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Sweet Rosella
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Posted - 2008.07.31 11:24:00 -
[1]
Edited by: Sweet Rosella on 31/07/2008 11:26:19
CCP could we please have an official thread detailing how you view the differences between the race's and how they interact with each other. Time and time again I hear from people who have only ever played 1 race of ship complain Nerf this and Nerf that, improve this and that, they really need to know why race A can kill race B but A can not kill C and so forth. With a better all round understanding of game mechanics people might actually pick the right race for there style of play. might be a good idea to explain why missiles, rail guns, projectile turrets and lasers have different abilities, why each race has different hit point's and speed attributes and armor tanking and shield tanking and so on.
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Draahk Chimera
Caldari Interstellar eXodus R0ADKILL
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Posted - 2008.07.31 12:18:00 -
[2]
I dont work for CCP but maybe I can shed some light.
Minmatar is the technologically weakest race. They have little cap and is easiest to jam. They rely on speed and versatility. Each of the minmatar ships is faster then its counterpart in other races and a few of their ships has max speed as a bonus (vigil, stabber, vagabond). They use ancient weapons in the form of artillery (about the same technology lvl we have now on earth). Low in dps but without cap use. They also use missiles and even drones. some ships have bonuses to 2 weapon systems simoultaniosly. They also use both tanking systems where tech 1 ships lean towards armor and tech 2 lean towards shield. Was most recently "overpowered": Now. When ships in general reach speeds that makes them immortal to weapons of their own class. Minmatar specialize in speed so...
Amarr was the first race to emerge from the "medieval" era after EVE collapsed. They where once the technologically strongest race but have since been surpassed (by people who trade with Jove Nation). They favour lasers but also use missiles and drones. They also favor armor tanking but some ships (typically those who have been developed within the indipendent Khanid Nation use shield tanking). Amarr also rely heavy on cap warfare, having the largest capacitor themselfs and they try to shut down the target's cap. Was most recently "overpowered": Early in EVE when there was no stacking penalty amarr ships, who often have more lows then their counterparts, could fit nothing but damage mods and almost instapop targets of similar class.
Gallente developed mines to defend against marauding caldari ships in the war. As time progressed they added engines and a small semi-AI and drones was developed. Gallente rely on drones and super-high damage blasters, who have the unfortunate side effect of having ultra-short range. Gallente rely exlusevily on armor tanks but still have enough med slots to fit mwd, scram, web, injector (unlike amarr). Was most recently "overpowered": Right before nano-era with some overspill into the nano-era. It was a constant dismay to other races that gallente medium ships could use battleship-sized heavy drones. The combination of nos, ogre II and the tanking bonus of the astarte was impossible to beat for anyone else. In the end CCP nerfed nos and intreduced bandwith witch cut off myrmidon and astarte from heavy drones. Ishtar can still use them though, at 5000m/s and not have to worry about tracking.
Caldari is the technologically strongest race after many trading sessions with Jove Nation. They use ralguns (as opposed to blasters), missiles and heavy EW. Often relying on ultra long range to bast the enemies outside their reach. Unfortunatly this almost never happen in EVE as 100km is the furtest away you can warp. Falcon is the only ship who really use the range advantage since it can warp at 100 cloaked then slowboat out to attack range. Caldari use shield tanking exlusively. Leaving them with few low slots and the heaviest hulls. Not good for nanoing. Was most recently "overpowered": Kind of early in EVE. When you could fit 2 or more MWD and torpedoes had 120km range and didnt bother about target speed and sig radius (1 torp could kill a ceptor). Ravens would fly around at 10 km/s dropping blobs of torps at targets.
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Sweet Rosella
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Posted - 2008.07.31 12:53:00 -
[3]
very nice reading well done m8, anyone else want to have a say, CCP ?
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Andreya
Direct Intent
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Posted - 2008.07.31 16:24:00 -
[4]
not sure whats up with minmatar, but the split weapon systems just hurt them and same with the undecided armor/shield options. and being the 'fastest' only really helps with cruisers and smaller... and whats worse is amarr have the fastest ship in game (crusader is faster than claw)
im sorry,,, but noone can tank like amarr, or do damage and unleash drones like gallente, or spam missile's use ECM, and shield tank like caldari...
what im trying to point out is, minmatar's one-up on the other race's is supposed to be speed, so i think they should be blatantly faster than the other races. you dont really see this in eve, except the vagabond. heck its intys arent even the fastest of their class. (heretic was only 2-3% slower than the sabre)
also split weapons are horrible, the bonus's or the odd wasted missile slots it ends up with... give the claw a 4th turret (the crusader gets four and is faster) the jaguar should have 4, wolf 5, stiletto 3, hyena 3, phoon 6/6.... any minmatar ship out there would much rather drop its useless launcher slots for turrets, make it a turret race, or give them dedicated missile ships like amarr has now.
shield or armour tank? well the vaga should be a shield tank hands down 98% of eve use shield on it, and the muninn is made for armour... why are both hac's set up for amour, get rid of the low slot on the vaga and replace it for a mid slot. if we are meant to shield tank these ships, why do we bother with one less slot in the mids than caldari do?
_________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator (mods@ccpgames.com) |

Sweet Rosella
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Posted - 2008.07.31 17:00:00 -
[5]
Originally by: Andreya not sure whats up with minmatar, but the split weapon systems just hurt them and same with the undecided armor/shield options. and being the 'fastest' only really helps with cruisers and smaller... and whats worse is amarr have the fastest ship in game (crusader is faster than claw)
im sorry,,, but noone can tank like amarr, or do damage and unleash drones like gallente, or spam missile's use ECM, and shield tank like caldari...
what im trying to point out is, minmatar's one-up on the other race's is supposed to be speed, so i think they should be blatantly faster than the other races. you dont really see this in eve, except the vagabond. heck its intys arent even the fastest of their class. (heretic was only 2-3% slower than the sabre)
also split weapons are horrible, the bonus's or the odd wasted missile slots it ends up with... give the claw a 4th turret (the crusader gets four and is faster) the jaguar should have 4, wolf 5, stiletto 3, hyena 3, phoon 6/6.... any minmatar ship out there would much rather drop its useless launcher slots for turrets, make it a turret race, or give them dedicated missile ships like amarr has now.
shield or armour tank? well the vaga should be a shield tank hands down 98% of eve use shield on it, and the muninn is made for armour... why are both hac's set up for amour, get rid of the low slot on the vaga and replace it for a mid slot. if we are meant to shield tank these ships, why do we bother with one less slot in the mids than caldari do?
Sorry your reply does not belong here, this topic is for the discussion of the differences between the races and how they are to interact with each other, not a pre-speed Nerf whine thread there's plenty of them already. I shall edit my OP to clarify this.
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Mikal Drey
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.07.31 17:32:00 -
[6]
Edited by: Mikal Drey on 31/07/2008 17:35:12 hey hey
Actually both replies made sense and andreas' does fit here because slot layouts and tanking preferences also part of the race balancing. if you look at some of the minmatar ships you see that because of out tendency towards split weapon systems our ships tend to suffer alot.
if you look at gallente, amarr, caldari you have more balance between ships and more geared up towards speciality. Take the :
Raven as an example and you have the ultimate missile ship with great shield tanking capabilities.
Dominix is a perfect drone boat
Amarr ships with good cap have superb armor tanking. Even with recent nerfs. the curse is still an awesome recon ship.
minmatar ships dont seem to be good at anything. from a RP perspective its because we stole all our tech and canibilised it into our own.
Slot layouts are somewhat racially balanced to with amarr and gallente being armor based tend to have more low slots. unfortunatly this lends them biased towards PVP with matari and caldari needing PVP(mid) slots for their shields.
i think with recent balancing changes CCP have forgotten that ships are supposed to be racially different with both advantages and disadvantages. Over time the racial differences between ships has become muddles and is less clear than it used to be. this "nano nerf" is a perfect example as the second post stated. Vagabonds are supposed to be mofo fast and agile ships but have relativly weak DPS, coupled with crap tracking from high transversal and poor base tracking weaponry.
The minmatar ships are the ninja ships of EVE and should still go for hit and run gurilla tactics. Gallente go hard and fast and slug it out with armor tanking blaster boats. Amarr and caldari sit back and spam whatever from long ranges.
the balancing issues have a tendency to get in the way of CCP origional ideal of racial differences between ships and over the years FOTM fitting has become the norm.
My Pedigree
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Vision Threads
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Posted - 2008.07.31 17:38:00 -
[7]
PVP is intended for groups of people flying an assortment of ships from all four races. Just like groups for instance runs in WoW!
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Mikal Drey
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.07.31 17:47:00 -
[8]
I agree :)
again XX% of recently added new ships have this design in mind. Specialist roles with weaker DPS based ships working together seem to be exceptionally deadly.
im not sure where the racial balance comes in though because Rapier/Curse is a nice combination but that would mean amarr working with minmatar :/
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Andreya
Direct Intent
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Posted - 2008.07.31 17:57:00 -
[9]
Thank you Mikal
on that note of races having racial traits, can we see some of the ships start act8ually having their armor/shield hp's reflecting their 'technologies' (lack of a better word)
for example, a raven has (rounded figures) 7500 shield 5000 armor 5000 hull a falcon has 1300 S 1000 a 900 h a malediciton *** has 420 but 450 armor 450 hull... well for a ship that has a armor resist bonus and is in theory an armor tanker, shouldnt it be more like 200 shiel, 650 amor?
theres a hundred exmaples of this.. but the ones who have resist bonus's are the ones i would like to focus on. amarr should have its shield amor hp ratios 20/80% caldari should have 80/20% gallente should have more armour, but also a load more hull seeing as damage controls are very common in gallente for their already high base hull hp minmatar... well like i said in previous reply... sort them out  _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator (mods@ccpgames.com) |

d3vo
The Space BorderLine United For 0rder
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Posted - 2008.07.31 18:31:00 -
[10]
CCP is very inconsistent. __________ \(^.^)/ |
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Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2008.07.31 18:52:00 -
[11]
caldari are the most 'humanoid' race in eve, they also resemble western european and american people
ammar are all wrinkles, old and full of hatred towards alien races
gallente enjoy exotic hair styles, fashionable clothes and perfume
minimatar resemble jamaican people with darker skin tone, they enjoy the sunglasses
caldari are the weakest race for PVP in eve... ammar are the strongest in terms defense and offense gallente are superior damage dealers minimatar are neither, a mix of all technologies in fact
caldari are for carebearing, ammar are for combat, gallente are for DPS, minimatar are for fun
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.31 18:58:00 -
[12]
Originally by: Opertone caldari are the most 'humanoid' race in eve,
Umm Theyre all Humanoid, Infact their all human?!
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.07.31 19:50:00 -
[13]
if you take a look at t1 ship resists, you will see there is a pattern that matches the natural enemies. each ship has the same base resists with 10% more in their racial enemies damage:
caldari have +10% on thermal gallente have +10% on kinetic amarr have +10% on explosive minmatar have +10% on EM
this is more visible on the t2 hulls, where the ships have quite high resists against thei natural enemy primary damage.
also there are other traits:
minmatar: junk defenses but good speed, depend on evasion more than tank, JOATs gallente: very high damage but short range, not sustainable armor tanks mostly, drone specialists amarr: medium range, high damage, almost permanent armor tanks if used caldari: only specialised shield tanking race, missile and ECM heavy --- SIG --- CSM: your support is needed ! |

Sweet Rosella
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Posted - 2008.08.01 11:42:00 -
[14]
1 thing that eludes me is that when reading the back story there is meant to be a 5th race Jovian Empire, but this seems to be like a closed race and to be honest I never see them.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.08.01 11:58:00 -
[15]
Originally by: Sweet Rosella 1 thing that eludes me is that when reading the back story there is meant to be a 5th race Jovian Empire, but this seems to be like a closed race and to be honest I never see them.
Jove are an "alien" or "elder" race that all the empires got something from (mostly pod and cloning technology). They keep to themselves in an excluded region of space and do not interfere with the Empires. --- SIG --- CSM: your support is needed ! |

Meditril
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Posted - 2008.08.01 13:58:00 -
[16]
I think what many people forget when moaning about Minmatar split weapon system is that Minmatar ships and especially their split weapon system allows you to fit very flexible setups. In combination with their high speed this makes Minmatar ships very good for solo operations.
So you are right, dps output of Minmatar ships is usually inferior to other races, but their survivability is higher. So its all a matter of choice and that's what I like in EVE and especially on Minmatar ships.
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Nekopyat
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Posted - 2008.08.01 15:39:00 -
[17]
Originally by: Meditril I think what many people forget when moaning about Minmatar split weapon system is that Minmatar ships and especially their split weapon system allows you to fit very flexible setups. In combination with their high speed this makes Minmatar ships very good for solo operations.
So you are right, dps output of Minmatar ships is usually inferior to other races, but their survivability is higher. So its all a matter of choice and that's what I like in EVE and especially on Minmatar ships.
The split systems are great, but the reduced bonuses kinda suck... (i.e. if you have 8 of one type of weapon and two bonuses that's 2 bonuses per slot, while 2 bonuses for 2 differnt weapons results in one bonus per slot).
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Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.08.01 15:43:00 -
[18]
Originally by: Hugh Ruka if you take a look at t1 ship resists, you will see there is a pattern that matches the natural enemies. each ship has the same base resists with 10% more in their racial enemies damage:
caldari have +10% on thermal gallente have +10% on kinetic amarr have +10% on explosive minmatar have +10% on EM
this is more visible on the t2 hulls, where the ships have quite high resists against thei natural enemy primary damage.
also there are other traits:
minmatar: junk defenses but... REMOVED FROM GAME..., JOATs gallente: very high damage but short range, not sustainable armor tanks mostly, drone specialists amarr: medium range, high damage, almost permanent armor tanks if used caldari: only specialised shield tanking race, missile and ECM heavy
So isn't clearly some disparity there? ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Andreya
Direct Intent
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Posted - 2008.08.01 16:10:00 -
[19]
Originally by: Hugh Ruka
minmatar: junk defenses but good speed, depend on evasion more than tank, JOATs gallente: very high damage but short range, not sustainable armor tanks mostly, drone specialists amarr: medium range, high damage, almost permanent armor tanks if used caldari: only specialised shield tanking race, missile and ECM heavy
junk defense and good speed, depens on evasion, well to am small extent i agree... but this only applies to the vagabond, jaguar, hyena, phoon, stabber, rifter
that not that many ships to brag about out of a whole arsenal. seein gas the other ships not mentioned dont have any other advantages over the other races (bar the stiletto with 4 mids... but is slow compared to other intys)
thos ships i have listed are the pretty much only ones who have a noticable speed differnce to the rest of their class...
minmatar dont even have the fastest intys, the sabre is less than 4% faster than the heretic, battleships and battlecruisers are so slow overall an extra 200m/s with the MWD aint gonna save them.
*yes the rapier and hound are a bit faster, and yes the nanophoon was sort of a 'broken' ship* _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator (mods@ccpgames.com) |

Andreya
Direct Intent
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Posted - 2008.08.01 16:12:00 -
[20]
Originally by: Nekopyat
Originally by: Meditril
The split systems are great, but the reduced bonuses kinda suck... (i.e. if you have 8 of one type of weapon and two bonuses that's 2 bonuses per slot, while 2 bonuses for 2 differnt weapons results in one bonus per slot).
im sorry, im not tryin got start an arguement, but in which case is a split weapon system better option for ANY SINGLE minmatar ship instead of having all missiles, or all turrets... the phoon is the only candidate, and still it fails.
_________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator (mods@ccpgames.com)
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.01 18:44:00 -
[21]
Minmatar seem to be able to do everything, from tanking with armor, shield or speed, to using projectiles, missiles (do minnies have drones ;?j ).
This obviously has downsides, because it means minnies have to train everything. Serious pain. But it also means that if one element of combat is nerfed, they have other ships with other styles of play.
Minmatar have the most adaptability, I think.
"The greatest offense is no defense."

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Trojanman190
D00M. Triumvirate.
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Posted - 2008.08.01 19:29:00 -
[22]
This thread is just a reiteration of the backstory and has yet to provide much of anything new. Anderya's post was actually getting somewhere.
Stop telling people how the races are supposed to be according to the story and start telling people how they actually are right this very second. EVERYTHING. Strengths, weaknesses, etc. EVERYTHING.
Minmatar (i fly minmatar) t2 cruisers nano extremely well and can outrun missiles. Explosive primary damage type. t2 resists are Em and Thermal. T2 ships shield tank, t1 armor tank (except cyclone and maelstrom) Forced active shield tanking is force fail in an age where buffer armor tanks reign. Split weapon systems on some ships equate to a single bonus on 8 slots (and nothing else) where many other ships get 2x bonuses to 7 or 8 slots. Used to have alpha but hp buff nerfed it. Close range ships fight in falloff, which sucks. Artillery has the worst range and tracking. Naglfar is a joke. T1 ships below bs are actually very strong compared to other races in terms of speed, tank, and dps. Worthless racial ewar (t1 ships get tp bonuses, not web bonuses) At the battleship and capital level, +15m/s means nothing. Capless weapons on buffer tanked ships means lots of cap doing nothing. Sniper ships spend just as much time reloading as they do shooting, and have full cap to boot. Can't change damage type at t2 level. Awful capacitors.
Caldari (i know a bit about caldari but not much) Rohk has one of the longest sniping ranges in the game. Long targetting range. High sensor strength (hard to jam) Extremely strong racial ewar. Very slow. Horrid (if not impossible) armor tank. No RR gangs as a result. Hard to nano as ships are very slow and have few low slots. Predominantly missile ships. Missiles have low dps. Missile have LONG range. Missile do not need tracking (so there for no tracking mods) Missile do not have range mods (except for rigs, its all skills) Missile can be completely outrun by fast nanoships. Torpedos have a very short range and are very ineffective against small targets. Many capital gangs are predominantly armor tankers, so same problem at the capital level as lower levels, no armor tankage. Missiles have exceptionally low skill requirements.
Gallente (i fly up to gallente hacs) Recon ships are fairly useless. Ishtar is one of the best hacs in the game. Mega and Dom are two of the best ships in the game. Reliance on drones means much gallente dps can be destroyed or lost. Reliance on drones means many gallente ships don't mind losing their lock. Blasters, once in range, do unbelievably high damage. Rails have fantastic sniping range and tracking. ishtar decently nanoed since it can deploy drones then leave, highest dps of any nanoship while mwding at top speed. Moros is only dread that can outdps a carrier using drones (and is close to some carriers whith 10 fighters out) Moros is weak at killing poses due to bad rail damage at that level and short blaster range. Hybrids cannot choose damage type at any level. t2 ships get bonuses to kinetic and thermal, so there is an em hole when shield tanking.
Etc etc etc etc. That what I wana see and what would be useful. I left tons of stuff out for all the races I went over (especially gallente) and didnt even touch amar. Facts fact facts are what people need, not "Minmatar are supposed to be the low tech race" because that is a lame.
A thread like the above could even be useful for ironing out balancing issues. But just reiterating what the races are supposed to be is fairly useless. People can read the chronicles for that.
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.08.01 19:32:00 -
[23]
Originally by: Ruze Minmatar seem to be able to do everything, from tanking with armor, shield or speed, to using projectiles, missiles (do minnies have drones ;?j ).
This obviously has downsides, because it means minnies have to train everything. Serious pain. But it also means that if one element of combat is nerfed, they have other ships with other styles of play.
Minmatar have the most adaptability, I think.
But remember what happened in diablo II when you tried to do all three sorcoress skill chains at once... your sorcorcess sucked some serious satanic balls in hell.
A primary rule, for rpgs and most things in general, is to specialize as best you can then branch out if possible.
If you join a sports team and try to play all of the positions, the only thing you will be exceptionally good at is riding the bench. And that is exactly the situation the minmatar are in.
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Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2008.08.01 22:12:00 -
[24]
caldari
caladri cruisers are the worst in game, caral has no tank, moa has no DPS, osprey has no CPU, blackbird is beaten by scorpion and kitsune. caldari recons are fairly awesome, falcon is a great fleet support ship... rook, not so much caldari BC are arguable, drakes has the best and cheapest tank with no speed, tackle or DPS, ferox has none caldari BS are good, raven PVE, Scorpion low sec gangs, rokh long range sniping support caldari frigates are good, kestrel is one of the best for beginners... although rifter is better some of the best ships, covops (buzzard), manticore, cormorant (trasher better)
caldari can not tackle... either tank and no point, or point and insta-pop... 3 MIDs are required for tackling, often only 3 slots are left for tank which is clearly restricting the tackle option
caldari die very often, as they get primaried in every engagement
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Andreya
Direct Intent
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Posted - 2008.08.01 23:08:00 -
[25]
Edited by: Andreya on 01/08/2008 23:12:09
Originally by: Opertone caldari
caladri cruisers are the worst in game, caral has no tank, moa has no DPS, osprey has no CPU, blackbird is beaten by scorpion and kitsune. caldari recons are fairly awesome, falcon is a great fleet support ship... rook, not so much caldari BC are arguable, drakes has the best and cheapest tank with no speed, tackle or DPS, ferox has none caldari BS are good, raven PVE, Scorpion low sec gangs, rokh long range sniping support caldari frigates are good, kestrel is one of the best for beginners... although ridfter is better some of the best ships, covops (buzzard), manticore, cormorant (trasher better)
caldari can not tackle... either tank and no point, or point and insta-pop... 3 MIDs are required for tackling, often only 3 slots are left for tank which is clearly restricting the tackle option
caldari die very often, as they get primaried in every engagement
i dont think your seeing caldaris true colors, even PRE-nerf
Cruisers - caracal can shoot the farthest whlie providing fair dps, while sparing mids for EWAR (damps) or sensor/tracking bonus links, slaughters frigates. - moa/eagle, may have no dps. but at the range and tracking the eagle has when 230+ km away, NO inty or ewar frigate will be around long, graet anti support - blackbird is beaten by kitsune and scorpion?!?!?!? well i damn well would hope so, ones a frikken battleship, and the other is a T2 ship that requires much more training! - Cerb, CAN tank actually, also can fire fro mstupid ranges, and insane amounts of dps, without having to worry about tracking, great HAC, just slow... but who cares with the ranges it can fire from. - recons, well lately are showing to be best in game.. by far, and completely topple the scales of a small engagement. Rooks are not as versatile, but are just the same, yet can help a little with dps against incoming tacklers, and can be remote shield repped easier (better resist) and can be a interesting tanked bait ship BC, drake is perfect for PVE, and can be used for bait or remote shield rep gangs in pvp... also, assumed to be a newb shield tanker, wait till you try bumping a drake with 3 webs and a point .. yes the ferox sucks, but still better than cyclone
BS - Raven is one of best BS in game, not to toot their horn, but im sure some of you have seen Burn Eden (sorry BE) yes raven may suck in fleet, but are great at range in small scale warfare. not to mention the disgusting amounts of damage than it can do from close range, which may i add doesnt use tracking, or specific damage type (get under or over the enemy BS's guns and fire away) - Scorp, well you get a mean arse blackbird with bigger guns, what else you want, - Rohk... may hit like a girl, but is the safest bs to fly when in pvp or fleets, IF you use your tactics correctly being warped in at your optimun ranges,,, not our fault if they are warping you in at 150 
Frigs, EAS- Kitsune aint bad, pretty fiesty and fun. not the best, not the worst AFS- With the speed nerf. the hawk and harpy are going to be Tearing apart all small ships (like they should) also, doing a better job than the gallente and amarr AFs cause of their safe optimal ranges. INTY- well wihtout a doubt, the crow has been hailed as the best inty in game! (stiletto is great as well, but for different reasons, as with the ranis) (raptor does suck yes) SB- Have the manticore WAS the only sb with 3 launchers, well, now they all do, but the it still has enough CPU to fit BCUs.
im sure i could continue on ships types but i wont, i think you can see the trend here. you claimed they cannot tackle? well neither can amarr really... if you noticed, the game was sorta meant to have ; caldari way in the back (safe may i add) while dealing out DPS and EWAR, without worry of being shot. while minmatar were tackling, and gallente doing the heavy tackling. amarr... sorta doing whatever nowadays 
and only Caldari we primary are ECM ships, go figure  _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator (mods@ccpgames.com) |

Andreya
Direct Intent
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Posted - 2008.08.01 23:16:00 -
[26]
oy yea. and the cormorant kicks ass for a destroyer, shoots as far, and nearly same dps as a harpy, with better tracking but less tank... and is a great way for new players to be usefull in fleet fights. other dessies are completely useless, yet the thrasher has a few uses i suppose.
also, as you said, kestrels are great, rifter is good too, but they would do very different objectives in small pvp. also dont forget what a merlin can do with a medium shield extender mwd web and point
i think you caldari pilots need to reassess your tactics with your racial ships (and i think i need to learn how to spell, sorry ) _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator (mods@ccpgames.com) |

Andreya
Direct Intent
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Posted - 2008.08.01 23:28:00 -
[27]
Originally by: Ruze Minmatar seem to be able to do everything, from tanking with armor, shield or speed, to using projectiles, missiles (do minnies have drones ;?j ).
This obviously has downsides, because it means minnies have to train everything. Serious pain. But it also means that if one element of combat is nerfed, they have other ships with other styles of play.
Minmatar have the most adaptability, I think.
minmatar cannot tank, cept maybe a slepneir, and definately the broadsword, when i mean tank, i mean tank better than any other ships. and they have crap Capacitor for active tanks. hell both minnie HACs are laid out to be armour tanks, but they have the most useless armour resist bonus's in the game (same with the wolf)  
missiles.... MISSILES?!?! lol, leaving the hound out of this... the phoon is the ONLY ship in the minmatar navy who would even contemplate relying on missiles (and maybe the huginn) ... tell me one minnie ship that would every WANT to put on the ballistic control system _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator (mods@ccpgames.com) |

Athas Darksun
Ghost Festival
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Posted - 2008.08.05 06:35:00 -
[28]
Well technically...there CANT be a major difference...as mechanics are currently set up..imo
There will always be issues..simply because the majority of players will jump into the ship FOTM, and then after numerous complaints about a certain ship type or ship ability (which willbecome glaringly obvious) due to its wide-spread use...it will be nerfed into oblivion.. Case in points: - Damp Nerf - Drone Nerf - Nos Nerf - Speed Nerf
All of these came about due to the "prolific use" of one or two ship setups OR the use of a specific (abused?)module on just about every ship flying around.
When I first started playing back in 2003...I went created a Minmatar for the reason of 1. Speed and 2. They were (story-wise) the underdogs...and looking at the T1 ships availible at the time...armour tankers..but obviously that isnt true...the more advanced Mater ships become.
The problem in my opinion has always been the ability for players to jump into any ships they wish.
Why would an Ammarian fly a Vagabond..story-wise it is heresy...but its allowed.
In short..as long as the different races are allowed to fly foreign ships...there will always be nerfs...simply due to players seeiing the new best ship advantage...and using that...instead of trying to make their own races ships more advantageous through superior ingenuity and fitting.
Really..if I were running Republic...as soon as a Ammarrian or Caldari Vessel jumped through a gate into Heimatar...they would be shot on site as enemies of the republic.
Someone please explain to me ...why Amarr and Caldari stations are in Republic space...cause I dont get it.

Ghost Festival is recruiting... |

Achmed TheDead
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Posted - 2008.08.05 08:31:00 -
[29]
Originally by: Opertone caldari are the most 'humanoid' race in eve, they also resemble western european and american people
ammar are all wrinkles, old and full of hatred towards alien races
gallente enjoy exotic hair styles, fashionable clothes and perfume
minimatar resemble jamaican people with darker skin tone, they enjoy the sunglasses
caldari are the weakest race for PVP in eve... ammar are the strongest in terms defense and offense gallente are superior damage dealers minimatar are neither, a mix of all technologies in fact
caldari are for carebearing, ammar are for combat, gallente are for DPS, minimatar are for fun
racist bastard
>.> <.<
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.08.05 09:46:00 -
[30]
kk in response to op on what ccp think about races I can provide this:
caldari / gallente are meant to be the more ew races where minmatar / amarr are less so. http://www.eve-online.com/evetv/tunein.asp -> extras -> ccp hammerhead -> couple minute in (when talking about target painters).

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