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Fredfredbug4
Kings of Kill EVE Animal Control
112
|
Posted - 2012.03.21 04:03:00 -
[61] - Quote
Nazzer Dawk wrote:Fredfredbug4 wrote:So your paying 15 dollars a month, almost entirely for a feature that is an extremely downgraded version of the sims? You know, you can get the Sims 3 for like 10 dollars in some places now, and I'm sure you can mod it so it's all space themed, there might be an expansion for that but EA ***** them out every day so I don't keep track. WiS was only meant to integrate EVE better with DUST. Speaking to someone represented by a face, is a lot easier to relate to than speaking to someone represented by a ship. In fact the old avatars were good enough, but would seem ridiculously out dated when compared to DUST or any game from the past 5 years for that matter. Development into WiS could of stopped at creating the current avatars and would be just fine for dealing with dustbunnies. Plus WiS screwed me and my fellow lore enthusiast over big time. While capsuleers can exit their pods from time to time the experience was time consuming and rather excruciating. Most of the time if a capsuleer needed to speak with someone face to face they would be in an open pod but still hooked up to the entire thing. Like in this image from one of the chronicles http://content.eveonline.com/www/chronicle/img/Xenocracy.jpgCapsuleers would rarely need to do any personal walking around a station. Hell if you read the story, you can very well see that capsuleers DO NOT SCREW AROUND. Not only do they look like cold heartless intimidating machines, but they are cold heartless intimidating machines. People are going to be going to them but they go if they know what's good for them. And this isn't some outdated piece of lore either. It was written around the time of the Tyrannis which was the planetary interaction update. Step 1 to DUST integration. At one point CCP apparently considered dust bunnies seeing us like that which I think would be A LOT cooler but no, now we are all dress up dolls indistinguishable from any other sci-fi game. ******* FINALLY. Someone talking about the integral merits of WiS instead of bitching about it somehow magically detracting from the experience. Hey, I have a lot of appreciation for the Lore of any series. But I do want to say that lore doesn't have to be static. Would you be opposed to a WiS system if they were to advance the lore to include some kind of advancement in technology making the Pods easy to get out of? And I've pointed out about 4 times now that I'm not playing Eve JUST for the avatars. The avatars were just the thing that made the game feel personal enough for me to get a personal connection with my character. I am playing Eve for the economic system and the awesome spaceships in the end. I just find it hard to get into RPGs unless my character feels like it actually exists in the universe.
I would be fine with WiS for the most part if CCP did indeed provide a logical explanation as to why pod pilots can now just unplug themselves from their pods like a USB, feel a little woozy for about a minute and then continue as they were like they were never in a pod. I'm thinking a good explanation for the recent pod technology advancement could be related to reversed engineered sleeper tech. I'm not saying that the sleepers had pods but maybe some scientist reversed engineered a sleeper microchip and figured out how to remove the need for all the tubes and cables that were once hooked up to capsuleers. IDK just some explanation to the sudden jump in capsule technology in just a few years.
And yeah, I can understand how that could work. My personal belief though is that if a new experience (that would make sense in the EVE universe of course) can be brought from WiS then it would be more worthwhile. For now it's nothing more than a slower and more complicated way of navigating menus. |
Nazzer Dawk
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.03.21 04:08:00 -
[62] - Quote
Fredfredbug4 wrote:Nazzer Dawk wrote:Fredfredbug4 wrote:So your paying 15 dollars a month, almost entirely for a feature that is an extremely downgraded version of the sims? You know, you can get the Sims 3 for like 10 dollars in some places now, and I'm sure you can mod it so it's all space themed, there might be an expansion for that but EA ***** them out every day so I don't keep track. WiS was only meant to integrate EVE better with DUST. Speaking to someone represented by a face, is a lot easier to relate to than speaking to someone represented by a ship. In fact the old avatars were good enough, but would seem ridiculously out dated when compared to DUST or any game from the past 5 years for that matter. Development into WiS could of stopped at creating the current avatars and would be just fine for dealing with dustbunnies. Plus WiS screwed me and my fellow lore enthusiast over big time. While capsuleers can exit their pods from time to time the experience was time consuming and rather excruciating. Most of the time if a capsuleer needed to speak with someone face to face they would be in an open pod but still hooked up to the entire thing. Like in this image from one of the chronicles http://content.eveonline.com/www/chronicle/img/Xenocracy.jpgCapsuleers would rarely need to do any personal walking around a station. Hell if you read the story, you can very well see that capsuleers DO NOT SCREW AROUND. Not only do they look like cold heartless intimidating machines, but they are cold heartless intimidating machines. People are going to be going to them but they go if they know what's good for them. And this isn't some outdated piece of lore either. It was written around the time of the Tyrannis which was the planetary interaction update. Step 1 to DUST integration. At one point CCP apparently considered dust bunnies seeing us like that which I think would be A LOT cooler but no, now we are all dress up dolls indistinguishable from any other sci-fi game. ******* FINALLY. Someone talking about the integral merits of WiS instead of bitching about it somehow magically detracting from the experience. Hey, I have a lot of appreciation for the Lore of any series. But I do want to say that lore doesn't have to be static. Would you be opposed to a WiS system if they were to advance the lore to include some kind of advancement in technology making the Pods easy to get out of? And I've pointed out about 4 times now that I'm not playing Eve JUST for the avatars. The avatars were just the thing that made the game feel personal enough for me to get a personal connection with my character. I am playing Eve for the economic system and the awesome spaceships in the end. I just find it hard to get into RPGs unless my character feels like it actually exists in the universe. I would be fine with WiS for the most part if CCP did indeed provide a logical explanation as to why pod pilots can now just unplug themselves from their pods like a USB, feel a little woozy for about a minute and then continue as they were like they were never in a pod. I'm thinking a good explanation for the recent pod technology advancement could be related to reversed engineered sleeper tech. I'm not saying that the sleepers had pods but maybe some scientist reversed engineered a sleeper microchip and figured out how to remove the need for all the tubes and cables that were once hooked up to capsuleers. IDK just some explanation to the sudden jump in capsule technology in just a few years. And yeah, I can understand how that could work. My personal belief though is that if a new experience (that would make sense in the EVE universe of course) can be brought from WiS then it would be more worthwhile. For now it's nothing more than a slower and more complicated way of navigating menus. No, I completely agree. I am actually using the slower menus right now because I'm a sucker for avatar implementation, but it will always feel like an empty shell if there's no real content.
Reminds me of how Playstation HOME sounded pretty cool to start, but it feels so lifeless and like it's just a clunky way of messaging people and joining their games. |
Alpheias
Euphoria Released 0ccupational Hazzard
497
|
Posted - 2012.03.21 09:00:00 -
[63] - Quote
Oh, fresh meat!
Been a while since the last newb with illusions of grandeur, and that didn't even last a week before he or she ragequit so I do wonder how you will fare...? I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Tobiaz
Spacerats
33
|
Posted - 2012.03.21 09:10:00 -
[64] - Quote
Captain's Quarters look real nice, I'll admit it. But they also get real old, real quick. Soon you'll just set it to ship-spinning mode to shave off the time it takes to load and to have easier access to all services.
It's in space where all the action happens (though admittedly some of it happens on the forums as well).
A well implemented WiS would be a great asset to EVE, but seeing how much resources CCP had to pour into realizing just a single unimpressive room for Incarna... well, let's just say there better things to work on for CCP. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |
Aethlyn
101
|
Posted - 2012.03.21 09:50:00 -
[65] - Quote
Meryl SinGarda wrote:The problem with walking around in your ship is that your avatar doesn't actually walk around in the ship "off-screen." You're in a POD filled with goo the entire time. There'll be a new view when docked, making it a total three:
- Captain's Quarter - walk around as you know it. - Hangar View - Spin your ship, wheee! - Pod View - Spin yourself in your pod, goooooooooo!
:)
Tobiaz wrote:A well implemented WiS would be a great asset to EVE, but seeing how much resources CCP had to pour into realizing just a single unimpressive room for Incarna... well, let's just say there better things to work on for CCP. Don't forget the fact they didn't just have to model these rooms. They had to create the base tech to do it, etc. and I actually think further improvements can be made rather fast, once they've got the missing tech stuff done (e.g. multiplayer part of walking around; possibly NPCs and stuff). Looking for more thoughts? Read my blog or follow me on Twitter. |
Ciar Meara
Virtus Vindice
550
|
Posted - 2012.03.21 10:02:00 -
[66] - Quote
Meryl SinGarda wrote:The problem with walking around in your ship is that your avatar doesn't actually walk around in the ship "off-screen." You're in a POD filled with goo the entire time.
Thats not correct, while you pilot your ship from you pod capsuleers often get out of their pods when they want to. This is offcourse entirely optional. Some interact with people, others don't. But there have been plenty of chronicles, stories and mentions in the books of just how much a capsuleer gets out of his pod, the answer being:
as much as he wants to. He can get out of his ship during flight, he can walk around and interact and get back in both in ship and in station.
I mostly agree with OP, the potential for additinal awesome gameplay is there, CCP needs to do the things they planned before they scuttled ambulation for Incarna and the NeX and make that station and the avatars a part of the game and sandbox. Nobody needs to do anything they don't want in EVE, but if they create meaningful game play and opportunities, people will go outside. Just like nobody needs to mine or go into wormholes or 0.0.
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Tobiaz
Spacerats
33
|
Posted - 2012.03.21 10:14:00 -
[67] - Quote
Aethlyn wrote:Meryl SinGarda wrote:The problem with walking around in your ship is that your avatar doesn't actually walk around in the ship "off-screen." You're in a POD filled with goo the entire time. There'll be a new view when docked, making it a total three: - Captain's Quarter - walk around as you know it. - Hangar View - Spin your ship, wheee! - Pod View - Spin yourself in your pod, goooooooooo! :) Tobiaz wrote:A well implemented WiS would be a great asset to EVE, but seeing how much resources CCP had to pour into realizing just a single unimpressive room for Incarna... well, let's just say there better things to work on for CCP. Don't forget the fact they didn't just have to model these rooms. They had to create the base tech to do it, etc. and I actually think further improvements can be made rather fast, once they've got the missing tech stuff done (e.g. multiplayer part of walking around; possibly NPCs and stuff).
If making that room was so little work, why then took it so long to add the room of the other 3 races (on which they undoubtedly were already working before Incarna was implemented). I weep at what it would cost CCP to implement WiS to a degree that it would not totally sink the expectations. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |
Pheusia
Vanishing Point. The Initiative.
40
|
Posted - 2012.03.21 10:28:00 -
[68] - Quote
KrakizBad wrote:I, too, enjoy signing up for games that don't have the gameplay I want so I can tell everyone on their forums how much better the game would be if they only changed it in a significant way that no one but me wants.
In fairness to the OP, CCP spent about a year hyping up how Incarna was going to transform EVE. he can be forgiven for assuming that they meant it. |
ctx2007
Wychwood and Wells
0
|
Posted - 2012.03.21 10:41:00 -
[69] - Quote
ccp could have at least put a shower and toilet in the CQ so could at least clean myself up after the goo tank |
Meryl SinGarda
Belligerent Underpayed Tactical Team
358
|
Posted - 2012.03.21 10:42:00 -
[70] - Quote
Nazzer Dawk wrote:Borun Tal wrote:Why do people get so excited about the possibility of walking in a station when it's a game about spaceships, combat, and space-stuff? I don't get it... It's about the personal feeling that having a human there gives it. Without having an actual person in there, I'm just imagining one there. It's the "Toy spaceships in the backyard" feeling I mentioned. Meryl SinGarda wrote:The problem with walking around in your ship is that your avatar doesn't actually walk around in the ship "off-screen." You're in a POD filled with goo the entire time. Hmm. I didn't know that. Well that changes my perspective of the ship thing then. But the station still applies. I need to feel a connection with my character.
Oh, definitely. I'm all for walking around in stations, gambling, boozing, sneering and sticking my face against the glass, just so long as dev resources are allocated evenly to both space and stations.
Fly Safe, Die Hard
|
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baltec1
843
|
Posted - 2012.03.21 10:45:00 -
[71] - Quote
I ended up watching ponies on my TV |
Blatant Forum Alt
Federal Navy Academy Gallente Federation
41
|
Posted - 2012.03.21 11:18:00 -
[72] - Quote
Nazzer Dawk wrote:Ai Shun wrote:Nazzer Dawk wrote:This is why I've been asking people to explain how WiS actually detracts from the experience, because from what I can see here and in that thread, they can't back it up. This is why you need to understand the events around Incarna and the current situation for EVE, Walking in Stations and CCP. Until you do, you won't see why you are getting the comments you are getting. Everything I've been hearing from them hinges on the assumption that pushing for this addition requires Eve's FiS game to suffer. Which is the impression I'm getting from that thread as well.
Dude, this is the Eve equivalent of walking into Ground Zero and announcing loudly that someone should build two skyscraper mosques there, and shouting at anyone who tuts or tells you to pipe down.
But yes, you are quite right, any development of space barbie WiS arsehattery by default will cause FiS - in other words, Eve - to suffer, as fewer resources will be used on tackling the huge list of broken and incomplete features that Eve is faced with. |
Nazzer Dawk
Center for Advanced Studies Gallente Federation
7
|
Posted - 2012.03.21 14:11:00 -
[73] - Quote
Blatant Forum Alt wrote:Nazzer Dawk wrote:Ai Shun wrote:Nazzer Dawk wrote:This is why I've been asking people to explain how WiS actually detracts from the experience, because from what I can see here and in that thread, they can't back it up. This is why you need to understand the events around Incarna and the current situation for EVE, Walking in Stations and CCP. Until you do, you won't see why you are getting the comments you are getting. Everything I've been hearing from them hinges on the assumption that pushing for this addition requires Eve's FiS game to suffer. Which is the impression I'm getting from that thread as well. Dude, this is the Eve equivalent of walking into Ground Zero and announcing loudly that someone should build two skyscraper mosques there, and shouting at anyone who tuts or tells you to pipe down. wut
Quote:
But yes, you are quite right, any development of space barbie WiS arsehattery by default will cause FiS - in other words, Eve - to suffer, as fewer resources will be used on tackling the huge list of broken and incomplete features that Eve is faced with.
Unless, and hear me out, they have a separate team working on WiS!
I said on the very first page that I only want this as long as it doesn't effect normal development. It's not my fault you couldn't read the first 15 posts of the thread. |
Roime
Shiva Furnace
304
|
Posted - 2012.03.21 14:17:00 -
[74] - Quote
Facts:
1) there is a team working on WiS, most importantly trying to come up with meaningful gameplay content for WiS
2) most people are fine with or without WiS
3) bittervets will bitter, no matter what happens and also if nothing happens at all
Welcome to EVE, btw :)
|
Sasha Khaine
Imperial Academy Amarr Empire
53
|
Posted - 2012.03.21 14:29:00 -
[75] - Quote
ctx2007 wrote:ccp could have at least put a shower and toilet in the CQ so could at least clean myself up after the goo tank
What do you think happens when you are loading the station environment! They can't show that stuff, there might be kids playing!
Welcome to EVE"The entire British empire was founded on cups of tea... and if you think I'm going to war without one, mate. You're sadly mistaken" |
Ana Vyr
Vyral Technologies
180
|
Posted - 2012.03.21 14:41:00 -
[76] - Quote
WiS will never fly in this game until there is something relevant to the rest of the game you could do with it. Some suggested examples:
- Fleet ready room where a corp could assemble and see a live briefing from the top brass, complete with a whiteboard - Gambling tables and other minigames - Mindwarp, or whatever that eve lore game is called - Drug dealing/smuggling...stuff that must occur off the market in some way - Player run stores (seems a bit unlikely this one)
There's plenty of possibilities, but it really has to be something essential to expanding the current gameplay somehow. |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
384
|
Posted - 2012.03.21 14:43:00 -
[77] - Quote
These serious responses are HILARIOUS !
Did not ONE catch the tongue-in-cheek SARCASM of the OP ??
'Twas not a serious posting folks...........wow. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
Vertisce Soritenshi
Varion Galactic Tragedy.
1313
|
Posted - 2012.03.21 14:52:00 -
[78] - Quote
To the OP. A lot of people feel the same way you do. I wouldn't say the majority of EvE players "NEED" to have an avatar and walk in stations but the majority certainly want it. Unfortunately you have a very vocal minorty of players that think EvE is only about spaceships and don't think avatars are needed and this makes them "elite". They clearly only think they are important and don't give a **** what anybody else thinks.
CCP is fully aware that walking in stations will increase their subscriber base. It is also something they want to do to complete the full SciFi experience within EvE. Right now they are re-assessing plans for WiS to include things that make the gameplay relevant and fun instead of just walking around and waving to each other. Give them time and they will complete it for sure. It is on the backburner right now as CCP wishes to focus more on the core spaceship gameplay and fix a lot of stuff that has needed fixing for a very long time. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
384
|
Posted - 2012.03.21 15:07:00 -
[79] - Quote
This is getting even FUNNIER with even more postings (FOUR pages so far) when the OP is NOT serious at all OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
Fishmaskle
Red Federation RvB - RED Federation
10
|
Posted - 2012.03.21 16:13:00 -
[80] - Quote
Hmm. Like others have mentioned, the core tech to build CQ was sort of the starter template, but it was also modular so they can "easily(TM)" expand on it.... Someday. If they really did get WiS(Stations and Ships) it technically would be one of the best looking Avatar style experiences in an MMO to date (Though games like AION use the Crytek Engine, the overall look still doesn't make me go O.O at the detail, and the audio..... lets not go there)
The first thing I thought about back when WiS was announced, would be instation pub's and Poker Rooms. Not a lot required and a great way to just make it more social without it being a complete disconnect from the game.
Yadadatada... If I helped you out, Technical Issue,-áenemy gank, popped your poor fit,-áhit the "Like" button. |
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Borun Tal
Border Zone Combat
67
|
Posted - 2012.03.21 16:27:00 -
[81] - Quote
Nazzer Dawk wrote:Borun Tal wrote:Why do people get so excited about the possibility of walking in a station when it's a game about spaceships, combat, and space-stuff? I don't get it... It's about the personal feeling that having a human there gives it. Without having an actual person in there, I'm just imagining one there. It's the "Toy spaceships in the backyard" feeling I mentioned. Meryl SinGarda wrote:The problem with walking around in your ship is that your avatar doesn't actually walk around in the ship "off-screen." You're in a POD filled with goo the entire time. Hmm. I didn't know that. Well that changes my perspective of the ship thing then. But the station still applies. I need to feel a connection with my character.
Dude, if you're trying to be profound ("having a human there"???), at least learn the lore (didn't know about the pod????)... |
Tanya Powers
Science and Trade Institute Caldari State
888
|
Posted - 2012.03.21 16:30:00 -
[82] - Quote
Another bitter vet alt forum troll post.
Was expecting something interesting, left disappointed. |
Ezurae
Science and Trade Institute Caldari State
40
|
Posted - 2012.03.21 16:31:00 -
[83] - Quote
Akirei Scytale wrote:Nazzer Dawk wrote:THE GAME. goddamnit.
damn it... indeed well played by him, well played |
Sasha Azala
Blood and Decay
99
|
Posted - 2012.03.21 16:45:00 -
[84] - Quote
Borun Tal wrote:Why do people get so excited about the possibility of walking in a station when it's a game about spaceships, combat, and space-stuff? I don't get it...
You don't have to get it. You just need to realise that some people do like avatars as well as ships.
WiS is a natural extension of the old EVE, it won't effect the old EVE. Plus WiS opens up a whole new set of possibilities.
But I doubt you'll see much of anything being done with WiS, until Dust 514 is up and running (plus a few patches).
I'm all for WiS as long as they keep working on other things in EVE as well as. |
Florestan Bronstein
United Highsec Front The 99 Percent
460
|
Posted - 2012.03.21 17:38:00 -
[85] - Quote
Nazzer Dawk wrote:
Unless, and hear me out, they have a separate team working on WiS!
I said on the very first page that I only want this as long as it doesn't effect normal development. It's not my fault you couldn't read the first 15 posts of the thread.
unless you raise additional funding based on the expected monetization of WiS hiring WiS devs means less money to hire FiS devs with.
anyways... I think the discussion is moot. EVE has developed into a low immersion direction for more than 8 years (maybe because of the lack of avatars) and you won't be able to reverse that at this point without risking to kill the game.
I have 9 characters on 3 accounts, 3 of these characters I bought on the bazaar, I also sold 2 characters on the bazaar for isk. I biomassed one 3m SP character and several throwaway alts. I spend more time using oog tools like teamspeak, alliance forums or jabber on which I naturally interact with other players as myself (as opposed to RPing my character) than playing the actual game. I play in 0.0 - where ddosing another fleet's voicecomms system is just another pvp tactic (that's slightly exaggerated but getting ddos'd is not exactly uncommon either).
Do you think I identify strongly with any one of my characters or that having a full-body avatar does change any of that?
The train for "high immersion" EVE has left many years ago. Now EVE is extremely metagame oriented and characters serve as (ultimately disposable) tools rather than as "true" alter egos - this formula might not be to your liking but it has become an essential part of the niche EVE has carved out for itself in the mmo world and CCP would be stupid to give up on it. |
ps3ud0nym
United Highsec Front The 99 Percent
74
|
Posted - 2012.03.21 17:44:00 -
[86] - Quote
I am glad you brought this topic up OP, it is good to see a different perspective on why you started EVE. I think so many people joined on the backs of videos of huge space battles, we forget that what draws one person to the game, isn't what draws another
The debate about WiS isn't going to go away soon, it has been around since the beta in one version or another. The earliest betas made it obvious that walking in the stations was planned, and I wondered for years why CCP didn't really execute on that original design. In the mean time they created this world outside of the stations of EVE that is a living breathing place and now come to the point where people are legitimately questioning if any attention at all should be placed on WiS at all.
From my perspective, most of this argument comes from CCP's ideas of what exactly an avatar IS. I love spaceships, and EVE's character creator is really something spectacular, but I don't think CCP realizes that I really don't consider what is created in the character creator *my* Avatar. In EVE, my SHIP is my Avatar and my portrait is something more along the lines of character back ground.
I think much of the discontent regarding Incarna comes from what felt (to me at any rate) like an attempt by CCP to move that Avatar in my mind from my ship, which I care about, to my character model which I never have given a damn about. CCP completely mis-understood how people connected to this game emotionally and their attempt to change that relationship resulted in an understandable emotional response. Their motivations were good, they wanted to engage players in the world more, they just misunderstood what EVE players value and how they connect emotionally to the game. Had they created a NEX store full of ship wingy bits, decals and paint schemes, which were destroyed with the ships rather than shoes and pants and ludicrously expensive eye wear, I think the EVE community would have flipped its lid with joy and the only sound would be of wallets opening and people dumping money as fast as their bank accounts would allow.
But does all that mean that CCP shouldn't continue to work on WiS..? no. CCP needs to expand the appeal of EVE to other gaming segments, but they are going about it completely the wrong way. EVE should be EVE, and developed with spaceships first and foremost, but that doesn't stop CCP from expanding to other properties that tie into the EVE universe and effectively give us WiS without messing about with EVE: A Game About Spaceships. I think that CCP has made some rather bad strategic decisions and now has to eat a bunch of mistakes that they could have avoided. Creating a RPG MMO is a fantastic idea, creating one based on a property with which you have no familiarity based on an IP that was niche when it was popular and is almost unheard of now.. wasn't a good idea. A vampire MMO was and remains a stupid idea for a company like CCP. Instead of creating a whole new world with a customer base that CCP has no familiarity with and no tie in too, they should have set their MMO in the world of New Eden and used the considerable development investment in EVE as a launch pad to gain audience and players. I have far more friends who love to hear about EVE, read about EVE and watch videos about EVE than who actually play the damn game. Most love the concept and the news, but wouldn't sign up for a trial if it was free forever cause they just aren't into this kind of game play. They would, however, climb over broken glass to play an MMO set in this universe.
From the looks of things, CCP is now relying on DUST to bring this tie in to EVE. That is a very risky proposition. Even good shooters, with tie in universes and good reviews like Space Marine are finding it a hard slog in the FPS market. I think CCP has a good concept and likely has a good game, but it takes more than that to succeed in that particular market and CCP has no experience in the segment at all. I would love to see them dump the White Wolf IP but keep working on the tech and transfer the work done to an EVE themed MMORPG. Rather than continuing working on a lame duck, they should put their efforts into creating an ecosystem of interconnected games that both expand the audience and feed each other. With three different options and three different play styles (EVE, FPS and MMORPG) set inside a single universe CCP could reach their maximum potential audience and since it is all the same world, many of the development costs could be shared or avoided all together. By putting in a MMORPG element, it would mitigate some of the risk that CCP is taking on by entering the FPS market. CCP has a proven track record in MMOs and EVE has an established audience. A EVE themed MMO is a pretty safe bet for CCP.
Realistically.. I don't think that anyone will buy the White Wolf property, it was a bad bet then and it remains a bad bet now. CCP is going to have to put out something to please investors, and I don't think it will do very well. Hopefully the tech that is developed can be leveraged for EVE and the property will do well enough it can be sold to another development studio. At the very least it will allow CCP to progress with Carbon, which is key to WiS. It will be a loss, but lets hope it is a necessarily one to advance CCPs core business which is both the game of EVE and the world of New Eden. |
Qvar Dar'Zanar
EVE University Ivy League
12
|
Posted - 2012.03.21 18:00:00 -
[87] - Quote
I'll just say that I hate people who try to tell others what is this game about. Be it FiS, PvP, or whatever. If there's something in the same, it's because the game IS about it, not because it appeared there magically. So let everybody like whatever they want about the game and STFU. |
Micheal Dietrich
Standards and Practices
142
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Posted - 2012.03.21 18:31:00 -
[88] - Quote
I heard all this stuff has been worked on and implemented, but they changed it from WIS to STO. |
Doc Severide
Caldari Provisions Caldari State
48
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Posted - 2012.03.21 18:34:00 -
[89] - Quote
Nazzer Dawk wrote:Meaningless drivel from a 2 day old player how EVE is wrong.... Geez man get stuffed, what a dork.... |
Nazzer Dawk
Center for Advanced Studies Gallente Federation
29
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Posted - 2012.03.21 19:15:00 -
[90] - Quote
Doc Severide wrote:Nazzer Dawk wrote:Ignores a whole thread and thus misunderstands my intentions because of a problematic initial post Geez man get stuffed, what a dork.... Please read more of the thread, I think you misunderstand. |
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