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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
sophisticatedlimabean
Gallente Pandemic Legion
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Posted - 2008.07.29 19:17:00 -
[1]
Edited by: sophisticatedlimabean on 29/07/2008 19:20:35
Originally by: Rathion Heaven forbid you should actually have to choose to commit to a fight before getting in Scram range....
I mean seriously I understand why people nano ships.... Because you can choose when to and when not to engage.
The problem is now once they have tested the waters and found out they can't win they can no longer get out... too bad. Shame you actually have to commit yourself to a fight now....
Station hugging, gate hugging, POS hugging, staying aligned and insta warping, logging off after jumping through a gate, staying docked or inside a pos, cloaking, bouncing from SS to SS.
Yea ok bud the ability to engage or disengage is only available to nano ships.......................
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.07.29 19:38:00 -
[2]
Edited by: sophisticatedlimabean on 29/07/2008 19:45:47
Originally by: Exlegion
Originally by: sophisticatedlimabean Station hugging, gate hugging, POS hugging, staying aligned and insta warping, logging off after jumping through a gate, staying docked or inside a pos, cloaking, bouncing from SS to SS.
Yea ok bud the ability to engage or disengage is only available to nano ships.......................
I don't know if you're doing it purposely or not, but all those options you mentioned could apply to a player who has not committed to a fight. If you stay docked at a station or aligned to warp at the first sign of hostiles you have decided to avoid, not fight. If you jump through a gate, decide NOT to engage and instead head back to the gate, again, no decision was made to engage. The same with players behind a POS. You can't shoot behind a POS shield.
Station huggers can de aggro and dock, so can gate huggers, pos huggers can move in and out of the bubble, a aligned ship can still shoot and be effective until a ship get within a certain range then warp off, a ship with a cloak can cloak and uncloak with only a small delay in lock time.
How often do fights in eve happen in the middle of nowhere btw????????.
I really should not need to explain these things to a member of a good pvp allia....oh your in hydra nvm.
PS: 0 KILLS 3 LOSSES SINCE 2005 i hope this is a cyno alt your posting with?.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.07.29 19:58:00 -
[3]
Edited by: sophisticatedlimabean on 29/07/2008 20:04:27
Originally by: Exlegion
Station huggers are as good as docked targets.For a smart target the outcome will be one: Dock
So your saying yes ppl at gates and stations can choose to fight or not at will under the currant game mechanics.
Originally by: Exlegion
Away from stations and POS?. I mean in belts and gates.
Fights in belts are almost exclusively solo ganks against a ratter and even if its a big gang vs gang fight a smart pilot should be aligned to a warpable object and be watching the ranges of hostile ships.
Cloakers can cloak and uncloak at will with only a small delay unless locked and then they can warp off and cloak if they need to.
Take offense if you like but the truth is that every time somebody like you posts it just reinforces the fact that you have no idea how to:
1. Fly any ship in combat effectively let alone a range of different ships (yes some are able to do different things you know)
2. That this nerf has nothing to do with overpowered ships but under skilled/trained pilots who are either unwilling or unable to learn proper skills and piloting abilities.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.07.29 20:10:00 -
[4]
Edited by: sophisticatedlimabean on 29/07/2008 20:11:10
Originally by: Korinn
That and sophisticatedlimabean is just a terrible forum warrior and should be set read only
Im a god among forum wh*res and you want me in the worst way and you know it.
PS: Your right about not all being nano ***s as my last 500 or so kills were in a non nano'd caldari ship.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.07.29 22:18:00 -
[5]
Edited by: sophisticatedlimabean on 29/07/2008 22:19:17
Originally by: KISOGOKU Use your covert make some warpin Bms and use dictor/HICs and say NO to NANO ,how funny is Nano Legion is begging for symphaty from devs and throwing every kitchen sink oh sorry excueses to thread .Suddenly ships at 200km away from warping away come their primary concern until now you were telling everyship could disengage bla bla bla A quete from your mate
Originally by: sophisticatedlimabean
1. Nothing is stopping any ship nano or not from warping off if as you say:
"When you see the hostile list on the overview start to grow, just align/MWD/warp.... There is NO way to catch you, since the incoming ships will be visible on the overview for several seconds (final part of their warp) before they can start locking".
This is about ship alignment and pilot skill and awareness and has nothing to do with nano fits as any ship can warp off when a blob comes up on their overview.
Ive done the same thing in sniper BS, falcons tbh pretty much every ship i have flown.
Originally by: Korinn
As it is now, you can scan down targets at 200km (with a covert ops + decent scanning skills) faster than you can burn IN A STRAIGHT LINE to it in an interceptor. I can't call that anything but broken.
20+ secs scanning time with perfect skills and implants + align and warp time + the time the ceptor takes aligning and warping to the cov ops after it lands + lock time = ?.
Im not sure what you point is tbh as the bolded quote was from somebody in BOB claiming that nano should be nerfed cos they can warp of due to game mechanics showing on your overview hostile ships landing before they can lock you. But that little bug applies to every ship that has a pilot with the sense to be aligned.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.07.29 22:34:00 -
[6]
Edited by: sophisticatedlimabean on 29/07/2008 22:36:01
Originally by: KISOGOKU
It was queted for to answer to your alliance mate korin, suddenly ships at away warping out became a problem for her and i wanted to show it is not a problem and been done alot of times until today by several kind of ships even by own alliance/corp mates Edit: I forgot you dont even need to 30 sec ,pilot skills is waht is matter ,dont it?
Originally by: Korinn
Elaborate, I'm not quite sure what you mean. A sniper fleet can put down some CONSIDERABLE hurt in 30 seconds if that is the minimum time they have to align and warp out while shooting...
Originally by: sophisticatedlimabean . Im not sure what you point is tbh as the bolded quote was from somebody in BOB claiming that nano should be nerfed cos they can warp of due to game mechanics showing on your overview hostile ships landing before they can lock you. But that little bug applies to every ship that has a pilot with the sense to be aligned.
M8 outbreak, BE and several others have and still use BS fitted for long range with fast tacklers tackling and bubbling a hostile gang, they pop as many ships as possible and they warp off if they get a blob on top or near to them that they cannot handle.
But the fact is that that style of pvp is useless for roaming gangs as you cannot jump through gates into hostile gangs and not get totally battered. It is a static form of pvp used for camping gates/choke points or maybe systems where you have a cloaker making spots for you.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.07.29 23:34:00 -
[7]
Originally by: Jarvis Hellstrom
Originally by: Andnowthenews As pro nerf supporter how do you see gang combat if this goes through because i see roaming gang being unable to maneuver enough to be anything but a leeroy or solo gank squad.
I see 20-30 vs equal or greater number fights becoming static non moving slug fest affairs where the winner is the gang with any ships left over at the end.
I see jumping through a gate into a bubbled gang total suicide if you have less numbers no matter the sp or skill of the pilots as they are now to slow to reposition or avoid fire long enough to get range or transversal or top speed.
Now if im missing some thing please enlighted me because i see the end of enjoyable skilled pvp fights and replacing them i see a game of snap with the guy who starts with the most cards always winning.
Pro BALANCE supporter please. I'm very much a 'balance monkey'.
I don't support the balance change to ruin your fun. But my experience with everything related to nano (and I've not been victimized by it just to be clear - if I've been killed by nanos it was in some big fleet action where I didn't even notice due to lag) has been nasty, elitist "Only these four ships are worth taking and only if you fit them X way" crap.
If that's what the current 'great PvP' experience is and is engendering, then I'll be glad to see it disappear over the horizon.
I see a lot of ppl using the word balance and it always makes me think that they are either joking or inexperienced.
True balance in this game can only be achieved if we are limited to one ship choice one fitting and if skill points are removed or every person is given perfect skills in the single ship available.
But im looking at your losses and kills and i see a few thoraxes lost a domi 3 friggates and a celestis a couple seem to be lost to small gangs others to solo ships. Your kill was a zealot and for some reason battleclinic does not show what you were flying.
Now with no disrespect intended as you may have a main that has more experience and took those losses you mentioned in the laggy blob fights but if this is your total experience of pvp in eve (10 losses 1 kill) how can you claim that you want it balancing and even begin to understand anything about the great pvp experience that nano or any other form of pvp offers?.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.07.30 17:25:00 -
[8]
Originally by: Hitachi Morimoto
If i remember correctly, the "Majority" voted with their mains, their alts, and their sister's alts. Any system that allows that cannot be called fair, and therefore I cannot with a straight face accept a "Majority."
While those against were paragons of virtue and only voted with their mains?.
Give it a rest, the playing field was level for that vote so the result was tottally accurate as a percentage.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.02 14:54:00 -
[9]
Edited by: sophisticatedlimabean on 02/08/2008 15:12:24
Originally by: Spurty
Caldari are able to do more than 0.1 damage to a nano ship now (around 20% of their full damage is received, that gives a nano-ship 80% resists instead of 99.99%).
By allowing 20% damage against a nano ship instead of forcing ppl to tackle/slow it you are saying that all you need in EVE for combat is sheer numbers and DPS spam.
Range = 100% dmg reduction unless you fit to deal with it and use tactics to catch the hostile ships.
Are you gonna make every ship in the game lock and give every weapon in the game the ability to hit at 249km or even to the grid size, ie: visually infinite lock and range?.
POS bubble hugging + Station hugging + gate hugging = 100% dmg reduction unless you use tactics and provoke or bait the ships into aggroing so they cannot jump, enter the bubble or dock to avoid dmg or getting popped.
Are you gonna make aggro timers start when a ship is getting SHOT AT instead of when IT shoots to prevent this as well?.
High speed = 99% tank unless you fit to deal with it and use tactics to catch the hostile ships.
Why nerf this and not the others.....
You cannot apply solo statistics or issues to gang vs gang pvp it does not work.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.02 16:19:00 -
[10]
THIS...
Originally by: Spurty
1 v 1 is no longer a case of the winner automatically being the guy that brought a nano tank. Now you have to use some skill vs these opponents rather than setting orbit and pulsing your mwd.
THEN THIS...
Originally by: Spurty
solo in eve is the exception, not the rule. Its an MMO, go make some friends!
Originally by: Spurty
IM AN IDIOT
True but thats no excuse, i suggest you learn wtf your talking about before posting ahain.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.02 16:23:00 -
[11]
Edited by: sophisticatedlimabean on 02/08/2008 16:26:10 Edited by: sophisticatedlimabean on 02/08/2008 16:24:51
Originally by: sophisticatedlimabean
POS bubble hugging + Station hugging + gate hugging = 100% dmg reduction unless you use tactics and provoke or bait the ships into aggroing so they cannot jump, enter the bubble or dock to avoid dmg or getting popped.
Originally by: Spurty
Prove it
1. I hug station you lock and fire i dock. 2. I hug gate you lock and fire i jump. 3. I hug pos bubble you lock and fire i move inside then warp off.
Now stfu cos ppl who know what they are talking about need to deal with this.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.03 11:41:00 -
[12]
Quote:
However, I'm also happy with FOTM/Y chasers dying too, because I see a lot of people dying because they didn't adjust their fittings/tactics to new changes (even with tweaking the current changes which IS necessary, this will change a lot of things overall and people will have to adapt or die - many are going to be dying, in fact).
While you will still be in low sec ganking noobs?. LOL low sec piracy has not changed for longer than any other style of pvp in the game, so please stop with the adapt or die line.
Its not the dying itself most ppl who hate this patch have issue with its the fact that a highly entertaining highly skilled and tactical form of gang pvp is being removed for a more static and considerably less skilled and tactical.
As things stand in a nano gang fight you need webbers to catch/tackle ships, you need ewar to block the webbers or tacklers that will be targeting your webbers and within all that maneuvering and tactical target calling (some targets for jam some for dps or webs) a highly entertaining form of pvp is produced.
Without speed tanking all that is no longer necessary as all you will need is enough dps and maybe tackle as with a big enough alpha and a little bit of a luck a ship will not have time to warp away even if its aligned.
How anybody who calls them selves a pvper can support this nerf is beyond me, but then if you look its mostly carebears and caldari mission runners that support it whilst those against it seem to be those will all the 0.0 pvp experience.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.03 12:10:00 -
[13]
Edited by: sophisticatedlimabean on 03/08/2008 12:10:20
Originally by: The Djego Well yes this is fun(done it to a bit) but with the reduced Web strenth, PVP changed in close range from static to something close to a Nano fight on smaller ships vs bigger. You should try Frig gangs(for real they are pure win now using AFs, Ceptors, EW Frigs combined in a smart way, if Missles and Drones get adjusted this will be a very nano like PVP style even in Web Range), given all the new options vs bigger Targets it¦s relfects the old style of Nano way better than on the Hac Level now.
The Web -> Dead is gone for good, also the MWD -> Range -> checking for dangerous Ships -> run also. People should give the change a chance, it¦s fun. The game changed, but PVP stays very interesting, removing chances from running, also removing chances to die against old knock out tactics. Things changed to a better world now if you realy enjoy PVP and understand that Nano was only one part of it not all.
So your saying that "semi skilled pvp" is now reduced to muppets flying in friggie gangs?. Until you run into a few missile ships that is...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.03 12:49:00 -
[14]
Edited by: sophisticatedlimabean on 03/08/2008 12:53:51
Originally by: The Djego Totally delusional and unrealistic view of things
Ok i fixed that for you.
All ppl will need and all they will bring is DPS and maybe a bit of inconsequential ewar if they can be bothered. The mechanics of the game cannot even come close to your delusion of this "new pvp".
The ships you are talking about (frigs) will be dead long before they have finished pronouncing the name of the person tackling or shooting them let alone survive long enough for said ships to be locked, jammed/disrupted or nueted into saving them.
Hacs doing this had enough of a buffer tank SOME OF THE TIME to be saved and some times not, that is where the fun and risk, tactics and skill was involved when you engaged a blob at close range.
But FRIGGIES doing it????..who do you honestly think you are kidding?.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.03 13:05:00 -
[15]
Originally by: The Djego Edited by: The Djego on 03/08/2008 12:57:53
Originally by: sophisticatedlimabean Edited by: sophisticatedlimabean on 03/08/2008 12:50:02
Originally by: The Djego Totally delusional and unrealistic view of things
Ok i fixed that for you.
All ppl will need and all they will bring is DPS and maybe a bit of inconsequential ewar if they can be bothered. The mechanics of the game cannot even come close to your delusion of this "new pvp".
The ships you are talking about (frigs) will be dead long before they have finished pronouncing the name of the person tackling or shooting them let alone survive long enough for said ships to be locked, jammed/disrupted or nueted into saving them.
Hacs doing this had enough of a buffer tank SOME OF THE TIME to be saved and some times not, that is where the fun and risk was involved when you engaged a blob at close range.
But FRIGGIES doing it????..who do you honestly think you are kidding?.
How mutch testing you have done on Sissi in the last couple of Days? How many times you tryed to adopt to the new changes by changing fittings, tactics and ships on Sissi?
All you try is, taking the curret gamplay, mix it up with the changes and look at the downside. Ship vs Ship changed not only on the speed level, it changed in general fare more extrem as any other patch did in the last 2 years.
Go on Sissi, try something new, it is not any more EvE the way you know and the way you play it PVP whise, it is compleetly diffrent.
Ive been on sissi every day, i led and helped organize and cordinate at least a dozen gang vs gang engagements.
I have also flown every ship i can currently fly in 1 v 1 situations to test tracking and compatibility and survivability against as many ppl as i can find from BS to friggie.
My focus has been mostly on survivability in combat in a gang vs gang situation and so far other than range ( a factor you cannot dictate in a roaming gang due to the need to jump through gates) without the ability to speed tank gang pvp is reduced significantly in skill level unless you like suicide ops.
WTF have you done????.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.03 13:40:00 -
[16]
Edited by: sophisticatedlimabean on 03/08/2008 13:47:04
Originally by: The Djego
Did you mix Gangs up or HAC/Reacon Gangs? Since you are complaining about surviable Fittings, you switched from old style Nano to a Tank\EW approch close range trying to Trasversal Tanking and close Range fights?
Yes to all it was a slug fest of primarey targets gatting virtually insta popped instead of a drawn out fight of maneuvering and skill.
Originally by: The Djego
Did you used smaller ships to imobilize and outrange others to reduce her effective DPS by Range?
In mixed gangs the friggies were all but ignored for higher value targets like hacs/recons and battle cruisers all of witch took heavy losses before getting out of range.
Originally by: The Djego
Did you bring in Logistics, helping smaller ships close range out and a mix of short/med Range Ships(that are now also gained mutch in her way)? Did you tryed a mix of Tracking Disruptors/EW Drones/ECM to fight with a Frig Gang multiple Targets while taking ships that can harm you of the fight to save your Ships?
We made our gangs as realistic as possible so they were initially around 20-30+ on each side although as time went on they got smaller. So co-ordinating ewar on such a level with the ability to save friggies is imposable and please do not try to claim otherwise.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.03 15:38:00 -
[17]
Edited by: sophisticatedlimabean on 03/08/2008 15:48:03 Testing the "friggie gang rules pvp now" idea proposed earlier has shown that unless its against a solo ship then the friggie gang gets owned. We initially had 6 or 7? vs 1 BC and 1 CS and got totally owned. We then had 9 and warped into the BC or smaller ffa and also got owned.
It must be said that the organization could have been better but truth be told friggies are just way to weak to be of any real use in gang combat.
If ONE hostile ship with even crap dps is not jammed or otherwise incapacitated it will rip through the friggie gang and every friggie lost is another ship unjammed and dishing out dps.
And so the effect not only snowballs but as most experienced pvpers should know its virtually imposable to spread ewar accross 5-10 ships perfectly let alone on larger numbers.
The gang including djego has swapped out to 2 brutix, 2 falcons a cerb and a ishtar and have figured out that they can kill battle cruisers in one of the ffa spots on sissi.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.03 16:01:00 -
[18]
Edited by: sophisticatedlimabean on 03/08/2008 16:05:39
Originally by: Cpt Branko
Originally by: sophisticatedlimabean
All ppl will need and all they will bring is DPS and maybe a bit of inconsequential ewar if they can be bothered.
What's the point, really? You're determined to just whine and whine about it without bringing any valid points - I mean, the argument that EWAR is 'inconsequential' and you bring it 'if you can be bothered' preety much classifies you as a troll who's just here to whine rather then argue. Senseless whining won't really stop or change anything.
Ive flown with some of the best pvpers in eve and unless you can tell me and them how in a 20 vs 20 or even a lot more gang fight you can perfectly spread your ewar then stfu cos with the speed nerf, dps and sheer numbers = win. Think about it ffs, with slower turning ships or small stuff you will not even need tackle just a volley or two and POP, but then you do not have any idea do ya pal.
Like i told you before, stick to low sec and keep ganking noobs and fools this is a discussion beyond your experiences.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.03 16:11:00 -
[19]
Edited by: sophisticatedlimabean on 03/08/2008 16:16:15
Originally by: Cpt Branko Im an idiot with no idea how to check killboards or id see that you and your alliance flies every ship type in eve in varied and versitle gangs.
fixed
Snipers + support last night, caps and support the night before, mixed nano/recon and others before that.....
So my low sec pvper dude do wanna regail us with your varied and huge experience at pvp cos im finding it hard to see even one kill from 0.0 on your battleclinic stats??.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.03 16:31:00 -
[20]
Edited by: sophisticatedlimabean on 03/08/2008 16:32:27
Originally by: ArmyOfMe
Originally by: Cpt Branko
Originally by: sophisticatedlimabean
Ive flown with some of the best pvpers in eve
I'm sorry, but your 'elite PvPer club' is obviously failed if it relies on one and one tactic alone, and if your plans for the future are preety much limited to trolling game development to get your alliance boosted. Not even Goonswarm is that pathetic
Pretty big words coming from someone as unknown as you and your corp really.
In all honesty if any of these nerf hounds had a valid or reasonable option id be more than happy to try it out on sissi.
But the truth is that without the ability to speed tank gang fights over a certain number (about 15 or less depending on ship type) become static slug fest where the smaller weaker ships can be insta popped without even being tackled.
The mid sized ships survive or die depending on if or not they get called as a target and can also be popped without being tackled if the numbers are higher than 20 and ewar is only useful to remove a very few ships as no target caller on the planet can assign jams on 20 targets from 5 or more different jammers.
Even if we had been all on comms in thr "FRIGGIE" gang earlier all we would have managed to prove is that you can gank a BC with 6 ewar and dps friggates.
Hardly earth shattering as a discovery imho.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.03 18:06:00 -
[21]
Originally by: Spurty
Originally by: Andreya you know after reading all the the pages in this thread over the last few days. i have found your posts the most irritating. i can see why everyone is so hostile towards you
*edit, sorry maybe instigating is a more correct word?
Would that be because I'm right or because I've adapted via play testing on sisi (which everyone here is invited to do)?
PPL do not like you cos you quote worthless and "claimed" facts and experiences.
Ive been on sissi as much and proly more than most btw checking how this effects gang vs gang fighting and solo stuuf and the gang vs gang is now a awful and non moving slug fest, witch is great for morons with f1-f8 skills.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.03 18:09:00 -
[22]
Originally by: Spurty
liar .
Proof or stfu.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.03 18:12:00 -
[23]
Originally by: carleyjones
Originally by: sophisticatedlimabean
great for morons with f1-f8 skills.
Sounds just like the caldari FW recruitment posters...
Yup, strange how soon after that started we get this stupid nerf....
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.03 19:56:00 -
[24]
Originally by: Kreeak
Oh...glorious tears. Please nano-cry me an ocean.
You might actually need to use different ships or altered setups instead of nano-cruisers to counter every other fleet (Hmm, look familar?).
As for missiles, they might need a slight tweak, but if you have a horde of missiles coming your way, warp the **** off.
Consider the advantages of speed tanking: mobility and dictating range in addition to not getting hit often. Then look at active and buffer tanking - options are quite limited.
I look forward to the nano*** pimpmobiles being reduced to scrap and their pods violated.
Bitter stalker alt ftl?.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.04 07:41:00 -
[25]
Edited by: sophisticatedlimabean on 04/08/2008 07:50:58
Originally by: Kreeak
Originally by: sophisticatedlimabean
Blah blah, I've got nothing
Bitter stalker alt ftl?.
Your incessant bleating singled you out. Limited PvP skills are no excuse for being unable to adapt to changes.
Only a total r*tard would make a juvinille uninformed comment on limited pvp skills then support a nerf limiting pvp.....
PS: Unless you have something constructive and helpful to post regarding this issue how about shutting the hell up or stalking some of the CAOD posters. Or posting with your main and showing us not only if you have a wealth of varied pvp knowledge but you could also try to prove your knowledge with some realistic ideas for replacing what will be lost with this crazy nerf.
Personal id say your knowledge is limited to one specific area...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.04 18:54:00 -
[26]
Originally by: Matrixcvd scrap all the changes, put a 15km/s cap on max velocity with MWD and thats it, nothing else needs to be touched, AF with scram is nice one but will just get eaten alive anyway
/signed
Although tbh ive never flown 15kms in anything but a pimped to hell friggie tbh.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.05 14:57:00 -
[27]
Edited by: sophisticatedlimabean on 05/08/2008 15:07:06
Originally by: DeadDuck
PS: also you need to fly very specific ships, in order you can beat a nano gang, wich kills the variety of ships people fly. THAT makes the game boring.
Actually you need to fly a variety of ships to kill a nano gang but you seem to be ignoring that little detail in your rather clever wording.
Ask PL/TRI or any other known pvp and nano alliance's what they would bring if a nano gang entered their space?. It would be a good varied mix of logistic, ewar, some speed, and some damage (in other words a fully mixed fleet) it would not be another nano gang.
The truth is that nano is a bit like a swiss army knife fit, there are better individual ships and fits you can use that can utterly out perform anything that a nano gang can do at specific jobs or against other gangs. But that is only of any use if you are on home turf and you can swap out into the perfect fit for whatever job is needed (home advantage and all that).
Nano on the other hand is good for smallish to medium roaming gangs as it is adequate at going up against most hastily thrown together gangs and has a good ability to disengage without a total whitewash if it gets a blob dropped on it.
Why would anybody want to utterly destroy such a vital and essential part of the game?.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.05 17:48:00 -
[28]
Edited by: sophisticatedlimabean on 05/08/2008 17:50:48
Originally by: Adaline Gray
Yeah, it is so hard to fly nano ships and so easy to counter them.
That is why nano ships have dominated Eve for the past year or so and are about to be nerfed into the ground.
The blob dominates eve buddy it always has.
Nano is just a nice alternative for ppl who wanna rely on skill instead of numbers and allows ppl to roam in reasonably effective ships as they cannot swap to suit needs like ppl on their home turf.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.05 20:53:00 -
[29]
Edited by: sophisticatedlimabean on 05/08/2008 20:56:04
Originally by: Shin Ra
I'm not attempting to enter into this argument here but Sophisticatedlimabean, why do you always post with this forum alt? I know its on the same char are you main... I don't get it.
ppl in the past have used the fact im in a corp or alliance as leverage against my opinions or points.
So when i post with my main its with comments that are PC with my corp or alliance when i post with alts it represents my full uncensored feelings on the matter.
Still considering you could have asked this in game or on a eve mail why didn't you just make a post pointing out who my main/alt were (even goons were honest enough to do so) instead of the b*llsh*t deceptive crap?.
Rather hypocritical considering don't you think, or do you prefer ironic, manipulative, obvious.. wanna pick one?.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.05 21:12:00 -
[30]
Edited by: sophisticatedlimabean on 05/08/2008 21:14:50
Originally by: Kreeak
The blob dominates those who lack half-decent pvp skill.
Nano is just a nice alternative for ppl who wanna rely on broken speed mechanics instead of smart tactics and allows ppl to roam with little fear as they need not swap to suit needs like ppl on their home turf.
Fixed a few errors for you.
Really perhaps you can show me a 0.0 holder that does not blob/nap up...no...ok?. Know any that use nano to gain or hold space...no again?..ok.
Im sure your going to enlighten us to these pro roaming tactics that have been so successful for you against all these blobs you have vaporized with your great and awesome tactics, fittings and ships.... what not no again?...ok.
Thought not...
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.05 22:50:00 -
[31]
Originally by: RuriHoshino
Originally by: Lilith Velkor Welcome to Eve, the other guy wont let you win, you have to win by yourself
Thanks Lilith. I thought we'd smacked this tard down pages ago, but the trolls, they keep a'comin. Again, I will politely suggest that everyone interested in serious discussion ignore this noob corp cretin. There are plenty of players here that are serious about supporting changes to gameplay that don't eliminate entire play styles or make whole classes of ships useless.
Unfortunately it seems that we're sort of spinning our wheels here. The serious points have already been made, plenty of data and server testing experience has been recorded. What we're all waiting for, I suspect, is some sign that CCP is actually paying attention to the people who are arguing intelligently against the current changes being implemented as-is.
I think another patch with the suggestions given for less of a game changing nerf along with the mirror would be a good start.
So things can be continued to be tested until a reasonable resolution can be achieved for most if not all but the loonies who want 30kms fits or the other side who want everybody to sit still while they shoot them.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.05 23:11:00 -
[32]
Edited by: sophisticatedlimabean on 05/08/2008 23:11:58
Originally by: Shin Ra
Originally by: sophisticatedlimabean
Originally by: Shin Ra
I'm not attempting to enter into this argument here but Sophisticatedlimabean, why do you always post with this forum alt? I know its on the same char are you main... I don't get it.
ppl in the past have used the fact im in a corp or alliance as leverage against my opinions or points.
So when i post with my main its with comments that are PC with my corp or alliance when i post with alts it represents my full uncensored feelings on the matter.
Still considering you could have asked this in game or on a eve mail why didn't you just make a post pointing out who my main/alt were (even goons were honest enough to do so) instead of the b*llsh*t deceptive crap?.
Rather hypocritical considering don't you think, or do you prefer ironic, manipulative, obvious.. wanna pick one?.
Considering last time I asked you straight up on teamspeak if lecrotta was you alt, you denied this saying that if you had a problem with me you would tell me about it and not hide behind an alt. That I find ironic, manipulative and with hindsight, obvious.
20/20 hindsight eh?..good for you bud im sure it will come in handy. Now what part of separating corp/alliance PC opinions and personal opinions do you not get?.
Now considering you never really play eve much any more can i assume that you have no opinion on this particular nerf or are you gonna support it for your currant corp's sake as it suits their style of gank quite a lot.
Or are you gonna go with your alliances opinion as you are now in TRI and they are quite fond of NANO ships and seem to have quite strong feelings against it?.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.09 08:27:00 -
[33]
Originally by: Kreeak
I fly Minmatar ships exclusively and know that several of them use the crutch of speed to mask serious flaws, but hopefully some change is coming soonÖ once this patch exposes fully what is obvious to many.
As a beta player, it seems you haven't learned how the devs work; they don't like super stacking. Also, if you think Eve will only be tank + gank after the patch, then you must be a mission runner or simply hope that your despair might sway the weak-minded.
Its amazing how many pro nerfers are mini/nano pilots and yet still want this patch. This nerf is a bad thing for eve for pvp and for every player who is not a skilless moron looking to blob anything that enters their space.
Nobody has said the excessive speeds do not need to be reduced in fact if you ask any nano pilot with a brain they actually support the 15-30kms fits being slaughtered. But to utterly remove speed as a useful and fun pvp style in eve is to reduce the level of skill for a preference of sheer numbers.
Cloaking if this patch goes through may still be a viable option against the blob when in hostile space (until the blobby nerf hounds start crying about that as well) but even that is a way to hide instead of fight.
If you think that this nerf is not going to reduce pvp and not only pvp but fun and enjoyable pvp then you are neither a beta player nor do you have any clue about this game and a lot of the ppl who fly it.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.12 18:56:00 -
[34]
Originally by: Lyria Skydancer
You might take a look at some of the big alliances that basically live on gtcs and nano warfare.
Proof or stfu.
Oh and most large alliances live off moons among other things.
Some even supply dreads and fleet BS to their members.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.12 20:14:00 -
[35]
Edited by: sophisticatedlimabean on 12/08/2008 20:15:05
Originally by: Lyria Skydancer
Originally by: sophisticatedlimabean
Originally by: Lyria Skydancer
You might take a look at some of the big alliances that basically live on gtcs and nano warfare.
Proof or stfu.
Oh and most large alliances live off moons, among other things.
Some even supply dreads and fleet BS to their members.
Did I hit a soft spot?
Proof of what btw?
Proof that large alliances run on gtc buying and nano of course.
Oh and no soft spot hit as i love my corp/alliance supplied dreads and fleet BS given to me for ops.
Although you seem a little put out that the nerf to skilled pvp has been removed from sissi.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.12 20:40:00 -
[36]
Originally by: Lyria Skydancer
Originally by: sophisticatedlimabean
Proof that large alliances run on gtc buying and nano of course.
Oh and no soft spot hit as i love my corp/alliance supplied dreads and fleet BS given to me for ops.
Although you seem a little put out that the nerf to skilled pvp has been removed from sissi.
Cute, I think we all know what alliances NEVER rat and just move around and fuel their nano + caps with gtcs.
Moons can bring in hundreds of millions to multiple billions per month yet you think they need to buy GTC for income?.
Now weak individuals in crappy alliances with greedy leaders may need to buy GTC to play but good alliances without weak members or greedy leaders do not.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.19 22:55:00 -
[37]
Edited by: sophisticatedlimabean on 19/08/2008 22:59:34
In a say 20-30 vs 20-30 fight without NANO ships who is gonna win is mostly decided before the fight starts so a lot of FC's seeing heavy losses even if they win will choose not to engage at all.
If the nerf goes through most of the time both gangs will be in range of each other and start plugging away at the primary target. Each sides primary targets will be virtually insta popped unless they are heavily plated or RR'd BS along with every other ship that gets hit with the focused fire of 20-30 ships.
Nano on the other hand almost always has to be webbed and tackled to be hit and killed and its within that need that the best pvp in eve is born as pilots maneuver for position trying to avoid getting killed while also trying to get kills themselves.
Without nano if a 15-20 man gang sees a 30 or more sized gang (or even another 15-20 man gang in some cases) they will proly not engage at all even with similar ship types unless its a leeroy op. But a NANO gang will at least give it a try even against another larger NANO gang as losing a good portion of the gang is not guaranteed like it would be if this stupid nerf goes through. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.20 11:51:00 -
[38]
Edited by: sophisticatedlimabean on 20/08/2008 11:55:08
Originally by: DeadDuck
Originally by: sophisticatedlimabean
In a say 20-30 vs 20-30 fight without NANO ships who is gonna win is mostly decided before the fight starts so a lot of FC's seeing heavy losses even if they win will choose not to engage at all.
If the nerf goes through most of the time both gangs will be in range of each other and start plugging away at the primary target. Each sides primary targets will be virtually insta popped unless they are heavily plated or RR'd BS along with every other ship that gets hit with the focused fire of 20-30 ships.
Nano on the other hand almost always has to be webbed and tackled to be hit and killed and its within that need that the best pvp in eve is born as pilots maneuver for position trying to avoid getting killed while also trying to get kills themselves.
Without nano if a 15-20 man gang sees a 30 or more sized gang (or even another 15-20 man gang in some cases) they will proly not engage at all even with similar ship types unless its a leeroy op. But a NANO gang will at least give it a try even against another larger NANO gang as losing a good portion of the gang is not guaranteed like it would be if this stupid nerf goes through.
Sorry, without nanos the fight is already decided ? Without nanos the smaller gang will not engage ? You are so wrong.
I've been in plenty of figts in witch we were more then confident that we would going to win and ended completely BBQ'ed. I've been in plenty of fights in witch the smaller gang engaged and won.
Not tactics in heavier gangs, no skill in heavier gang fights ??? The only difference is that when you commit to a fight, it will cost you a lot to disengage. The maneuvering is extremely important in heavier gang fights, the coordination and the team work is extremely important in heavy gang fights. Wrong decisions during a fight that he's going well can completely turn the tide from potential victory to complete disaster.
I will tell you just this... The nano nerf is good cause the supposed PVP players will have to COMMIT when they decide to engage. The present situation you see ships running so fast from fights that even intys have troubles catching them.
If you keep saying the word "tactic" enough times and using it in regards to blobs or static gang fighting im sure there are ppl out there who will believe you. Unfortunately it will only be ppl who have no idea what real gang vs gang pvp in eve is like.
Originally by: DeadDuck "The maneuvering is extremely important in heavier gang fights"
Actually maneuvering means f*ck all in heavier gang fights as speed no longer effects or reduces dmg.
CVA drop blobs on solo gankers to med sized gangs so im not surprised your supporting a nerf that will "cost you a lot to disengage" all though "cost you a lot to disengage the blob we drop on you" is probably more accurate. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.20 14:14:00 -
[39]
Originally by: sophisticatedlimabean
Your not a pvper your a lazy skilless blobber.
Originally by: DeadDuck Maybe you're right, but hey, at least I know how to deal with nanos
By crying to ccp so they slow them down for you?. LOSER
by the looks you dont know how to deal with the incoming nerf....
I have not flown a nano ship in a few months in fact my last 5 or 6 hundred kills were in non nano'd caldari ships. |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.20 15:17:00 -
[40]
Originally by: DeadDuck
Ok... then you better update your statistics on your KB, cause is only showing 195 kills, with a average of 36/month, being your prefered ship a cloacking Falcon...
I have a few alts but the figures i quoted were just from this one.
195 total but you say that is a average of 36 a month......interesting:
The Illuminati. from 2008.07.18 12:53 to this day so 195 divided by 1 month = 36 in your world?.
Ive only been in this alliance for a month dude and most of those 195 kills were in the first couple of weeks as for the last few i have been sorting out moving house. I was in the corp a long time ago for a very short time but left (got about 20 kills i think as i was busy at the time and not really active).
You KB skills and stat junkie crap are as poor as yor pvp knowledge..muppet. |
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sophisticatedlimabean
Gallente Pandemic Legion
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Posted - 2008.08.20 15:24:00 -
[41]
Edited by: sophisticatedlimabean on 20/08/2008 15:25:58
Originally by: DeadDuck
Originally by: sophisticatedlimabean
You KB skills and stat junkie crap are as poor as yor pvp knowledge..muppet.
Make us all a favour and stay cloacked for the rest of the tread.
Mupppet out
AAAWWW YOU SNIPPED YOUR SCREWUP.
Whats the matter pal did you forget to check my employment history before your "ad homi" attack. MUPPET |
sophisticatedlimabean
Gallente Pandemic Legion
|
Posted - 2008.08.24 11:49:00 -
[42]
Originally by: Cpt Branko
No, they'll just rule at murdering your roaming BC gang.
A properly organized sniper setup with tackle can decimate most if not all other types of gangs already including NANO in reasonable numbers of course any form of blob vs the sniper gang will always be a problem.
Unfortunately the inability of the sniper gang to be effective as a mobile unit due to a utter lack of tank makes it only of any real use in static camps, but it makes one hell of a static camp when done correctly and with the correct ship types.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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