Oh and no, carebears, you will not get a hole to look out from inside the station, just like you don't get a magic window to see through a gate.
Don't you get these already? whatever happened to disposable alts?
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Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.07.28 02:04:00 -
[15]
Originally by: Vaal Erit
I say make all stations kick out 15km (like gates) Not sure whether to mess with the redocking timer, I'd like it to be longer but not set on how to change it.
Oh and no, carebears, you will not get a hole to look out from inside the station, just like you don't get a magic window to see through a gate.
Well, I fully agree with the undock range. However, there really should be a way to look outside, just to prevent pvp happening at stations and nowhere else.
Another thing I could imagine to stop station games and getting fights into open space would be to auto-dock ships that approach into the dock perimeter if they are not on agression timer. So you can warp to station if you want to escape, but are either stuck in there or have to risk getting caught outside dock range.
From a RP perspective, I'd say its pretty stupid anyway that the station owners would allow two gangs to slug it out 500m from station without giving the offenders some sentry love...
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.28 02:26:00 -
[16]
Originally by: Sidewayzracer please make all stations like Tama
promoting the economy 1 undock at a time
This.
Oh, please, this.
Tama station was lovely. Shame Tama is overrun by FW blobs nowdays. I had some lovely days camping that station, kicking people 5km off undock range ftw!
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Aria Seniste
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Posted - 2008.07.28 02:30:00 -
[17]
It's not a "carebear" concept to allow a window outside the station. It's a logic concept.
Honestly. How can you explain being completely unable to see outside to know whether or not it's safe to undock? With stargates it makes sense: Faster than light communication is a problem. A ship would have to go through, and back, in order to give intel about what's on the other side. It's actually easier than it should be.
With stations, I'm sure a city sized station with billions of isk in ships undocking/docking daily is going to be considerate enough to put some windows. Or sensors, to see what's outside the station. Or a variety of other ways of knowing whats going on. Hint: If they didn't have this, undocks would be a cluster(exploitive deleted) of collisions.
So yes, no dock/undock games, but the ability to see what's outside before you undock. It shouldn't be a pirates camp, but it shouldn't be a risk free PVP hub either.
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.07.28 02:35:00 -
[18]
Originally by: Aria Seniste It's not a "carebear" concept to allow a window outside the station. It's a logic concept.
Honestly. How can you explain being completely unable to see outside to know whether or not it's safe to undock? With stargates it makes sense: Faster than light communication is a problem. A ship would have to go through, and back, in order to give intel about what's on the other side. It's actually easier than it should be.
With stations, I'm sure a city sized station with billions of isk in ships undocking/docking daily is going to be considerate enough to put some windows. Or sensors, to see what's outside the station. Or a variety of other ways of knowing whats going on. Hint: If they didn't have this, undocks would be a cluster(exploitive deleted) of collisions.
So yes, no dock/undock games, but the ability to see what's outside before you undock. It shouldn't be a pirates camp, but it shouldn't be a risk free PVP hub either.
So you are telling me that looking out the window you are going to see a cloaked ship or something that is 35km or greater off the station by looking out the window is going to actually make some sort of difference?
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Hieronimus Rex
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Posted - 2008.07.28 02:43:00 -
[19]
Originally by: Aria Seniste It's not a "carebear" concept to allow a window outside the station. It's a logic concept.
Honestly. How can you explain being completely unable to see outside to know whether or not it's safe to undock? With stargates it makes sense: Faster than light communication is a problem. A ship would have to go through, and back, in order to give intel about what's on the other side. It's actually easier than it should be.
With stations, I'm sure a city sized station with billions of isk in ships undocking/docking daily is going to be considerate enough to put some windows. Or sensors, to see what's outside the station. Or a variety of other ways of knowing whats going on. Hint: If they didn't have this, undocks would be a cluster(exploitive deleted) of collisions.
So yes, no dock/undock games, but the ability to see what's outside before you undock. It shouldn't be a pirates camp, but it shouldn't be a risk free PVP hub either.
lrn2play and use an alt scout
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Aria Seniste
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Posted - 2008.07.28 02:49:00 -
[20]
Edited by: Aria Seniste on 28/07/2008 02:50:49
Originally by: Farrqua
Originally by: Aria Seniste It's not a "carebear" concept to allow a window outside the station. It's a logic concept.
Honestly. How can you explain being completely unable to see outside to know whether or not it's safe to undock? With stargates it makes sense: Faster than light communication is a problem. A ship would have to go through, and back, in order to give intel about what's on the other side. It's actually easier than it should be.
With stations, I'm sure a city sized station with billions of isk in ships undocking/docking daily is going to be considerate enough to put some windows. Or sensors, to see what's outside the station. Or a variety of other ways of knowing whats going on. Hint: If they didn't have this, undocks would be a cluster(exploitive deleted) of collisions.
So yes, no dock/undock games, but the ability to see what's outside before you undock. It shouldn't be a pirates camp, but it shouldn't be a risk free PVP hub either.
So you are telling me that looking out the window you are going to see a cloaked ship or something that is 35km or greater off the station by looking out the window is going to actually make some sort of difference?
I'm sure it's too expensive to install the equivalent sensors of a noobship in your station. Maybe make them jammable so people inside will truly be "blind" to what is outside the station, as long as it's jammed. This would provoke sentry fire, of course.
Also: Alt scout for gates? Makes sense. Alt scout just to undock? Just plain silly. That's just a mechanic for people to get some station ganks. That's just as sad as dock/undock games being effective.
Edit: Having to cloak so your target doesn't see it coming? This is far too much work for station campers! You shouldn't have to actually... try to be a pirate. You should just have to sit there and wait for someone to walk into you.
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Monkey Saturday
Knights of Chaos Chaos Incarnate.
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Posted - 2008.07.28 02:53:00 -
[21]
Originally by: Farrqua
So you are telling me that looking out the window you are going to see a cloaked ship or something that is 35km or greater off the station by looking out the window is going to actually make some sort of difference?
this tbh. Without the handy targeting brackets you'd never see the ship more than 5k away from the station. How useful can THAT be?
Thanks for the Maulus BPO nerf! :D |
Aria Seniste
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Posted - 2008.07.28 03:07:00 -
[22]
Originally by: Monkey Saturday
Originally by: Farrqua
So you are telling me that looking out the window you are going to see a cloaked ship or something that is 35km or greater off the station by looking out the window is going to actually make some sort of difference?
this tbh. Without the handy targeting brackets you'd never see the ship more than 5k away from the station. How useful can THAT be?
Stations: 50 billion isk, but not worth putting a set of kestrel sensors on it.
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Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.07.28 03:57:00 -
[23]
Originally by: Monkey Saturday
Originally by: Farrqua
So you are telling me that looking out the window you are going to see a cloaked ship or something that is 35km or greater off the station by looking out the window is going to actually make some sort of difference?
this tbh. Without the handy targeting brackets you'd never see the ship more than 5k away from the station. How useful can THAT be?
Something similar like directional scanner, fixed range at 400km or something...
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Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.07.28 04:33:00 -
[24]
Would suck having to use an alt every time you want to undock though, I still agree fully.. It's just that everything in eve requires alts these days, can't take a shit without an alt checking what's in the bathroom first and then I can't get out before an alt checks outside..
Request signatures at EVE-GFX |
Aria Seniste
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Posted - 2008.07.28 04:57:00 -
[25]
When it comes to a station, you should never need an alt to undock. A station is not something that makes sense as a pirate camp. You'd not be surprised with what greets you outside the station.
And asking to make people undock blind, and magically get spewed 15 km from the dock point, is just plain silly. "Halp, I want free ganks, I can't be bothered trying harder than a mission runner."
Maybe make the aggression timer longer for redocking?
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.07.28 05:02:00 -
[26]
Originally by: Vaal Erit Yes, this is true. Station hugging is probably the most ******ed PvP game mechanic we have in EVE. It is bizarrely inconsistent and insanely lame. I like how on some stations you cam bump a BS 40km and he can still dock, wtf.
So ... undocking/docking is ******ed and insanely lame but bumping ships is all fine?!
LOL
So much for logic and consistency.
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F'nog
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2008.07.28 05:32:00 -
[27]
Originally by: Gnulpie
Originally by: Vaal Erit Yes, this is true. Station hugging is probably the most ******ed PvP game mechanic we have in EVE. It is bizarrely inconsistent and insanely lame. I like how on some stations you cam bump a BS 40km and he can still dock, wtf.
So ... undocking/docking is ******ed and insanely lame but bumping ships is all fine?!
LOL
So much for logic and consistency.
I also like the logic of having to metagame just to undock. We should be discouraging metagaming, not making it mandatory.
But I think the problem with stations is that CCP gave them a sest docking radius, but the stations come in different shapes, and I would presume sizes. So for some you can't dock, even though there's part of the station behind you, but others let you when you're still nowhere near it.
CCP need to take the time to customize the docking radius for each model. It shouldn't actually take that long to make something a little more consistent, though not perfect. Perfect would take a lot of time, I'd think, considering their funky shapes.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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Kirex
Vale Heavy Industries Molotov Coalition
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Posted - 2008.07.28 05:52:00 -
[28]
Originally by: Vaal Erit Oh and no, carebears, you will not get a hole to look out from inside the station
hahahaha
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R McGunne
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Posted - 2008.07.28 06:17:00 -
[29]
Simply allow ship scanners to interface with the station scanners. When inside a station you use the station scanner same way as a ship scanner, and it gives exact same results. If you know how to use the ship scanner, and are able to interpret the results, then you get something useful. Its not too easy and its not too hard. nothing else needs change. |
Vito Parabellum
Fivrelde Corp
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Posted - 2008.07.28 07:28:00 -
[30]
And while you are at it, make docking while globally flagged impossible, thx!
------ We live in an expanding universe. All of it is trying to get away from Chuck Norris.
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