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McDonALTs
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Posted - 2008.08.08 10:31:00 -
[1]
FACT:
0.0 moon mining can fund people to pvp forever. 0.0 CEO's with large mining networks make as much as 175 players running missions 24/7
Single agent is a falacy since its the mission. A single agent is like saying a single piece of trit makes a titan which is 70bil. A lot of agent missions lack bounties altogether. The 25mil/hour figure is mostly loot and LP, not bounty.
OP never did his maths FACT.
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McDonALTs
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Posted - 2008.08.08 11:48:00 -
[2]
OP
You are thinking about missions wrong. 1 Agent means nothing. I could say 1 square foot of Fort Knox is worth x million, therefore the entire world is worth the same rate. Never ming the fact fort knox is full of gold but thats you level of logic.
Its not 1 agent - its 175 mission runners. The concept of 1 agent is flawed, since adding more agents will not add in more mission runners.
So your entire argument is flawed. having 100 agents does not produce 17,500 Mission runners.
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McDonALTs
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Posted - 2008.08.08 11:52:00 -
[3]
CCP added over 100 agents since FW was released.
I fail to see 17,500 extra Mission runners as OP envisioned. Therefore the OP is incorrect since Agents are not a resource, its players.
Nerf players pls.
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McDonALTs
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Posted - 2008.08.08 20:34:00 -
[4]
Originally by: Somealt Ofmine There isn't anything broken here that needs fixing. As far as I can tell, this thread is just part of the knee-jerk reaction to making suicide ganks harder. That has nothing to do with the economics of the game, and just about everything to do with people in empire not being gank-targets.
Exactly. The OP is complaining about nothing, unable to say how it harms the game. He is spouting crap numbers to "impress" people but in fact, people make that much isk every day in 0.0 mining moons.
He complains that agents are not a competing resource - NEWSFLASH - THEY ARE NOT MENT TO BE!. Its like complining that petrol cars cannot use desiel.
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McDonALTs
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Posted - 2008.08.08 22:01:00 -
[5]
Edited by: McDonALTs on 08/08/2008 22:01:30 AGENTS ARE MEANT TO BE INFINITE RESOURCE BAISED ON TIME- There are resources you can compete for and those you dont.
Agents NEVER were meant to be a compeating resource. Its all part of a risk v reward balance. You want to make a crappy 15-20mil per hour doing lvl4's? Fine. Youi want to make 10 billion/month spending 3 hours managing a POS (thats approx 3,300mil/hour)? Well, you take the risk putting a billion isk putting a pos up then in hostile space and pray RA or bos's 500man capfleet blob do not see it.
Its Risk Vs Reward, not Compete vs non-compete. Eve NEEDS uncompetitive resources otherwise noobs can never progress beyond a noobship since everything can be compeated away from them.
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McDonALTs
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Posted - 2008.08.09 12:48:00 -
[6]
Edited by: McDonALTs on 09/08/2008 12:51:24
Originally by: Ruze Edited by: Ruze on 08/08/2008 22:10:02
Originally by: McDonALTs Edited by: McDonALTs on 08/08/2008 22:01:30 AGENTS ARE MEANT TO BE INFINITE RESOURCE BAISED ON TIME- There are resources you can compete for and those you dont.
Agents NEVER were meant to be a compeating resource. Its all part of a risk v reward balance. You want to make a crappy 15-20mil per hour doing lvl4's? Fine. Youi want to make 10 billion/month spending 3 hours managing a POS (thats approx 3,300mil/hour)? Well, you take the risk putting a billion isk putting a pos up then in hostile space and pray RA or bos's 500man capfleet blob do not see it.
Its Risk Vs Reward, not Compete vs non-compete. Eve NEEDS uncompetitive resources otherwise noobs can never progress beyond a noobship since everything can be compeated away from them.
I just came back, and started doing level 2 missions to get back 'in the hang of things'. Level 2 and level 3 missions provide a nice reward. For new players, at least from those I've talked to, earning a few mil per mission, like in level 3's, is damn good profit.
Level 4's seem to be less oriented to new players, and more oriented for older players (over three months) as a cash resource. That is perfectly fine, and I don't think anythings wrong with that. But I don't think a counter argument to changing level 4 missions is that they are a new player resource is a accurate or legit.
Running lvl4's for a average 15mil/hour, you can afford a typically t2 fitted pvp BS in 2-3 hours (after insurance, total loss is approx 30-40mil for respectable fit).
lvl3's are around 4mil/hour. Meaning that the person would have to do around 8-10 hours to pay for a BS.
Sorry, I just do not understand your point? You want people to FARM more missions by moving to lvl3's insted?
The ebay farmers are all in 0.0 selling moon reactions for isk they sell on ebay/RMT websites, or are in cloaking ratting ravens which are in their thousands in 0.0. Or they are mining ice or whatever. 80% of mission runners are people trying to fund pvp.
You need to get a grip of the game. Its Risk vs Reward. There is no risk for cloaking 0.0 isk farmer that you want people to become. Low sec rich moons are already taken over by 0.0 alliances and you can never compete vs 400man capblob should you attack it.
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McDonALTs
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Posted - 2008.08.10 15:27:00 -
[7]
Edited by: McDonALTs on 10/08/2008 15:30:32
Originally by: Malcanis I've lost count of the number of times I've explained that this is about the CAPACITY of agents, not about how many 1 agents is serving at one specific time, any more than all 0.0 systems are being ratted to capacity at any one time.
What is the problem with capacity? Agents are meant to be a renewable resource, you can only do 1 mission per agent at a time. If you fail a mision, you might loose access with the agent.
Thats the whole point. NPC trade goods are also the same. Buy NPCgoods and fill NPC buy orders - boom, the npc sell and buy orders instanly replenish.
CCP did this to prevent people competing resources away from poor or newbie players. What part of this do you not uderstand?
Honestly, do you not understnd risk vs reward? This game is not about capacity, it is about risk vs reward. Do you understand this?
99% of agents in high sec give out almost 0isk. So whats your point on that smarty pants?
CCP WANTS AGENTS TO HAVE CAPACITY, SINCE RISK VS REWARD WOULD MAKE IT IMPOSSILE TO COMPETE IF EVERY RESOURCE WAS CAPACITY LIMITED INCOME STREAMS
Eve = Risk Vs Reward. It is not Capacity vs non-capacity.
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