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M1AU
Gallente Rheintal Underground Rising
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Posted - 2008.08.05 01:41:00 -
[1]
MicroWarpdrives more like Warpdrives
A long time ago I was a young frigate pilot which just finished training Afterburners. At that time I thought Afterburners are -the- modules which let one fly a bit faster with the opportunity of still being able to control the ships direction. As opposed I thought MicroWarpdrives are more like what there name is trying to tell; A Module which let one accelerate really fast on a straight line for a limited period of time, just like a Warpdrive only a little bit smaller and usable within a grid. Well I was so wrong about the actual MWDs which today simply are faster Afterburners, but today I still thing it would be a cool addition to the current system.
This will probably look like a big nerf to MWDs and such but if implemented right this could also opening up a completely new gaming experience.
I think the following changes are basically needed to implement this:
- MicroWarpdrives while activated, should accelerate even big ships really fast (at least faster than the current MWDs) for a limited period of time.
- In that time the ships inertia should increase to a level where it can no longer maneuver into another direction than the one started using the MWD.
- The activation/duration time should be balanced around 1MN, 10MN and 100MN modules. E.g. a 1MN MWD should have a shorter activation/duration time than a 100MN MWD.
- A cooldown after using the module could be balanced out and implemented.
- Afterburners should go slightly faster than currently.
This basically means that both, Afterburners and MicroWarpdrives get there right to exist.
While I think ABs will get the universal modules of being slightly faster and agile, MWDs will be especially interesting for short range ships to quickly get in range of there blasters, autocannons or heavy assault missiles. The disadvantage of using a MWD over an AB will be the lower maneuverability while the MWD is active and being slower while the MWD is cooling down.
The combination of Webbers and the new Warp Scramblers which could disable these MWDs could also play an important role on these new engagements.
Speed tanking will also be limited with these changes. However, this could have a huge impact on various ships like Interceptors, but these could be worked out I guess.
Tell me if you think how this could be implemented, or why it is a good or a bad idea.
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Mr GoodK4t
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Posted - 2008.08.05 03:28:00 -
[2]
Interesting idea, if only we were in an alternate reality 
Would be really fun if the current MWD's stayed exactly the same as it is now with the exception of: -shorter cycle time -disabled target locking for the duration of its activation.
Nano'ing would then take some tricky play. You want to get away from drones or missiles you mwd for a cycle and re-lock hoping the guy wasn't aligned lol
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Dsnakes
Tau Ceti Federation
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Posted - 2008.08.05 08:46:00 -
[3]
Very Good idea. Imo, this should be the only role of a MWD: escape, runavay, run for your life :p they should have, very fast acceleration (even on BS), straight line, Limited time (for every ship), and a big reactivation time (1min or so)
Now the problem will be, how can inty and other "fast ship" keep with they roles? Simple, add a role bonus. For exemple 200% to AB speed for inty That way CCP can easyly decide what ship can go fast or not!
So a ship can have an AB fited for max speed increase, and a MWD equiped to escape. i love it !
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Artamis Kane
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Posted - 2008.08.05 11:49:00 -
[4]
Originally by: Dsnakes Very Good idea. Imo, this should be the only role of a MWD: escape, runavay, run for your life :p they should have, very fast acceleration (even on BS), straight line, Limited time (for every ship), and a big reactivation time (1min or so)
Now the problem will be, how can inty and other "fast ship" keep with they roles? Simple, add a role bonus. For exemple 200% to AB speed for inty That way CCP can easyly decide what ship can go fast or not!
So a ship can have an AB fited for max speed increase, and a MWD equiped to escape. i love it !
Stop hating on interceptors! 
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Dsnakes
Tau Ceti Federation
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Posted - 2008.08.05 12:07:00 -
[5]
Originally by: Artamis Kane Stop hating on interceptors! 
I'm not !! It's just to pick an exemple Imo inty should be fast, very fast, it's they roles. The main problem is AB and MWD are essentialy the same. Mwd get you more speed and some downside... When you give that kind of chose to ppl the usualy take the best bonus until the downside is too big.
So making AB and MWD completly different make sence.
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M1AU
Gallente Rheintal Underground Rising
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Posted - 2008.08.05 17:39:00 -
[6]
Originally by: Dsnakes Very Good idea. Imo, this should be the only role of a MWD: escape, runavay, run for your life :p they should have, very fast acceleration (even on BS), straight line, Limited time (for every ship), and a big reactivation time (1min or so)
Now the problem will be, how can inty and other "fast ship" keep with they roles? Simple, add a role bonus. For exemple 200% to AB speed for inty That way CCP can easyly decide what ship can go fast or not!
So a ship can have an AB fited for max speed increase, and a MWD equiped to escape. i love it !
Yes, I also thought about something like a role bonus for specific ships such as the interceptors.
Specialized blaster ships with a MWD bonus could also need some tweaking, the same goes for fast Minmatar ships such as the Vagabond.
Powergrid and CPU need of AB and MWD modules should also get a closer look for balancing issues.
Well, the reason I posted this idea here at this time is because of the whole speed rebalancing which currently takes place. If ever, now should be the right time to implement something like this.
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