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SurrenderMonkey
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Posted - 2008.08.07 17:44:00 -
[1]
Originally by: Dura'Lorth Move lv 3 missions to 0.5-0.3 sec space, and lv 4 missions to 0.3-0.0 sec space. No one should be able to make that much isk off these mission in high sec systems, it causes lag. And makes sense RPwise since how hard it would be for pirate faction battle ships to use jump gates into 0.9-0.7 mission hubs.
/signed
Everyone always carries on about risk/reward, but they're so selective about how it's applied.
At present, I can make more money in high sec missions than I can in 0.0 sec, with a risk level that approaches 0% of what I'd have in null sec.
I'm all for risk being proportional to rewards - I just wish CCP would stop messing around and get consistent about it.
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SurrenderMonkey
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Posted - 2008.08.07 17:48:00 -
[2]
Edited by: SurrenderMonkey on 07/08/2008 17:49:39
Originally by: Dirk Magnum Edited by: Dirk Magnum on 07/08/2008 17:44:07 Nullsec and Low Sec corps who dominate mission hubs or good ratting systems would ensure that unless you were a member of their organization you'd never be able to run a Level 3 or 4 without getting scanned down and destroyed.
This could be easily enough solved by spreading resources out so that working out of such a "hub" is not the only option.
Quote:
This is severely tipping the balance in favor of full-time PvPers. You have to keep a semblance of real balance. Nerf payouts from High Sec missions, but don't take them away.
This would be acceptable as well, but it'd have to be an across the board nerf to every aspect of them, I think. Loyalty points, bounties (when I pull 30m in bounties from one mission in which I'm never even remotely in danger, something is seriously amiss), and cash payouts.
Quote: Also the bit about pirate faction battleships as an RP factor in High Sec is nonsense.
They weren't talking about the ships themselves, but the PIRATES.
Ever seen what happens when a player pirate tries to enter high sec?
Yet the NPC ones (who, presumably, don't have great sec rating) simply slip on through and concord ignores them entirely.
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SurrenderMonkey
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Posted - 2008.08.07 17:58:00 -
[3]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 07/08/2008 17:56:24 Ah yes you're right about the pirate ships meaning NPC pirates. However, they don't use the CONCORD jump gates, they use the pirate gates. You see these out in nullsec in some places (tarnished metallic gates with orange and red flame-like energy streams), and you can jump through them yourself. You see them in some missions too, although of course they are just for decoration there.
Doesn't really jive with Concord's omniscience/omnipotence with regard to anything player-related, tbh. I don't really see it mattering how the pirates enter a system, Concord is all powerful.
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SurrenderMonkey
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Posted - 2008.08.07 18:04:00 -
[4]
Originally by: Unfunny Alt
Originally by: SurrenderMonkey At present, I can make more money in high sec missions than I can in 0.0 sec, with a risk level that approaches 0% of what I'd have in null sec.
a wise man (okay it was a bob member) once said, the true wealth of 0.0 isn t in the belts or ice fields. it s in the moons. just because you as a single member can t make as much money doing your solo thing doesn t mean your corp can t make more money with there nice dyspo moon.
And just how much can such a moon yield in a month?
I have a feeling I won't be all that impressed.
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SurrenderMonkey
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Posted - 2008.08.07 18:18:00 -
[5]
Originally by: Somealt Ofmine
In it's present form it's practically a no-lose. As long as you can figure out how to use a cargo scanner and do some arithmatic, YOU WIN!!. Where's the "risk/reward" in that?
Only true if someone first puts themselves in a situation where the math comes out favorably for would-be gankers. That's something that's very easy to avoid. It's sad that they're diminishing the player's obligation to defend their wealth.
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