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Aneu Angellus
Caldari Revival.
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Posted - 2008.07.28 10:29:00 -
[1]
IÆm in hospital - in pain - bored and having read through the entire (almost) 100 pages of nanowhines/moans/support in the dev blog (yes my eyes are bleeding profusely) iv come to the conclusion CCP are going the wrong way around it in its entirety...
The scrambler disrupting MWD is a good idea first of all, it gives the Arazu and Lachesis a point in the game, but apart from those two ships itÆs pointless...
The web nerf dumbÆs down the Minmatar Recon cruisers slightly but doesnÆt make them the pwn-machines they are now if used correctly...
So IÆm in favour for those two features, which probably sounds like IÆm being hypocritical since these two changes are probably some of the biggest... but yet I think the following should happen.
FIX TRACKING!
Going at a speed which the ship originally was not intended for should strip it of its damage abilities...
Yes there are ships with tracking bonus's I admit but lets take the Vagabond for example, 220 Vulcans and 425mm Auto's can do damage at silly speeds, require no cap and have decent range on them depending on ammo... this shouldnÆt be the case.
Going at high speed should effectively neuter your ability to do damage; itÆs quite a simple fix to the mechanics of the game meaning anyone who wants to nano up will require tracking computers, and not single tracking computers.
My idea:-
Unlink Med/Low tracking computers so they do not stack with each other (not sure if they do to be honest)
Modify tracking values or transversal values to incorporate the new tracking system i.e: the faster you go the less you hit and the lower damage you will do - meaning you will need tracking modules to the point where they get a stacking penalty (3 low) or (3 med) so to effectively nano and do damage you will need to sacrifice two low and two med.
This in effect should balance out nanos in my opinion at least.
Everyone knows their overpowered and were not intended for this use in eve.
The ishtar is OP due to drones, but its quite simple... kill the drones Ishtar becomes a useless ship... so that nullifies the ishtar's need for balance.
Anyway, this is my opinion, im sure some people will disagree and flame me, but I just wanted to make a post where I/We can discuss this in an adult manner while I wait to leave hospital!!
Cheers Aneu
________________ REVIVAL
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Aneu Angellus
Caldari Revival.
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Posted - 2008.07.28 10:29:00 -
[2]
IÆm in hospital - in pain - bored and having read through the entire (almost) 100 pages of nanowhines/moans/support in the dev blog (yes my eyes are bleeding profusely) iv come to the conclusion CCP are going the wrong way around it in its entirety...
The scrambler disrupting MWD is a good idea first of all, it gives the Arazu and Lachesis a point in the game, but apart from those two ships itÆs pointless...
The web nerf dumbÆs down the Minmatar Recon cruisers slightly but doesnÆt make them the pwn-machines they are now if used correctly...
So IÆm in favour for those two features, which probably sounds like IÆm being hypocritical since these two changes are probably some of the biggest... but yet I think the following should happen.
FIX TRACKING!
Going at a speed which the ship originally was not intended for should strip it of its damage abilities...
Yes there are ships with tracking bonus's I admit but lets take the Vagabond for example, 220 Vulcans and 425mm Auto's can do damage at silly speeds, require no cap and have decent range on them depending on ammo... this shouldnÆt be the case.
Going at high speed should effectively neuter your ability to do damage; itÆs quite a simple fix to the mechanics of the game meaning anyone who wants to nano up will require tracking computers, and not single tracking computers.
My idea:-
Unlink Med/Low tracking computers so they do not stack with each other (not sure if they do to be honest)
Modify tracking values or transversal values to incorporate the new tracking system i.e: the faster you go the less you hit and the lower damage you will do - meaning you will need tracking modules to the point where they get a stacking penalty (3 low) or (3 med) so to effectively nano and do damage you will need to sacrifice two low and two med.
This in effect should balance out nanos in my opinion at least.
Everyone knows their overpowered and were not intended for this use in eve.
The ishtar is OP due to drones, but its quite simple... kill the drones Ishtar becomes a useless ship... so that nullifies the ishtar's need for balance.
Anyway, this is my opinion, im sure some people will disagree and flame me, but I just wanted to make a post where I/We can discuss this in an adult manner while I wait to leave hospital!!
Cheers Aneu
________________ REVIVAL
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Arana Tellen
Gallente Mercenary Forces
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Posted - 2008.07.28 10:33:00 -
[3]
Errr what about nano missile ships? Anyway a web/9k scram will likely be more effective than just webbing a MWD target now... ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Arana Tellen
Gallente Mercenary Forces
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Posted - 2008.07.28 10:33:00 -
[4]
Errr what about nano missile ships? Anyway a web/9k scram will likely be more effective than just webbing a MWD target now... ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.07.28 10:39:00 -
[5]
Originally by: Arana Tellen Errr what about nano missile ships? Anyway a web/9k scram will likely be more effective than just webbing a MWD target now...
plus the ships like the cal hacs that suck at nanoing anyway poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |
BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.07.28 10:39:00 -
[6]
Originally by: Arana Tellen Errr what about nano missile ships? Anyway a web/9k scram will likely be more effective than just webbing a MWD target now...
plus the ships like the cal hacs that suck at nanoing anyway poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |
Aneu Angellus
Caldari Revival.
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Posted - 2008.07.28 10:41:00 -
[7]
Originally by: Arana Tellen Errr what about nano missile ships? Anyway a web/9k scram will likely be more effective than just webbing a MWD target now...
Cal nanoships suck, although i can see your point since the sac can nano and use missiles... hmm
Im at a loss, someone else got any ideas? ________________ REVIVAL
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Aneu Angellus
Caldari Revival.
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Posted - 2008.07.28 10:41:00 -
[8]
Originally by: Arana Tellen Errr what about nano missile ships? Anyway a web/9k scram will likely be more effective than just webbing a MWD target now...
Cal nanoships suck, although i can see your point since the sac can nano and use missiles... hmm
Im at a loss, someone else got any ideas? ________________ REVIVAL
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Primnproper
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Posted - 2008.07.28 10:44:00 -
[9]
Well if they're going to fix tracking, then it should take into account the fact that if a ship is uniformly orbiting a target at a set speed, its guns would not need to track as on one side they would always be pointing at the target.
The problem with this would be that it would make nano even more damaging, though i quite like the sound of that myself |
Primnproper
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Posted - 2008.07.28 10:44:00 -
[10]
Well if they're going to fix tracking, then it should take into account the fact that if a ship is uniformly orbiting a target at a set speed, its guns would not need to track as on one side they would always be pointing at the target.
The problem with this would be that it would make nano even more damaging, though i quite like the sound of that myself |
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.28 10:45:00 -
[11]
Vagabond hits nothing going at high speed
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Lui Kai
Perkone
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Posted - 2008.07.28 10:45:00 -
[12]
I like how, even in the title of the thread you create, you acknowledge there are several other threads for discussing this topic already in place - and then create a new topic.
6/10 for self-mockery. ---------------- Ambulation Answers
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.28 10:45:00 -
[13]
Vagabond hits nothing going at high speed
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Lui Kai
Perkone
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Posted - 2008.07.28 10:45:00 -
[14]
I like how, even in the title of the thread you create, you acknowledge there are several other threads for discussing this topic already in place - and then create a new topic.
6/10 for self-mockery. ---------------- Ambulation Answers
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Karanth
Gallente Federal Defence Union
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Posted - 2008.07.28 11:09:00 -
[15]
Why not give all those propulsion mods that everyone uses a tracking penalty? You know, all that less-dense internal structure means a less stable platform for tracking, inertial stabilizers cause more "jiggle" than the guns aim can compensate for, and the like.
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Aneu Angellus
Caldari Revival.
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Posted - 2008.07.28 11:12:00 -
[16]
Originally by: Karanth Why not give all those propulsion mods that everyone uses a tracking penalty? You know, all that less-dense internal structure means a less stable platform for tracking, inertial stabilizers cause more "jiggle" than the guns aim can compensate for, and the like.
Thats a rather good idea...
MWD: Tracking reduced by 15% while active Missile speed reduced by 15% while active Nano: Tracking Reduced by 5% missile speed reduced by 5% Overdrive: Tracking Reduced by 5% missile speed reduced by 5%
I do like that idea alot!
________________ REVIVAL
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Aneu Angellus
Caldari Revival.
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Posted - 2008.07.28 11:13:00 -
[17]
Originally by: Lui Kai I like how, even in the title of the thread you create, you acknowledge there are several other threads for discussing this topic already in place - and then create a new topic.
6/10 for self-mockery.
0/10 for using an alt to post, use ur damn main u tool.
________________ REVIVAL
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Lui Kai
Perkone
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Posted - 2008.07.28 11:15:00 -
[18]
Hi. Yeah. This is my main, tiger. Not everyone who thinks you fail at the forums is in a PC corp. ---------------- Ambulation Answers
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.28 11:17:00 -
[19]
Originally by: Aneu Angellus
Yes there are ships with tracking bonus's I admit but lets take the Vagabond for example, 220 Vulcans and 425mm Auto's can do damage at silly speeds, require no cap and have decent range on them depending on ammo... this shouldnÆt be the case.
(a) They miss a lot, which is why people use 220s which are generally the best medium AC. (b) If they can hit you, you can hit them. Oh, wait, you're using a battleship? What makes you think battleships should hit HACs? (Hint: with the new changes, a AB-ing Vagabond in webrange is almost guaranteed to kill your battleship, you won't be able to track it, you won't be able to MWD to reduce transversal. It just won't be able to disengage easily.)
Using medium turrets (ACs or Pulses, pulses work even better) vs nanoships hits them just fine. Yes, it means you fleet shouldn't be BS-only, but that's the very idea.
"The faster you go, the worse you track" has no logical sense - tracking is (unrealistically, I might add; realistically, the slower ship has to track more, and vs a stationary ship in a perfect orbit you don't even have to move a gyrostabilized gun at all to hit) the same for both ships in EvE, and it's a OK concept gameplay-wise.
Large turrets not hitting cruiser-sized targets (which are hitting large targets) is intended mechanic. Cruiser-sized turrets hit nanoships just fine.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Aneu Angellus
Caldari Revival.
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Posted - 2008.07.28 11:18:00 -
[20]
Originally by: Lui Kai Hi. Yeah. This is my main, tiger. Not everyone who thinks you fail at the forums is in a PC corp.
Yes, yes, just like how i can fly and have x-ray eye vision... honestly, i just wrote it on the interwebs! It must be true!
Get a grip alt ________________ REVIVAL
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Lui Kai
Perkone
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Posted - 2008.07.28 11:21:00 -
[21]
Originally by: Aneu Angellus
Yes, yes, just like how i can fly and have x-ray eye vision... honestly, i just wrote it on the interwebs! It must be true!
Get a grip alt
I am so upgrading your score to 7/10 for willful stupidity on top of the redundant thread score.
Seriously - you can't buy entertainment better than this. ---------------- Ambulation Answers
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Kalintos Tyl
Minmatar
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Posted - 2008.07.28 11:23:00 -
[22]
Originally by: Aneu Angellus IÆm in hospital - in pain - bored and having read through the entire (almost) 100 pages of nanowhines/moans/support in the dev blog (yes my eyes are bleeding profusely) iv come to the conclusion CCP are going the wrong way around it in its entirety...
The scrambler disrupting MWD is a good idea first of all, it gives the Arazu and Lachesis a point in the game, but apart from those two ships itÆs pointless...
The web nerf dumbÆs down the Minmatar Recon cruisers slightly but doesnÆt make them the pwn-machines they are now if used correctly...
So IÆm in favour for those two features, which probably sounds like IÆm being hypocritical since these two changes are probably some of the biggest... but yet I think the following should happen.
FIX TRACKING!
Going at a speed which the ship originally was not intended for should strip it of its damage abilities...
Yes there are ships with tracking bonus's I admit but lets take the Vagabond for example, 220 Vulcans and 425mm Auto's can do damage at silly speeds, require no cap and have decent range on them depending on ammo... this shouldnÆt be the case.
Going at high speed should effectively neuter your ability to do damage; itÆs quite a simple fix to the mechanics of the game meaning anyone who wants to nano up will require tracking computers, and not single tracking computers.
My idea:-
Unlink Med/Low tracking computers so they do not stack with each other (not sure if they do to be honest)
Modify tracking values or transversal values to incorporate the new tracking system i.e: the faster you go the less you hit and the lower damage you will do - meaning you will need tracking modules to the point where they get a stacking penalty (3 low) or (3 med) so to effectively nano and do damage you will need to sacrifice two low and two med.
This in effect should balance out nanos in my opinion at least.
Everyone knows their overpowered and were not intended for this use in eve.
The ishtar is OP due to drones, but its quite simple... kill the drones Ishtar becomes a useless ship... so that nullifies the ishtar's need for balance.
Anyway, this is my opinion, im sure some people will disagree and flame me, but I just wanted to make a post where I/We can discuss this in an adult manner while I wait to leave hospital!!
Cheers Aneu
sorry vagabond doing 500m/s got 50% dps due to fall off. 3 gyro amx skills 450x50% = 225dps. Increse seped to 5km/s and you have like 15% hit ratio. You fail. Learn to play.
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Aneu Angellus
Caldari Revival.
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Posted - 2008.07.28 11:30:00 -
[23]
Originally by: Lui Kai
Originally by: Aneu Angellus
Yes, yes, just like how i can fly and have x-ray eye vision... honestly, i just wrote it on the interwebs! It must be true!
Get a grip alt
I am so upgrading your score to 7/10 for willful stupidity on top of the redundant thread score.
Seriously - you can't buy entertainment better than this.
You can, i will point you to a corp member of mine who likes a very niche` type of ****... it involves little people...
Although you could be in FW with this character, that would make sense... but still 9/10 people who are in a starter corp are either new or alts, im sure you can see that - although the new alt FOTM is creating an alt with a corp name as ridiculous as possible... its like a disease now. ________________ REVIVAL
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Aneu Angellus
Caldari Revival.
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Posted - 2008.07.28 11:31:00 -
[24]
Originally by: Kalintos Tyl bleh
Um... i think you need to train those skills up... killing inties with a vaga while doing silly speed with 220s is quite easy ya know... ________________ REVIVAL
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bUBbLeS
Minmatar TVP inventions
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Posted - 2008.07.28 11:32:00 -
[25]
Dunno if its a good idea but my 2 cents worth:
Each class of ship has a theorectical maximum speed.
For example (speeds wildly wrong and the wrong units i know, but this is an example to give you an idea),
Interceptors can do 5000 mp/h. Frigates 4000 mp/h, Destroyers 3000 mp/h, Cruisers 2000 mp/h, BC 1500 mp/h, BS 1000 mp/h
If you exceed the design maximum, its the same as over heating your modules. You risk damage. But not to your modules, to your hull/armour.
So for each 2 secs you exceeded the design max speed of ship your flying, you could risk a 10% hull/armour damage, to simulate bits falling off your ship. You could make this an increasing risk. So if you got damaged at one point - it increases the chance you will get more damage and that that damage would be greater. Even to the point that your ship could explode
I thinking 1950's jet fighter test pilots here
If combined with fixing tracking, and adding in skills/modules/rigs to allow higher max thoeretical speeds. I think it would make nano tanking still an option, but add a risk that just is not there at present.
You could also as in that if a ship doing over the max speed was actually webbed, it automatically takes damage from the stupid deceleration it just did...
Obvioulsy the max speed of ships would have to be discussed, but it would put a limit on how fast people could go before it becomes too dangerous to them...
Thoughts anyone?
Insert cAKe here!!! |
Lui Kai
Perkone
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Posted - 2008.07.28 11:33:00 -
[26]
Originally by: Aneu Angellus
You can, i will point you to a corp member of mine who likes a very niche` type of ****... it involves little people...
Although you could be in FW with this character, that would make sense... but still 9/10 people who are in a starter corp are either new or alts, im sure you can see that - although the new alt FOTM is creating an alt with a corp name as ridiculous as possible... its like a disease now.
Well, at least you're just ignorant because you don't know what you're talking about - I had assumed you were ignorant because you thought it was fun. It's no wonder you thought there were nothing but alts, as you seem to think non-starter NPC corp = alt.
Perkone can't be in FW. Neither is it a starter corp. It's the corp Achura wind up in after they leave a player corp - IE: If they want to carebear it up in highsec. Starter corps are typically "School of suchandsuch" or "Suchandsuch Academy" - FW corps are typically "Suchandsuch navy" or "Whatever militia". ---------------- Ambulation Answers
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Eran Laude
Gallente Strix Armaments and Defence
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Posted - 2008.07.28 11:33:00 -
[27]
tl;dr
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randomindyalt
Caldari
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Posted - 2008.07.28 11:37:00 -
[28]
Originally by: Aneu Angellus the faster you go the less you hit and the lower damage you will do
Dis already happens, you can't hit shit in a Vaga with your MWD running.
P.S. this isn't an alt. |
Kalintos Tyl
Minmatar
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Posted - 2008.07.28 11:38:00 -
[29]
The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.
Developer: Thukker Mix
Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the spacelanes, they count the Vagabond as one of their crowning achievements.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.28 11:41:00 -
[30]
Edited by: Euriti on 28/07/2008 11:42:08 <----- Needs to learn reading comprehension
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