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Dura'Lorth
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Posted - 2008.08.08 18:39:00 -
[91]
Originally by: Aarin Wrath
Originally by: Dura'Lorth Move lv 3 missions to 0.5-0.3 sec space, and lv 4 missions to 0.3-0.0 sec space. No one should be able to make that much isk off these mission in high sec systems, it causes lag. And makes sense RPwise since how hard it would be for pirate faction battle ships to use jump gates into 0.9-0.7 mission hubs.
Stupid idea.
Might want to think of the long term consequences of such a change eg:
Everyone will farm lvl3's instead. Lots of casual players will quit eve. 0.0 Alliances will get even more rich. (capitals online!) Market for faction gear crashes. Market in general crashes. PVP will be reduced a heck of alot, or at the very least will move from battleships and battlecruisers to t1 frigates and cruisers. (alot, i mean alot, of pvp'rs run lvl4s on an alt to fund pvp ... you take out thier isk machine and they will not have money to buy ships, ergo pvp either moves to less exensive ships, or dies a slow death, or both)
BTW: its explained in the backstories that pirates (rats) use hidden star gates to get into highsec ... sorry to burst your bubble. 
Yes i know about the hidden star gates, you find one every few missions, im sure these would have been destroyed along time ago, since we just let them sit there now letting pirates get into empire.
OH NOES Frig and Cruiser PVP, how will i ever cope, oh it will be like it was back in BETA and the Starting days of EVE. PVP will not die, if you noticed not all LV3s will be safe only the worst quality agents will be in 0.5 systems. Have fun taking capitals into missions when the warp gates can be set to prevent it. Market wont crash, the market will normalize after the giant influx of all the grabage that has been fed into for the past few years. The DEVs use to be with us on the casual front, they didnt care, then the good devs left and we have garbage devs now. I dont care about faction gear, its a miniscule part of the game, if it dies then so be it. But people will still use it, so there will be a market for it. You cant spell risk with out isk. |

Eldar Boon
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Posted - 2008.08.09 10:18:00 -
[92]
I've read several of the topics discussing changes to the missions. Many posts argue that the risk/reward is out of balance. Some argue that the mission hubs are becoming over crowded, creating lag, making missions less enjoyable. Some posts discuss the effect mission loot has on the economy.
Many people seem to agree that something needs to be done. Unfortunatly the best way to address the problem is not clear.
There is one important difference between hi-sec missions running and nearly every other proffession in Eve. It cannot be balanced by the players, so any imbalance has to be addressed by CCP.
For example, hi-sec mining is a relatively safe way of making isk. Unlike mission running, the reward for mining is based on the market. As more people mine, the value of ore decreases, and balance is maintained.
Moving agents to lo-sec would introduce a method for players to balance the risk/reward, thru piracy. Unfortunatly this does remove a fun part of the game from hi-sec and is a little unfair for people not wishing to PVP.
An adjustment by CCP to the rewards (including loot) for hi-sec level 4 missions would be a short term solution.
I would rather see a more dynamic mission system, where rewards are based on the demand for missions from an agent (more players, less reward). To my understanding, this is the way that Faction warefare missions are meant to work.
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soldieroffortune 258
Gallente Federal Defence Union
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Posted - 2008.08.09 16:44:00 -
[93]
i honeslty dont think its a good idea, this coming from a mostly pvp'er in the faction wars, but i do run missions as well to make money to pvp, mission runners already have to worry about people scanning down there wrecks in high sec around populated areas, therby loosing alot of their salvage / loot, and happens frequently, as my very first l4 mission i ever solo'ed someone scanned it down (lmao, they picked clean all the large wrecks and left all the mediums) anyway, so people loosing their loot and salvage is probably 60% of their mission pay and that happens in high security
now your asking to move it to low sec, think about it, the people scan down the mission runners EASILY in high sec, they can do it in low sec as well just as easy, but instead of just looting their mission wrecks, yhou also get to shoot them without risk to yourself, other than the mission runner, but that's one person, and pirates almost never run solo (most that ive seen) and they sure as hell arent going to run solo when scanning down a mission runner, so what you are proposing is making the pirates like 100x richer, without risk to themselves (scanning down a mission runner in low sec is on par with the risk involved in the pirates dying in a gate camp, which is, let me think . . . almost 0) and now, its even less likely of a chance that they will die since now they arent even taking sentry fire
secondly, all a ****ing pirate has to do is get in a carrier, and sit outside a station's undock point of a station with a lvl4 agent, and blow off smartbombs, the ****ing mission runners wouldnt even be able to get to the mission, while the pirates are taking a whopping 2 sentry guns
so your proposing making a pirates life just as easy as a high sec lvl 4 mission runner with these changes, you konw what that makes you pirates? carebears, you can get way to much money for way to little risk to yourself, and *gasp* your *****ing about others getting it to easy, tell me, what is the risk in sitting outside a station in a capital blowing off smartbombs, while being able to perma tank sentry guns?
and tell me what is the risk involved in 2 or 3 pirates scanning down a mission runner, and killing him, and getting the bounties and crap from the mission rats once theyre victim is podded?
the ONLY way i can see these problems being solved is if you
A.) make low sec systems all very large (at least 200AU in diameter or more) to cut back on how so ****ing easy it is to scan down a mission, hell i found 2 missions yesterday on ACCIDENT when scanning for plexes B.) create ALOT of lvl 4 ok quality agents in low sec (at LEAST 35) per FACTION to prevent low sec systems turning into something like dodixie, could you imagine how much a pirate in a capital could make sitting outside 1 of only like 5 l4 agents, and blowing off smartbombs afk while he easily perma tanks the guns (again, THAT would be too easy, at least in l4's you have like 5 battleships shooting at you at once causing damage, if a capital is blowing off smartbombs, with some armor hardeners, he can easily tank the guns and a mission runner for the 5 seconds he's alive (the mission runner)
C.) Increase STATION sentry drone DPS, enought to ward off station campers who DONT have capitals, something like 500dps im guessing would work
D.) for low sec agents in l4's when you start the mission, if that mission has an acceleration gate, you get an acceleration gate key from the agent, and you have to have that key to get into the mission
so just incase no one got what i was saying, in a nutshell the pirates want the ability to sit outside one of the main l4 stations in a carrier, and blow off smartboms all day, while EASILY perma tanking the sentry guns, and also want the same abilities as the high sec mission scanners, and to scan down a players mission (since its so damn easy) and to take his loot, kill him, and get the bounties, and loot/ salvage those wrecks as well
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soldieroffortune 258
Gallente Federal Defence Union
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Posted - 2008.08.09 16:45:00 -
[94]
^^ adding to that
with the carrier pilots who sit outside a station and smartbomb everything, i forgot to mention that they could probably do that half afk as well, just like *gasp* some mission runners can do
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Assimil8r
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Posted - 2008.08.09 19:04:00 -
[95]
/rejected
There are many valid points in favour of this suggestion, but in the end it comes down to what majority of players want, and what most want is the ability to make decent ISK with little risk. (Doesn't everyone want that?) And CCP are going to do what their players want, whether you like it or not.
I would be in favour of this suggestion if the insurance system was changed to reflect the true value of a ship, i.e. including the modules. I'm not too worried about losing my Raven, but I really don't want to lose my rigs and T2 gear because they aren't/cannot be insured. Change this and I would have no qualms about running missions in lowsec.
And I doubt that lowsec-only missions would fix the hisec lag issue... such a change wouldn't affect macro-miners, unfortunately. :(
As for RP'ing, don't forget that the major pirate factions have "connections" within the empire governments who are happy to allow the pirates into hisec space.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.08.12 09:21:00 -
[96]
Originally by: soldieroffortune 258 Long informative post
I was going to comment on this (yet another anti-mission because I'm upset) thread, but soldier beat me to it. Pretty much all of what he said is valid. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |
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