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Alt altski
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Posted - 2008.08.05 21:40:00 -
[31]
Originally by: New ones Can somwone now compare to a 5k ranged blastermega? You probably can't becus the other ships wil win all the time
This.
Ps: Nerf cruise missiles AND BUFF BLASTERS DPS.
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Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2008.08.05 21:40:00 -
[32]
torpedoes will not do full damage without a target painter/paint drones... basically a torpedo raven setup involves... 1 AB/MWD, 1 target painter, 1 scramm, X-L booster, 2 invulnerabilities...
a better setup would be 1 AB, 1 scramm, 4 tank slots... target painting drones... only then your torpedoes will do full damage.
i am a frequent torpedo user... sometimes 20 torps is not enough and you will need to realod.
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Jim Raynor
Caldari Shinra
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Posted - 2008.08.06 03:24:00 -
[33]
Originally by: Opertone torpedoes will not do full damage without a target painter/paint drones... basically a torpedo raven setup involves... 1 AB/MWD, 1 target painter, 1 scramm, X-L booster, 2 invulnerabilities...
a better setup would be 1 AB, 1 scramm, 4 tank slots... target painting drones... only then your torpedoes will do full damage.
i am a frequent torpedo user... sometimes 20 torps is not enough and you will need to realod.
I find that webifier drones are actually useful on SiSi now and with Javelin Torpedoes you can really smoke people pretty good once the drones catch them. :] ------ I'll make a sig later. |

Wrayeth
Trans Eve Organization
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Posted - 2008.08.06 04:28:00 -
[34]
Edited by: Wrayeth on 06/08/2008 04:31:38 Alternate torp raven setups with painters:
Active tank:
6 siege II 2 280mm howitzer artillery II
1 XL C5-L shield booster 1 quad LiF MWD 1 PWNAGE target painter 1 shield boost amplifier II 1 invulnerability field II 1 heavy cap booster II
2 ballistic control II 1 damage control II 1 reactor control II 1 co-processor II
1 anti-EM screen reinforcement I 1 anti-thermal screen reinforcement I 1 anti-kinetic screen reinforcement I
7 hammerhead II (or 5 hammerhead II and 5 warrior II, if you prefer)
Buffer:
6 siege II 1 large S95A shield transporter 1 medium unstable neutralizer
1 quad LiF MWD 2 invulnerability field II 2 LSE II 1 PWNAGE target painter
2 ballistic control system II 1 damage control II 1 power diagnostic system II 1 co-processor II
3 core defence field extender I
7 hammerhead II
EDIT: I'd personally prefer the abaddon, myself, as it can fit tackle. There's a reason Amarr battleship 5 finishes in 9 days... -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

Chavu
Minmatar Killer Koalas
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Posted - 2008.08.06 05:47:00 -
[35]
Why do you need a heavy cap injector on a plated phoon wrayeth? I do dual 650mm II, siege II, ogre II and plated with one bcu I get about 125k armor and 900 DPS on a typhoon and if you EFT level V ***** you can get a lot more DPS.
I don't see what the big deal is here, the Raven is a legitimate pvp ship, but as someone else pointed out try out your super leet EFT DPS vs a BC or lower. Yeah, your DPS is shit now, isn't it, while the Abaddon will be tearing shit up.
This whine post sounds like you haven't played in about a year, EM damage is quite good, lasers can track targets MWD'ing unlike torps and IT CAN TACKLE. Free medium slots >>> free low slots. In closing, L2P noob. --------
Originally by: t20 there goes my pirate rep.
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Wrayeth
Trans Eve Organization
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Posted - 2008.08.06 06:08:00 -
[36]
Edited by: Wrayeth on 06/08/2008 06:10:18
Originally by: Chavu Why do you need a heavy cap injector on a plated phoon wrayeth? I do dual 650mm II, siege II, ogre II and plated with one bcu I get about 125k armor and 900 DPS on a typhoon and if you EFT level V ***** you can get a lot more DPS.
The cap injector accomplishes two objectives: it allows you to run your MWD for as long as you want to, which can give you a significant advantage in a fight. It can also prevent neutralizers and nos from shutting down your MWD, scramber, and web. I personally find this very important, and the injector has already proven itself useful with that setup on two occasions.
As for fitting dual 650's, the DPS increase you get is very small, and even more insignificant without gyrostabilizers or the tempest's dual DPS bonus. Again, the overall DPS increase would be miniscule and your fitting difficulties would be increased significantly to boot.
EDIT: P.S.: I'm still curious as to the ship's actual DPS and EHP numbers. -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

Theron Gyrow
Gradient Electus Matari
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Posted - 2008.08.06 06:25:00 -
[37]
Originally by: Wrayeth EDIT: P.S.: I'm still curious as to the ship's actual DPS and EHP numbers.
No idea about the actual numbers, but EFT at max skills gives 153,270 EHP against uniform damage distribution and 917 DPS against a target within 2.4km, stationary and with sig radius >450. Some sort of painter would be a good idea. -- Gradient forum |

Benedic
The Aftermath
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Posted - 2008.08.06 13:59:00 -
[38]
I hear all raven pilots have maxed missile support skills too.
It's fun sitting in non gangboosted t2 disruptor range and kiting their non-jav siege though.
One point I think we can all agree on is that Amarr need more buffing. Perhaps some sort of laser that sucks enemy HP and adds it to your own. Of course we'll need a higher damage mod than we have currently as well.
(NOTE I AM SERIOUS)
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