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Mira O'karr
Minmatar Templars of Space
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Posted - 2008.08.04 17:49:00 -
[31]
Originally by: Relliassa Edited by: Relliassa on 03/08/2008 23:30:14 So you're not totally immune to missiles
when will people get it into their thick skulls that vagas were NEVER totally immune to missles ??
i guess never. time to lay down and curl up in a fetal position and hope this stupidity is over soon.
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Bronson Hughes
The. Conspiracy
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Posted - 2008.08.04 19:45:00 -
[32]
Edited by: Bronson Hughes on 04/08/2008 19:45:21
Originally by: Sivonya
say you are in vagabond and come across drake or raven in belt, you tackle it and call on your gang to come and help who are 50 au away. Buy the time they reach you are either dead or had to let go the target because caldari missiles ripped you apart( so i dont see how vaga is overgrown ceptor when it goes 2x times less km/s)
Two things to say about this:
1. Don't bring a cruiser to do an 'Ceptor's job. Just because the Vagabond is fast, it doesn't automatically become a good tackler. 'Ceptors are faster, smaller, and can run their MWD/tackle gear forever. Vagabond can't. Can you tackle stuff in a Vagabond? Absolutely, but don't complain because you can't tackle everything in a Vagabond.
2. If you happen to run across a fast missile ship 'ratting in a belt, don't tackle it. Flying a Vagabond has always been about choosing your fights, so don't choose to tackle ships that you know will rip you apart. Either wait for a 'Ceptor to tackle it, move on and get the jump on someone in a turret ship who you can effectively speed tank, or get it to engage you and distract it by running away while a proper tackler comes. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Sivonya
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Posted - 2008.08.04 21:22:00 -
[33]
Originally by: Nian Banks [so as to be fast and to allow us to disengage, because 9/10 times we need to run away, So WE STAY OUT OF WEB RANGE! Your comparison of a vaga unwebbed and a vaga webbed is a pointless statement made by a trolling looser who knows jack crap about how to pilot minmatar ships so get out.[/url]
put your glasses on next time before you try replying i was not talking about vaga but about web and how nerf affects minmatar recons
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Suboran
Gallente Victory Not Vengeance Intrepid Crossing
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Posted - 2008.08.04 21:29:00 -
[34]
vagabonds arent immune to missiles, or good tracking turrets.
problem wth the vagabond is, it needs to be fast to survive, it has no tank or tanking ability and comparibly low damage to other hac types.
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Xyleya
moon7empler Ev0ke
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Posted - 2008.08.04 23:01:00 -
[35]
Edited by: Xyleya on 04/08/2008 23:02:57 Edited by: Xyleya on 04/08/2008 23:02:00 A little comparison with SiSi-module and -ship stats. Yes, I used all LvL 5 EFT for the numbers, but I can fly them all on TQ aswell and do know how to compare them in their roles 
Vagabond:
HIGH: 5x 220mm AC II (EMP), HAML II (Torrent Assault Missile) MEDS: 10MN MWD II, 2x LSE II, WD II LOWS: 2x OD II, Nanofiber II, 2x Gyro II RIGS: Anti-Kinetic I, Projectile Ambit I DRONES: 5x Hobgoblin II
Speed: 3264m/sec DPS: 477 @ 1400m / 303 @ 18400m effective HP: 26190 (shield-recharge tanks 59 DPS unified) CAP: 1:46 min (all mods running)
Deimos: HIGH: 5x Heavy Neutron II (AM), Med Dim NOS MEDS: 10MN MWD II, Faint WD, Fleeting Web LOWS: MAR II, DCU II, Energized Reactive II, 3x MagStab II RIGS: 2x Anc Current Router I DRONES: 5x Hammerhead II
Speed: 1657m/sec DPS: 703 @ 2300m / 430 @ 11700m effective HP: 19330 (MAR II tanks 114 DPS unified) CAP: 1:14 min (all mods running)
Zealot: HIGH: 5x Heavy Pulse II (MF) MEDS: 10MN MWD II, WD II, Med Electro CapBooster (400) LOWS: MAR II, Energized Thermic II, ANP II, 3x HeatSink II, F-aQ TE RIGS: Anc Current Router I, Algid Energy Admin Unit I DRONES: lol
Speed: 1654m/sec DPS: 498 @ 13000m / 249 @ 18000m effective HP: 14051 (MAR II tanks 123 DPS unified) CAP: 2:03 min (all mods running)
Nw load Barrage into the Vaga, Scorch into the Zealot and Null into the Deimos. (Barrage is the only Ammo, that doesn't loose damage you may notice.)
Vagabond: 477 DPS @ 2700m / 272 DPS @ 28700m Deimos: 658 DPS @ 5600m / 408 DPS @ 17600m Zealot: 456 DPS @ 38000m / 228 DPS @ 43000m
Vagabond has allmost double the Zealots HP and does good DPS up to 28700m. Deimos has a comparable tank, but outdamages the Vagabond having much more less range. Zealot has biggest range, but weakest tank and lowest DPS.
Cerberus uses missiles and wicked passive tank and cannot be thrown into the same comparison here.
I don't like to say this, but the Vagabond is absolutely fine with these changes in comparison to the other race' HACs. .
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Stab Wounds
Caldari State Protectorate
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Posted - 2008.08.04 23:08:00 -
[36]
Originally by: Cpt Branko
Originally by: Malachon Draco
Be careful what you wish for. This is what happens when nanopilots adapt:
http://triumvirate-alliance.com/?a=kill_related&kll_id=141675
But Triumvirate guys know their stuff and don't whine on the forums so much?
the thing is they really don't know their stuff and all they do is whine on the forums. they will fail when nanos are nerfed and i await the nanotears.
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Lamonadetomare
Minmatar Pator Tech School
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Posted - 2008.08.05 07:34:00 -
[37]
Originally by: Xyleya
Vagabond: 477 DPS @ 2700m / 272 DPS @ 28700m Deimos: 658 DPS @ 5600m / 408 DPS @ 17600m Zealot: 456 DPS @ 38000m / 228 DPS @ 43000m
Vagabond has allmost double the Zealots HP and does good DPS up to 28700m. Deimos has a comparable tank, but outdamages the Vagabond having much more less range. Zealot has biggest range, but weakest tank and lowest DPS.
deimos was never a choiche its like the munnin for minmatar, try to use the ishtar.
also i like how you say that zealot have weak dps compared to vaga. 456 DPS @ 38000m VS 272 DPS @ 28700m zealot have 70% more dps than the vaga with 35% better range.
other things hobgoblin on vaga active tank on zealot  try to use a sacrilege if you want to tank
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fivedollarbitch
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Posted - 2008.08.05 09:53:00 -
[38]
vagabond should not reach ludicrous speeds but 2.5km is too low, if it were 4k with nano fit that would be bareable
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fivedollarbitch
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Posted - 2008.08.05 10:56:00 -
[39]
Edited by: fivedollar***** on 05/08/2008 10:56:51 AS it is Vagabond gets hit by cruise missiles while orbiting at full speed at 20km for 100dmg a pop, so dont tell me vaga goes fast enough
Also other haks in post above would have more range and dps if they had same rigs for range like you put on vagabond 
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Wizzkidy
Demonic Retribution Un-Natural Selection
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Posted - 2008.08.05 10:57:00 -
[40]
Vaga should NOT be able to out run missiles/torps etc.. as you saw in the dev blog, ship "out running" missiles are bugging the game out.
Tough :p
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Maeltstome
Minmatar Suicidal Office Clerks
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Posted - 2008.08.05 11:05:00 -
[41]
Originally by: Malachon Draco
Originally by: Relliassa Edited by: Relliassa on 03/08/2008 23:30:14 So you're not totally immune to missiles, uncatchable and close to unkillable if you're a competant pilot. Cry more. And I thought the funniest bit was "its the same as if caldari got all shield resses cut in half" - when it's actually Caldari who've been screwed over already by precisely those ships you're BAWWWing over.
How about doing what nano*** pilots have been telling everyone else to do: adapt and survive. Yeah those words sound a whole lot nastier when it's other people saying it to you eh?
Be careful what you wish for. This is what happens when nanopilots adapt:
http://triumvirate-alliance.com/?a=kill_related&kll_id=141675
MSN
Quote: Maeltstome: man Maeltstome: im gonna lol when all these anti-nano smug gits get hit with real gangs Maeltstome: you seen *popular alliance assumed to be nano wh@res* in BS's? Maeltstome: ****ing scary Maeltstome: drop the hundreds of millions for snakes and fit some faction reppers, you're gonna get hit with some devastating command ship gangs, tanking everything Peter | beware the deceiver, for he shall lead you into hidden holes says: then they will get nerfed 0m3g4 W34p0n: its always the same dude 0m3g4 W34p0n: something is good, then it gets an unnessacary amount of whine, it gets nerfed, no one uses it, they pick the next item, rinse, repeat 0m3g4 W34p0n: ffs, they're back to bashing passive sheild tanks again 0m3g4 W34p0n: is it me or is this 2007 all over again?
Guess what alliance is blanked out? Omega made a good point too  -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Maeltstome
Minmatar Suicidal Office Clerks
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Posted - 2008.08.05 11:07:00 -
[42]
Originally by: Wizzkidy Vaga should NOT be able to out run missiles/torps etc.. as you saw in the dev blog, ship "out running" missiles are bugging the game out.
Tough :p
No, what they said was the engine couldnt handle it - not a bug, just CCP failing to deal with this.
And if torps start hurting the vaga, i'll start cutting people. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

fivedollarbitch
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Posted - 2008.08.05 11:10:00 -
[43]
Originally by: Wizzkidy Vaga should NOT be able to out run missiles/torps etc.. as you saw in the dev blog, ship "out running" missiles are bugging the game out.
Tough :p
vaga should be able to easily outrun cruise missiles and get serious reduction in dmg when it gets to heavy missiles. Its pretty vulnerable as it is with all the neuts and webs, if the patch goes to full strenght no one will fly vagabond anymore thats a fact
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squiddie
Yakuza Corp THE R0NIN
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Posted - 2008.08.05 11:35:00 -
[44]
Being equally skilled in Caldari/Minmatar and testing a lot on sisi i found myself ignoring the Vagabond more and more as it lost its fun to fly much to my regret. Instead I chose ships which can do more than watching fights from distance and warping out before the cap is dead when someone attacks you.
So, yes please, keep it usable. It's such a bad joke on sisi right now
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fivedollarbitch
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Posted - 2008.08.05 13:10:00 -
[45]
honestly i've been skilling minmatars for almost 2 years
now i question myself should i continue playing when someone anuls my effort so much
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Esmenet
Gallente
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Posted - 2008.08.05 13:29:00 -
[46]
Originally by: fivedollar***** honestly i've been skilling minmatars for almost 2 years
now i question myself should i continue playing when someone anuls my effort so much
I dont fly minmatar but if these changes go through i dont see any reason for using minmatar ships. Train for raven or apoc if you want to continue to do pvp. Vote against the nano nerf! |

Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.08.05 13:47:00 -
[47]
Originally by: Sivonya
Originally by: Nian Banks [so as to be fast and to allow us to disengage, because 9/10 times we need to run away, So WE STAY OUT OF WEB RANGE! Your comparison of a vaga unwebbed and a vaga webbed is a pointless statement made by a trolling looser who knows jack crap about how to pilot minmatar ships so get out.[/url]
put your glasses on next time before you try replying i was not talking about vaga but about web and how nerf affects minmatar recons
Yeah sorry mate, I was half asleep when I read (skimmed) and replied, never expected you to be talking about minnie recons on the first page of a vagabond thread. So yeah my opologies.
Your right ofcourse about our recons getting boned, at least we can use our other recon on them, TP's aint been nerfed yet, yeah I bet FC's will love you if you fit those as opposed to webbers, Mmm super effective.
On a vaga note, if anyone does say a vaga is still good becayse its even faster now when webbed, just copy&paste my reply because its still valid and angry.
Gotta be angry posting, cannot stay as Mr Shouty if I don't.
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Suboran
Gallente Victory Not Vengeance Intrepid Crossing
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Posted - 2008.08.05 13:53:00 -
[48]
Edited by: Suboran on 05/08/2008 13:54:24
Originally by: Wizzkidy Vaga should NOT be able to out run missiles/torps etc.. as you saw in the dev blog, ship "out running" missiles are bugging the game out.
Tough :p
Trouble is the vagabond cant tank like other ships, it cant outrun missiles, exept maybe torps and people with terrible skills in missiles.
The vagabonds speed lowers the damage taken from missiles instead of repairing the damage taken.
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128th ABC123
Eve Liberation Force Liberty.
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Posted - 2008.08.05 14:26:00 -
[49]
Interesting... I just love getting blobbed by 22 vagas in 0.0 (never seen ANY ship type being used that much.. so that alone says something)
In all honesty the overall versatility of the ship and the high chance of escape from most situations with that ship (if you are not a complete moron...) are not balanced. Missiles vs speed is just sucky though. Amongst my accounts I fly a range from nano-ships, falcon, capship, etc and I think I can make a fair assesment of the different qualities. My personal opinion (even though it would impact me too!!!) is that the vaga needs to be nerfed. What needs to completely nerfed to hell and back is the mwd-claok-warp trick which makes alot of the recons practicly invincible.
(ps. this all impacts me too, but its a fair assesment of balance in this game..)

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Trojanman190
D00M. Triumvirate.
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Posted - 2008.08.05 14:39:00 -
[50]
Originally by: Stab Wounds
Originally by: Cpt Branko
Originally by: Malachon Draco
Be careful what you wish for. This is what happens when nanopilots adapt:
http://triumvirate-alliance.com/?a=kill_related&kll_id=141675
But Triumvirate guys know their stuff and don't whine on the forums so much?
the thing is they really don't know their stuff and all they do is whine on the forums. they will fail when nanos are nerfed and i await the nanotears.
Rest assured we will be collecting carebear tears for ages to come. This isn't the first time a method of gameplay has been eliminated, won't be the last and we are ready for it.
Just because we express our discontent with the heavy handed nerfing put forth by CCP does not mean we are not anticipating the nerf. On the contrary, we expect it and we expect it exactly how it is. It is extremely rare for a nerf to hit the test server and not get implemented. The deimos is the only change that comes to mind that was completely dropped.
My gripe isn't with the nano nerf but how they are nerfing nanos... all at once, with webs included. And the nerf is so hardcore they are talking about nerfing missiles now too. How can that make sense to anyone?
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Sivonya
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Posted - 2008.08.05 15:11:00 -
[51]
Originally by: 128th ABC123 Interesting... I just love getting blobbed by 22 vagas in 0.0 (never seen ANY ship type being used that much.. so that alone says something)
In all honesty the overall versatility of the ship and the high chance of escape from most situations with that ship (if you are not a complete moron...) are not balanced. Missiles vs speed is just sucky though. Amongst my accounts I fly a range from nano-ships, falcon, capship, etc and I think I can make a fair assesment of the different qualities. My personal opinion (even though it would impact me too!!!) is that the vaga needs to be nerfed.
Yes vaga needs a nerf... if other nanoes get nerfed, but this is too much, 22 of anything is terible, just vagabond is for guerilla warefare and thats what it should remain doing, wit hthe current situation it looses its purpose totally. p.s.you dont say when you see half a fleet in megathrons oh its terible all use megathrons
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Ivyg
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Posted - 2008.08.05 18:00:00 -
[52]
Edited by: Ivyg on 05/08/2008 18:01:09
Originally by: Sivonya
Originally by: 128th ABC123 Interesting... I just love getting blobbed by 22 vagas in 0.0 (never seen ANY ship type being used that much.. so that alone says something)
In all honesty the overall versatility of the ship and the high chance of escape from most situations with that ship (if you are not a complete moron...) are not balanced. Missiles vs speed is just sucky though. Amongst my accounts I fly a range from nano-ships, falcon, capship, etc and I think I can make a fair assesment of the different qualities. My personal opinion (even though it would impact me too!!!) is that the vaga needs to be nerfed.
Yes vaga needs a nerf... if other nanoes get nerfed, but this is too much, 22 of anything is terible, just vagabond is for guerilla warefare and thats what it should remain doing, wit hthe current situation it looses its purpose totally. p.s.you dont say when you see half a fleet in megathrons oh its terible all use megathrons
I agree completely here. Anyone who flies nano ships a lot ( I do) or fights against them a lot (I do as well) knows they are somewhat overpowered. I won't deny that.... However, such widespread and far reachin changes all at once will completely destroy the combat viability of the Vaga.
I don't see why they just can't put a sub-warp speed cap on specific classes of ships. Your skills in Acceleration Control (and other related skills) will still be valuable as you will then be able to use those lows for other mods instead of a nano fit as your skills in navigation improve.
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Ferocious FeAr
THE FINAL STAND
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Posted - 2008.08.05 18:51:00 -
[53]
I don't understand why people are complaining about the vagabond. It can still go 3km a sec, sure it gets tracked and hit by missiles more but deal with it and move on. Alter your seutp/tactics to avoid getting into bad situations. Stop making CCP think for you. You have a brain, use it.

 Don't hate me, learn to love me |

Trojanman190
D00M. Triumvirate.
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Posted - 2008.08.05 18:55:00 -
[54]
Originally by: Ferocious FeAr I don't understand why people are complaining about the vagabond. It can still go 3km a sec, sure it gets tracked and hit by missiles more but deal with it and move on. Alter your seutp/tactics to avoid getting into bad situations. Stop making CCP think for you. You have a brain, use it.
You know that's what we told people when they didn't want to adapt to nanos. If there is enough whining ccp will bend over to anyone.
The point isnt that the vagabond can still go fast, it's that that speed is pretty useless. It has crap dps and can no longer run. Basically, if you can fly other ships, there is no reason to fly a vagabond.
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Gort
Storm Guard Elite
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Posted - 2008.08.05 19:27:00 -
[55]
Pretty much says it all right there. G -- When in doubt, empty the magazine. |

Sivonya
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Posted - 2008.08.05 20:57:00 -
[56]
indeed the post is all about vagabond becoming useless if the patch goes through as it is
Minmatars wont die all together, just we will have less n' less good ships to fly and feel good about it
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Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2008.08.05 21:51:00 -
[57]
Originally by: Malachon Draco
Originally by: Relliassa Edited by: Relliassa on 03/08/2008 23:30:14 So you're not totally immune to missiles, uncatchable and close to unkillable if you're a competant pilot. Cry more. And I thought the funniest bit was "its the same as if caldari got all shield resses cut in half" - when it's actually Caldari who've been screwed over already by precisely those ships you're BAWWWing over.
How about doing what nano*** pilots have been telling everyone else to do: adapt and survive. Yeah those words sound a whole lot nastier when it's other people saying it to you eh?
Be careful what you wish for. This is what happens when nanopilots adapt:
http://triumvirate-alliance.com/?a=kill_related&kll_id=141675
Hydra is a joke they fielded drakes because they can... fly tech 2 not
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Nightsheir
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Posted - 2008.08.05 23:12:00 -
[58]
*ENEMY* - I will first tackle you . - Then i will see if i can kill you . - If not , i will just be off to try another target.
*GATE* - I will just take a look. - If its not a rapier camp , ill tackle the (see enemy part) - If there is camp , i will just go back to gate .
Before the speed age, there wasnt many vagabonds around. Only a different taste of play. Once the atari masters learned about what speed had to offer , vagabonds multiplied like insects. Many of my friends totaly giving up on their accounts and creating new matari ones just for the vagabond.
Speed was not all about avoiding damage. It was also about closing the distance or increasing it. Going back to gate when necessary or burning off to far away with a ship capable of killing interceptors and just warping off.
The much loved Vagabond became the easy carebear mode for many. The "Escape artist with guns"...
Ironicaly, the whining is going much around Vagabond still , but the Nerf meteor hit Eve and all of the ships, not just the "Escape Artist with Guns".
-Other nano pilots will just go back to their normal ships now and continue enjoying eve. -But since 80% of the vagabond pilots were totaly focused the "top page" bonuses vagabond was offering , they dont have any other way to play eve anymore . This panic rightfuly causes them to scream around and ask ccp to give their golden seats back.
Welcome back to eve , vagabond will now become just a different taste once again , not a spearhead for the minmatar race.
And yes, boost amarr . Tired of playing with laser toyguns. |

Sivonya
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Posted - 2008.08.07 00:38:00 -
[59]
Originally by: Nightsheir *ENEMY* - I will first tackle you . - Then i will see if i can kill you . - If not , i will just be off to try another target.
*GATE* - I will just take a look. - If its not a rapier camp , ill tackle the (see enemy part) - If there is camp , i will just go back to gate .
Before the speed age, there wasnt many vagabonds around. Only a different taste of play. Once the atari masters learned about what speed had to offer , vagabonds multiplied like insects. Many of my friends totaly giving up on their accounts and creating new matari ones just for the vagabond.
Speed was not all about avoiding damage. It was also about closing the distance or increasing it. Going back to gate when necessary or burning off to far away with a ship capable of killing interceptors and just warping off.
The much loved Vagabond became the easy carebear mode for many. The "Escape artist with guns"...
Ironicaly, the whining is going much around Vagabond still , but the Nerf meteor hit Eve and all of the ships, not just the "Escape Artist with Guns".
-Other nano pilots will just go back to their normal ships now and continue enjoying eve. -But since 80% of the vagabond pilots were totaly focused the "top page" bonuses vagabond was offering , they dont have any other way to play eve anymore . This panic rightfuly causes them to scream around and ask ccp to give their golden seats back.
Welcome back to eve , vagabond will now become just a different taste once again , not a spearhead for the minmatar race.
Bah u obviously dont fly one
Let me tell you something
Vaga is not that easy to fly while mwding: 1. Any battleship with neuts is a complete death to you 2. Any ship with web can easyly kill it 3. 2 Ceptors can kill it 4. Bumping of Veldspar asteroids can kill you (while mwd orbiting) 5. Bumping of gate when you return to can kill you 6. Curse, Huginn, Rapier, Sentinel and fast ceptors (faster than 8km/s) can solo you 7.when fighting more than 1 target you need to constantly check your route not to get in web ranges, otherwise you are dead
when not using mwd anything that has any kind of tank can kill you, and vagabond doesnt have endless amount of cap
You need shhitload skills to fly one. So much in navigation so you can manuver it at good speed. Vagabond without at least one polycarbons rig isnt that good, and they are expensive almost as much as a new ship
Without t2 medium autocannons it doesnt have shooting range even 14km and very low dps too
You cant tank it up because it has only 5 low slots and 4 med, if you try tanking armor its very hard because it has low cap , little armor by default and without gyrostabilizers it doesnt have much of dps Only way is to pasive tank shield and speed tank it thats why you need speed and a lot of it
also resistances are fairly bad with huge holes on kinetic and explosive dmg
Well in general with minmatar you got to train all aspects of the game; shield and armor tank and also missiles and guns and drones so you can fly minmatar ships correctly we have worst electronics and tanks and only bonus we have is speed and agility and now that is in jeopardy as well
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fivedollarbitch
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Posted - 2008.08.07 04:42:00 -
[60]
Originally by: Becq Starforged I'm going to take a middle ground on this. I feel that nano ships are over-the-top as they currently exist, so I like the changes in principle. However, I'm leaning toward the opinion that the changes go to far.
Snake changes -- good. Introducing these in the first place was one of the two reasons nano-ships became as unballanced as they are. Cutting their effect is reasonable, though I do understand the consternation of those who spent billions on those implants. Then again, many have lost investments due to the effects of rebalancing.
Polycarb changes -- good. These were the other major factor in unbalancing nano-ships. All other rigs are less effective than their equivalent module, so should polycarbs.
Increased ship mass -- bad. It sounds as though they've not only significantly increased ship mass on a number of ships, but have also changed the modules that reduce mass so that they no longer do so. I'm not in favor of this. Clearly the polycarbs reduced mass too much, but this goes too far in the other direction.
Overdrive effectiveness reduced -- bad. I favor leaving overdrives as is, though see below.
Gang bonuses -- good. I think the amount this was reduced is reasonable.
Webifiers -- good/bad. 90% webifiers were too strong. 60% webifiers are too weak, and this hits Matari recons too hard. I think a balance might be reached by giving the Matari recons a web strength bonus (5-10% per level) and by adding a web strength skill (5% per level). These strength bonuses would apply to the margin, not to the penalty amount, like hardeners do. So, for example, a normal ship flown by a web-trained pilot would get a web strength of about 70%, and a fully trained Rapier pilot would get that number up to 77.5-85%.
Overheating -- oh, yes, I should have added this in as the third major source of the problem. I don't see any changes made to overheating by this patch, which strikes me as odd. Frankly, if I had my way, I'd remove overheating and refund the SPs spent training this skill plus the last level of the prereq. Failing that, the gain from overheating should be reduced significantly.
MWD/scram interaction -- neutral. I'm not sure whether I like this or not yet. It might be an interesting dynamic.
Afterburners -- bad. If anything, I think afterburners should be boosted (by a modest amount).
AFs -- good. Though I hope that this is not the whole of the vaunted AF fix; a bit of extra speed isn't enough.
One final thought: in general, instead of reducing the bonuses from individual sources as much, I think that incorporating stacking nerfs should accomplish a good deal of what needs to be done. It's just a matter of making the various modules stack together in a way that doesn't prevent their usefulness single while reducing the effect of fitting many of them.
i think this is one of the best posts and pretty much tells whats the good way to go or think considering nerfing nano gangs
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