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Amateratsu
Caldari Terra Incognita Vanguard.
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Posted - 2008.08.08 04:02:00 -
[1]
Edited by: Amateratsu on 08/08/2008 04:03:42 Name me 1 level 4 mission that pays out 25m per hour?
The average level 4 mission pays between 5 - 10m in reward and bountys. You cannot include loot, salvage, lp as they do not inject new isk into the game, the isk comes from other players trading in those resources.
So where the hell are all you pvp's getting this 25m + per hour from?
Not even the Extravaganza's pay much above 10 - 15m...
Unless your running them in a group or pimped out officer fitted faction ship that can turn over 3 - 4 level 4s an hour....
Your figure of 25+m an hour is highly over exageratted á

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Amateratsu
Caldari Terra Incognita Vanguard.
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Posted - 2008.08.08 13:53:00 -
[2]
It is a well known fact that the majority of eve's playerbase live in highsec.. Why? Because the majority of players play eve to relax and have fun doing whatever is it they enjoy doing in the game, with out having to worry about other players trying to blow them up all the time.
Nomatter what ccp do, you CANNOT force those players to move out of highsec if they do not want to move.
Limiting their resources will only drive them from the game, Now that may be what you pvp guys would like to see happen, but it would be finantial suicide for ccp.
CCP must cater to the needs of the majority of its player base, to not do so would drive those players from the game and lead to eves dimise.
CCP's vission of eve may once have been for a dark, cold, harsh world, but thats not what the majority of its playerbase wants, so they have to adapt their vision to the needs of that playerbase.
If they don't, that playerbase will move on and eve will die.
Demanding that they nerf highsec will drive a large percentage of the playerbase away and be extremely damaging to the game. á

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Amateratsu
Caldari Terra Incognita Vanguard.
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Posted - 2008.08.08 14:05:00 -
[3]
Originally by: Malcanis
Originally by: Amateratsu
It is a well known fact that the majority of eve's playerbase live in highsec.. Why? Because the majority of players play eve to relax and have fun doing whatever is it they enjoy doing in the game, with out having to worry about other players trying to blow them up all the time.
Proof please. I've provided evidence that it could well be because of purely economic reasons.
You only need to look at eyjog's (or whatever his name is ) economic report for prove that the majority of players live in highsec.
Why they live in highsec is open for debate, but the fact is they do. therefore ccp must cater to the needs of those players.
á

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Amateratsu
Caldari Terra Incognita Vanguard.
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Posted - 2008.08.08 14:14:00 -
[4]
Originally by: Esmenet
Originally by: Amateratsu
Why they live in highsec is open for debate, but the fact is they do. therefore ccp must cater to the needs of those players.
The majority do live there, but that dont mean that they should have to cater to them.
CCP don't have to cater to the majority of its players, but to not do so would not be a good way to retain those players or retain eve continued groth and finatial viabillity.
á

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Amateratsu
Caldari Terra Incognita Vanguard.
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Posted - 2008.08.08 14:22:00 -
[5]
Originally by: Esmenet
Originally by: Exlegion
Originally by: Esmenet
Originally by: Amateratsu
Why they live in highsec is open for debate, but the fact is they do. therefore ccp must cater to the needs of those players.
The majority do live there, but that dont mean that they should have to cater to them.
Who should they be catering to?
They should be catering to the game as a whole so that it is balanced in terms with the vision of the game. That used to be a competitive game with a balance of risk/reward.
Is that not what they are doing with the constant rebalancing? (nerfs if you like)
At the end of the day the devs will decide if they believe missions are too rewarding for too little risk. we will have to wait and see á

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Amateratsu
Caldari Terra Incognita Vanguard.
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Posted - 2008.08.08 14:35:00 -
[6]
Originally by: Esmenet No with the current "rebalancing" they are doing the complete opposite of what they have claimed is their vision of EVE.
Maybe their vision has changed? or maybe they dissagree with what you believe to be their vision of the game?
I for one would not want to be in the devs shoes trying to decide what is the best course of action for the game.
No matter what they do, there will be a persentage of players who are not happy with their decisions.
At the end of the day we have to adapt and live with those decisions or quit and move on.
The devs will continue to do what they believe is right for the game.
I for 1 will adapt and continue to play, I'm not throwing away over 110m sp across 3 accounts / chars over a few minor changes á

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Amateratsu
Caldari Terra Incognita Vanguard.
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Posted - 2008.08.09 18:11:00 -
[7]
Edited by: Amateratsu on 09/08/2008 18:15:18
Missions have risk...
You can scan down mission runners and enter their mission... You can steal their loot... You can salvage their wrecks... You can steal the mission key item preventing them from completing the mission... You can bait them and otherwiase generally harass them... You can aggro the whole room making it more difficult for them to manage... And you CAN STILL suicide them if you want to...
Having said that, I actually like the idea of limiting the number of missions you can run per agent per day, 1 mission every 4 hours or so.
This would force runners to move around between agents instead of huggin the best Q agent and reduce the lag in the major mission hubs.
Also if you read the features and ideas forum, there is a thread where the devs are concidering the removal of t1 items from loot drops and replacing them with componants for manurfactoring TI and possibly T2 named meta items.
Which will reduce the reporcessing of loot for minerals boosting their value and mining.
Removing missions from hisec is not the answer and will cause more problems than it solves. á

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