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Dura'Lorth
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Posted - 2008.08.07 17:37:00 -
[1]
Move lv 3 missions to 0.5-0.3 sec space, and lv 4 missions to 0.3-0.0 sec space. No one should be able to make that much isk off these mission in high sec systems, it causes lag. And makes sense RPwise since how hard it would be for pirate faction battle ships to use jump gates into 0.9-0.7 mission hubs.
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Dura'Lorth
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Posted - 2008.08.07 17:41:00 -
[2]
Quiet you silly missioner, you know pirate battle ships would never make it into highsec, they would be instapoped by CONCORD or the Faction Navies.
SOMEONE THINK OF THE RP!
Too much reward, not enough risk.
You cant spell risk with out isk.
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Dura'Lorth
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Posted - 2008.08.08 00:27:00 -
[3]
Originally by: Crumplecorn Edited by: Crumplecorn on 07/08/2008 18:12:58
Originally by: Deej Montana I don't get why you "nerf missions" guys care so much about how much people can potentially make in high sec. So there are people who have more stuff than you? Too bad, deal with it. You don't hear the high sec crowd complaining about not having moons to mine or million isk rats to kill or rare ore to mine do you? No. We go about our business and play the game the way we like, as is our right as a paying CCP customer. We understand that there are (in theory) lots of isk to be made in low and null sec, but for our own reasons, we choose to remain in Empire.
Why the hell do you care?
Don't tell me it's because you want to maintain the "integrity of the developers vision" or any of that crap. At least be honest; you either want a bunch of what you see as soft targets to gank risk free, or, you're petulant children who can't stand that someone else has gotten more than you and had fun while doing it.
How about we make a deal? You play Eve the way you like and so will I.
Perhaps we recognise that this is MMORPG and as such everyone everywhere needs to be playing by the same basic rules - like Risk/Reward.
I know that since mission running is basically a single player game that it is easy to forget this, but you are part of the game, and do have an effect, and thus need to be regulated like everyone else.
Right here is a perfect example, the missioners bring in loads of isk, that affects all other players in the game. If you had carebear currency CCP
(Complete Crap Puchasizers) where you could by leet stuff from agents and nothing else then it would be fine, but the massive amounts of isk the missioners bring in is ruining the economy. You cant spell risk with out isk. |

Dura'Lorth
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Posted - 2008.08.08 08:20:00 -
[4]
Originally by: Andrue
Originally by: Somealt Ofmine First of all, they aren't changing "PvP". They're addressing suicide ganking, which, IMO, barely qualifies as PvP at all.
In it's present form it's practically a no-lose. As long as you can figure out how to use a cargo scanner and do some arithmatic, YOU WIN!!. Where's the "risk/reward" in that?
Sad to say, but the people whining here don't want "PvP", they want helpless victims, which isn't the same thing.
/this.
These people are basically schoolyard bullies. There's little or no reasoning with them. You just have to avoid them and wait. Eventually most of them will grow out of it and might even learn to respect other people.
Quote: I'd be all for moving level 4s to low-sec with the following changes to them:
1) Re-configure them so that optimal mission running setups are very similar to optimal PvP setups (i.e. you need to be able to deal/take burst damage, web, scram, etc).
2) Make them not soloable, and requiring a good mixed fleet of damage dealers, tacklers, etc. This is the norm in other MMOs, where you cant run most worthwhile dungeons solo, or with a group consisting only of damage dealers or tanks.
This is what L5s should have been.
I also think L5s should have used a dynamic missioning system and offered chained mission sequences. Leave L4s as predictable and boring and offer low-sec L5s as exciting, rewarding and with the runners ready for PvP.
Unfortunately simply ruining L4s will not help. A lot of people living in high-sec simply don't view low-sec as an alternative. For those people the choice is "High-sec" or "leave".
School Yard Bullies eh? If i wanted that i would have sugested a stupid change.
Guess what, if you cant solo the mission becuase of your fit, get a corp mate or a friend.
Currently there is no reason to head to lowsec, missions where you make massive amounts of isk in mods/loot/rewards need to be down there, These missions should have needed a gang to do. You should have had to bring a friend in a cruiser or frig to take out the rat cruisers and frigs.
People want a solo game, but that ruins it for everyone else who wants interaction, They can fit WCS they can use scouts they can mission in groups to protect them selves.
They could Form an alliance, where corps of missioners help produce and support a PVP wing. A swarm of frigs can take out a BS, or other gangs, t1 frigs with t1 fits can do massive dmg.
I dont want helpless targets, i want LOW SEC have more rewards then high sec. I want corps to move back to low sec. Back in the start of eve corps banded together to hold their system, they worked as a team to kick the pirates out, they protected the minging ops, with frigs and cruisers.
EVE is a MMO it makes no sense the most profitable things are in the safest space in a PVP centred game, people shouldnt beable to do everything solo. You cant spell risk with out isk. |

Dura'Lorth
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Posted - 2008.08.08 17:18:00 -
[5]
Originally by: Jaketh Ivanes
Originally by: Dura'Lorth
People want a solo game, but that ruins it for everyone else who wants interaction, They can fit WCS they can use scouts they can mission in groups to protect them selves.
They could Form an alliance, where corps of missioners help produce and support a PVP wing. A swarm of frigs can take out a BS, or other gangs, t1 frigs with t1 fits can do massive dmg.
You know what? So can you. Form an alliance and try to take a constallation from the established 0.0 alliances. That should give you plenty of risk and, if you pull it off, a lot of reward. So why don't you do that when you are aching for some good fights?
You dont get it i would kill for 1v1 fights again, i fly around in my inties/frigs/hacs looking for 1v1 fights, i often will pick a larger target then me just so i can have a 1 v 1 fight, PvP in eve isnt as bad as people think, yes its scary the first time, but it gets easier i promise.
Me forming an alliance and fighting another alliance has nothing to do with what im suggesting, this is a balance issue.
People complain about lag, but if the whole population gets spread out more this is helping ease that lag.
To all the people who say pirate gates, and smuggler gates, are you serious? How many high sec missions are run a day that include BSs, all lv 4 missions basically, Concord would have found them by now and have them camped 24/7. You cant spell risk with out isk. |

Dura'Lorth
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Posted - 2008.08.08 18:39:00 -
[6]
Originally by: Aarin Wrath
Originally by: Dura'Lorth Move lv 3 missions to 0.5-0.3 sec space, and lv 4 missions to 0.3-0.0 sec space. No one should be able to make that much isk off these mission in high sec systems, it causes lag. And makes sense RPwise since how hard it would be for pirate faction battle ships to use jump gates into 0.9-0.7 mission hubs.
Stupid idea.
Might want to think of the long term consequences of such a change eg:
Everyone will farm lvl3's instead. Lots of casual players will quit eve. 0.0 Alliances will get even more rich. (capitals online!) Market for faction gear crashes. Market in general crashes. PVP will be reduced a heck of alot, or at the very least will move from battleships and battlecruisers to t1 frigates and cruisers. (alot, i mean alot, of pvp'rs run lvl4s on an alt to fund pvp ... you take out thier isk machine and they will not have money to buy ships, ergo pvp either moves to less exensive ships, or dies a slow death, or both)
BTW: its explained in the backstories that pirates (rats) use hidden star gates to get into highsec ... sorry to burst your bubble. 
Yes i know about the hidden star gates, you find one every few missions, im sure these would have been destroyed along time ago, since we just let them sit there now letting pirates get into empire.
OH NOES Frig and Cruiser PVP, how will i ever cope, oh it will be like it was back in BETA and the Starting days of EVE. PVP will not die, if you noticed not all LV3s will be safe only the worst quality agents will be in 0.5 systems. Have fun taking capitals into missions when the warp gates can be set to prevent it. Market wont crash, the market will normalize after the giant influx of all the grabage that has been fed into for the past few years. The DEVs use to be with us on the casual front, they didnt care, then the good devs left and we have garbage devs now. I dont care about faction gear, its a miniscule part of the game, if it dies then so be it. But people will still use it, so there will be a market for it. You cant spell risk with out isk. |
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