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Thread Statistics | Show CCP posts - 4 post(s) |
Dzajic
Gallente Federal Defence Union
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Posted - 2008.07.28 17:47:00 -
[1]
Read my post. T1 and T2 ABs remain the same, rest got nerfed. Expect that Galente LP store LP value will raise (best but still meh AB, Thuker one will remain more expensive, very good web)
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.07.28 19:39:00 -
[2]
Originally by: Kaylana Syi Some thoughts about the changes. I like what you are trying to achieve. However I have some very large concerns in the implementation. First off, I think that the skirmish warfare leadership tree is now pretty irrelevant. Having a good chunk of my leadership trained in information warfare and skirmish, nearly at the mindlink levels, that 25% isn't enough.
I would dare say 37.5% speed increase from the maximum output one can have is more fair.
Also, the new Warp Scrambler is completely broken. I agree with turning off MWD's so you will think twice about fitting it but with 2 points and low cap use it is now a god module. It should be a high cap use item that turns off mwd's but sacrifices web range on normal ships. It puts the gallente recons back in the game but it shouldn't hand it to them on a silver platter.
Also, please consider releasing some changes to the Black Ops working in jammed systems and making cyno jammers not work in tandem with jump bridges so roaming gangs in 0.0 are not facing an even bigger brick wall.
That is all, for now.
-KS
Gallente recons primary Ewar is still omgnerfed...
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.07.29 17:44:00 -
[3]
Cruisers orbiting BSes and evading BS guns is best thing from this suggested patch. Same for frigs orbiting Cruisers.
Issue is that light drones eat now much slower frigs (best case, AB (AB yes AB, MWD is going the way of dodo for close range work) plus speed mods, webed by only one web ) (and another drone nerf would be , migh just as well delete drones and drone skills, would also help reduce lag, you hear that CCP)
And also, missile explo radius is such that BSes can kill ceptors in not too much time, not to talk about cruiser sized targets.
So, while you can now evade a class larger turrets, you WILL be killed by two size classes larger missiles. So, if you dont want to nerf missiles (as it would never be allowed to happen, Torp nerf became a huge torp buff), CCP you have to severely nerf drones, decrease sig sizes of all things smaller than battleships, and blance gun sigs and trackings accordingly.
Or you could just nerf missiles a bit, but that is verboten.
Regarding drones.
Cruiser or BS with dronebay full of Warrior IIs with drone nav comps and drone tracking links SHOULD be able to annihilate frigs and ceptors, as it is fitting especially for such a task.
Slight nerf to light drone tracking and even slighter nerf to light drone speed could make it so that you cant just place 5 Warrior IIs in dronebay and be safe from things smaller than cruisers. But so that dedicated ships with dedicated fittings can neutralize careless frig pilots.
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.07.29 20:26:00 -
[4]
You can do that (speed tank with ab under web) only against gun using ships. Missiles eat all.
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.07.30 20:29:00 -
[5]
Edited by: Dzajic on 30/07/2008 20:30:53
Originally by: Mikhalio Stoat on Scrapheap had an insightful idea I think would be worth posting about:
The mean life of an EvE player is 6 months. Most cancellations feel that the gap between skilled players and fresh from the box gameplay is not worth their time investment, when compared to other games; NanoĈs by their barrier to entry cost of kitting / cross class skill points and effective tank perhaps give off this impression. Based on your recent presentations it would seem the recent frigate ECW platforms did not work in giving new players a ĉentry nicheĈ beyond interceptors.
Issue is, Ewar frigs are mostly too fragile, and dont get the full ewar range bonus recons have. And not to mention that all other ewar other than ECM is meh at best (neuts and nos arent ewar). Painters, tracking disruptors and now even damps are too weak. (compared to ECM, which CAN fully disable a ship at any range). If you want to tackle, use a ceptor.
Assault frigs are a joke. Only thing remaining for entry level are ceptor, dictors, cov op frigs and stealth bombers (another useless class of ships, yeey, EVE is perfectly balanced, only 20% of ships and 30% of modules are useless)
Interdictors have gotten several nerfs, need rather high skills, and have a very very specialized role.
New player is expected to stay in empire and learn skills for 8-10 months before he gets real minimal skills needed to fly PVP ships with any effectiveness.
And PVE in EVE is incredibly unbelievable mindbogglingly boring and repetitive. Whether missions or mining... Belt rating in low sec and 0.0 is exciting only because you risk way too much. I personally rat in low sec only for thrill of being the hunted all the way. ISK wise empire missions pwn all. And even if you nerfed L4s or removed them from empire, people would do L3s in empire. Risk reward ratio is too bad in low sec. It was bad before Momship pirate gatecamps, and before sensor boosted HICtors.
If CCP wants low SP people to join and enjoy PVP they have to boost and give life to Asault Frigs, Electronic Atack frigs and bombers. And give at least some interesting and challenging (maybe even group, it is a MMO, right?) PVE content to pass the time and earn the ISKies.
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.07.30 21:01:00 -
[6]
Originally by: Grath Telkin
Originally by: Dzajic
New player is expected to stay in empire and learn skills for 8-10 months before he gets real minimal skills needed to fly PVP ships with any effectiveness.
Actually, Grath killed his first Raven when he was less than 9 hours old.
Goons take noobies on ops on a regular basis. The only thing that keeps you in Empire till your "minimal" skills are trained is your own nerve.
Most alts start with a relatively decent level of combat skills that are perfectly suited for the first thing a new pilot should learn: tackling
IF these changes go through, that may no longer be the case, as new pilots will need all manner of tanking skills to tackle effectively, since they can no longer simply speed tank a rifter and hold on while help comes.
OK, you can tackle within weeks, and do it for next 6 months. For fully T2 fit ceptor you need 2-3 months, more if you want to max navigation skills. Cruisers are almost obsolete, frig swarms can be used only to make your opponent accuse you of lagbombing him. Like I said, rest of frigate T2 hulls are either very specialized or useless.
You can talk about "being able to PVP effectively immediately". A friend in 0.0 alliance read me his marching orders: "Bring: several fleet BSes, CS and HACs when possible, Ceptors, preferably HICtors, do not bring T1 crap like frigs cruisers and BCes".
Yeey. And I know most 0.0 alliances are nearly same. Ehose "elite PVP non territory holding alliances (AKA pirate aliances)" with their elite nanoHAC brigades need even more skills to effectivly fly.
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.07.30 21:34:00 -
[7]
Im not supporting changes, nor dumbing down EVE, just agreed with the first guy who said, that from financial survival standpoint, CCP have to create viable interesting PVP options for younger players, and that only good thing in this patch in so far, is the slight revival of assault frigs.
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.07.31 17:37:00 -
[8]
Originally by: Qduhaf not sure if CCp is still reading as this has turned into a flame war, but think many of the proposed changes will be good as long as missiles (cruises specifically) are looked into so they aren't the all ship size/all range killer.
However there are several broader issues that still go unaddressed in the "commit to combat" theme namely:
1) Logoffskis 2) Cloaks on everything but cov-ops and recons 3) station games 4) pos games
I would propose that aggression timers be more universally applied in at least 0.0. Meaning that you would:
a) have a 15 minute timer on any logoff in 0.0 at all times b) 15 minute reactivation timer on cloaks (not covert ops cloaks) after aggression (both PVE and PVP) c) 15 minute docking timer after aggression (both PVE and PVP) d) 15 minute timer to enter pos shields after aggression (again both PVE and PVP)
and ofc such aggression timers should not clear by jumping through to next system. If a fleet or ratter is out and about in 0.0 they should be exposed to danger, can't just have them logoff/cloak whenever some enters local or gank, ss and cloak/dock with total immunity.
0.0 should be dangerous for all, not just the people that want to roam.
CCP migh as well pour gasoline over the TQ servers. MMO in which you ALWAYS need 15 minutes to be able to safely turn off the game is a dead MMO.
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.08.02 08:55:00 -
[9]
I'm all for removing drones and fighters from the game if missiles are removed as well.
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.08.03 08:24:00 -
[10]
If people are taling about yie olden days, I wasnt here there but couple of friends were playing EVE back then. Speed was always the best tank. Whether it was multiple MWDs or ABs, MWD and AB working together, first period of nanobattleships.
People always tried to find way to be able to choose their battles and avoid unnecessary losses. Speed, old style WCS, whatever.
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.08.08 20:12:00 -
[11]
Even if you removed them, close range T2 ammo would remain useless, as long as it provides what 0.1% better DPS than faction ammo? And long range ammo is supposed to have some penalty to offset bonus range.
Other issue. Would it be horribly broken imba if tracking link Logistics got their bonuses doubled and Minnie recons got additional TP bonuses?
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.08.10 23:27:00 -
[12]
Originally by: Galan Undris A quick visit to SiSi, seems like they've chosen the easy route of "Balancing by Normalization".
Fast ships have gotten slower, slow ships have gotten faster. Less diversity in speed makes speed more balanced I guess
I don't like it. (And no, I don't fly nano-hacs)
Well, that is exactly what they haven't done. But you consider HACs fast ships, and Frigs slow ships, right?
Frigs and ceptors have higher base speeds, speed mod nerf makes their top speeds lower than before. Assault frigs are no more slower than cruisers. Almost everything else is way slower than before even on base speed. And BSes are in danger of being outran by stationary objects.
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.09.05 22:32:00 -
[13]
For people mentioning Arazu>Minnie recons.
No, just no. It needs to get within 20-25km to do that. Damps dont help you at that range much. After the patch Minmatar recons will be ruined, but Arazu and Lachesis wont be near what Hugin and Rapier are capable right now.
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