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Siemiona
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Posted - 2008.07.28 15:53:00 -
[31]
It's not nerfing...it's called ballancing.
Nano is a kind of exploit into game mechanics. Global stacking should will fix it...
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Osric Wuscfrea
Gallente PsyCorp Imperial Republic Of the North
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Posted - 2008.07.28 15:57:00 -
[32]
Move along people, nothing to see here.
Please lock this whine... -- Rgds Mike
 Dead-Fish, Deep Sea Daddies...
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.07.28 16:12:00 -
[33]
Edited by: Lyria Skydancer on 28/07/2008 16:12:21
Originally by: Agent 47x Why Doesnt CCP nerf Everthing so ever one is equale then it stop all you carebare whineing. This nano nerf is going to cripple eve, like ever one else said fix you server before massively nerfing the community that uses them, yes it mite be sometimes hard to kill them but quess what they arnt invincible no ship is, just get a webing inty and look your half way there already.
well i have said all i can spam away all.........
Nano nerf is going to cripple eve? HAHAHA. Thats funny; but not true. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Forge Lag
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Posted - 2008.07.28 16:24:00 -
[34]
Edited by: Forge Lag on 28/07/2008 16:27:36 Actually, they maybe should nerf everything. The game moved from basic to T1 to best named to T2 to rigs, meaning everything is more powerfull and more prone to be bend in unintended direction.
Actually the more powerfull modules become the more you risk vanilla setups. Nano is prime example, nanoing verything even ships that were never intended and breaking weapon mechanics. I was hoping more for speed design change than nerf but I guess nerf is at least partial solution too (although the polycabs were intentinally designed overpowered an overnerfing - below the level of frikkin *basic* mods - is just taking advantage of players imo) and the web+scram change might be first attempt at speed redesign.
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Wil Smithx
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Posted - 2008.07.28 16:30:00 -
[35]
Originally by: Forge Lag Edited by: Forge Lag on 28/07/2008 16:27:36 Actually, they maybe should nerf everything. The game moved from basic to T1 to best named to T2 to rigs, meaning everything is more powerfull and more prone to be bend in unintended direction.
Actually the more powerfull modules become the more you risk vanilla setups. Nano is prime example, nanoing verything even ships that were never intended and breaking weapon mechanics. I was hoping more for speed design change than nerf but I guess nerf is at least partial solution too (although the polycabs were intentinally designed overpowered an overnerfing - below the level of frikkin *basic* mods - is just taking advantage of players imo) and the web+scram change might be first attempt at speed redesign.
I really did prefer this game in 2003, everything was mental then, everything was overpowered in its own way...
8 ogres in my thorax...
kestrals shooting torps...
no stacking nerf on your damage mods...
It was damned good fun!
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