| Pages: [1] 2 :: one page |
| Author |
Topic |

killerkeano
Mortis Angelus The Church.
 |
Posted - 2008.07.31 23:17:00 -
[1]
surely with all thats being nerf cloaks havent been looked at!!
no ship other than cov ops recon should be allowed cloak or some penalty at least!
cloaking ravens are ridiculous, no bs should be almost impossible to catch when ratting away in a belt, wanna stop isk farming/selling stop this bs cloaking. Plus means i catch more of them pesky ravens  
Maelstrom Crew - Pro merc corp for hire "Let US fight your battles" |

Grath Telkin
Amarr The Illuminati. Pandemic Legion
 |
Posted - 2008.07.31 23:45:00 -
[2]
they are too busy breaking the rest of the game to care about something like giving roaming gangs a chance to actually make kills again
|

Exlegion
New Light Hydra Alliance
 |
Posted - 2008.08.01 00:23:00 -
[3]
'Guess you haven't gotten the memo yet. Ravens are going to OMGWTFBBQPWN!!1! you after the patch. So they won't need cloaks. Didn't ya know?
 One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Kiarah
Gallente Janus Pilot Corps
 |
Posted - 2008.08.01 02:46:00 -
[4]
Both of you! Stop telling the truth!
You're making me sad :(
|

Draahk Chimera
Caldari Interstellar eXodus R0ADKILL
 |
Posted - 2008.08.01 04:25:00 -
[5]
Edited by: Draahk Chimera on 01/08/2008 04:25:14 The isk farmers will just log instead and log on a shuttle alt. Seen it a thousand times. Lets see.
1 Make rats cause 15 min aggro. 2. Cut down on probe time to say 45-50s with max skills+covops+rigs to make sure you have enough time to align and warp to next SS if you are actually on keys and trying to defend. 3. Give blocade runners covops cloak 4. Make prototype cloak un*****ble on any non-specialist ship. 5. Presto.
Edit: I cant write un-fit-able?
 |

Qduhaf
 |
Posted - 2008.08.01 04:51:00 -
[6]
Originally by: Draahk Chimera Edited by: Draahk Chimera on 01/08/2008 04:25:14 The isk farmers will just log instead and log on a shuttle alt. Seen it a thousand times. Lets see.
1 Make rats cause 15 min aggro. 2. Cut down on probe time to say 45-50s with max skills+covops+rigs to make sure you have enough time to align and warp to next SS if you are actually on keys and trying to defend. 3. Give blocade runners covops cloak 4. Make prototype cloak un*****ble on any non-specialist ship. 5. Presto.
Edit: I cant write un-fit-able?
I agree but would change so you could still fit a cloak to any ship, but cloaking would be disabled during the PVE/PVP 15 minute aggro timer.
|

Bellum Eternus
Gallente Death of Virtue
 |
Posted - 2008.08.01 04:58:00 -
[7]
Originally by: Qduhaf
Originally by: Draahk Chimera Edited by: Draahk Chimera on 01/08/2008 04:25:14 The isk farmers will just log instead and log on a shuttle alt. Seen it a thousand times. Lets see.
1 Make rats cause 15 min aggro. 2. Cut down on probe time to say 45-50s with max skills+covops+rigs to make sure you have enough time to align and warp to next SS if you are actually on keys and trying to defend. 3. Give blocade runners covops cloak 4. Make prototype cloak un*****ble on any non-specialist ship. 5. Presto.
Edit: I cant write un-fit-able?
I agree but would change so you could still fit a cloak to any ship, but cloaking would be disabled during the PVE/PVP 15 minute aggro timer.
That would be pretty cool, but no way allow a blockade runner to fit a CovOps cloak.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |

Zarthanon
Gallente TEAMSTERS
 |
Posted - 2008.08.01 05:39:00 -
[8]
Edited by: Zarthanon on 01/08/2008 05:39:30
Originally by: Draahk Chimera Edited by: Draahk Chimera on 01/08/2008 04:25:14 The isk farmers will just log instead and log on a shuttle alt. Seen it a thousand times. Lets see.
1 Make rats cause 15 min aggro. 2. Cut down on probe time to say 45-50s with max skills+covops+rigs to make sure you have enough time to align and warp to next SS if you are actually on keys and trying to defend. 3. Give blocade runners covops cloak 4. Make prototype cloak un*****ble on any non-specialist ship. 5. Presto.
Edit: I cant write un-fit-able?
HAHAHA CCP and their stupid word filter, it can't detect SHIT though! lawlz Just call it "UNSHITTABLE" from now on. I like pie. |

Roderigo Borgia
 |
Posted - 2008.08.01 15:57:00 -
[9]
you gotta remember thought that cloaking is designed for exactly this to hide from your enemies - putting 15 anti cloakign timer removes pretty much the only use for a cloaking except for use on recons which could still runa cloak trap but rekons not ideally suited to doing that alone
only sencible - you wanna rat 0.0 your doing it for isk - not much point if ever group that comes through can kill you
|

Jallem Sims
Minmatar Native Freshfood
 |
Posted - 2008.08.01 16:07:00 -
[10]
Originally by: Roderigo Borgia you gotta remember thought that cloaking is designed for exactly this to hide from your enemies - putting 15 anti cloakign timer removes pretty much the only use for a cloaking except for use on recons which could still runa cloak trap but rekons not ideally suited to doing that alone
only sencible - you wanna rat 0.0 your doing it for isk - not much point if ever group that comes through can kill you
your right.. my god!! i just wasn't thinking straight... you know risk reward thing, is nothing tbh, risk being in 0.0, it should be risk free goddamit
shit... cause its not word filtered when unfitable is? |
|

Qduhaf
 |
Posted - 2008.08.01 16:09:00 -
[11]
Originally by: Roderigo Borgia you gotta remember thought that cloaking is designed for exactly this to hide from your enemies - putting 15 anti cloakign timer removes pretty much the only use for a cloaking except for use on recons which could still runa cloak trap but rekons not ideally suited to doing that alone
only sencible - you wanna rat 0.0 your doing it for isk - not much point if ever group that comes through can kill you
As it is right now there is no way to catch a ratter in 0.0 that is paying attention (or running a macro which always pays attention) unless they are in belt with scrambling rats.
even if the ratter is forced to remain uncloaked, as long as they actively move between safe spots they are going to be pretty safe but they won't be uncatchable.
Also a ship that wants to remain cloaked to surprise an opponent could still do so with such a timer. What they couldn't do is uncloak, attack and then recloak to be immune. Cov-ops (including Stealth bombers) and cloaking recons would be exempted of course as they are designed with purpose in mind.
|

Spurty
Caldari Trader's Academy Blue Sky Consortium
 |
Posted - 2008.08.01 16:44:00 -
[12]
just make cloaks on non-covert ships eat lots of cap.
Sure you can cloak, but not indefinitely. -- Two prostitutes standing on a street corner. One says to the other, "Have you ever been picked up by the fuzz?" The other replies, "No, but I've been swung around by the ****!" |

Ruze
Amarr No Applicable Corporation
 |
Posted - 2008.08.01 17:07:00 -
[13]
Oh my god, I can't kill everybody, please help and fix this!!!
Isn't this kind of crying what got nano's nerfed? And, well, just about everything else? Is it really so evil for someone to drop a pretty important high-slot just to avoid some player looking for a cheap thrill?
Instead of nerfing cloaking, how giving the onboard scanner the ability to find cloaked ships? Sure, you can't 'warp to', but you can identify them if they are in a belt or safe spot. If they are in a belt, and your so dead set on showing off how big your lasers are, just wait in the belt with them.
I'm not a fan of invulnerability. But neither am I a fan of players whose main complaint is others getting away from them. They've made a bunch of nerfs because someone us upset that they couldn't catch the other guy. Stabs, nanos, and again, nanos. When will it end?
"The greatest offense is no defense."

|

NerfMyBarge
 |
Posted - 2008.08.01 17:35:00 -
[14]
Edited by: NerfMyBarge on 01/08/2008 17:36:01
Originally by: Spurty just make cloaks on non-covert ships eat lots of cap.
Sure you can cloak, but not indefinitely.
Pretty good idea, lets say the lower quality cloak you use, the more cap it costs (perhaps a percentage to make it balanced to both frigs/bs. Your capacitor recharge could be set to 0. When cap is 0 cloak breaks.
Or just a set duration to the cloak, the better cloak, the longer max duration. Same cooldowns as before.
|

Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
 |
Posted - 2008.08.01 18:51:00 -
[15]
I think theres a couple of things they could do to fix cloaks. For isntance, make it have a fuel drain, using heavy water, or just your cap or something to that effect.
Make cloaking timed. Say 1 min or so, and then u cannot reactivate it for a period of 30 seconds. This would assure that dedicated covops are the only ships that can sit around and be spys, its kinda stupid that any alt in a frig can be spying on you all the time. They are still effective enough for competant people to use while ratting. Cloak up, align for something and warp away when the cloak deactivates.
 |

VicturusTeSaluto
Metafarmers
 |
Posted - 2008.08.01 20:37:00 -
[16]
If they want to stop the farmers, all they have to do is ban them. I don't think any serious game changes are needed. They don't want to stop them, they want their business. Farmers constitute a much larger amount of the "playerbase" than CCP will ever admit, they would lose a shit ton of money if they got rid of the farmers. They'd not only lose the farmer income, but all the idiot pilots that rely upon them would go as well.
Sucks, doesn't it?
|

Lady Aja
Caldari Blood Raider Domination
 |
Posted - 2008.08.01 21:08:00 -
[17]
Originally by: VicturusTeSaluto If they want to stop the farmers, all they have to do is ban them. I don't think any serious game changes are needed. They don't want to stop them, they want their business. Farmers constitute a much larger amount of the "playerbase" than CCP will ever admit, they would lose a shit ton of money if they got rid of the farmers. They'd not only lose the farmer income, but all the idiot pilots that rely upon them would go as well.
Sucks, doesn't it?
what ever! isk farmers now buy gametime cards from other players. makes their accounts untraceable.
|

Venri Zod
 |
Posted - 2008.08.01 23:03:00 -
[18]
See now, you don't need a cloak on your raven, if a roaming gang comes through you can maul them before they even take you to 90% shields, pathetic as it is. And quit whining you wont be able to take a raven in anything fast and light.
|

Venri Zod
 |
Posted - 2008.08.01 23:05:00 -
[19]
Originally by: Qduhaf
Originally by: Draahk Chimera Edited by: Draahk Chimera on 01/08/2008 04:25:14 The isk farmers will just log instead and log on a shuttle alt. Seen it a thousand times. Lets see.
1 Make rats cause 15 min aggro. 2. Cut down on probe time to say 45-50s with max skills+covops+rigs to make sure you have enough time to align and warp to next SS if you are actually on keys and trying to defend. 3. Give blocade runners covops cloak 4. Make prototype cloak un*****ble on any non-specialist ship. 5. Presto.
Edit: I cant write un-fit-able?
I agree but would change so you could still fit a cloak to any ship, but cloaking would be disabled during the PVE/PVP 15 minute aggro timer.
No, I think CCP should make it that people who don't pvp can't deside what changes are made to PVP, the point of having a cloak on a ship is so you can wait out that timer in saftey.
|

Scatim Helicon
GoonFleet GoonSwarm
 |
Posted - 2008.08.01 23:16:00 -
[20]
Make rats invoke the 15m aggro timer. Revise proto and improved cloaks so that they make ratting impractical when fitting them (reduction to armour/shield HP amounts or resistances, perhaps?).
ISK farmers will have a much harder time earning their pay, and rightly so. -----------
 |
|

Solomon XI
Caldari Black Scorpion Navy
 |
Posted - 2008.08.01 23:32:00 -
[21]
Edited by: Solomon XI on 01/08/2008 23:33:45 Alright, as a PvPer, I am going to offer my two-cents regarding cloaking.
I've had a love/hate relationship with the cloak since I've started this game. I hate when I am trying to find someone, and know that they're cloaked, and that I am wasting my time. It's quite irritating. At the same time however, I've used them. Still do, from time to time. The idea of a cloak is to hide. Period. They're designed to hide your ass so you don't die in a unimaginably painful way. I practically know for a fact that every PvPer has, at one point in their history, used a cloak.
Presently, the cloak offers a penalty that every PvPer hates. When fit, cloaks eat into your scan resolution. They definitely cause a problem for us when we have them fit. Any PvPer will attest to this. This be as true for a ratter as it is for a PvPer with the only exception being that they don't have to worry about catching their target. Only running away. Like any pirate, the good one's anyway, they follow what I refer to as *The Code*. Take what you can, give nothing back. And... run away. Yeah, I've seen Pirates of the Caribbean too much. What can I say? Epic series of movies.
Before I offer my suggestion, I only have -one question- to ask of you.
Is this really, right now, with what CCP is doing to the game as-is, should we really be asking them to NERF something else and expect finesse?
That being said, here is my idea.
~~~~~WARNING: Crazy-Ass Idea Posted Below!~~~~~
Example Cloak: Click Here (EvE Item Database)
Ok, let's look at the penalties for said cloak (not counting in the bonuses gained from the *cloaking skill-book*!
maximum velocity penalty -75%
scan resolution penalty: -40%
sensor recalibration time 20 seconds
reactivation delay: 30 seconds
Ok, so while cloaked, we can only move @ 25% of our base speed. Ok, that's not that fast at all. And we can't warp! Woot!
While uncloaked, we lose 40% of our scan resolution. Woot. I am now locking those who cried for a nano-nerf 40% slower. Thats 40% more time that they have to get away. CRAP.
Ok. The best one. 20 second sensor recalibration time. Means I can't lock anyone for 20 seconds after uncloaking. But gee, I sure can be locked. And in that time period, yeah... I'm screwed.
And to boot, I can't re-cloak for thirty seconds after de-cloaking or being de-cloaked.
Now. That is FOUR penalties. Jeez. Who woulda thought it?
Now. For two radical suggestions.
Suggestion 1: Shut the hell up and stop complaining, adapt, camp, wait patiently. Or forget about him.
Suggestion 2: Introduce a new probe which has a 15% MAX chance of finding a ship within say, 5AU.
This way, they CAN be found, but it still remains exceptionally hard. Remember, they can't cloak for thirty seconds. And they can't fight back for 20.
Either that or take cloaking completely out of the game for everything besides stealth bombers, covert's, recon's, and black-ops.
Edit: Note BLACK OP's can use a cloak. Lol. Isk-Farming Black OP's anybody? Hint Hint Nudge Nudge Wink Wink. Basically, your entire argument is wrong. Wait! I KNOW! NERF BLACK OP'S NOW TO! WOOT. </sarcasm>
|

Venkul Mul
Gallente
 |
Posted - 2008.08.01 23:58:00 -
[22]
Originally by: Venri Zod
Originally by: Qduhaf
Originally by: Draahk Chimera Edited by: Draahk Chimera on 01/08/2008 04:25:14 The isk farmers will just log instead and log on a shuttle alt. Seen it a thousand times. Lets see.
1 Make rats cause 15 min aggro. 2. Cut down on probe time to say 45-50s with max skills+covops+rigs to make sure you have enough time to align and warp to next SS if you are actually on keys and trying to defend. 3. Give blocade runners covops cloak 4. Make prototype cloak un*****ble on any non-specialist ship. 5. Presto.
Edit: I cant write un-fit-able?
I agree but would change so you could still fit a cloak to any ship, but cloaking would be disabled during the PVE/PVP 15 minute aggro timer.
No, I think CCP should make it that people who don't pvp can't deside what changes are made to PVP, the point of having a cloak on a ship is so you can wait out that timer in saftey.
Naturally for balance PvPers can't decide what must be on a PvE ship?
Oh, wait, a ratting ship is a PvE ship. So you must not suggest/block items from it. it is not your field.
Why your kind (practically all those I have seen so far in this thread) feel that any ship that escape them is a personal offense?
And please stop using farmers an a excuse, you are pathetic, at least be honest and say "I don't whant people to have a chance to escape".
|

Ephemeron
Retribution Corp.
 |
Posted - 2008.08.02 00:06:00 -
[23]
We can do serious blow to these farmers if we nerf local chat
|

Kalintos Tyl
Minmatar
 |
Posted - 2008.08.02 08:32:00 -
[24]
ever heard of fof cruise missiles. they can fit 2 wcs and claock. And will dont care about panelty.
 |

Hugh Ruka
Exploratio et Industria Morispatia
 |
Posted - 2008.08.02 13:17:00 -
[25]
Originally by: Ephemeron We can do serious blow to these farmers if we nerf local chat
this ...
oh and on a different note ... where the hell do these cloaked ravens get their ammo ? last time I checked, launchers need missiles to do damage ...
so instead of complaining about cloaking ratters, catch their supplies ... or when they go out of 0.0 to resupply ... --- SIG --- CSM: your support is needed ! |

Car Wars
Shinra
 |
Posted - 2008.08.02 14:27:00 -
[26]
Edited by: Car Wars on 02/08/2008 14:29:32 Edited by: Car Wars on 02/08/2008 14:28:13 Cloak penalties:
maximum velocity penalty -75%
scan resolution penalty: -40%
sensor recalibration time 20 seconds
reactivation delay: 30 seconds
non of these penalties really means anything if you just sit at a safespot waiting for people to leave. Or if you sit in an nme system keeping people from ratting/mining.
cloaks should not be i win for staying in system. There should be a counter, can make it a hard one, i dont care. As it is now, cloaked at and ss i am 100% safe, in 0.0 space that isnt mine........
compare it to having no cloak, i have to keep jumping safespot and actively work to not get caught.
 |

Solomon XI
Caldari Deep Core Mining Inc.
 |
Posted - 2008.08.02 19:42:00 -
[27]
You all are crying for cloaking to be nerfed... so should cloaking on Black Op's be nerfed as well?
Black Op's are meant to cloak -- nerf standard cloaking, Black Op's will become the new 0.0 ninja-ratter. Worse yet, he can actually MOVE cloaked at high speeds. Hm. Lol.
~Trains A Black Op's~
Seriously... stop whining.
|

Mika Meroko
Minmatar Crayon Posting Inc
 |
Posted - 2008.08.02 20:37:00 -
[28]
Edited by: Mika Meroko on 02/08/2008 20:37:50 nerf local! problem solved =P
and yeah... boohoo, cant catch them fast enough..... woopdido.. they arent ratting if they are cloaked you know =P
Originally by: CCP Atropos I pod people because there's money to be made in selling tears.
|

Qduhaf
 |
Posted - 2008.08.02 21:10:00 -
[29]
I guess EVE is a Blob and PVE game now.
Seriously people defending 0.0 ratting without risk is just pathetic.
Only valid arguement in this whole thread is that CCP would lose financially if they made it too difficult for isk famers to make ISK. And this is the reason that they won't do anything to stop this. I would guess that at least 20-30% of the players online are farmers, and another are 50% are PVE only players, with less than 10% that just play this game to PVP.
|

MCHammerdad
 |
Posted - 2008.08.02 21:58:00 -
[30]
Cloaking is not the problem... LOCAL in 0.0 is however, when u can just look down on your screen and instantly know theres a threat coming yeah i would cloak to. What they need to do is remove local from 0.0 unless your at the jumpgate because it they should know if anyone is in there or not.
just saying...
|
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |