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Serapo Petrotestes
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Posted - 2008.08.04 14:28:00 -
[1]
Hello folks.
Yesterday I run into a massive gate camp in a low sec system. I was almost insta popped.
Which surprised me, because I had a niffty named warp core stabilizer fitted in a fairly sturdidly tanked Raven with 2 large shield extenders II. Now according to the warp core stabilizer specs, it should hamper the lock time and targeting range of would be agressors. But I was locked, scrambled and popped so quick, Ihardly had time for a few punny clicks on the UI.
So what is the deal with those warp core stabilizers? Do I have to actively turn them on (first thing after jumping into a camp?) or is it just useless and will you inevitably die at a large camp? I had some major ordenance thrown at me from at least 7 heavy duty combat ships.
Would appreciate any pointers, thanks. |
Blood Daemon
Gallente Federal Navy Academy
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Posted - 2008.08.04 14:30:00 -
[2]
"it should hamper the lock time and targeting range of would be agressors."
LOLHAHAHAAALOLZ!!!,, CNT STOP[ LAUGHING!!! L;OKLZZZ!!!!
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.08.04 14:31:00 -
[3]
Originally by: Serapo Petrotestes Now according to the warp core stabilizer specs, it should hamper the lock time and targeting range of would be agressors.
Incorrect, it hampers YOUR locking time and targeting range. The only positive effect of WCS is increased warp core strength, and if there is enough scramblers or a HIC on the camp, you aren't getting away regardless.
When moving large ships around, always use a scout.
Looking for queue-free research slots? Click here!
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hedfunk
Caldari Low Sec Liberators
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Posted - 2008.08.04 14:33:00 -
[4]
I laugh at you in a hearty manner.
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Valuv
NightHawk Phantom Fleet The Threshold
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Posted - 2008.08.04 14:36:00 -
[5]
Edited by: Valuv on 04/08/2008 14:40:16
Quote: Now according to the warp core stabilizer specs, it should hamper the lock time and targeting range of would be agressors.
I'm going to ignore that and will give some hints :p
Unless you are using a dedicated blockade runner with good skills, have a bigger fleet than campers or have a pretty good and fast nano setup, it is impossible to run away from a good organized (and massive) gatecamp.
They will lock and scram your noobship (ibis, velator etc) faster than you can align with it. Not to mention they'll have multiple scrams so even if you have full rack of wcs on all your low slots, it wont be enough engage your warp drive.
On less organized gatecamps, you can do the cloak thingy, that usually works on frigs/cruisers.
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Techkraft
Amarr Chickens with an Attitude No Law
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Posted - 2008.08.04 14:38:00 -
[6]
luke feel the troll
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.08.04 14:42:00 -
[7]
Originally by: Techkraft luke feel the troll
Man, thats's nasty!
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P'uck
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Posted - 2008.08.04 14:45:00 -
[8]
Edited by: P''uck on 04/08/2008 14:45:27 Ok, I'll just assume the OP is NOT trolling us (but boy, he'S funny) and throw out some advice:
BS in lowsec, with your level of knowledge (hey, no offense) will get you killed. In fact, the slower and bigger you are, the more likely you are to die.
Warp Core Stabilizers do in fact affect YOUR locktime and range. That was implemented to keep people from fitting them on combat ships. And yeah, they are passive, no need to activate them.
BUT! since the introduction of HICs WCS are pretty much useless: they can put "infinite" points on you with one module, no way you can warp out, as long as this thing is active on you.
Your best bet for survival is a shuttle/noobship/t1 frigate/interceptor. Or a CovOps. Slap some modules, that affect inertia, on your ship and youre good to go. (istabs/nanofibers)
The best bet I can give you: buy 100 t1 frigs, and lose them (or use them to make other people lose stuff) in lowsec. There's so much to learn it's hard to put it in one post And if I look at your wrong assumptions, you can use that experience, in case you didn't troll us
Because OMFG I think da OP is funny. like... 7/10 funny...
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Serapo Petrotestes
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Posted - 2008.08.04 14:50:00 -
[9]
Originally by: P'uck Edited by: P''uck on 04/08/2008 14:45:27 Ok, I'll just assume the OP is NOT trolling us (but boy, he'S funny) and throw out some advice:
BS in lowsec, with your level of knowledge (hey, no offense) will get you killed. In fact, the slower and bigger you are, the more likely you are to die.
Warp Core Stabilizers do in fact affect YOUR locktime and range. That was implemented to keep people from fitting them on combat ships. And yeah, they are passive, no need to activate them.
BUT! since the introduction of HICs WCS are pretty much useless: they can put "infinite" points on you with one module, no way you can warp out, as long as this thing is active on you.
Your best bet for survival is a shuttle/noobship/t1 frigate/interceptor. Or a CovOps. Slap some modules, that affect inertia, on your ship and youre good to go. (istabs/nanofibers)
The best bet I can give you: buy 100 t1 frigs, and lose them (or use them to make other people lose stuff) in lowsec. There's so much to learn it's hard to put it in one post And if I look at your wrong assumptions, you can use that experience, in case you didn't troll us
Because OMFG I think da OP is funny. like... 7/10 funny...
Ah, ok thanks. So that was a huge misconception with the WCS there. Rather crappy if it affects your own targeting.
Thanks for the honest answers for those who cared.
Low sec will get you killed, I agree. But it is so much more fun than farming isks in high sec.
So gona have to try something else.
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Aria Seniste
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Posted - 2008.08.04 14:51:00 -
[10]
Originally by: Valuv Edited by: Valuv on 04/08/2008 14:40:16 They will lock and scram your noobship (ibis, velator etc) faster than you can align with it. Not to mention they'll have multiple scrams so even if you have full rack of wcs on all your low slots, it wont be enough engage your warp drive.
No. In a 0.0 gatecamp, they'll have a bubble, so your align time won't matter.
In lowsec, with no bubble, a frigate will have plenty of time to warp before it can be locked. Just warp and don't fly around. Hold cloak, don't panic, warp. Easy stuff.
The lock time is exacerbated by the fact that you can't tank gate guns in an interceptor, meaning larger ships have to do the tackling. Good news for frigates.
Also, since when are WCS not annoying? You'd have to have 6 ships with a point, before the target warped, to get a fully stabbed raven. They're an enormous pain to tackle without the blob of blobs backing you up.
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Heritor
Caldari Polytope
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Posted - 2008.08.04 14:54:00 -
[11]
Join a corp and learn how to fit ships is the best way to get on in this game.
Always where your seatbelt, its far harder for the aliens to abduct you! |
P'uck
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Posted - 2008.08.04 15:00:00 -
[12]
Originally by: Aria Seniste No. In a 0.0 gatecamp, they'll have a bubble, so your align time won't matter.
In lowsec, with no bubble, a frigate will have plenty of time to warp before it can be locked. Just warp and don't fly around. Hold cloak, don't panic, warp. Easy stuff.
The lock time is exacerbated by the fact that you can't tank gate guns in an interceptor, meaning larger ships have to do the tackling. Good news for frigates.
that'S some good details for the frig thing imho. most noobships have very good inertia (reaper has the same as the stiletto, iirc!) and are good to run around in lowsec, same with frigates.
BUT (this doesn't happen too often, but I bet it will become more popular): a remote sensor boosted and remote repped assault frig, maybe with all its meds full of points and the lows full of buffer are a viable way to pirate small shit at gates.
on the other hand, you have latency on your side. I don't have any exact numbers, somebody help me there, but I estimate when you can get into warp in maybe 2 seconds, you can't really be stopped, no matter what locking time the camp brings.
maybe its 1.5 secs, i dont know. somebody throw me a bone here
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Valuv
NightHawk Phantom Fleet The Threshold
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Posted - 2008.08.04 15:00:00 -
[13]
Edited by: Valuv on 04/08/2008 15:01:54
Originally by: Aria Seniste
Originally by: Valuv Edited by: Valuv on 04/08/2008 14:40:16 They will lock and scram your noobship (ibis, velator etc) faster than you can align with it. Not to mention they'll have multiple scrams so even if you have full rack of wcs on all your low slots, it wont be enough engage your warp drive.
No. In a 0.0 gatecamp, they'll have a bubble, so your align time won't matter.
In lowsec, with no bubble, a frigate will have plenty of time to warp before it can be locked. Just warp and don't fly around. Hold cloak, don't panic, warp. Easy stuff.
The lock time is exacerbated by the fact that you can't tank gate guns in an interceptor, meaning larger ships have to do the tackling. Good news for frigates.
Also, since when are WCS not annoying? You'd have to have 6 ships with a point, before the target warped, to get a fully stabbed raven. They're an enormous pain to tackle without the blob of blobs backing you up.
Thats true, but my example was for very organized gatecamps, and since op was in a battleship, my point was more like "scout and avoid" kind of thingy
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Serapo Petrotestes
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Posted - 2008.08.04 15:02:00 -
[14]
Originally by: Aria Seniste
Originally by: Valuv Edited by: Valuv on 04/08/2008 14:40:16 They will lock and scram your noobship (ibis, velator etc) faster than you can align with it. Not to mention they'll have multiple scrams so even if you have full rack of wcs on all your low slots, it wont be enough engage your warp drive.
Just warp and don't fly around. Hold cloak, don't panic, warp. Easy stuff.
Well, that is another thing. I am not 100% sure, but I think I had a dozen red flashing ships in my overview and was hearing the booms before doing my first click with the mouse. Could be I actually did something to decloack, but I can only remember looking for a destination on the overview to warp away.
Isn't it that you get uncloaked when another ship is close by?
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.04 15:03:00 -
[15]
Originally by: Aria Seniste
In lowsec, with no bubble, a frigate will have plenty of time to warp before it can be locked. Just warp and don't fly around. Hold cloak, don't panic, warp. Easy stuff.
This. Frigates in low-sec are *generally* safe.
I mean, few camps will have HICs sensor boosted to the level where it can lock a frigate, and even when they do, you meet a nasty effect called "module activation lag". In short, EvE (particularly in more laggy conditions in low-sec) takes a variable amount of time (from, say, 0.2s to 1s in OK conditions, up to 2s in laggier conditions) to activate a module.
Furthermore, you get another nasty effect when trying to lock a frigate with a seriously sensor boosted ship - namely, if you start locking right away, the first locking attempt if you start locking right off sometimes just doesn't work because the target isnt out of cloak yet properly, even though it appeared on overview. You don't get another shot.
Plus, factor in human reaction time, and it really is extremely hard to lock a frigate (train evasive maneuvering though) before it escapes. So, really, there are no reliable ways to kill frigates in low-sec.
Interceptors are de-facto immune to anything except smartbombs. Targetting time + even low module activation delay + even the fastest human reaction = interceptor warped off.
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Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Morrow Disca
Reikoku Band of Brothers
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Posted - 2008.08.04 15:03:00 -
[16]
My advice would be to keep yourself out of low sec/no sec until you learn a bit more about the game. I doubt you've been playing very long, which means its unlikely you have the skills required to fly a BS solo in low sec. Remember, just because you can fly the ship doesn't mean you should!
My opinions are my own, they may not match the opinions of my Corp or Alliance. |
Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.04 15:05:00 -
[17]
Originally by: Morrow Disca My advice would be to keep yourself out of low sec/no sec until you learn a bit more about the game.
Imo, I'd say to do it in a frigate. It's nice learning experience, you're generally safe from gatecamps and its extremely easy for a frigate to repay itself with a nice margin in low-sec.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
P'uck
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Posted - 2008.08.04 15:06:00 -
[18]
Originally by: Cpt Branko Furthermore, you get another nasty effect when trying to lock a frigate with a seriously sensor boosted ship - namely, if you start locking right away, the first locking attempt if you start locking right off sometimes just doesn't work because the target isnt out of cloak yet properly, even though it appeared on overview. You don't get another shot.
You DO get another shot; but iirc there's a bug, that every new target attempts resets the lockingtimer in that case... so just click ONE more time when he's out of cloak, and even if the lockingbar isn't showing... wait.
Normally you lock it in exactly the time it should take.
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Malcanis
We are Legend
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Posted - 2008.08.04 15:10:00 -
[19]
Originally by: Blood Daemon "it should hamper the lock time and targeting range of would be agressors."
LOLHAHAHAAALOLZ!!!,, CNT STOP[ LAUGHING!!! L;OKLZZZ!!!!
Oh god priceless
CONCORD provide consequences, not safety; only you can do that. |
Shadow Phaeton
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Posted - 2008.08.04 15:19:00 -
[20]
is this a joke?
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.04 15:24:00 -
[21]
According to the Troll Post II specs, it should hamper the response time and quantity of flame responses. But this thread was located, read, and flamed so fast that constructive responses got buried. -
DesuSigs |
Techkraft
Amarr Chickens with an Attitude No Law
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Posted - 2008.08.04 21:40:00 -
[22]
Originally by: Serapo Petrotestes Hello folks.
Yesterday I run into a massive gate camp in a low sec system. I was almost insta popped.
Which surprised me, because I had a niffty named warp core stabilizer fitted in a fairly sturdidly tanked Raven with 2 large shield extenders II. Now according to the warp core stabilizer specs, it should hamper the lock time and targeting range of would be agressors. But I was locked, scrambled and popped so quick, Ihardly had time for a few punny clicks on the UI.
So what is the deal with those warp core stabilizers? Do I have to actively turn them on (first thing after jumping into a camp?) or is it just useless and will you inevitably die at a large camp? I had some major ordenance thrown at me from at least 7 heavy duty combat ships.
Would appreciate any pointers, thanks.
So master yoda told me feeling up trolls is not nice at all. So instead of doing some unconstructive posts i wondered about your setup.
And I 'happen' to stumble on a kill of a certain 'Serapo Petrotestes' on the Triumvirate killboard. And it happened to have a kill on 03/04/2008 with you running a stab and dying to a camp. But the sturdy raven turned out to be a drake and it did had 2 LSE2's but you forgot to mention the rest of the fitting being a med booster and everything about unnamed t1's ....Dont bother going into lowsec - before you know what to expect - is one of the best advice I've read here.
I do apologize not realising it was an actual real question. It was setup so good, I figured it could only be this.
And don't let it get you down, try and join a uni and go and train some with your new friends.
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Gabbot
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Posted - 2008.08.04 21:47:00 -
[23]
10/10
Best trolling since garmon
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Kazuma Saruwatari
Caldari
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Posted - 2008.08.04 21:50:00 -
[24]
...
...
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mentalmonkey
Gallente Mixed Metaphor
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Posted - 2008.08.04 22:39:00 -
[25]
This thread delivers.
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Andrew shi'tra
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Posted - 2008.08.05 00:30:00 -
[26]
Only my face attack hammer monkey fish zealot. |
Lorna Loot
Caldari Nox Eternus
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Posted - 2008.08.05 00:45:00 -
[27]
My Raven was equipped with the following:
HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I
MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x 'HYPHNOS' ECM 01 x MEDIUM SHIELD BOOSTER
LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMOR KINETIC HARDENER I 01 x ARMOR THREMIC HARDENER I 02 x WARP CORE STABILIZER I
DRONES 02 x WARRIOR I DRONES 03 x HAMMERHEAD I DRONES
UPGRADES 01 x ROCKET FUEL CACHE PARTINTION I 01 x BAY LOADING ACCELERATOR I
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Tai Paktu
Beyond Divinity Inc
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Posted - 2008.08.05 01:19:00 -
[28]
I approve of dis here thread and as a result, I am making a post within to to show my approval.
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Bai ZongTong
The Revolutionary Guard
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Posted - 2008.08.05 02:31:00 -
[29]
Originally by: Lorna Loot My Raven was equipped with the following:
HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I
MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x 'HYPHNOS' ECM 01 x MEDIUM SHIELD BOOSTER
LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMOR KINETIC HARDENER I 01 x ARMOR THREMIC HARDENER I 02 x WARP CORE STABILIZER I
DRONES 02 x WARRIOR I DRONES 03 x HAMMERHEAD I DRONES
UPGRADES 01 x ROCKET FUEL CACHE PARTINTION I 01 x BAY LOADING ACCELERATOR I
swap a LSE for a hull rep. this way u actively tank all three! --- Want some YARRHHHS? The Revolutionary Guard Pirate Corp Looking for Members Uncensored KB |
masternerdguy
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Posted - 2008.08.05 02:36:00 -
[30]
stabs nerf you
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