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Tarminic
24th Imperial Crusade
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Posted - 2008.07.31 21:28:00 -
[31]
Here's something to ponder - what do you think happens to the crew of a battleship that survives its destruction (some definitely do) when you salvage the wreck? ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
Wideen
Contraband Inc.
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Posted - 2008.07.31 21:34:00 -
[32]
perhaps I should stop losing ships carelessly as supposedly I'm the only one that gets to warp off as my ship explodes...
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Kharadran Sullath
Caldari The Fallen Gingerbread Men Evolution Alliance
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Posted - 2008.07.31 21:36:00 -
[33]
Originally by: Tarminic
Originally by: MenanceWhite Each apoc has about 2000 minmatar guys on bikes generating power. Shows why it has a large cap bonus.
That is actually unnervingly close to the truth.
Guess we know what makes up the matter in the Amarrian antimatter reactors now then ------- Insured criminals?
Originally by: Fifth Horseman Similarly your insurance doesn't pay out if you fill your car with Gold Bullion and park it in the middle of Trafalgar Square.
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.31 21:37:00 -
[34]
Edited by: Tarminic on 31/07/2008 21:37:58 Edited by: Tarminic on 31/07/2008 21:37:28
Originally by: Kharadran Sullath
Originally by: Tarminic
Originally by: MenanceWhite Each apoc has about 2000 minmatar guys on bikes generating power. Shows why it has a large cap bonus.
That is actually unnervingly close to the truth.
Guess we know what makes up the matter in the Amarrian antimatter reactors now then
From what I've read, Amarr have superior reactors because they're almost completely unshielded, so working around them for any length of time invariably leads to death by radiation poisoning. That would be a pretty big problem, of course...if you didn't have slaves to do that for you. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
Ruges
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Posted - 2008.07.31 21:56:00 -
[35]
I thought it would be cool if the crew was ran like silent hunter 3's crew was ran.
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Havohej
The Defias Brotherhood
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Posted - 2008.07.31 22:39:00 -
[36]
Originally by: Tarminic
Originally by: MenanceWhite Each apoc has about 2000 minmatar guys on bikes generating power. Shows why it has a large cap bonus.
That is actually unnervingly close to the truth.
This is why when Goons said "go ride a bike" I said NO U
Originally by: CCP Explorer You can still steal their stuff.
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Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.07.31 23:03:00 -
[37]
Edited by: Neth''Rae on 31/07/2008 23:04:58
Originally by: Seamus OReilly
Quote: Here's what I'd like to see: Crews must be hired. Good crews cost much more and increase the efficiency of a ship. The longer you go without destroying the ship, the better they get and the better the loyalty to you, the pod pilot. Crew contracts can be sold. Crew caliber would be ranked much like a module. A crew member that has x number of kills assigned to him/her is Meta Level x and so on, and worth whatever the market says.
/Signed
Woha, awesome :> /signed.
This would add some more depth and it would also be like a "mini-leveling" system, and you could always go level crews and then sell them off. It's also a reward for not getting your ship blown up, and it makes PvP a bit more exciting.
Originally by: Tahshar Malacha All ships have crews except fighters and I think 1 of the Minmatar Frigates.
Actually if you zoom in at the minmatar fighter you see a guy sitting in it :D
Request signatures at EVE-GFX |
Tippia
Caldari School of Applied Knowledge
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Posted - 2008.07.31 23:12:00 -
[38]
Originally by: Neth'Rae
Originally by: Seamus OReilly
Quote: Here's what I'd like to see: Crews must be hired. Good crews cost much more and increase the efficiency of a ship. The longer you go without destroying the ship, the better they get and the better the loyalty to you, the pod pilot. Crew contracts can be sold. Crew caliber would be ranked much like a module. A crew member that has x number of kills assigned to him/her is Meta Level x and so on, and worth whatever the market says.
/Signed
Woha, awesome :> /signed.
This would add some more depth and it would also be like a "mini-leveling" system, and you could always go level crews and then sell them off. It's also a reward for not getting your ship blown up, and it makes PvP a bit more exciting.
Could be fun, but would probably need to be restricted to PvP battles. Otherwise, it would either be too easy just to grind rats, or so boring that no-one would bother doing it except pure mission runners (and then they'd have another risk-free source of income, which they don't need).
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Thorradin
State Protectorate
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Posted - 2008.07.31 23:12:00 -
[39]
I'm not really sure why this debate ever comes up. There's no solid evidence to support the theory of ships to having crews. The only exception is mentioned in Wetgrave, and that's just the Jove telling them a frigate could go on just the pod. There's only PF supporting pod-only for frigates, and even then, it never states that all frigates don't use crews, just that the frigates mentioned have no mention of any crew*.
*Book
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.31 23:14:00 -
[40]
Originally by: Thorradin I'm not really sure why this debate ever comes up. There's no solid evidence to support the theory of ships to having crews.
Read the thread, there are several chronicles that explicitly indicate that ships have crews. All ships larger than frigates have crews of some kind. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
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Wind Ictiva
Delta Kappa Gamma
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Posted - 2008.07.31 23:23:00 -
[41]
Originally by: Ruze I like to think that the money (isk) is different from what normies use. I mean, we can buy a spaceship for 30,000.00 isk. That's a pretty powerful bill. What does .01 isk get you groundside?
So just maybe we ARE paying our limited crews, but we just are so used to making huge amounts of money that it's not even a noticeable percentage of our wallets.
im not big on the whole RP thing but i think this explanation comes off as the most plausible one.
i would be sure many would give their right hand to be a crew on a BS, to have the chance of becoming an immortal pod pilot.
and a pay of 0.1 isk per month is probably a fortune for the mortal humans in eve
Originally by: Admiral Love
Hmm creating a thread like this is perhaps a little like sitting naked with bleeding balls in a pool of piranhas. I Won't do it again - most of you guys are pretty nasty |
Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.07.31 23:25:00 -
[42]
Originally by: MenanceWhite The EVE Server has about 2000 minmatar guys on bikes generating power. Shows why it has a large lag bonus.
Fixed that for you. --
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Kiviar
Caldari Bloodmoney Incorporated
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Posted - 2008.08.01 00:29:00 -
[43]
Edited by: Kiviar on 01/08/2008 00:29:21
Originally by: Thorradin I'm not really sure why this debate ever comes up. There's no solid evidence to support the theory of ships to having crews. The only exception is mentioned in Wetgrave, and that's just the Jove telling them a frigate could go on just the pod.
Wrong.
I think you should go back a page and re-read this post. I don't think it can be explained any clearer. ---
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Uncle Mo
Perkone
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Posted - 2008.08.01 03:34:00 -
[44]
Having crew maintenance fees might be a way to curb alliances from owning a fleet of Titans. If capital ships get out of control one day - and some would argue that it already has - I wouldn't be at all suprised if CCP implemented crew maintenance fees of some sort. --------------------------------------------- Official US ambassador to the UK.
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Zurrar
Gallente Universal Exports FOUNDATI0N
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Posted - 2008.08.01 03:45:00 -
[45]
this is how i understand it-
the crews aren't paid cause your basically their 'god'.
pods arent a new thing, but are new to humans and are designed by the jovians. only the elite of humans can use a pod because of the HUGE mental requirements of controlling a ship. the main things the crews are for- ship maint reloading weapons storage cleaning windows taking out the trash building the jet cans polishing the drones piloting fighters engine maint. (someones gotta change the oil) moving stuff from wrecks/cans freezing the corpses some of us pick up to collect (lol)
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Zurrar
Gallente Universal Exports FOUNDATI0N
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Posted - 2008.08.01 03:47:00 -
[46]
Originally by: Thorradin I'm not really sure why this debate ever comes up. There's no solid evidence to support the theory of ships to having crews. The only exception is mentioned in Wetgrave, and that's just the Jove telling them a frigate could go on just the pod. There's only PF supporting pod-only for frigates, and even then, it never states that all frigates don't use crews, just that the frigates mentioned have no mention of any crew*.
*Book
a while back ccp published a thing with how many crew members were on each ship and such... anyone have that by any chance?
and yes, they have crews.
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R McGunne
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Posted - 2008.08.01 06:25:00 -
[47]
Originally by: Gabbot
Go jump infront of a pre-nerf vaga (ingame)
Your ability to summarize a counter argument into so few words is amazing. I am honored to obtain such pearls of wisdom from the Spokesman for the Genetically Challenged.
Originally by: Kyra Felann
WRONG WRONG WRONG
Read this thread.
Read this news arcticle.
Read this chronicle.
You fail. Good day, sir. Now stop spreading disinformation.
I pilot only the latest generations of starships, fitted with the latest technology. All systems are fully automated and integrated into my direct control. I have no need for human crews, nor do I want any. They are inefficient, make mistakes, waste oxygen. When I want to shoot something, I do not want to wait until a gunner gets of the toilet to go and fumble with his levers. When I get shot at I do not want to wait for a mechanic to herd his nanobots down the access tubes, I need instant repair.
In my line of work as mercenary, I have no scope for failure. According to my statistics I do not seem to fail, in fact I have a very high efficiency. I can accept that other pilots like sitting in their command centers and shout orders at crew/slaves, but then accept that anything needs done will take time.
Another point of view is not disinformation. |
MenanceWhite
Amarr Red Light Navy
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Posted - 2008.08.01 06:36:00 -
[48]
Originally by: Neth'Rae Edited by: Neth''Rae on 31/07/2008 23:04:58
Originally by: Seamus OReilly
Quote: Here's what I'd like to see: Crews must be hired. Good crews cost much more and increase the efficiency of a ship. The longer you go without destroying the ship, the better they get and the better the loyalty to you, the pod pilot. Crew contracts can be sold. Crew caliber would be ranked much like a module. A crew member that has x number of kills assigned to him/her is Meta Level x and so on, and worth whatever the market says.
/Signed
Woha, awesome :> /signed.
This would add some more depth and it would also be like a "mini-leveling" system, and you could always go level crews and then sell them off. It's also a reward for not getting your ship blown up, and it makes PvP a bit more exciting.
Hire space racers Assign space racers to ship ????? Nano is nano again! ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.08.01 06:49:00 -
[49]
From what I understand from the way the story works crew are paid by agents and concord seperately and you dont touch nor see a single isk of thier wallet as part of some crew agreement company, thier rations and other nessecities are also managed by senior crew when you dock or salvage wrecks for anything useful.
But its subject to be not true but it makes alot of sense though.
New Ship Idea: Tender Supply Ship, The Logistics Sister |
Bai ZongTong
The Revolutionary Guard
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Posted - 2008.08.01 06:53:00 -
[50]
minmatar slaves.
they are cheap! --- Want some YARRHHHS? The Revolutionary Guard Pirate Corp Looking for Members Uncensored KB |
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Mikael Mechka
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Posted - 2008.08.01 06:59:00 -
[51]
Ok, I have to be quick, I start work in a few minutes... Ships have crews. I took the trouble of finding the thread in which CCP stated that most ships (except most frigate class ships) have crews.
Link.
CCP's response is 1/3 of the way down page 2.
Ships have crews, but you don't see any stats as to how many, nor do they play any part in the efficentcy of your ship. It would be nice if they did, but then you have to wonder where all those 0.0 alliances would get their crews from, as far as I know, the vast majority of the systems in 0.0 are unsettled.
Though this would add a new element of strategy and roleplay to the game (intercepting crew transports and recruiting/enslaving crews for ships, etc), the implimentation would be difficults and alliances deep in 0.0 would be very hard pressed to maintain their hold on their territory if they have entirely abandoned empire in favour of 0.0.
Got to go, work about to start! :S Fly safe.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.08.01 07:10:00 -
[52]
In addition to the usual crew i also have an x number of exotic dancers dependent on my turret amount for morale purposes(because half-naked women shooting big guns is cool), one janitor for cleaning purposes and a couple of tourists for PR purposes with me
I also have a homeless guy that's been in my bestower for about 5 years...bugger won't leave!
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.08.01 07:13:00 -
[53]
Would be nice when they introduce planets that people come into play as a resource (quick buy some homeless and educate them into becomming scientist and milita and marines! or just be lazy and turn them into slaves!)
New Ship Idea: Tender Supply Ship, The Logistics Sister |
Mikael Mechka
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Posted - 2008.08.01 07:54:00 -
[54]
I agree, having populations as a resource would add new depth to the game. You take an unihabited system, you there terraform a planet, and then get settlers (transport escort anyone?) to land, and out of that, you get recruits.
Obviously, the larger the population, the more recruits you can get. Then there is the whole training and re-training (in the case of prisoners) aspect. Those this might turn EVE ONLINE into CIV ONLINE.
If large poulation planets are in other locations, away from the main resource areas, then it would make controlling those locations of vital importance, on par with the most mineral rich areas. What good is being able to build a fleet of battleships when you don't have the crew to man them?
Though again, alliances without access to population centres would be limited to frigate sized vessels, which would quickly lose their territory to a blob.
It's a great idea with huge RP potential, and I hope CCP impliment it at some point, but doing so would be difficult, as well as adding crew stats to almost every ship, you'd need ways to monitor the population, ship in food and supplies to a budding colony, etc, etc.
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Illudium Q37
Minmatar
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Posted - 2008.08.01 09:07:00 -
[55]
Originally by: Kiviar
Originally by: Killer Goldfish Why don't we pay our ships crews?
They get to hang out in my hangar filled with exotic dancers, spiced wine, caviar and luxury vehicles all day long while I'm not around. If you ask me they should be paying me.
this.
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Euriti
Gallente SniggWaffe
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Posted - 2008.08.01 09:14:00 -
[56]
Originally by: MenanceWhite Each apoc has about 2000 minmatar guys on bikes generating power. Shows why it has a large cap bonus.
Brutor stole mah bike?
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Rhanna Khurin
Minmatar Tribal Liberation Force
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Posted - 2008.08.01 09:18:00 -
[57]
Originally by: Crumplecorn Popped BSes should obviously spawn thousands of corpses to really emphasise that there was a crew on it to anyone who doubts it.
And the corpses should have a use. They should refine into Suffering and Tears, two new ammo types for hybrid blasters.
I made a thread a while back about just before a biggish ship goes pop, you could see multiple escape pods rapidly exiting the ship. I've always had a problem about the crew getting annihilated everytime i do something dumb or foolhardy.
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Rhanna Khurin
Minmatar Tribal Liberation Force
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Posted - 2008.08.01 09:20:00 -
[58]
Originally by: Mikael Mechka I agree, having populations as a resource would add new depth to the game. You take an unihabited system, you there terraform a planet, and then get settlers (transport escort anyone?) to land, and out of that, you get recruits.
Obviously, the larger the population, the more recruits you can get. Then there is the whole training and re-training (in the case of prisoners) aspect. Those this might turn EVE ONLINE into CIV ONLINE.
If large poulation planets are in other locations, away from the main resource areas, then it would make controlling those locations of vital importance, on par with the most mineral rich areas. What good is being able to build a fleet of battleships when you don't have the crew to man them?
Though again, alliances without access to population centres would be limited to frigate sized vessels, which would quickly lose their territory to a blob.
It's a great idea with huge RP potential, and I hope CCP impliment it at some point, but doing so would be difficult, as well as adding crew stats to almost every ship, you'd need ways to monitor the population, ship in food and supplies to a budding colony, etc, etc.
Awesome idea, i want this too. Although Minamatar might have considerably more people "spare" hehe.
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Mikael Mechka
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Posted - 2008.08.01 09:40:00 -
[59]
There would be a great deal for race variation if this was implimented. For example, Amarr could use either Amarrians as crews via recruitment or slaves for a cheaper source of crewmen, Minmatar could get a lot of volunteers due to motivations vs Amarr, Caldari could contract people in, etc, etc.
Also, crews would bring the question of various types of crewmen. Unless they go for the simplified "crew" to be on the ships, they can have "science teams" "engineering crews" "security detail" that can give bonuses or penalties depending on crew compliment and make-up.
It would also potentially give Marines and Militants a useful role in ship combat. A ship with lots of engineering teams and a very good guncrew may be able to tank like a beast and deal out huge damage, but it would be very vulnerable to a boarding action if it does not have security teams. (maybe not take over a ship but start giving it random penalties for stuff like ROF or armour/shield rep as the troops attack the guncrews/engineers untill security can put down the intruders)
Lots of people have suggested this as a possible upgrade to assault ships and I agree, being able to deliver teams of shock troops to a target ship could be a very valuable role.
The problem with this is that no only are you introducing a new statistic for ship construction, but also introducing a large amount of micro-management ("if I swap out this security team and add more engineers, I should be able to tank better" etc etc) which would put all sorts of strain on both pilots and the server.
Might be an idea to just stick to "crew" :)
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Rhanna Khurin
Minmatar Tribal Liberation Force
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Posted - 2008.08.01 10:51:00 -
[60]
I always wanted there to be a skill level in crews. Say after a while if you fly around doing missions, pvping or whatever, your crew skill gradually rises improving the capability of your ship if it survives of course.
Maybe crews start at noob level -1% all major component type skills (or something) after a few days, they become standard (+0%), then gradually rise upto maybe "elite" which gives +5%
Or perhaps you could buy crews that are uber already from LP stores or get given them as rewards. Who knows!
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