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Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.08.06 13:05:00 -
[1]
Yeah, NPC corps need to be reworked. In line with this new concept of risk/reward by which CCP are basing the nerf to suicide ganks, NPC corps need to have more risk. You can sit in an NPC corp your entire EvE life running lvl 4 missions without any risk what-so-ever. Especially now that suicide ganks are getting nerfed. This needs to be fixed, CCP.
Filiolus of Bellum is recruiting

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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.06 13:06:00 -
[2]
WhineLauncher II is already WhineThreadCreate?
also, /signed -
 DesuSigs |

NeoTheo
Dark Materials
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Posted - 2008.08.06 13:06:00 -
[3]
over 5 million SP, you become wardecable.
however its achived.
Neotheo Dark Materials
 Linkage
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copasetic sideways
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Posted - 2008.08.06 13:06:00 -
[4]
i, for one, am convinced ki an would make an entertaining after dinner speaker
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xjen0va2
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Posted - 2008.08.06 13:07:00 -
[5]
link 2 info on suicide gank nerf please. i checked the information portal.
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Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.08.06 13:08:00 -
[6]
Guys, spread the word! Start your own threads!
Filiolus of Bellum is recruiting

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Sorted
Low Sec Liberators
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Posted - 2008.08.06 13:09:00 -
[7]
Originally by: xjen0va2 link 2 info on suicide gank nerf please. i checked the information portal.
dev blog, underneath forum on the left side of ur page. Vote against the nano nerf! http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=832371 
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Rhanna Khurin
Minmatar Tribal Liberation Force
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Posted - 2008.08.06 13:09:00 -
[8]
Originally by: copasetic sideways i, for one, am convinced ki an would make an entertaining after dinner speaker
I'd invite him to any dinner party i host for sure!
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Neesa Corrinne
Einherjar Rising
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Posted - 2008.08.06 13:10:00 -
[9]
Originally by: NeoTheo over 5 million SP, you become wardecable.
however its achieved.
I endorse this message.
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Sorted
Low Sec Liberators
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Posted - 2008.08.06 13:10:00 -
[10]
Originally by: Ki An Guys, spread the word! Start your own threads!
i'm too lazy.. copy and paste ftw Vote against the nano nerf! http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=832371 
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Abrazzar
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Posted - 2008.08.06 13:11:00 -
[11]
As soon as you cost more moderation time than your subscription is worth they should delete your account.... -------- Ideas for: Mining
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Sorted
Low Sec Liberators
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Posted - 2008.08.06 13:19:00 -
[12]
Edited by: Sorted on 06/08/2008 13:19:12
Originally by: Abrazzar As soon as you cost more moderation time than your subscription is worth they should delete your account....
it will save me the trouble.
whining on the forums is the only use i am getting for the rest of my sub.. expires later this month. stupid 60day etcs... if i had paid for it i would be well botherd. Vote against the nano nerf! http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=832371 
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copasetic sideways
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Posted - 2008.08.06 13:21:00 -
[13]
leave now. no-one minds. srsly.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2008.08.06 13:22:00 -
[14]
Not that I ever expect things to change soon, but I would like a change in the way of how NPC corps work. Give more options to choose from (like pirate NPC corps) and have them engaged in some kind of FW scheme.
Not just put everybody in their own little one man corp. That would simply bore most people away quick. ---------------- Mr. Science & Trade Institute
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Steve Hawkings
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Posted - 2008.08.06 13:27:00 -
[15]
/signed this game now has too many losers just building stuff and not willing to fight for it.
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Ghoest
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Posted - 2008.08.06 13:30:00 -
[16]
at OP
No
Wherever you went - here you are.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 13:31:00 -
[17]
No. What needs to be reworked is how you find a decent PC corps to join. The current system sucks and keeps people in NPC corps longer than is necessary. Before anything is done to the NPC corps, the whole corp search mechanism needs a complete overhaul.
Originally by: NeoTheo over 5 million SP, you become wardecable.
however its achived.
Personal wardecs? Hmmm… might be a solution. Throw in a change in the bounty system and attach it to that, and I think there might be some merit to that idea.
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Animenick
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Posted - 2008.08.06 13:33:00 -
[18]
Originally by: Ki An Yeah, NPC corps need to be reworked. In line with this new concept of risk/reward by which CCP are basing the nerf to suicide ganks, NPC corps need to have more risk. You can sit in an NPC corp your entire EvE life running lvl 4 missions without any risk what-so-ever. Especially now that suicide ganks are getting nerfed. This needs to be fixed, CCP.
What, so you griefers can dec anyone who even crosses your path the wrong way? How are new people to the game supposed to better themselves? And the SP requirement for a war dec doesn't work. Even if you have 10mil SP, getting hunted by a 2003/2004 char is sure death. The fact is there are some serious jerks in this game who will go out of the way to make it so miserable that you would quit. Making it viable to dec someone in an NPC corp will just make it easier for the control freaks to make this game hell to some.
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copasetic sideways
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Posted - 2008.08.06 13:34:00 -
[19]
Originally by: Steve Hawkings
/signed this game now has too many losers just building stuff and not willing to fight for it.
uh-huh... and who ya gonna call when the "losers" have been hounded out of game?
(clue: answer isn't ghostbusters)
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Kalintos Tyl
Minmatar
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Posted - 2008.08.06 13:36:00 -
[20]
Originally by: Animenick
Originally by: Ki An Yeah, NPC corps need to be reworked. In line with this new concept of risk/reward by which CCP are basing the nerf to suicide ganks, NPC corps need to have more risk. You can sit in an NPC corp your entire EvE life running lvl 4 missions without any risk what-so-ever. Especially now that suicide ganks are getting nerfed. This needs to be fixed, CCP.
What, so you griefers can dec anyone who even crosses your path the wrong way? How are new people to the game supposed to better themselves? And the SP requirement for a war dec doesn't work. Even if you have 10mil SP, getting hunted by a 2003/2004 char is sure death. The fact is there are some serious jerks in this game who will go out of the way to make it so miserable that you would quit. Making it viable to dec someone in an NPC corp will just make it easier for the control freaks to make this game hell to some.
i killed 2004 chars with 5mln sp whine more
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.06 13:38:00 -
[21]
I think the entire war-dec scenario needs overhauled. It shouldn't be used as a pay-to-grief program.
"The greatest offense is no defense."

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Tarminic
24th Imperial Crusade
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Posted - 2008.08.06 13:41:00 -
[22]
Ki An, you have clearly not started enough topics about this, and you're being far too soft on these people. Advice: 1. At least a dozen more topics in various forums 2. Use of extreme hyperbole, Comparisons to WoW and HKO, etc 3. Claim that all CCP devs are biased in favor of BoB macrominers and farmers 4. Claims that entire demographics will quit once this change goes live 5. Consolidate your punctuation. Fewer dangling periods all alone, more question marks and exclamation points moving about in herds ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Neesa Corrinne
Einherjar Rising
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Posted - 2008.08.06 13:42:00 -
[23]
Originally by: copasetic sideways
Originally by: Steve Hawkings
/signed this game now has too many losers just building stuff and not willing to fight for it.
uh-huh... and who ya gonna call when the "losers" have been hounded out of game?
(clue: answer isn't ghostbusters)
Do you realize that a large portion of these NPC corp, 30 million SP mission runners are simply PVP alts that utilize the safety of NPC corps and empire space to feed their mains ISK?
These people aren't going to simply quit the game due to the threat of being attacked. They will change and adapt much like they adapted to the game by making an empire ISK alt.
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Anaalys Fluuterby
Caldari
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Posted - 2008.08.06 13:44:00 -
[24]
Originally by: Ki An Yeah, NPC corps need to be reworked. In line with this new concept of risk/reward by which CCP are basing the nerf to suicide ganks, NPC corps need to have more risk. You can sit in an NPC corp your entire EvE life running lvl 4 missions without any risk what-so-ever. Especially now that suicide ganks are getting nerfed. This needs to be fixed, CCP.
Hint Ki An, maybe re-evaluate everything CCP has been doing and saying?
To me it seems that they don't agree with you. Their actions and proposed actions are telling us that YOUR time has come Somehow I doubt they are going to force people to take more risk when everything change they are making is decreasing risk that players can't control. -------------------------------------------------
Originally by: CCP Wrangler
Not it isn't, people should be encouraged to get out in low sec space, but never forced to do so.
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Neesa Corrinne
Einherjar Rising
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Posted - 2008.08.06 13:45:00 -
[25]
Originally by: Ruze I think the entire war-dec scenario needs overhauled. It shouldn't be used as a pay-to-grief program.
Given the fact that there are dozens of methods, for anyone with a grasp of tactics, to avoid a fight... griefing is hardly the word.
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Johann Jeneau
Gallente Cricas Portuguese Korp
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Posted - 2008.08.06 13:48:00 -
[26]
Signed, no reason to be war dec imune after 2 or 3 months of character life, i actually abuse of this stuff, i have 4 or 5 chars doing several slave work for me in high-sec in NPC corps and i feel it's stupid i dont have to worry about anything (i avoid being a good target for suicide gankings).

I like my steaks bloody as hell |

Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.06 13:52:00 -
[27]
Originally by: Neesa Corrinne
Originally by: Ruze I think the entire war-dec scenario needs overhauled. It shouldn't be used as a pay-to-grief program.
Given the fact that there are dozens of methods, for anyone with a grasp of tactics, to avoid a fight... griefing is hardly the word.
Don't get me wrong, war decs are used by many as a legitimate means to carry out grievances. But they are also used by 'hardcore pvp' corporations to have big, easy and soft targets available in high-sec. If they can boost their kill 'stats', get a few isk and have a bunch of laughs because someone whines in local, it's not a bad thing, right?
I don't think that these can be ignored. So many players stay in the NPC's corps for exactly that reason. There are just too many self-proclaimed PvPers out there who want nothing but an easy win. Give them coordinated resistance, and they run off or complain themselves. But sadly, not every noob corp out there has a grasp of tactics or organization. Which is the primary reason these people ask for NPC corps to be wardec able.
C'mon, we all know that using the 'macro miner' excuse is just that, an excuse. People fight off macro workers every day with suicide attacks and such. Stop giving us BS, and just say it ... "I want to beat up on little kids" 
The war dec mechanism is one-sided and will probably stay that way. To balance it out, I can imagine that NPC corporations will stay the way they are, too. The more things change in EvE, the more they stay the same.
"The greatest offense is no defense."

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FlameGlow
Caldari State Protectorate
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Posted - 2008.08.06 13:59:00 -
[28]
There are no rewards for being in NPC corp therefore there is no risc of wardec, looks ok 
_____________ I don't care what is nerfed, as long as it's not my "undock" button. |

Veldya
Caldari Guristari Freedom Fighters
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Posted - 2008.08.06 14:01:00 -
[29]
War Decs are only an issue for real corps. If you were just someone who wanted to generate your small parcel of isk so you can get by then you can avoid being in a Wardecced company while it is a valid highsec target. Changing NPC corps won't have any impact.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 14:05:00 -
[30]
Originally by: FlameGlow There are no rewards for being in NPC corp therefore there is no risc of wardec, looks ok 
Define "reward"…
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.06 14:05:00 -
[31]
Originally by: FlameGlow There are no rewards for being in NPC corp therefore there is no risc of wardec, looks ok 
 -
 DesuSigs |

FlameGlow
Caldari State Protectorate
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Posted - 2008.08.06 14:17:00 -
[32]
Originally by: Tippia
Originally by: FlameGlow There are no rewards for being in NPC corp therefore there is no risc of wardec, looks ok 
Define "reward"…
Ability to put a POS and use it, entire corp having agro on loot thief? Those are available when it's just you and your alts in corp, real corps have other benefits too 
_____________ I don't care what is nerfed, as long as it's not my "undock" button. |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 14:19:00 -
[33]
Originally by: FlameGlow Ability to put a POS and use it, entire corp having agro on loot thief? Those are available when it's just you and your alts in corp, real corps have other benefits too 
On the other hand, the tax rate and daily running costs for NPC corpers are zero. That would count as a reward.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.06 14:22:00 -
[34]
Originally by: Tippia
Originally by: FlameGlow Ability to put a POS and use it, entire corp having agro on loot thief? Those are available when it's just you and your alts in corp, real corps have other benefits too 
On the other hand, the tax rate and daily running costs for NPC corpers are zero. That would count as a reward.
My corp has zero tax rate. And it's got a nice, organizable hangar, and allows me all these nifty 'order for the corp' functions. I get my own office, I get my own customizable nicknames, and if I'm ever wardec'd, I can leave my alt in the corp and just hop out into an NPC corp ... or really **** off the enemy, and make a new one ;?j
Remove the invincibility of npc corps, and then you have to address the ease of running your own corp. I can corp hop all day. You don't have to be in an NPC corp to be invincible.
"The greatest offense is no defense."

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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.06 14:29:00 -
[35]
Originally by: Ruze Remove the invincibility of npc corps, and then you have to address the ease of running your own corp. I can corp hop all day. You don't have to be in an NPC corp to be invincible.
Forcing you to corp hop would be a start at least. -
 DesuSigs |

Mordekai Bloodwake
The Phoenix Enclave
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Posted - 2008.08.06 14:34:00 -
[36]
Originally by: Ki An Yeah, NPC corps need to be reworked. In line with this new concept of risk/reward by which CCP are basing the nerf to suicide ganks, NPC corps need to have more risk. You can sit in an NPC corp your entire EvE life running lvl 4 missions without any risk what-so-ever. Especially now that suicide ganks are getting nerfed. This needs to be fixed, CCP.
and then watch all the new players come and leave! No Thanks!, id rather grow Eve's player base which will lead to more PvP, rather than just keeping the same ole same ole. If you cant kill then thats your problem, go elsewhere. |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 14:36:00 -
[37]
Originally by: Ruze Remove the invincibility of npc corps, and then you have to address the ease of running your own corp. I can corp hop all day. You don't have to be in an NPC corp to be invincible.
…and on the other hand, as I keep mentioning in other threads that bring this up (I don't think I've done it here yet): to make NPC corps less enticing, you need to make it far easier to find a PC corp you might want to join.
I don't stay in SAK to stay safe – I do it because I have no way of finding a corp I want to join that I also actually can join. Hopping around between fifty-eleven different corps only to discover that they're all run by megalomaniac numpties is not a solution. In the meantime, the longer I stay in SAK, the more people I get to know there and the less inclined I am to leave.
…the question in my mind is just how it could be made easier – I really don't have any useful ideas. 
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.06 14:37:00 -
[38]
I read in the Hello Kitty threadnought someone's suggestion that once somebody hits 5 million SP's they are automatically moved into their Empire's militia as a "global service". That might be a good solution to the problem of security in NPC corps.
I would add to this idea by saying that even if you don't have 5 million SPs but have been in-game for a certain time (maybe the time it takes to train up a friggin Hulk and turn on your macro program) you also get moved into a militia. You can of course choose to join a different Empire's militia before or after this time, depending on your standings, but never again will you be able to be a member of a non-deccable corp.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 14:43:00 -
[39]
Originally by: Dirk Magnum I read in the Hello Kitty threadnought someone's suggestion that once somebody hits 5 million SP's they are automatically moved into their Empire's militia as a "global service". That might be a good solution to the problem of security in NPC corps.
I can't really see how it would solve anything. You would still be undeccable by the people you annoy, and it's not particularly hard to stay away from the roaming gangs of the enemy factions.
They'd only be a threat if they randomly happened to stumble across you (while being chased by navy NPCs in a hostile system). They'd have very little reason to actively hunt you down they way they would if you were subject to a real wardec, mainly because you'd go on missioning and mining and never draw any attention to yourself. |

Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.06 14:43:00 -
[40]
If you really want to address macro issues, then make it simple. Players cannot use mining barges or exhumers in high-sec space. One good reason for this is because Empires USE those asteroids for their own navies and whatnot. It might be one thing to give someone a license to take out a vexor and mine, but to allow them in a full barge? I don't think an Empire would really allow that.
Secondly, trial accounts. Trial accounts are restricted in space .5 or higher. Can only chat in their noob corp and the help channel. Can't send mail. Can't send money or train a large portion of skills.
Then you add the 5mil sp shift, and you've got an interesting system. |
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.06 14:45:00 -
[41]
Originally by: Tippia
Originally by: Dirk Magnum I read in the Hello Kitty threadnought someone's suggestion that once somebody hits 5 million SP's they are automatically moved into their Empire's militia as a "global service". That might be a good solution to the problem of security in NPC corps.
I can't really see how it would solve anything. You would still be undeccable by the people you annoy, and it's not particularly hard to stay away from the roaming gangs of the enemy factions.
They'd only be a threat if they randomly happened to stumble across you (while being chased by navy NPCs in a hostile system). They'd have very little reason to actively hunt you down they way they would if you were subject to a real wardec, mainly because you'd go on missioning and mining and never draw any attention to yourself.
But is your intent to increase the RISK involved, or to make the target something you can wardec? I think the intent should be to increase the risk. If they get into the militia as an involuntary sign-up, they may start looking for an active corporation to move into. If not, they WILL have that inevitable risk of being caught in a system by a roving militia gang. |

Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.06 14:48:00 -
[42]
Originally by: Ruze If you really want to address macro issues, then make it simple. Players cannot use mining barges or exhumers in high-sec space. One good reason for this is because Empires USE those asteroids for their own navies and whatnot. It might be one thing to give someone a license to take out a vexor and mine, but to allow them in a full barge? I don't think an Empire would really allow that.
Secondly, trial accounts. Trial accounts are restricted in space .5 or higher. Can only chat in their noob corp and the help channel. Can't send mail. Can't send money or train a large portion of skills.
Then you add the 5mil sp shift, and you've got an interesting system.
If it came to this I'd support it. I'd support the trial account change immediately, but there's probably a more moderate solution to the macro problem though. Maybe like limiting Exhumers to Low Sec, as opposed to all barges.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 14:56:00 -
[43]
Originally by: Ruze But is your intent to increase the RISK involved, or to make the target something you can wardec? I think the intent should be to increase the risk. If they get into the militia as an involuntary sign-up, they may start looking for an active corporation to move into. If not, they WILL have that inevitable risk of being caught in a system by a roving militia gang.
True enough, I suppose. It does highlight the confused matter of the issue though: in the whole "risk vs reward" debate about NPC corps, exactly what risks are we talking about?
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Minami Sayuri
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Posted - 2008.08.06 15:08:00 -
[44]
It seems that the solution to this problem is fairly simple. You can easily create incentive for a person to leave an NPC corp by doing one of the following:
1. Completely bar members of NPC corps from doing L3/L4 missions. 2. Limit the number of L3/L4 missions a person in an NPC corp can do per day. 3. Significantly reduce the rewards for doing L3/L4 missions while in an NPC corp.
Basically you want to make it so that it's not worth it for a player to stay for any given period of time in an NPC corp. Starter corps should be crutches for new players, not a money-making safe haven for older players. If you implement any of the above options and also prevent players in NPC corps from fleeting with non-NPC corp players, you provide a safe starting corp for newer players while also making it fairly pointless for older players to remain in the said corp.
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Nur Vadenn
Amarr Viziam
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Posted - 2008.08.06 15:09:00 -
[45]
Originally by: Tippia I don't stay in SAK to stay safe û I do it because I have no way of finding a corp I want to join that I also actually can join. Hopping around between fifty-eleven different corps only to discover that they're all run by megalomaniac numpties is not a solution. In the meantime, the longer I stay in SAK, the more people I get to know there and the less inclined I am to leave.
àthe question in my mind is just how it could be made easier û I really don't have any useful ideas. 
This.
Essentially as a legit player in an NPC corporation I've found the ôgrindö surrounding looking for a good corporation less and less interesting. With the atmosphere of EVE and the level of distrust that is hammered into players from day one it is a major undertaking to find a corporation and actually join it. Combine that with the horrible set of tools to locate potential corporations and you end up deciding to play the game and enjoy yourself instead of burning your in-game time looking for a corporation.
As an NPC corporation member I am already penalized with sanctions. I can't use or get into a sizeable portion of game content unless I make my own corporation or join a player run one. I only get a scant few benefits for these sanctions. Really the system is slanted against me, but it is fine as it is.
Could this just be a case of the grass is always greener on the other side?
--- The Lurker |

Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.06 15:14:00 -
[46]
Originally by: Nur Vadenn As an NPC corporation member I am already penalized with sanctions. I can't use or get into a sizeable portion of game content unless I make my own corporation or join a player run one. I only get a scant few benefits for these sanctions. Really the system is slanted against me, but it is fine as it is.
Such as? You can't have your own POS, and you can't war dec anyone. That's really it.
I have no idea why I'm in my own corp apart from that I plan to start recruiting at some point, and I thought I wanted to run my own small POS (that idea got old really quick.)
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Faife
Minmatar Kinda'Shujaa
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Posted - 2008.08.06 15:17:00 -
[47]
didn't the op emoragequit over bacon already?
cause i was sorta hoping he did. - -
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Sorted
Low Sec Liberators
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Posted - 2008.08.06 15:22:00 -
[48]
Originally by: Faife didn't the op emoragequit over bacon already?
cause i was sorta hoping he did.
nar he just took a break to hump ur mom.
now its my turn  Vote against the nano nerf! http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=832371 
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Nur Vadenn
Amarr Viziam
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Posted - 2008.08.06 15:23:00 -
[49]
Originally by: Minami Sayuri It seems that the solution to this problem is fairly simple. You can easily create incentive for a person to leave an NPC corp by doing one of the following:
1. Completely bar members of NPC corps from doing L3/L4 missions. 2. Limit the number of L3/L4 missions a person in an NPC corp can do per day. 3. Significantly reduce the rewards for doing L3/L4 missions while in an NPC corp.
Basically you want to make it so that it's not worth it for a player to stay for any given period of time in an NPC corp. Starter corps should be crutches for new players, not a money-making safe haven for older players. If you implement any of the above options and also prevent players in NPC corps from fleeting with non-NPC corp players, you provide a safe starting corp for newer players while also making it fairly pointless for older players to remain in the said corp.
You can read chapter and verse throughout the forums expounding the virtues and advantages of joining a player corporation right now. Usually these claims are made in as non-specific a way as possible. The cynic in me says these virtues remain ambiguous because they mostly are either exaggeration or don't exist at all. If player corporations are so wonderful why do they need a crutch like this? Oh, and what happens to all of us non-money making alts that get screwed over by your changes?
--- The Lurker |

DogSlime
Caldari Perkone
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Posted - 2008.08.06 15:23:00 -
[50]
This might actually be cool...
It would need to be done very carefully, though, otherwise it would just be a turkey-shoot for people looking for cheap kills. |
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Ghoest
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Posted - 2008.08.06 15:25:00 -
[51]
Seriously nothing will be done about this till they address the War Dec situation.
Like it or not the Devs agree with common sense. That the current War decs are just license to grief(yes grief its not about stealing loot its just about giving casual corp with 10 or so players a hard time ussually.)
What happens is some guys make a corp. They dont have good skills maybe one or 2 owns a battleship. They have fun, run missions together and occassionally try out low sec in cruisers or something they can afford to lose.
The a group of high skill players with HACs etc. war decs them. A couple of them get ambushed and losse there best ships, no one can earn any money to replace the ships because their junky ships get ganked quickly.
So what happens? Half the corp quits and the rest moves to an NPC corp and waits a year till they have skills to get recruited to a powerful corp.
Until you fix War Decs you have no choice but to live with the unfortunate side effect of super high skill players never leaving high sec.
Wherever you went - here you are.
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hall monitor
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Posted - 2008.08.06 15:26:00 -
[52]
Originally by: Ki An Yeah, NPC corps need to be reworked. In line with this new concept of risk/reward by which CCP are basing the nerf to suicide ganks, NPC corps need to have more risk. You can sit in an NPC corp your entire EvE life running lvl 4 missions without any risk what-so-ever. Especially now that suicide ganks are getting nerfed. This needs to be fixed, CCP.
That's my plan! Run level 4 missions all day. Please. Us noobs need money too and not all of us can spend our life online in a corp. And so what if we do? Why do you care? Does everyone have to be JUST LIKE Y O U? A: No.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.06 15:28:00 -
[53]
Originally by: Ghoest Seriously nothing will be done about this till they address the War Dec situation.
Like it or not the Devs agree with common sense. That the current War decs are just license to grief(yes grief its not about stealing loot its just about giving casual corp with 10 or so players a hard time ussually.)
What happens is some guys make a corp. They dont have good skills maybe one or 2 owns a battleship. They have fun, run missions together and occassionally try out low sec in cruisers or something they can afford to lose.
The a group of high skill players with HACs etc. war decs them. A couple of them get ambushed and losse there best ships, no one can earn any money to replace the ships because their junky ships get ganked quickly.
So what happens? Half the corp quits and the rest moves to an NPC corp and waits a year till they have skills to get recruited to a powerful corp.
Until you fix War Decs you have no choice but to live with the unfortunate side effect of super high skill players never leaving high sec.
A quick-fix to this problem might be to allow a dec'd corp to pay CONCORD to cancel the war. Pricing could be based on how many people are in the corp trying to pay off CONCORD, and it would be a sliding scale so a fifty man corp buying off CONCORD would pay MORE than ten times what a five man corp would pay.
This idea has some flaws but like I said, quick fix. CCP would just have to make sure they told people that this was a temporary solution until they figure out something better.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 15:36:00 -
[54]
Originally by: Minami Sayuri It seems that the solution to this problem is fairly simple. You can easily create incentive for a person to leave an NPC corp by doing one of the following:
1. Completely bar members of NPC corps from doing L3/L4 missions. 2. Limit the number of L3/L4 missions a person in an NPC corp can do per day. 3. Significantly reduce the rewards for doing L3/L4 missions while in an NPC corp.
…never mind the fact that you can make far more money from non-mission activities. This means you must restrict every other game activity along the same lines, which makes your solution the same as reducing NPC corp players to the same level as trial members. As long as NPC corpers still pay for their subscriptions, that won't happen.
Quote: Basically you want to make it so that it's not worth it for a player to stay for any given period of time in an NPC corp.
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