
Aenikus
Gallente Freelancing Corp
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Posted - 2008.08.07 14:55:00 -
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I get quite annoyed at these posts since there is some definite selective memeory going on.
1) I played ultima online and Trammel was great, all the sociopathic a**holes stayed on felucca and people could start to play the game. They messed up not letting guilds move and that severly hampered the community. UO is dying because WoW came along; better graphics and game play, its that simple. If you want to see what happens to hardcore games in the D&D mould with no instances, harsh death penalties then look at Vanguard Saga of Heroes, opened last year and is essentially dead within 12 months.
2) I joined Eve when it opened in 2003 because I like science fiction. It was full on PVP hardcore no Concord griefest. The infamous MoO whine "we are not griefers we are role playing pirates so FU carebears attiude" and guess what: - no more than 5000 people online, accounts were being cancelled and CCP nearly, very very nearly went BANKRUPT. We nearly had no EVE. It is the hardcore PVP that nearly killed the game, we all knew that the bugs and other stuff would be improved (starting with 20K SPs, missions paid 5000 isk and the game was as buggy as hell).
Eve has slowly been improving itself and increasing the PVE aspect. It has a long hard learning curve and many need a safe sandbox to mess up in before going into harsh cold of 0.0. Empire gives that.
Eve has a more mature player base, people with RL jobs and lives. We don't have time to stay on 24/7 gatecamping and griefing while living in mom and pops basement.
So adapt or FO. I want Eve to survive, nothingelse in the sci-fi arena comes close, many people want a valid alternative to sword and sorcery games but will not join EVE because of its bad reputation given by griefers and gankers (sorry role play pirates).
These changes will bring in more players who will climb the steep learning curve in Empire and then go to low sec or 0.0 if you give them a reason to, see that and think about it:
People don't go to low sec or 0.0 not because of CCP but because the people there give them NO REASON to. Maybe if the low sec and 0.0 population helped develop put more interesting things in the sandbox maybe players would come:
- real corp wars meaning something - ambushing armed convoys rather than ganking haulers - a more sociable attitude to new players, see them as potential corpmates, pirates, mercenaries, module runners etc rather than naive targets to grief back to empire (the attitude displayed by many in low sec when FW was announced, come to our space and you won't have time to FW as we'll pod you first - pathetic).
Its a big sandbox in low and 0.0 so surely you clever uber elite PVPer we role play pirates can put something together that is worth the player base being partof rather than your sad "I can't suicide gank its WOW in space whines".
CCP has made low and 0.0 your game so make something of it and stop being pathetic no-hope loosers.
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