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Petrus Blackshell
Rifterlings
689
 |
Posted - 2012.03.21 18:49:00 -
[91] - Quote
Liang Nuren wrote:If you want to turn cruisers into BCs, you need to be nerfing their cruiser attributes. Watch your pronouns. You make it sound like you want to nerf cruisers' cruiser attributes.
Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Tarryn Nightstorm
Hellstar Towing and Recovery
296
 |
Posted - 2012.03.21 18:54:00 -
[92] - Quote
****, not this **** again In irae, veritas. |

Petrus Blackshell
Rifterlings
690
 |
Posted - 2012.03.21 18:57:00 -
[93] - Quote
Tarryn Nightstorm wrote:****, not this **** again  You mad? Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Alara IonStorm
1822
 |
Posted - 2012.03.21 19:07:00 -
[94] - Quote
Petrus Blackshell wrote: See, people whine about Eve being dumbed down when it's just a simple name change, but a change like this one is true "dumbing down". The armor mass vs shield sig radius penalties are essential attributes of each type of tanking, and add flavor and depth to combat.
The brickiness of fleet Drakes is countered by the fact that hitting one is as easy as hitting the broad side of a barn, while the brickiness of Harbingers is countered by the fact that they are slower than some battleships when fit for maximum tank.
Not true, it just redefines the differences between them. The flavor will come from Mid Slot Utility vs Low Slot Damage.
Your theory falls apart when everything that can hit a Drake also hits a Harbinger. The Harbinger is not countered by the fact that is is slow, it is ignored or fit for Shield. and something must be done about that.
Petrus Blackshell wrote: On top of that, 1600mm plates should not be changed. 200mm and 400mm plates are frigate plates, and 800mm and 1600mm plates are cruiser plates. Battleships make do with 1600s, but in case you haven't noticed, the 1600mm plate does not take a significant amount of any battleship's fittings, just as LSEs do not. I would be fine with the addition of 3200mm and 6400mm plates for battleships, or of XLSEs, but the current tank progression is not the problem.
Battlships do not need more bricking, their EHP values are fine. If you are ging to fix Armor it isn't going to be more HP. 1600mm Plates have not helped all that much. Moving them to Battleship and moving 800mm's down will help.
Petrus Blackshell wrote: The problem is that across the board, at all tasks, battlecruisers are superior to cruisers. That is, there is not a single thing that a cruiser does well (excepting EWAR) that there does not exist a battlecruiser that does the same thing better. That is causing cruisers to fall into disuse. Changes to tank only doesn't do anything to create a niche for cruisers. It just changes mechanics for the sake of changing them.
I want them to keep the same tank most of them can get IE: 30-40k EHP. I just want those fits to be more viable.
Petrus Blackshell wrote: If a battlecruiser is supposed to be a heavier cruiser, most things are already fine. "Heavier" implies a bigger tank and bigger damage, which are already the case. However, it also implies "slower, clumsier, easier to hit, and more difficulty against smaller targets", which are not the case -- at least, not significantly. Some solutions to this?
They don't need to be worse against smaller targets. I think they should be heavier and slower but have more HP / DPS. They can keep the tracking. The first step to make them heavier is to put the Shield Tanked Armor ones back into the Armor category.
Petrus Blackshell wrote:
- Buff cruiser speed/agility, particularly in egregiously lacking cases like the Moa and Maller.
- Nerf BC speed/agility (increase their mass) to eliminate nano fit abuse.
- Nerf BC tracking (25% tracking penalty across the board, with equivalent explosion velocity/radius penalty on Drake?)
- Nerf BC signature radius (make 'em bigger)
- If mega-tanks are an issue (I'm not convinced they are), increase penalties of doing so (1600mm plate mass, LSE sig radius)
Simply tweaking tanks of ships doesn't balance them, and a base cruiser having many times the EHP of an assault frigate is not balance. That list doesn't change the fact that you are going to shoving Shields on every Armor Cruiser. That is a major problem with the game and should be addressed.
As for EHP. Frigates are up for a buff so who knows what they will do to them and Assault Frigates. Assault Frigates were changed to work in current environments and can be again. |

Tarryn Nightstorm
Hellstar Towing and Recovery
296
 |
Posted - 2012.03.21 19:12:00 -
[95] - Quote
What is this, like thread #324,789,555,6732,659,578 on this?
With the usual gang of deliberately obtuse idiots (ohaidere Alara!) who don't understand balancing.
In irae, veritas. |

OfBalance
Caldari State
205
 |
Posted - 2012.03.21 19:15:00 -
[96] - Quote
Not enough wordy posts ITT. Where is Tippia? |

Alara IonStorm
1822
 |
Posted - 2012.03.21 19:16:00 -
[97] - Quote
Tarryn Nightstorm wrote: With the usual gang of deliberately obtuse idiots (ohaidere Alara!) who don't understand balancing.
Hi Back. o/
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Liang Nuren
Parsec Flux
1106
 |
Posted - 2012.03.21 19:19:00 -
[98] - Quote
Petrus Blackshell wrote:
- Buff cruiser speed/agility, particularly in egregiously lacking cases like the Moa and Maller.
- Nerf BC speed/agility (increase their mass) to eliminate nano fit abuse.
- Nerf BC tracking (25% tracking penalty across the board, with equivalent explosion velocity/radius penalty on Drake?)
- Nerf BC signature radius (make 'em bigger)
- If mega-tanks are an issue (I'm not convinced they are), increase penalties of doing so (1600mm plate mass, LSE sig radius)
With the proviso that "BC" implies the "brawling" Tier 1/2 BCs, I'm mostly fine with all of this. They're conceptually different from the cruisers-with-BS-guns that Tier 3s are. We discussed this earlier though. However: - It isn't necessary to nerf BC tracking along with the rest of your list. - It isn't necessary to nerf BC sig radius. They're already bigger than some battleships..... - Mega tanks aren't that big of an issue.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Alua Oresson
Demon-War-Lords BLACK-MARK
72
 |
Posted - 2012.03.21 19:20:00 -
[99] - Quote
Personally, I think that the issue is with the tier 2 battlecruisers. I believe that when they get around to tiericide that the tier 1 battlecruisers should be the point that they balance from. Either that, or they should become more in line with the tier 3 battlecruisers and fit large weapons.
I think that the new emerging dynamic with the tier 3 battlecruisers is very intersting and dynamic from a large fleet standpoint. I've seen T3s Smash fleets apart, (Oracle Vs. Drake) and I've seen T3s smashed apart (Maelstrom vs Tornado (I think)). Actually, if they did that, they could turn the drake into a torp boat and make the Caldari missile spammers happy. |

Kaikka Carel
White syndicate BattleStar Alliance
12
 |
Posted - 2012.03.21 19:24:00 -
[100] - Quote
Liang Nuren wrote:What makes you think that you should be able to face tank 4 BCs with a cruiser?
-Liang
Maybe because I'm primaried due to their knwoledge of my low EHP? Taking a t1 cruiser down is a nice opportunity. The only ways to avoid this is try to kite which is difficult due to abundance of HMLs or never enter the damn ship. |
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Liang Nuren
Parsec Flux
1106
 |
Posted - 2012.03.21 19:28:00 -
[101] - Quote
Alara IonStorm wrote: Your theory falls apart when everything that can hit a Drake also hits a Harbinger. The Harbinger is not countered by the fact that is is slow, it is ignored or fit for Shield. and something must be done about that.
Heh, the difference between shield and armor fit BCs is extremely obvious if you use torps. I took a torp Raven into 3 Hurricanes and ******* demolished 2 of them. DPS went to **** with the armor cane though - and I died. Same thing happens with bombers and BS sized guns (obvious if you use battleships or the new Tier 3s).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Zarnak Wulf
CTRL-Q Iron Oxide.
285
 |
Posted - 2012.03.21 19:32:00 -
[102] - Quote
Sooooooooo...
Cruisers need more capacitor. Everyone agrees? Most cruisers need a bigger fitting grid? Everyone agrees?
The rest of the equation is going to be speed vs. EHP. Raise the cruisers in these areas or nerf BC. |

Kaikka Carel
White syndicate BattleStar Alliance
12
 |
Posted - 2012.03.21 19:38:00 -
[103] - Quote
Zarnak Wulf wrote:Sooooooooo...
Cruisers need more capacitor. Everyone agrees? Most cruisers need a bigger fitting grid? Everyone agrees?
The rest of the equation is going to be speed vs. EHP. Raise the cruisers in these areas or nerf BC.
approve since the whole conversation is pointless unless one of you guys is a hidden developer. |

Petrus Blackshell
Rifterlings
690
 |
Posted - 2012.03.21 20:36:00 -
[104] - Quote
Kaikka Carel wrote:Zarnak Wulf wrote:Sooooooooo...
Cruisers need more capacitor. Everyone agrees? Most cruisers need a bigger fitting grid? Everyone agrees?
The rest of the equation is going to be speed vs. EHP. Raise the cruisers in these areas or nerf BC. approve since the whole conversation is pointless unless one of you guys is a hidden developer.
You have no idea what sweet CCP _______ name my main has. I am the secret CCP developer that never posts on forums or devblogs, or shows up in videos, or comes to Fanfest, but is the one who actually does all of the work behind the scenes. It's a hobby of mine. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Parsee789
Immaterial and Missing Power
69
 |
Posted - 2012.03.21 20:44:00 -
[105] - Quote
I think it was always a bit ridiculous that cruisers and battlecruisers can fit battleship plates.
I think one way to go at it is to remove their ability to fit 1600mm plates. |

Farang Lo
State War Academy Caldari State
11
 |
Posted - 2012.03.21 21:12:00 -
[106] - Quote
BCs are simply good for their price tag, that's it. fly HAC, command ship and T3s, you'll see the difference |

V'oba
The Kairos Syndicate Transmission Lost
12
 |
Posted - 2012.03.21 21:18:00 -
[107] - Quote
I feel like a lot of this conversation is moot, given that ccp announced they're basically rebalancing all classes of ships from the ground up.
I think it may be better to wait until the first wave of tiericide balancing takes place (T1 frigates, iirc), and then continue talking about further changes based on how that goes, rather than only thinking about the current soon-to-be-defunct balance framework. |

Trinkets friend
Obstergo NEM3SIS.
227
 |
Posted - 2012.03.22 01:48:00 -
[108] - Quote
Liang, you are being deliberately obtuse, as usual, to continue raving on about what you percieve as the way the game works. You come from a lowsec/wormhole POV where its all small gang and you obviously have a lot of skill with Harpies and Talos's, but that doesn't mean you are right about everything - this will come as a shock to you. We are not discussing balancing the game for your skillsets or your way of flying, we are talking about changing the attributes of a whole class of ships to give them a role in current combat.
Yes, I was using the Bellicose as an example, because it frankly exemplifies the cruiser problem best; no cap, high sig/no tank. Saying CCP will turn it into a rupture, you are basically admitting that it needs more EHP (despite arguing against Alara's lunacy), PG, capacitor, etc. Sure. But the Rupture is not a particularly good example of a broken cruiser, and given CCP wants to balance for role, the Bellicose won't turn into a Rupture anyway.
If signature and MWD sig bloom are not an issue, as you claim, then clearly CCP was mad for giving AF's a sig radius bonus. My argument is that cruisers who attempt to use their maneuverability to sig tank simply DIAF, from lack of speed (see Celestis), too much sig (see Celestis) or not enough cap (see Bellicose). This is the maths. If as you suggest signature is not a factor a MWDing Bellicose should be as feared as a Cynabal because it is impossible to hit it, as sig doesn't matter. Clearly it does.
Lower signature, base, results in less effect on bloom, resulting in less landed DPS, and higher survivability.
Regarding the tank on cruisers vs the capabilities of AF's, I think these arguments that cruisers having 25-30k EHP is besides the point. Right now, AF's have more firepower than cruisers, will go faster, are much more difficult to hit, and can fit active tanks which are enough to outlast the actual applied DPS of even BC's. You show yourself soloing a Cyclone in a Harpy; against any cruiser that would have been just as achievable, simply done faster.
25K EHP for cruisers will give them survivability against alpha, not against being soloed by comptent AF pilots. Signature radius buffs of cruisers will make them survivable against BC's for a little bit longer; against an AF that gets into scram range and locks off your MWD, the point is moot because your MWD isn't on anymore. So what's your argument there? That a sig radius bonus which is irrelevant, coupled with a 25K EHP buffer will break the game because it takes you 25% longer to kill it? The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

OfBalance
Caldari State
206
 |
Posted - 2012.03.22 01:54:00 -
[109] - Quote
Petrus Blackshell wrote:Kaikka Carel wrote:Zarnak Wulf wrote:Sooooooooo...
Cruisers need more capacitor. Everyone agrees? Most cruisers need a bigger fitting grid? Everyone agrees?
The rest of the equation is going to be speed vs. EHP. Raise the cruisers in these areas or nerf BC. approve since the whole conversation is pointless unless one of you guys is a hidden developer. You have no idea what sweet CCP _______ name my main has. I am the secret CCP developer that never posts on forums or devblogs, or shows up in videos, or comes to Fanfest, but is the one who actually does all of the work behind the scenes. It's a hobby of mine.
I think you're fibbing. |

Liang Nuren
Parsec Flux
1108
 |
Posted - 2012.03.22 02:35:00 -
[110] - Quote
Trinkets friend wrote:Liang, you are being deliberately obtuse .... Saying CCP will turn it into a rupture, you are basically admitting that it needs more EHP ... But the Rupture is not a particularly good example of a broken cruiser, and given CCP wants to balance for role, the Bellicose won't turn into a Rupture anyway.
I thought I was pretty clear - low tier cruisers could use a EHP buff but high tier cruisers are fine EHP-wise for the "assault" role. I'm also well aware that they're not going to turn the Bellicose directly into a Rupture, but they probably are going to give it similar slottage and fittings.
Quote:If signature and MWD sig bloom are not an issue, as you claim, then clearly CCP was mad for giving AF's a sig radius bonus.
What I said was that giving a role bonus to what is effectively an entire class of ship is pretty silly, and a far more direct solution is to alter the module to fit with the role its supposed to fill. Pretty much the only frigate ship class that doesn't sport sig bonuses are T1 and covert ops cloakers.
Quote:My argument is that cruisers who attempt to use their maneuverability to sig tank simply DIAF, from lack of speed (see Celestis), too much sig (see Celestis) or not enough cap (see Bellicose).
You're focusing too heavily on low tier cruisers when making this argument. You might as well say that T1 frigs are useless because the Condor sucks. The truth of the matter is that T1 cruisers are being buffed to near top tier stats (exact stats depending upon roles). Ranting about the ship tier system is useless at this late date when it's been promised to be exterminated.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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|

Crellion
Parental Control HELL4S
1
 |
Posted - 2012.03.22 07:00:00 -
[111] - Quote
Liang Nuren wrote:Quote:If signature and MWD sig bloom are not an issue, as you claim, then clearly CCP was mad for giving AF's a sig radius bonus. What I said was that giving a role bonus to what is effectively an entire class of ship is pretty silly, and a far more direct solution is to alter the module to fit with the role its supposed to fill. Pretty much the only frigate ship class that doesn't sport sig bonuses are T1 and covert ops cloakers. -Liang
This is not as accurate as it should be Liang. Sig bonus works for AB and for dead cap orbitting too whereas mwd sig bonus does what it says. I disagree with the argument though and agree with the proposal. You could let ceptors keep their bonus and change 1mn mwd sig penalty for everything (including ceptors)... after all there is no specific reason why ceptors should not be better than AFs in mwd speed tanking so long as they are fit to be cap stable...
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Liang Nuren
Parsec Flux
1109
 |
Posted - 2012.03.22 07:47:00 -
[112] - Quote
I'm fine with that - my point is that there's a lot of suggestions floating around to have widespread role bonuses to overcome limitations inherent in certain modules. Just change the modules.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Ines Tegator
Towels R Us
156
 |
Posted - 2012.03.22 18:48:00 -
[113] - Quote
OP- yes.
Hopefully the upcoming tiericide will narrow the gap between t1 BCs and the cruisers. If cruisers come out decent, with better agility and ewar (thanks to the specialized hulls) then the more powerful BC's I'll consider it balanced. Right now, there's two kinds of cruiser sized PVP ships: BC's, and Hurricanes. |

Petrus Blackshell
Rifterlings
693
 |
Posted - 2012.03.22 18:56:00 -
[114] - Quote
Ines Tegator wrote:OP- yes.
Hopefully the upcoming tiericide will narrow the gap between t1 BCs and the cruisers. If cruisers come out decent, with better agility and ewar (thanks to the specialized hulls) then the more powerful BC's I'll consider it balanced. Right now, there's two kinds of cruiser sized PVP ships: BC's, and Hurricanes. And Drakes. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Noisrevbus
106
 |
Posted - 2012.03.22 22:03:00 -
[115] - Quote
The problem i see with your ongoing discussion related to stats... or why i consider that bit balanced and discard it.
Is that the vast majority of you seem to lack an idea of how things relate and what you aim to achieve. It feels like you belive tweaking numbers here and there for the sake of it is the way to go - and then fill in the gaps as you go along the lines of "oh, changing that broke that, then we need to adress that as well afterwards".
Much - how much? The error of generalisation
When you generalise and say "Cruisers are not fast enough relative to BC" or "BS are not tanky enough relative to BC" how much would you consider relatively balanced and what do you envision for them to do? "More, just give them something" is not an acceptable answer. Do you consider the massive differences derived from role and bonus, that the span within a class is actually quite encompassing?
The difference between the slowest BC and the fastest Cruiser, as well as the most flimsy BC and the most rigid BS is extremely vast. Looking at average spreads you still see figures evening out around 50%, which is not a menial difference. It seems to me that alot of you, in your concept of balance (much like in the ongoing Tech III discussions), take positions based on individual ships you want to do something specific for your purpose; and then generalize that to class ("my tanky Cruiser isn't much faster than this fast BC, that have more tank and damage thanks to being a BC" - or "my tanky Cruiser is not near that tanky BC with it's extra core stats and slots inherent in being a larger class of ship").
Much - this much! The error of trivialisation
As has been mentioned recently in this thread every advantage on one end tend to come with drawbacks. You may not see them, they may lose relevance in certain trend or situation but just because your everyday player do not adapt to them doesn't make them nonexistant. You may consider it unfair because it's two different classes, but if you want to compare the slowest, largest and most tanky BC you should probably look up to inbetween BS. For example, look up the Drake's MWD-sig relative to the BS in the examples below, and then consider wether it needs a larger sig-bloom to be more inline with BS.
A Drake can be awesomely tanky yet an Abaddon has twice the tank. A Drake can be considered going too fast for it's EHP level but a Pest can still go faster on average slot-fill, fitting a similar tank, dealing twice the damage, sporting twice the utility in drones and projecting neuts twice the range and volume of a Cane (and yes, on the same MWD-sig). We are comparing two extremes of BS to one extreme of BC (one with the same role/bonus and how that scales, and one with the opposite role/bonus and how that relate). Looking at the average tank of a tanky BS and you will see them sporting a good 50% of extra tank, over all BC in their top-tank configurations - which is incidentally the same general figure as a Cruiser has speed.
Once again, for most intents and purposes most classes are balanced relatively well to each other: look at both ends, the congruence and the average.
What would you need to hit BC better for their signature to be relevant to you? It's already perfectly possible to hit with L-sig and bloom it to the sig of a XL-gun by force (that's why we have all these complaints about Titans; and you will eventually see the same complaints regarding Moroses).
Not enough - too soon! If it's not sheer class balance? Skill- and income-progression
The real problem lie in ISK-balance being out of whack - solve that and you not only solve class (5m free, 30m free) issues, but also tiering issues (20m free, 30m free). There initial investment mean essentially nothing if you can afford insurance.
The other problem lie in skilling up - these are classes that utilize the same modules and only have a single skill that separate them. You don't see a natural flow over to Pests because we're looking at months of training inbetween, while going from a well-skilled Rupture to a decently skilled Cane is a matter of nothing.
ISK is irrelevant and SP is irrelevant - thus the ships are relegated to stepping stones and peripheral roles (specialist bonuses, engagability or plain old sentimentality).
Well flown BS will chew up and spit out any pre-Crucible BC in most situations (even big fleets these days with the profileration of Baddons and Alpha; but even more important at smaller scales with nano-BS actually being quite viable BC-killers up to 50-man gangs; same as most things). The fastest BS is quicker than the slowest BC just the same as the fastest BC is quicker than the slowest Cruiser. You can't really change change the BC-SP without strongly affecting the NPE and introduction-level gameplay scaling (matching tier one progress to tiered mission-based gameplay; make new players wait around longer for a BC to their L3-L4 mission-progression and they will lose interest).
Thus, adressing the free ships is the way to go. |

Shrike Arghast
Aliastra Gallente Federation
0
 |
Posted - 2012.03.23 11:10:00 -
[116] - Quote
Petrus Blackshell wrote:Yes.
Tier 2 BCs are too good, and obsolete cruisers, field command ships, and short range HACs. Tier 1s are fine-ish. Tier 3s almost completely obsolete sniper HACs.
It comes down to battlecruisers being way too light and agile for how much punch they pack. How a battlecruiser "should" be is represented by the Ferox or Prophecy -- perhaps with a bit more firepower tacked on. The Hurricane and Drake, plus the Myrmidon and Harbinger to some extent, are just way too powerful for their price.
The CSM minutes hinted at BCs getting the nerfbat soon. Let's hope those changes will be appropriate.
The T3 BCs got it right, IMO. Glass cannons are exactly what battlecruisers should be. You have a specialized ship with an extremely focused role that they are very good at performing, but thin armor that makes them vulnerable. It is essentially the 'promise' of the battlecruiser concept: big guns, high speed and light armor. It has all the dash and bravado of their real-life counterparts, along with the same weaknesses.
The fault lies with the T2 (and, to a lesser extent, T1) BCs, who are more like 'supercruisers' than they are true BCs. And that's where you run into the issue of 'why the **** should I fly cruiser X when I can pilot BC Y?' And the answer, of course, is you shouldn't, because the T2 and T1 BCs basically out-cruiser cruisers, and, in light of that, there is no strong reason to fly a cruiser at all.
Frankly, in the not-too-far-flung future, I wouldn't mind seeing the role of the T1 and T2 BCs changed signficantly. I know that would make the ubiquiotous drake owners all short circuit and threaten to cancel, but, as the OP said, the presence of these 'super ships' with all upside and very minor weaknesses has essentially nullified an entire class of vessel; something that really shouldn't be happening in this 'there's a role for every ship' universe.
But leave the T3s alone, please. |

Raven Ether
Republic University Minmatar Republic
113
 |
Posted - 2012.03.23 12:31:00 -
[117] - Quote
It's the other ship classes that are **** |

FT Diomedes
Factio Paucorum
11
 |
Posted - 2012.03.23 13:03:00 -
[118] - Quote
Shrike Arghast wrote:Glass cannons are exactly what battlecruisers should be. You have a specialized ship with an extremely focused role that they are very good at performing, but thin armor that makes them vulnerable. It is essentially the 'promise' of the battlecruiser concept: big guns, high speed and light armor. It has all the dash and bravado of their real-life counterparts, along with the same weaknesses. I mean, just read this little snippet from Wikipedia about the real-life BCs. It's essentially exactly what we got with the T3s, and it's no small wonder that that's the design of BC that makes the most sense: Quote:They were similar in size and cost to a battleship, but while they typically used the same large-calibre main armament as a battleship, battlecruisers sacrificed armour protection in exchange for speed.
Throughout the First World War, the battlecruiser was principally used to provide a fast and hard-hitting addition to a battleship fleet. Battlecruisers formed part of the navies of Britain, Germany, Australia and Japan in World War I. While battlecruisers took part in several raids and skirmishes as well as the Battle of Jutland, the latter was the only pitched battle of the war between dreadnought battleships. The fault lies with the T2 (and, to a lesser extent, T1) BCs, who are more like 'supercruisers' than they are true BCs. And that's where you run into the issue of 'why the **** should I fly cruiser X when I can pilot BC Y?' And the answer, of course, is you shouldn't, because the T2 and T1 BCs basically out-cruiser cruisers, and, in light of that, there is no strong reason to fly a cruiser at all. Frankly, in the not-too-far-flung future, I wouldn't mind seeing the role of the T1 and T2 BCs changed signficantly. I know that would make the ubiquitous drake owners all short circuit and threaten to cancel, but, as the OP said, the presence of these 'super ships' with all upside and very minor weaknesses has essentially nullified an entire class of vessel; something that really shouldn't be happening in this 'there's a role for every ship' universe. I'd love to see cruisers again, and I'd love to see all BCs become specialized (but powerful in their role) vessels.
I like this idea a lot. It strikes me that all BCs should use large weapons.
|

Perihelion Olenard
Federal Navy Academy Gallente Federation
7
 |
Posted - 2012.03.23 14:29:00 -
[119] - Quote
FT Diomedes wrote: I like this idea a lot. It strikes me that all BCs should use large weapons.
What would be the point of the brutix, ferox, prophecy, harbinger, cyclone, and hurricane, then? The tier 3 would obsolete them all if they all became glass cannons with large weapons. The myrmidon would field five ogres again in addition to large hybrids and the drake would fire torpedoes or cruise missiles; since they have different weapon platforms they wouldn't be obsoleted. |

Petrus Blackshell
Rifterlings
695
 |
Posted - 2012.03.23 15:06:00 -
[120] - Quote
Perihelion Olenard wrote:FT Diomedes wrote: I like this idea a lot. It strikes me that all BCs should use large weapons.
What would be the point of the brutix, ferox, prophecy, harbinger, cyclone, and hurricane, then? The tier 3 would obsolete them all if they all became glass cannons with large weapons. The myrmidon would field five ogres again in addition to large hybrids and the drake would fire torpedoes or cruise missiles; since they have different weapon platforms they wouldn't be obsoleted.
That's like saying that the Abaddon obsoletes the Armageddon, or that the Tempest is useless because the Maelstrom is just better. Each ship is good at something different, and there is enough variety in roles that the ships all having the same gun size can still result in variety.
That said, a change like this would hugely limit the effectiveness of battlecruisers. It gives them a nice niche, but I'm not sure it's that good an idea.
Personally, I would love it. I fly frigates. Tier 3 BCs as they are are wonderful fodder, and if they had smaller/weaker versions, those would be even more fun to kill. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
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