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Daevok silstream
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Posted - 2008.08.07 01:39:00 -
[1]
With the recent discussion of severe consequences for shooting people/ganking I would like to point out that what got alot of my friends to join into eve was this email excerpt.
"DIRECT ENFORCEMENT DIVISION ASSETS HAVE BEEN REDEPLOYED TO PROTECT CONCORD FACILITIES. PRIMARY RESPONSIBILITY FOR IN-SYSTEM PROTECTION OF NEUTRALS AND EMPIRE NATIONALS HAS SHIFTED TO LOCAL MILITARY AUTHORITIES.
CONCORD CANNOT ASSURE THE SAFETY OR SECURITY OF ANY SHIP IN TRANSIT AT THIS TIME."
Now can someone explain to me, how you can advertise to those who what to cause chaos whether it be roleplaying reasons or not during the war and piracy in the like, taking advantage of the chaos from the war. Whilst then increasing the sec hit, the insurance punishment (since when do corporations dependent on a war economy no longer support contracts that would get them business)
So if CCP can viably give a viable reason as to how this plays into the email myself and the rest of us received, I'm rather at a loss.
When i haul my assets through space, I have a scout, regardless, you never know who is going to attempt an assault, even in defended areas, while there are stop gaps in place, SPACE isn't SAFE. People can still be killed where ever you go so how can CONCORD effectively protect and punish those, when apparently they're being redirected to defend their facilities.
An explanation would be suffice, that would be within the concept of this being a 'player run universe'
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Banana Torres
Federal Defence Union
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Posted - 2008.08.07 01:50:00 -
[2]
This only applies within FW.
If you haven't signed up then it is of no concern to you and life is as it was before FW. If you have signed up then you will soon learn that high sec is not so safe anymore.
Especially if you are Caldary.
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LvxAeterna
The Greater Goon GoonSwarm
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Posted - 2008.08.07 01:51:00 -
[3]
Edited by: LvxAeterna on 07/08/2008 01:51:52 I don't know what you are saying.
Your grammar and poor word-choice made my head hurt.
But really, I don't get it. Did you have a point to make in that post or not?
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.07 01:52:00 -
[4]
Originally by: Banana Torres Especially if you are Caldary.
QFT -
 DesuSigs |

Sierra Lima
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Posted - 2008.08.07 01:54:00 -
[5]
You ought to have read a little further down
Quote: Players can now enlist in any of the four empire militias, granting access to special missions into contested space and epic PvP action where you can engage in combat against opposing militia forces in high security space - without CONCORD interference.
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Rachel RayGun
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Posted - 2008.08.07 13:52:00 -
[6]
Edited by: Rachel RayGun on 07/08/2008 13:52:55 oh hey, its a wannabe pirate ganker whining on the forums. We're sorry life isn't fair, and neither is Eve. Have you considered cutting yourself when things make you unhappy?
oh, also: boosh
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Grift
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Posted - 2008.08.07 14:56:00 -
[7]
As much as griefers moan about it, the trammel/felucca split in UO brought the game into it's golden age. It's nice to see things moving in the right direction in eve.
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Slanty McGarglefist
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Posted - 2008.08.07 14:59:00 -
[8]
Edited by: Slanty McGarglefist on 07/08/2008 15:00:07
Originally by: Grift As much as griefers moan about it, the trammel/felucca split in UO brought the game into it's golden age. It's nice to see things moving in the right direction in eve.
Regrettably that golden age didn't last long as the whiner mentality spread uncontrollably and invariably crippled the game. If you haven't seen the UO community in its recent form post-AOS, it is very, very poor.
__________________________________________________
Originally by: CCP Wrangler No
Doh! |

Grift
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Posted - 2008.08.07 15:05:00 -
[9]
Originally by: Slanty McGarglefist Edited by: Slanty McGarglefist on 07/08/2008 15:00:07
Originally by: Grift As much as griefers moan about it, the trammel/felucca split in UO brought the game into it's golden age. It's nice to see things moving in the right direction in eve.
Regrettably that golden age didn't last long as the whiner mentality spread uncontrollably and invariably crippled the game. If you haven't seen the UO community in its recent form post-AOS, it is very, very poor.
This "whiner mentality" had nothing to do with it. A series of bad patches, design decisions, and an obsolete engine is what turned the game bad, it had nothing to do with the removal of pks. The removal of pks is what kept UO alive even as much more modern games came out.
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Slanty McGarglefist
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Posted - 2008.08.07 15:07:00 -
[10]
Originally by: Grift
Originally by: Slanty McGarglefist Edited by: Slanty McGarglefist on 07/08/2008 15:00:07
Originally by: Grift As much as griefers moan about it, the trammel/felucca split in UO brought the game into it's golden age. It's nice to see things moving in the right direction in eve.
Regrettably that golden age didn't last long as the whiner mentality spread uncontrollably and invariably crippled the game. If you haven't seen the UO community in its recent form post-AOS, it is very, very poor.
This "whiner mentality" had nothing to do with it. A series of bad patches, design decisions, and an obsolete engine is what turned the game bad, it had nothing to do with the removal of pks. The removal of pks is what kept UO alive even as much more modern games came out.
The removal of risk is what killed UO. __________________________________________________
Originally by: CCP Wrangler No
Doh! |
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Grift
 |
Posted - 2008.08.07 15:09:00 -
[11]
Originally by: Slanty McGarglefist
Originally by: Grift
Originally by: Slanty McGarglefist Edited by: Slanty McGarglefist on 07/08/2008 15:00:07
Originally by: Grift As much as griefers moan about it, the trammel/felucca split in UO brought the game into it's golden age. It's nice to see things moving in the right direction in eve.
Regrettably that golden age didn't last long as the whiner mentality spread uncontrollably and invariably crippled the game. If you haven't seen the UO community in its recent form post-AOS, it is very, very poor.
This "whiner mentality" had nothing to do with it. A series of bad patches, design decisions, and an obsolete engine is what turned the game bad, it had nothing to do with the removal of pks. The removal of pks is what kept UO alive even as much more modern games came out.
The removal of risk is what killed UO.
The only people who want risk in an MMO are the griefers seeking to exploit it. |

Slanty McGarglefist
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Posted - 2008.08.07 15:10:00 -
[12]
Originally by: Grift
Originally by: Slanty McGarglefist
Originally by: Grift
Originally by: Slanty McGarglefist Edited by: Slanty McGarglefist on 07/08/2008 15:00:07
Originally by: Grift As much as griefers moan about it, the trammel/felucca split in UO brought the game into it's golden age. It's nice to see things moving in the right direction in eve.
Regrettably that golden age didn't last long as the whiner mentality spread uncontrollably and invariably crippled the game. If you haven't seen the UO community in its recent form post-AOS, it is very, very poor.
This "whiner mentality" had nothing to do with it. A series of bad patches, design decisions, and an obsolete engine is what turned the game bad, it had nothing to do with the removal of pks. The removal of pks is what kept UO alive even as much more modern games came out.
The removal of risk is what killed UO.
The only people who want risk in an MMO are the griefers seeking to exploit it.
What? __________________________________________________
Originally by: CCP Wrangler No
Doh! |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.07 15:12:00 -
[13]
Originally by: Grift The only people who want risk in an MMO are the griefers seeking to exploit it.
The only people who don't want risk in an MMO are people who for some reason play MMOGs despite not wanting free interaction with other players. -
 DesuSigs |

Grift
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Posted - 2008.08.07 15:15:00 -
[14]
Originally by: Slanty McGarglefist
Originally by: Grift
Originally by: Slanty McGarglefist
Originally by: Grift
Originally by: Slanty McGarglefist Edited by: Slanty McGarglefist on 07/08/2008 15:00:07
Originally by: Grift As much as griefers moan about it, the trammel/felucca split in UO brought the game into it's golden age. It's nice to see things moving in the right direction in eve.
Regrettably that golden age didn't last long as the whiner mentality spread uncontrollably and invariably crippled the game. If you haven't seen the UO community in its recent form post-AOS, it is very, very poor.
This "whiner mentality" had nothing to do with it. A series of bad patches, design decisions, and an obsolete engine is what turned the game bad, it had nothing to do with the removal of pks. The removal of pks is what kept UO alive even as much more modern games came out.
The removal of risk is what killed UO.
The only people who want risk in an MMO are the griefers seeking to exploit it.
What?
Look at WoW, one big key feature makes it popular. They removed the risk. Even in pvp there is no risk. Risk is bad for games. You may "die" and suffer other momentary setbacks, but you can never truly lose anything. This is what keeps players around, keeps them happy. Everyone else is in a small minority who gets off on ruining things for everyone else. |

Sylvia Vandre
Royal Production Society
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Posted - 2008.08.07 15:18:00 -
[15]
I'm glad those losers who like to blow up people mining are at the bad end of this decision. Bravo for CCP for not letting a bunch of sad children ruining their game.    
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.07 15:20:00 -
[16]
Originally by: Grift Look at WoW, one big key feature makes it popular. They removed the risk. Even in pvp there is no risk. Risk is bad for games. You may "die" and suffer other momentary setbacks, but you can never truly lose anything. This is what keeps players around, keeps them happy. Everyone else is in a small minority who gets off on ruining things for everyone else.
1. Most people prefer risk-free
2. Therefore, those who prefer risk are in a minority
- Ok so far -
3. Therefore, people who prefer risk are griefers
What? -
 DesuSigs |

Grift
 |
Posted - 2008.08.07 15:21:00 -
[17]
Edited by: Grift on 07/08/2008 15:21:54
Originally by: Crumplecorn
Originally by: Grift Look at WoW, one big key feature makes it popular. They removed the risk. Even in pvp there is no risk. Risk is bad for games. You may "die" and suffer other momentary setbacks, but you can never truly lose anything. This is what keeps players around, keeps them happy. Everyone else is in a small minority who gets off on ruining things for everyone else.
1. Most people prefer risk-free
2. Therefore, those who prefer risk are in a minority
- Ok so far -
3. Therefore, people who prefer risk are griefers
What?
Apparently your reading skills are fairly poor, as you're unable to read two lines up, so I will repeat myself.
The only people who want risk in an MMO are the griefers seeking to exploit it. |

Crae Matreki
Sten Industries
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Posted - 2008.08.07 15:22:00 -
[18]
Edited by: Crae Matreki on 07/08/2008 15:23:51
Originally by: Grift Look at WoW, one big key feature makes it popular. They removed the risk. Even in pvp there is no risk. Risk is bad for games.
You know, a lot of people point at that as one of WoWs major failings.
Removing the risk from EVE would kill it. How would the 0.0 wars fare if every downed titan just reappeared in someones hangar? What about the POSes? What would make lowsec or 0.0 scary if losing a ship had no consequence? The risk is what makes EVE fun, and what makes it more than just a series of NPC interactions.
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Pesadel0
Minmatar Black Nova Corp Band of Brothers
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Posted - 2008.08.07 15:24:00 -
[19]
Originally by: Grift Edited by: Grift on 07/08/2008 15:21:54
Originally by: Crumplecorn
Originally by: Grift Look at WoW, one big key feature makes it popular. They removed the risk. Even in pvp there is no risk. Risk is bad for games. You may "die" and suffer other momentary setbacks, but you can never truly lose anything. This is what keeps players around, keeps them happy. Everyone else is in a small minority who gets off on ruining things for everyone else.
1. Most people prefer risk-free
2. Therefore, those who prefer risk are in a minority
- Ok so far -
3. Therefore, people who prefer risk are griefers
What?
Apparently your reading skills are fairly poor, as you're unable to read two lines up, so I will repeat myself.
The only people who want risk in an MMO are the griefers seeking to exploit it.
The only people who donŠt want risk in a MMO are carebears seeking to exploit it. ------------------------------------------------------------------
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Grift
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Posted - 2008.08.07 15:25:00 -
[20]
Originally by: Crae Matreki
Originally by: Grift Look at WoW, one big key feature makes it popular. They removed the risk. Even in pvp there is no risk. Risk is bad for games.
You know, a lot of people point at that as one of WoWs major failings.
Removing the risk from EVE would kill it. How would the 0.0 wars fare if every downed titan just reappeared in someones hangar? What about the POSes? What would make lowsec or 0.0 scary if losing a ship had no consequence? The risk is what makes EVE fun.
Lowsec and 0.0 being scary is why virtually all of the eve population never leaves highsec. Maybe if things were a little less scary there would be more chance for fun fights and less of the pos warfare everyone complains about. |
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Ghoest
 |
Posted - 2008.08.07 15:26:00 -
[21]
Originally by: Banana Torres This only applies within FW.
If you haven't signed up then it is of no concern to you and life is as it was before FW. If you have signed up then you will soon learn that high sec is not so safe anymore.
Especially if you are Caldary.
The OP was owned by someone who spells worse than me.
Wherever you went - here you are.
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Mazzarins Demise
Profit Development and Research Association
 |
Posted - 2008.08.07 15:27:00 -
[22]
Originally by: Grift
Originally by: Crae Matreki
Originally by: Grift Look at WoW, one big key feature makes it popular. They removed the risk. Even in pvp there is no risk. Risk is bad for games.
You know, a lot of people point at that as one of WoWs major failings.
Removing the risk from EVE would kill it. How would the 0.0 wars fare if every downed titan just reappeared in someones hangar? What about the POSes? What would make lowsec or 0.0 scary if losing a ship had no consequence? The risk is what makes EVE fun.
Lowsec and 0.0 being scary is why virtually all of the eve population never leaves highsec. Maybe if things were a little less scary there would be more chance for fun fights and less of the pos warfare everyone complains about.
I think that's what FW was trying to accomplish.
|

soldieroffortune 258
Gallente Federal Defence Union
 |
Posted - 2008.08.07 15:28:00 -
[23]
Originally by: Daevok silstream With the recent discussion of severe consequences for shooting people/ganking I would like to point out that what got alot of my friends to join into eve was this email excerpt.
"DIRECT ENFORCEMENT DIVISION ASSETS HAVE BEEN REDEPLOYED TO PROTECT CONCORD FACILITIES. PRIMARY RESPONSIBILITY FOR IN-SYSTEM PROTECTION OF NEUTRALS AND EMPIRE NATIONALS HAS SHIFTED TO LOCAL MILITARY AUTHORITIES.
CONCORD CANNOT ASSURE THE SAFETY OR SECURITY OF ANY SHIP IN TRANSIT AT THIS TIME."
Now can someone explain to me, how you can advertise to those who what to cause chaos whether it be roleplaying reasons or not during the war and piracy in the like, taking advantage of the chaos from the war. Whilst then increasing the sec hit, the insurance punishment (since when do corporations dependent on a war economy no longer support contracts that would get them business)
So if CCP can viably give a viable reason as to how this plays into the email myself and the rest of us received, I'm rather at a loss.
When i haul my assets through space, I have a scout, regardless, you never know who is going to attempt an assault, even in defended areas, while there are stop gaps in place, SPACE isn't SAFE. People can still be killed where ever you go so how can CONCORD effectively protect and punish those, when apparently they're being redirected to defend their facilities.
An explanation would be suffice, that would be within the concept of this being a 'player run universe'
uh, lmao, that was a news report that was put out during DOWNTIME WHEN NO ONE WAS ON while they were deploying the Empyrean Age Patch buddy, if you also read, they did send out this as well:
BREAKING NEWS: CONCORD RESTORES COUNTERTHREAT CAPABILITY, ISSUES GENERAL WARNING TO CEASE HOSTILITIES
i smell a suicide gank whine in disguise
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Rachel RayGun
 |
Posted - 2008.08.07 15:48:00 -
[24]
Originally by: soldieroffortune 258
Originally by: Daevok silstream With the recent discussion of severe consequences for shooting people/ganking I would like to point out that what got alot of my friends to join into eve was this email excerpt.
"DIRECT ENFORCEMENT DIVISION ASSETS HAVE BEEN REDEPLOYED TO PROTECT CONCORD FACILITIES. PRIMARY RESPONSIBILITY FOR IN-SYSTEM PROTECTION OF NEUTRALS AND EMPIRE NATIONALS HAS SHIFTED TO LOCAL MILITARY AUTHORITIES.
CONCORD CANNOT ASSURE THE SAFETY OR SECURITY OF ANY SHIP IN TRANSIT AT THIS TIME."
Now can someone explain to me, how you can advertise to those who what to cause chaos whether it be roleplaying reasons or not during the war and piracy in the like, taking advantage of the chaos from the war. Whilst then increasing the sec hit, the insurance punishment (since when do corporations dependent on a war economy no longer support contracts that would get them business)
So if CCP can viably give a viable reason as to how this plays into the email myself and the rest of us received, I'm rather at a loss.
When i haul my assets through space, I have a scout, regardless, you never know who is going to attempt an assault, even in defended areas, while there are stop gaps in place, SPACE isn't SAFE. People can still be killed where ever you go so how can CONCORD effectively protect and punish those, when apparently they're being redirected to defend their facilities.
An explanation would be suffice, that would be within the concept of this being a 'player run universe'
uh, lmao, that was a news report that was put out during DOWNTIME WHEN NO ONE WAS ON while they were deploying the Empyrean Age Patch buddy, if you also read, they did send out this as well:
BREAKING NEWS: CONCORD RESTORES COUNTERTHREAT CAPABILITY, ISSUES GENERAL WARNING TO CEASE HOSTILITIES
i smell a suicide gank whine in disguise
not even well disguised. its guys like him that keep trying to ruin my day and steal my veld when I'm supposed to be safe in motsu. bad enough I already have to deal with rats, maybe we can get rid of them next. i try to keep a multispec on my retriever in case of gankers, but sometimes there are more than 1.
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Grift
 |
Posted - 2008.08.07 16:00:00 -
[25]
Originally by: Mazzarins Demise
Originally by: Grift
Originally by: Crae Matreki
Originally by: Grift Look at WoW, one big key feature makes it popular. They removed the risk. Even in pvp there is no risk. Risk is bad for games.
You know, a lot of people point at that as one of WoWs major failings.
Removing the risk from EVE would kill it. How would the 0.0 wars fare if every downed titan just reappeared in someones hangar? What about the POSes? What would make lowsec or 0.0 scary if losing a ship had no consequence? The risk is what makes EVE fun.
Lowsec and 0.0 being scary is why virtually all of the eve population never leaves highsec. Maybe if things were a little less scary there would be more chance for fun fights and less of the pos warfare everyone complains about.
I think that's what FW was trying to accomplish.
FW is just eve's version of UO's factions. It really should be pushed out to 0.0 to give people a reason to go there, and something for people already in 0.0 to do. |

Crumplecorn
Gallente Eve Cluster Explorations
 |
Posted - 2008.08.07 16:04:00 -
[26]
Originally by: Grift Apparently your reading skills are fairly poor, as you're unable to read two lines up, so I will repeat myself.
The only people who want risk in an MMO are the griefers seeking to exploit it.
You should stay off the forums until you are able to understand my post. Well, that would be the case if you weren't a troll at least.
Originally by: Grift FW is just eve's version of UO's factions. It really should be pushed out to 0.0 to give people a reason to go there, and something for people already in 0.0 to do.
So push the war declaration out to space where war declarations aren't necessary, and hand it over to people who already have real wars to fight? Excellent suggestion. -
 DesuSigs |

Grift
 |
Posted - 2008.08.07 16:17:00 -
[27]
Originally by: Crumplecorn
Originally by: Grift Apparently your reading skills are fairly poor, as you're unable to read two lines up, so I will repeat myself.
The only people who want risk in an MMO are the griefers seeking to exploit it.
You should stay off the forums until you are able to understand my post. Well, that would be the case if you weren't a troll at least.
Originally by: Grift FW is just eve's version of UO's factions. It really should be pushed out to 0.0 to give people a reason to go there, and something for people already in 0.0 to do.
So push the war declaration out to space where war declarations aren't necessary, and hand it over to people who already have real wars to fight? Excellent suggestion.
What game do you play where war declarations the same as FW? Wardecs are a whole different issue and should exist only in lowsec. FW should be focused around the areas intended for pvp. 0.0 and lowsec. Having it in highsec makes no sense. Just because you want us to live in your world for your personal amusement doesn't mean that it should happen, and it's certainly not what's good for the game.
Highsec should be safe. Lowsec should be for consensual pvp. 0.0 should be for free for all pvp. |

Zephyr Rengate
dearg doom
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Posted - 2008.08.07 16:22:00 -
[28]
I say remove risk form pvp by adding an arena instanced area. That way only pevpers will be able to enter and pvp, everyone there wants pvp, so no grief!! See we can learn from the superior game WoW. No wonder so many people play it.
 |

Rachel RayGun
 |
Posted - 2008.08.07 16:45:00 -
[29]
Originally by: Zephyr Rengate I say remove risk form pvp by adding an arena instanced area. That way only pevpers will be able to enter and pvp, everyone there wants pvp, so no grief!! See we can learn from the superior game WoW. No wonder so many people play it.
finally someone had the guts to suggest this. It would totally rule!! especially if all the mods would drop in your wreck if you were blown up, and no one could steal from your wreck. CCP are you listening?
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
 |
Posted - 2008.08.07 17:08:00 -
[30]
If you had followed the progress of the story during the EA downtime, you'd know that CONCORD restored itself and started patrolling empire space as the servers came back up. The period of CONCORD regrouping was well employed by the various factions to push through certain conquests...
Which resulted in FW becoming an option.
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