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ArmyOfMe
hirr Morsus Mihi
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Posted - 2008.08.05 09:17:00 -
[1]
Is there a reason for you dev's total lack of replys when it comes to the nano changes.
a lot of good posts have been made by various ppl regarding these changes but yet there are no good replys from any of you about players findings regarding the changes. why even bother asking us to test these things when you dont give us any feedback on what we learn during our tests
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Damned Force
Minmatar Republic Military School
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Posted - 2008.08.05 10:29:00 -
[2]
Sorry to tell u but Devs asking us to test the changes is just formality as it was every time before. I donno if there was max 2-3 nerfs from some hundred which was not implemented after testing.....
So devs asking u to test. u test, u tell what u realised, devs shitting on u, changes comes trough.......
Sorry for u
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verde bandit
Amarr Infinitus Odium
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Posted - 2008.08.05 10:35:00 -
[3]
Maybe the Devs have some more important stuff to do than replying a loosy flame thread.
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Zirator
Industrial Docktors
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Posted - 2008.08.05 10:36:00 -
[4]
It has been a week now since Nozh's last reply on the forums.
I hope we get some feedback from the dev's soon cause otherwise I'll just stop bothering with testing again. They ask us for feedback. But getting reactions and feedback on the people that give feedback from testing would be a nice thing to do.
The players spend their free time to test the idea's that the dev's make up. Surely a bit more feedback would motivate the testers more. It's not like there haven't been any constructive posts and analysis of the current build on the test server.
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Morphisat
Rakeriku Otaku Invasion
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Posted - 2008.08.05 10:43:00 -
[5]
It would at least be nice, if they responded to some questions about whether or not some changes are intentional. Like the minmatar having the highest mass ships etc....
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Rinaldo Titano
Caldari Caldari Elite Force Apocalypse Now.
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Posted - 2008.08.05 10:46:00 -
[6]
Originally by: Morphisat It would at least be nice, if they responded to some questions about whether or not some changes are intentional. Like the minmatar having the highest mass ships etc....
Hi Morph u still alive?
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Wizzkidy
Demonic Retribution Un-Natural Selection
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Posted - 2008.08.05 10:57:00 -
[7]
Yawn, they reply when they want to reply. there too cusy nerfing matar
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.08.05 11:11:00 -
[8]
Originally by: Damned Force Sorry to tell u but Devs asking us to test the changes is just formality as it was every time before. I donno if there was max 2-3 nerfs from some hundred which was not implemented after testing.....
With that kind of attitude you nano-***s deserve the heaviest nerf in EVE history...
If you guys really want to keep flying nano-ships post-patch, do as the devs _ASKED_ and help them figure out what parts of the nerf needs fixing or alternative ways of achieving the balance. Instead most of the anti-nerf crowd has their heads stuck up their buttholes, living in denial of the impending nerf.
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Damned Force
Minmatar Republic Military School
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Posted - 2008.08.05 11:15:00 -
[9]
Originally by: Rakshasa Taisab
Originally by: Damned Force Sorry to tell u but Devs asking us to test the changes is just formality as it was every time before. I donno if there was max 2-3 nerfs from some hundred which was not implemented after testing.....
With that kind of attitude you nano-***s deserve the heaviest nerf in EVE history...
If you guys really want to keep flying nano-ships post-patch, do as the devs _ASKED_ and help them figure out what parts of the nerf needs fixing or alternative ways of achieving the balance. Instead most of the anti-nerf crowd has their heads stuck up their buttholes, living in denial of the impending nerf.
U tard. read the forums and learn. there are lot of ideas how to make this change good. Nanoships need a nerf, but not the t2 fitted ones, but the 10km+ ones and this change just f.u.c.k.e.d. everything related with speed up. from nanohacs till slowboating with a BS to the acc.Gate 60km from u in mission
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Artamis Kane
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Posted - 2008.08.05 11:16:00 -
[10]
Originally by: Damned Force
. . . read the forums and learn. there are lot of ideas how to make this change good. Nanoships need a nerf, but not the t2 fitted ones, but the 10km+ ones and this change just f.u.c.k.e.d. everything related with speed up. from nanohacs till slowboating with a BS to the acc.Gate 60km from u in mission
Couldn't agree more.
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The Djego
Minmatar merovinger inc
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Posted - 2008.08.05 11:30:00 -
[11]
I would also agree that its about time for a feetback blog of the Devs. I know from other threads that it is hard to realy discuss about some Issues direkt in a Thread because you will be jumpt by many players, smacking the Devs direktly, talking the topic to death or trying to highjack the thread and discuss about her own needs. Seen this before(might be the valid reason of the devs to donŠt do things like this any more).
So a blog about the testing, Devtesting as also playertesting would be nice, looking at the good things as also in the bad things, that need some tweaking.
Giving the players some feetback, may be some possible solutions to and might be good as crowd controll so some people can settle down if they know that CCP knows and working on it in the one or the other way.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2008.08.05 12:02:00 -
[12]
Originally by: Damned Force
U tard. read the forums and learn. there are lot of ideas how to make this change good. Nanoships need a nerf, but not the t2 fitted ones, but the 10km+ ones and this change just f.u.c.k.e.d. everything related with speed up. from nanohacs till slowboating with a BS to the acc.Gate 60km from u in mission
/signed a 1000 times.
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rValdez5987
Amarr Warped Mining
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Posted - 2008.08.05 12:18:00 -
[13]
I dont mind the patch. Maybe im the only person on this forum that isnt a speed *****.
Through my testing on server, I have had no problems with being too slow to kill people. In fact the overall feel of the patch has finally given me the oppurtunity that with good piloting, and a good fitting, I can kill hacs and recons in a BC every so often. In the same merit, some nano's still get away, even when dual webbed. Combat overall is more intense, and being webbed isnt a big deal as your speed isnt wtfowned.
Top speed was nerfed across the board. Nano'ers are still fast, still can easily run away from the now even slower ships that arent nano, and on top of this if you get webbed your only losing 50-60% of your speed instead of 60-90%.
These changes (I hope) are going forward no matter what.
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Gort
Storm Guard Elite
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Posted - 2008.08.05 19:37:00 -
[14]
Edited by: Gort on 05/08/2008 19:39:40 Edited by: Gort on 05/08/2008 19:38:06
Originally by: rValdez5987 I dont mind the patch. Maybe im the only person on this forum that isnt a speed *****.
Through my testing on server, I have had no problems with being too slow to kill people. In fact the overall feel of the patch has finally given me the oppurtunity that with good piloting, and a good fitting, I can kill hacs and recons in a BC every so often. In the same merit, some nano's still get away, even when dual webbed. Combat overall is more intense, and being webbed isnt a big deal as your speed isnt wtfowned.
Top speed was nerfed across the board. Nano'ers are still fast, still can easily run away from the now even slower ships that arent nano, and on top of this if you get webbed your only losing 50-60% of your speed instead of 60-90%.
These changes (I hope) are going forward no matter what.
1. & what ships are *you* flying?
2. Based on what I have read, I seriously question your blithe statement that "Nano'ers are still fast, still can easily run away from the now even slower ships that arent nano...."
I remember the bad old days when a Vaga would be vaporized by cruise missile boats and most everything else with some firepower and range. To even try to get within 30k of a BS or BC was simply asking to visit the market for a new ship.
3. It's really too bad that the Devs have no nuance or finesse in their coding. They modify with a chainsaw.
Apparently, there's too little time between beers for an iterative process.
G
Edit: Fix stuff -- When in doubt, empty the magazine. |
Jas Dor
Minmatar
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Posted - 2008.08.05 19:52:00 -
[15]
I get the feeling that the devs are far to busy reading feedback from Sisi to be heavily involved in the forums right now (unless the post is something like stat Y, which is suppose to be there is missing from module X). TBH I imagine the the pro nano crowed has given CCP a ear full of, mostly useless, feedback. The Devs still have to look through a bunch of feedback from people crying about being blown up to find a very little bit of useful information.
It doesn't help that folks can't seem to get through their skulls that, unless a nano hac is routinely getting oneshoted, CCP design docs spec that ships without a tank fitted get blown up fairly quickly. How nano balances with an active tank though is something CCP would like to hear. Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |
Benedic
The Aftermath
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Posted - 2008.08.06 22:34:00 -
[16]
They are waiting for the devs that know what the hell they are doing to get back from vacation... I hope.
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Esmenet
Gallente
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Posted - 2008.08.06 23:14:00 -
[17]
Originally by: Benedic They are waiting for the devs that know what the hell they are doing to get back from vacation... I hope.
It seems like those are working on the WoD mmorpg now. Vote against the nano nerf! |
Sirus Ade
Relinquo.
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Posted - 2008.08.06 23:33:00 -
[18]
I believe there's a CSM meeting scheduled for the 17th, so I'm guessing they're waiting till after this.
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Ambrosious Martin
Son of Man
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Posted - 2008.08.06 23:34:00 -
[19]
Originally by: verde bandit Maybe the Devs have some more important stuff to do than replying a loosy flame thread.
Clearly a DEVs alt. And the only important thing you have to do is run logistics for your POS network in 0.0 you tard.
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verde bandit
Amarr Infinitus Odium
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Posted - 2008.08.07 01:08:00 -
[20]
Edited by: verde bandit on 07/08/2008 01:08:39
Originally by: Ambrosious Martin Clearly a DEVs alt. And the only important thing you have to do is run logistics for your POS network in 0.0 you tard.
I'm not a Dev's alt and I don't live in 0.0 either. Maybe you should get some information about the corporation I'm in, before trying to flame me, clueless moron.
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Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2008.08.07 10:43:00 -
[21]
Originally by: Damned Force U tard. read the forums and learn. there are lot of ideas how to make this change good. Nanoships need a nerf, but not the t2 fitted ones, but the 10km+ ones and this change just f.u.c.k.e.d. everything related with speed up. from nanohacs till slowboating with a BS to the acc.Gate 60km from u in mission
This just can't be quoted enough, so much it's going in my sig... slightly modified. And yes more DEV replys would be nice especially from Nozh, the nano-whiner himself. I've stopped looking on SiSi because it's almost like looking at a decapitated child. There's a difference between a nerf and a balancing act, a nerf involves hitting one side of the scale then realising "ohh shit we just broke it" and hitting the other side and repeating until the scales explode. A balancing act involves adding small weights to one side to try get it level. Nozh's nano balance seems to me as the former and I would have never disagreed with bringing polycarbons into line even if it means my intie can't go and turn fast at the same time. --------
Originally by: Damned Force Nanoships need a nerf, but not the t2 fitted ones, but the 10km+ ones and this change just f.u.c.k.e.d. everything related with speed up. from nanohacs till slowboating w |
Xen Mind
School of Applied Knowledge
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Posted - 2008.08.07 11:05:00 -
[22]
well give them a break they are currently at work nerfing : speed/suiciding/pirates/War decs/webs and missiles did i say missiles? okay i did ....
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Nimone Situis
The Unbeholden
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Posted - 2008.08.07 12:07:00 -
[23]
They aren't replying because they know they ****ed up and dont want to face the army of people they've ****ed off.
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Phaedruss
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Posted - 2008.08.08 01:38:00 -
[24]
Originally by: Koyama Ise I would have never disagreed with bringing polycarbons into line even if it means my intie can't go and turn fast at the same time.
I don't think anyone would have had issues with a simple balancing of polycarbs. A short, sweet precision operation on these rigs to bring them into line with other rigs would go a long way to solving the 'ludicrous speed' issue.
As to why CCP doesn't reply: They have an army of paying subscribers working for them who aren't worthy of a reply. Here, have a banana
There are probably people in CCP who get paid to come up with new ideas and 'develop'. Some of these probably feel very self-important and, if Eve developers are anything like other developers in other games I've known, might not even have Eve installed, may not even be aware there are Eve forums, and are probably gagged by CCP anyway.
On the other hand, if a large number of mere lowly players/subscribers tell you that your ideas which justify your paycheck are complete and utter garbage, it's probably natural for them to be convinced of their own correctness and push ahead anyway. Since they don't want to be seen publicly informing us that they appreciate the free testing their army of banana eaters have done, but they'll be going ahead with the changes anyway, they'll either choose not to give feedback and implement the patch, or bite the bullet and put the patch on hold.
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Vengal Seyhan
Sten Industries
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Posted - 2008.08.08 08:04:00 -
[25]
Originally by: Phaedruss
There are probably people in CCP who get paid to come up with new ideas and 'develop'. Some of these probably feel very self-important and, if Eve developers are anything like other developers in other games I've known, might not even have Eve installed, may not even be aware there are Eve forums, and are probably gagged by CCP anyway.
On the other hand, if a large number of mere lowly players/subscribers tell you that your ideas which justify your paycheck are complete and utter garbage, it's probably natural for them to be convinced of their own correctness and push ahead anyway. Since they don't want to be seen publicly informing us that they appreciate the free testing their army of banana eaters have done, but they'll be going ahead with the changes anyway, they'll either choose not to give feedback and implement the patch, or bite the bullet and put the patch on hold.
I wrote a long post about this on one of the other threads. I think you're pretty right.
Developers are under pressure to create and to come up with good ideas.... You have to justify your salary somehow. So, I'm not surprised someone has thought 'Nano needs a nerf', and turned it into 'Lets rebalance every aspect of speed in the game'. The ensuing complications serve to justify their salaries, and prove how awesome they are.
There's also an aspect of continuing sales here - it's most obvious with pen and paper RPGs (eg Vampire, D&D etc) - start with a basic rule set, then add as many supplements and extensions as you can. After it all gets unweildy and complicated, reboot your rules system and come out with a new basic rule edition, then publish as many expansions and revisions as you can. You hook your customers with the basic rules, then keep them buying endless expansions.
MMORPGs work slightly differently on the hook and revenue stream. Problem with MMORPGs is that they suffer the increasing complication aspect of adding cool new features to retain player interest and subscription... but they can't easily reboot the universe and go back to Eve-lite.
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Damned Force
Minmatar Republic Military School
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Posted - 2008.08.08 08:24:00 -
[26]
Just a little part of the peoples, the best ones are able to say:
"Yes, i was wrong"
Is pity, but seems devs have noone of this sort of peoples there :(
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Sweet Rosella
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Posted - 2008.08.08 08:54:00 -
[27]
Posting here at the moment is like preying to god, you never know if he is listening or if he is on holiday.
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ian666
Rave Technologies Inc. C0VEN
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Posted - 2008.08.08 13:10:00 -
[28]
Edited by: ian666 on 08/08/2008 13:10:19
Originally by: ArmyOfMe Is there a reason for you dev's total lack of replys when it comes to the nano changes.
its because they have too big salary
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Andreya
Direct Intent
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Posted - 2008.08.09 04:53:00 -
[29]
ont feel left out.. for about two months and 50+ pages in, the devs never ONCE justified the dictor nerf ... ruined my fun in eve and never even explained why
zulupark _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator ([email protected]) |
Mag's
MASS
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Posted - 2008.08.09 08:17:00 -
[30]
Originally by: Damned Force U tard. read the forums and learn. there are lot of ideas how to make this change good. Nanoships need a nerf, but not the t2 fitted ones, but the 10km+ ones and this change just f.u.c.k.e.d. everything related with speed up. from nanohacs till slowboating with a BS to the acc.Gate 60km from u in mission
Originally by: Gort 3. It's really too bad that the Devs have no nuance or finesse in their coding. They modify with a chainsaw.
Two quotes, that hit the nail on the head.
I'm still at a loss, as to why ALL ships were messed with and not just certain mods/implants/rigs. I'm not even sure that implants needed a nerf tbh..... just how many people on TQ PvP with a full set of snakes?
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you. |
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