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Thread Statistics | Show CCP posts - 4 post(s) |
fazeley
Empire Assault Corp
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Posted - 2008.07.29 21:04:00 -
[1]
I really promised myself that I was going to try and be constructive about this change, go on SISI take a look and make some objective comments. Just been on for an hour. It's like the water we're used to having instead of space has been replaced by treacle. Man is it horrible in these slugs they call ships.
I don't even nano either. I pirate in lowsec and whatever else they may be good at, nanoships aren't terribly good at tanking sentries. Imagine my surprise then when I find my poor old bloody typhoon has been turned into a ****ing breeze block. Why did minnie BSs need a mass hit - I mean what was the thinking behind that?
The drake flying masses got their own way about nanoships in the end despite there being numerous counters, and in reality there was only one thing that needed fixing anyway and that was those goddamn stupid polycarbs. That's it. That's all that needed to be smacked.
As I say I've never been one for doing it - I have tried and have been on the receiving end and I will say this, removing this aspect of the game is removing one area of the game where real skill was required, and that is the crux of the issue, the drake horde couldn't do it, so they stop everybody else.
There is no way that all of the permutations that this avalanche of change has precipitated will have been thought through. So we are in the situation of "sling it in and see what happens". Once more the loudest voices in eve will carry the day.
Wish I hadn't specced minnie. Still the jag looks cool at least, just as well seeing as most other bloody minnie ships are now actually piles of junk instead of merely looking like one.
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fazeley
Empire Assault Corp
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Posted - 2008.08.12 21:42:00 -
[2]
I still can't believe there is all this palaver about an issue which could simply be resolved by a quick rebalance of polys and possibly snakes.
Not terribly optimistic. They've kicked the crap out of everything and will now make minor concessions based upon this huge change. It's perfectly clear that the reasoning behind this is so that home fleets comprised of any old shitty pve ship the pilots happen to be ratting in at the time can get kills on an organised and well fitted gang.
I can't help but think that it won't be long before the well organised gangs find a new way of making the crap-o-fleets whine. The wheel turns.
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fazeley
Empire Assault Corp
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Posted - 2008.08.12 22:24:00 -
[3]
Once again I failed to post anything constructive so here goes.
Glad the MWD reactivitation timer gone and am glad that the AF will become useful again. That's a common entry t2 ship for newer players and it deserves to be more effective. I hope that the current situation with inties can be resolved though, they appear to be too vulnerable atm. At the very least they need to be made more agile.
Please look at the mass modification on the minnie BS. It just makes them horrible to fly at the moment. Many reasoned arguaments have been posted about minnie bs already, I'll confine myself to pointing out there's little to be gained by making them more irritating to fly.
The scram change is interesting and some love for arazu/lach is clearly required. It does however seem to go against recent changes to have a mod which performs two functions at the same time. Would be more appropriate for this to be scripted.
Again AB change is interesting, I appreciate usefulness under the guns of a bigger ship but am struggling resolve the problem of closing range first Unless you warp on top of your target you're probably buggered.
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