
Ioci
Gallente Ioci Exploration
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Posted - 2008.08.08 14:54:00 -
[1]
I've been back to Eve for around 10 months, spent most of it in 0.0 sec, ratting.
For the first moonth, I was in high untill I got used to the interface again. I killed 4 high sec Shadow Serpentis. None dropped faction or implants.
In 9 months, I killed 1 true Sansha. He dropped a Neutalizer Blueprint.
I get to haul all my stuff out to high sec. I get to dodge the roaming blobs.
I don't have a problem with high sec level 4's. I have a buddy, older guy, doesn't care for the kill em all game. Sits in high and runs 4's. He has a CNR a billion or so ISK and he's happy and I wouldn't take that from him. But I really would like to know where my reward is. I have no plans to join him. I can't do it but I need to ask myself some times.. |

Ioci
Gallente Ioci Exploration
 |
Posted - 2008.08.08 15:45:00 -
[2]
Originally by: Ruze
Firstly, I want to counter by saying that I don't think you can really expect CCP to allow what goes on in hisec to be contrary to every other part of the game, just on the excuse that somehow players just couldn't exist or have fun without that infinitely renewable resource called level 4 missions. I don't think it would kill anything, but I do think it would reinforce that EvE is, in fact, multiplayer oriented and challenging.
Then again, I do agree that things need to be done in 0.0 to draw players there. Sov needs an overhaul, big time, but I don't have enough experience to come up with anything, meself.
Losec needs looked at. There needs to be something to entice players to go there, build a corp, and protect themselves. All kinds of 'CONCORD initiatives' come to mind that could offer free corporate offices, etc, etc.
The real breadth is not to 'draw players into pirates grasp', but to draw players from the safe - but limited - hisec into the less safe, but more profitable and challenging losec and 0.0.
A bunch of solo players running in losec will do nothing but exactly what has been predicted ... give pirates and the crueler 'griefers' targets. It needs to hold a different orientation. And, overall, losec needs it's rewards increased pretty substantially.
This is sort of in line to what I was saying. Its another topic and has been raised. You go to high to make money, you go to 0.0 to lose it and low is the buffer where the misfits hawk for scraps. That's the current scenario. I don't know if that's the plan or the predicament. |