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Somealt Ofmine
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Posted - 2008.08.09 05:38:00 -
[331]
Originally by: Morcam
T1 production is messed up because there are many T1 products you can get for cheaper than they cost to produce, sure. However, that's not because of new players underpricing their modules.
Regardless, I'm not going to argue on this topic.
That's wise of you, because you clearly have no clue what you're talking about. I don't mean that as a slight, but you're clearly ignorant of how eve's market works.
Quote: It can't be argued that regardless of the specific amount, a LOT of isk comes from L4 missions. For the amount of risk the users take, I think that the amount that comes out is too much. EvE SHOULD be a dangerous game, and it is by design. Risk versus reward should be a part of the game. However, It seems to me that if you theoretically put EvE on a factor of risk/reward, you'll find that L4 missions don't fit.
1/10,000,000 2/20,000,000 10/100,000,000
Missions are more like 0/15,000,000
I am fine with the reward, I just don't like the risk.
So, after that rant... why do I care? I just said it. They don't fit in.
Ok, cool, so at the end of the day, your answer comes all the way back to "I don't like it". You don't want anyone in eve to make good money while not risking gettting shot at.
Hate to break it to you bud, but I make far more building stuff and in the market than I do running L4 missions. Should we nerf empire manufacturing and trading too? I mean, afterall, I don't even have to undock to make money trading. Barely even have to undock to make money building. Where does that fall on the Morcam approved risk/reward scale?
Your argument, taken to its logical conclusion, leads all the way back to basically getting rid of Empire altogether, and making it a noob "starter island" like other games have that nobody stays in past their first couple of weeks in the game. You have an interesting game in mind there, but that game isn't Eve. There isn't any point arguing this with you any further. I think we've pretty much hashed it out.
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.08.09 07:17:00 -
[332]
Originally by: Aldee Hmmm I didnt believe the figures ppl gave for running lvl 4 missions so I had to try myself. Running a lvl 4 qty 6 agent with a t2 tanked domi and t1 drones I made about 35-40 mil per hr and that time included picking up loot but not reprocessing or selling that loot but just mission and bounty isk.
Sorry, but that seams highly unlikely. T2 tanked Domi with T2 drones, I top out at ~15 mill/hour. Little worse agent but... not that worse.
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Soporo
Caldari
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Posted - 2008.08.09 07:49:00 -
[333]
Edited by: Soporo on 09/08/2008 07:53:53
Quote: - all L4/L5 agents should be moved to low-sec or 0.0.
Won't happen, thankfully CCP has more sense than ****ing off 3/4 of their customers causing a mass exodus. Those that don't leave will just zerg 3's.
They tried that with level 5's, it was a resounding failure, no one hardly went. Nerfing Empire has never and will never bring people into LowSec.
Why not call for a freekin boost for once, instead of nerfing someone elses palystyle?
Btw, I (and most other people) can make a LOT more money (30-60 m) ratting in a halfway decent 0.0 than level 4 missions. The usual nerf-Empire crowd figures are inflated. 20 is hurrying. 15 is about usual.
Quote: Running a lvl 4 qty 6 agent with a t2 tanked domi and t1 drones I made about 35-40 mil per hr
Simply bs.
But the nerf Empire crowd has never been about the truth, just their crazy agenda.
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Malcanis
We are Legend eXceed.
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Posted - 2008.08.09 09:25:00 -
[334]
After thinking about it all night, the one fix EvE really needs is for a decent PvE-centric SF MMO to come out.
CONCORD provide consequences, not safety; only you can do that. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.08.09 09:50:00 -
[335]
Originally by: Straight Chillen Simplest fix is to have agent levels determined soley on the secruity of their systems
1.0-0.8 Lvl 1 Agents only 07.-0.5 Addition of lvl 2 agents 0.4-0.3 Addition of Lvl 3 agents 0.2-0.1 Addition of lvl 4 agents 0.0 Lvl 5 agents
problem solved
that would require one hell of a remapping of the eve galaxy 

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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.08.09 09:56:00 -
[336]
Originally by: Soporo Edited by: Soporo on 09/08/2008 07:53:53
Quote: - all L4/L5 agents should be moved to low-sec or 0.0.
Won't happen, thankfully CCP has more sense than ****ing off 3/4 of their customers causing a mass exodus. Those that don't leave will just zerg 3's.
They tried that with level 5's, it was a resounding failure, no one hardly went. Nerfing Empire has never and will never bring people into LowSec.
Why not call for a freekin boost for once, instead of nerfing someone elses palystyle?
Btw, I (and most other people) can make a LOT more money (30-60 m) ratting in a halfway decent 0.0 than level 4 missions. The usual nerf-Empire crowd figures are inflated. 20 is hurrying. 15 is about usual.
Quote: Running a lvl 4 qty 6 agent with a t2 tanked domi and t1 drones I made about 35-40 mil per hr
Simply bs.
But the nerf Empire crowd has never been about the truth, just their crazy agenda.
also initially level 5s had shit rewards. more lp/isk to just run level 4s. and now they give about 10x the lp of level 4s.
there also shockingly has been very little moon mining/mining yeilds materials, where missions and ratting yields isk/loot/salvage. also that I have read most moons cost more isk to fuel the tower than they make mining the moon.

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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.08.09 09:58:00 -
[337]
and the nitpicking and Well I can't play 23 hours a day responses are classy 

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Lucy'Lastic
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Posted - 2008.08.09 10:26:00 -
[338]
Moving all lvl 4 agents to lo sec is a great idea.
With a few tweaks it could work.
1- Make these losec lvl 4 missions deal significantly less DPs. Reason being if you are going to run lvl 4s in losec you need a PvP fit because if anybody scans you down you have no chance with a mission fitting.(You need to fit Web, scram, injector, ECCM ,neut etc)Raven pilots are especially effected by having to use mids that would otherwise be used for tank.
2-Nerf scanning. Reason is that Drone users are at a disadvantage because Drones are easy to scan.
3-No standings drop for failed missions because if you're scanned down you will have to abandon the mission.
4-NPCs in losec missions auto aggro everybody that comes into the mission area. Reason is because the NPCs will be targetting the mission runner and he will be fighting the NPCs and the people/persons who scanned down his mission.
5-Make them two or three times more profitable because you have less chance of completing them if scanned.
6-Increase the time you are given to complete the mission to 3 days rather than 6 hours because there is every chance you will be disturbed and have to leave.
7- Add 100 more lvl4 Q20 losec agents because players will be probing in the systems with the decent agents.
There. That's a bit more balanced. 
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Nabar Phargal
Gallente Anqara Expeditions The OSS
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Posted - 2008.08.09 11:03:00 -
[339]
Originally by: Lucy'Lastic Moving all lvl 4 agents to lo sec is a great idea.
With a few tweaks it could work.
1- Make these losec lvl 4 missions deal significantly less DPs. Reason being if you are going to run lvl 4s in losec you need a PvP fit because if anybody scans you down you have no chance with a mission fitting.(You need to fit Web, scram, injector, ECCM ,neut etc)Raven pilots are especially effected by having to use mids that would otherwise be used for tank.
2-Nerf scanning. Reason is that Drone users are at a disadvantage because Drones are easy to scan.
3-No standings drop for failed missions because if you're scanned down you will have to abandon the mission.
4-NPCs in losec missions auto aggro everybody that comes into the mission area. Reason is because the NPCs will be targetting the mission runner and he will be fighting the NPCs and the people/persons who scanned down his mission.
5-Make them two or three times more profitable because you have less chance of completing them if scanned.
6-Increase the time you are given to complete the mission to 3 days rather than 6 hours because there is every chance you will be disturbed and have to leave.
7- Add 100 more lvl4 Q20 losec agents because players will be probing in the systems with the decent agents.
There. That's a bit more balanced. 
You mean the mission runners shouldn't have to deal with the same hazards as the miners and ratters? |

McDonALTs
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Posted - 2008.08.09 12:48:00 -
[340]
Edited by: McDonALTs on 09/08/2008 12:51:24
Originally by: Ruze Edited by: Ruze on 08/08/2008 22:10:02
Originally by: McDonALTs Edited by: McDonALTs on 08/08/2008 22:01:30 AGENTS ARE MEANT TO BE INFINITE RESOURCE BAISED ON TIME- There are resources you can compete for and those you dont.
Agents NEVER were meant to be a compeating resource. Its all part of a risk v reward balance. You want to make a crappy 15-20mil per hour doing lvl4's? Fine. Youi want to make 10 billion/month spending 3 hours managing a POS (thats approx 3,300mil/hour)? Well, you take the risk putting a billion isk putting a pos up then in hostile space and pray RA or bos's 500man capfleet blob do not see it.
Its Risk Vs Reward, not Compete vs non-compete. Eve NEEDS uncompetitive resources otherwise noobs can never progress beyond a noobship since everything can be compeated away from them.
I just came back, and started doing level 2 missions to get back 'in the hang of things'. Level 2 and level 3 missions provide a nice reward. For new players, at least from those I've talked to, earning a few mil per mission, like in level 3's, is damn good profit.
Level 4's seem to be less oriented to new players, and more oriented for older players (over three months) as a cash resource. That is perfectly fine, and I don't think anythings wrong with that. But I don't think a counter argument to changing level 4 missions is that they are a new player resource is a accurate or legit.
Running lvl4's for a average 15mil/hour, you can afford a typically t2 fitted pvp BS in 2-3 hours (after insurance, total loss is approx 30-40mil for respectable fit).
lvl3's are around 4mil/hour. Meaning that the person would have to do around 8-10 hours to pay for a BS.
Sorry, I just do not understand your point? You want people to FARM more missions by moving to lvl3's insted?
The ebay farmers are all in 0.0 selling moon reactions for isk they sell on ebay/RMT websites, or are in cloaking ratting ravens which are in their thousands in 0.0. Or they are mining ice or whatever. 80% of mission runners are people trying to fund pvp.
You need to get a grip of the game. Its Risk vs Reward. There is no risk for cloaking 0.0 isk farmer that you want people to become. Low sec rich moons are already taken over by 0.0 alliances and you can never compete vs 400man capblob should you attack it.
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Aldee
Federated Holdings
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Posted - 2008.08.09 14:41:00 -
[341]
Originally by: Dzajic
Sorry, but that seams highly unlikely. T2 tanked Domi with T2 drones, I top out at ~15 mill/hour. Little worse agent but... not that worse.
Well maybe I just hit a few awesome missions in a row. I ran missions for 3 hrs and made 120 mil so <shrug>. Maybe my average would go down doing it 23/7 but I'm not willing to risk my sanity to test that. =p
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Dzajic
Gallente Federal Defence Union
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Posted - 2008.08.09 15:31:00 -
[342]
Originally by: Aldee
Originally by: Dzajic
Sorry, but that seams highly unlikely. T2 tanked Domi with T2 drones, I top out at ~15 mill/hour. Little worse agent but... not that worse.
Well maybe I just hit a few awesome missions in a row. I ran missions for 3 hrs and made 120 mil so <shrug>. Maybe my average would go down doing it 23/7 but I'm not willing to risk my sanity to test that. =p
OK, OK, I really dont like accusing people of lying, it just seamed very unlikely to me, with T1 drones braking BS tanks or tanks of 250k bounty cruisers takes way too much time.
Can you please tell, what missions were those exactly? Agent quality, system sec? If its +15Q agent in 0.1 system, then its all right.
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Aldee
Federated Holdings
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Posted - 2008.08.09 16:46:00 -
[343]
Well it turns out I was lying. I didn't know I had anything on the market and a 50 mil isk sale happened during those 3 hrs. Well I guess thats a relief at those insane profits I thought I was making from missioning I was trying to figure out how to run them 23/7.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.09 16:50:00 -
[344]
Originally by: Aldee Well it turns out I was lying. I didn't know I had anything on the market and a 50 mil isk sale happened during those 3 hrs. Well I guess thats a relief at those insane profits I thought I was making from missioning I was trying to figure out how to run them 23/7.
Good on you for admitting the flaw in your original statement. Some of us admire that kind of honesty.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Taius Pax
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Posted - 2008.08.09 16:54:00 -
[345]
Originally by: Malcanis
Originally by: Atlas Oracle dead horse is dead, but hey don't stop beating it at 2 days of whining, go for a 3rd consecutive tomorrow.
best of luck
3 days? Oh I'll be doing this until my account expires. Hope you're ready to "adapt and survive", freshmeat.
Your tears am tasty! And there is no end! 
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Morcam
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Posted - 2008.08.09 17:12:00 -
[346]
Originally by: Somealt Ofmine
That's wise of you, because you clearly have no clue what you're talking about. I don't mean that as a slight, but you're clearly ignorant of how eve's market works.
Ok, cool, so at the end of the day, your answer comes all the way back to "I don't like it". You don't want anyone in eve to make good money while not risking gettting shot at.
Hate to break it to you bud, but I make far more building stuff and in the market than I do running L4 missions. Should we nerf empire manufacturing and trading too? I mean, afterall, I don't even have to undock to make money trading. Barely even have to undock to make money building. Where does that fall on the Morcam approved risk/reward scale?
Your argument, taken to its logical conclusion, leads all the way back to basically getting rid of Empire altogether, and making it a noob "starter island" like other games have that nobody stays in past their first couple of weeks in the game. You have an interesting game in mind there, but that game isn't Eve. There isn't any point arguing this with you any further. I think we've pretty much hashed it out.
First off, the selective quoting here gets even better. Now you select quoted me to make it seem like I'm saying the exact opposite of what I am saying. Fail. If you can't respond to the whole post, don't respond at all.
Since I'm going to answer your entire post, and not just part of it...
And yes, I don't want anyone to make good isk while not being shot at. However, making money on the market is entirely different from missions. Making money on the market relies on other people being, in a sense, stupid. Other people have to sell lower, and you have to buy your items lower. As a trader, none of your isk comes from NPC's, it all comes from other players. The same with building stuff, unless you mine your own minerals. You get the minerals from other players, manufacture them, then sell them to other players.
The other point I made about the mission runners having nothing to spend their isk on is also much higher when it comes to a trader. He can't fly ships, even though he DOES have the isk.
Highsec IS a "newbie island" but it is a newbie island that no one apparently wants to leave. Why not? It gives more than enough isk to buy everything you need. And I laughed at the part of "taken to its logical conclusion." What convoluted logic are you using there? And I want to play the EvE that the developers wanted to play, not the one the carebears want.
Regardless, since you don't respond to my posts, there is not a point in carrying this further. Thanks for the laughs, though.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.09 17:34:00 -
[347]
I personally consider the vulnerability of traveling in a hauler or in a freighter to be pretty high risk, even in hisec. These guys aren't free from PvP by any means. In fact, they are (by design, at least) prone to be completely on the receiving end of it.
This is a pretty horrible reasoning, I guess, but it's why I personally don't put trading on my list of 'easy money'. That, and trading requires players in order to even work, as the players are the one contributing buy and sell orders. It is complete PvP, meshed at every step with other players.
So yeah, between the billion isk ship with a big target on it and the cuttrhoat nature of trade in hisec, I don't see 'trading' as an issue.
I've said it before and again, I do think missions being used as an isk grind ARE an issue. For a 90-day player, that's one thing. Getting your feet underneath you, I'm right with you. But as a lifetime endeavor, it should not be as profitable - IN HISEC - as any other profession, especially for the lack of risk. Want to make a profession out of missioning? There are losec agents and even 0.0 pirate corporations.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Somealt Ofmine
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Posted - 2008.08.09 17:48:00 -
[348]
Edited by: Somealt Ofmine on 09/08/2008 17:51:15
Originally by: Ruze I personally consider the vulnerability of traveling in a hauler or in a freighter to be pretty high risk, even in hisec. These guys aren't free from PvP by any means. In fact, they are (by design, at least) prone to be completely on the receiving end of it.
This is a pretty horrible reasoning, I guess, but it's why I personally don't put trading on my list of 'easy money'. That, and trading requires players in order to even work, as the players are the one contributing buy and sell orders. It is complete PvP, meshed at every step with other players.
So yeah, between the billion isk ship with a big target on it and the cuttrhoat nature of trade in hisec, I don't see 'trading' as an issue.
I've said it before and again, I do think missions being used as an isk grind ARE an issue. For a 90-day player, that's one thing. Getting your feet underneath you, I'm right with you. But as a lifetime endeavor, it should not be as profitable - IN HISEC - as any other profession, especially for the lack of risk. Want to make a profession out of missioning? There are losec agents and even 0.0 pirate corporations.
Funny you posted that at the same time I was having a "heart to heart" with my girl about slow-boating one of our freighters full of T2 mats through high-sec while she did her hair.
I dunno. I don't really care that much about missions tbh because I really only do them as a diversion a couple of times a week. I see high-sec missioning in an NPC corp as a self-limiting style of play with no advancement path. So, you can stack up a bunch 'o isk. So? What are you going to do with it that doesn't involve either entering the player v player economy or combat? If tooling around Motsu in your Golem or CNR imagining that you are the envy of all the other mission runners is your "end game" that's to bad. Eve is a great game and you're missing most of it that way, but it's no skin off my nose.
If it were hurting the economy, I could see doing something, but I see no evidence of that. If you're concerned about it being the preferred vehicle for isk farming (as if CCP really aggressively cared about farming) the thing to do would be to put a one hour lockout timer on each agent, I guess. That wouldn't nerf the income of someone just doing one here and there. It would seriously hamper someone who was doing them over and over as an isk grind. You'd have to travel from agent to agent if you wanted to do more than one in a row, and you couldn't just grind the highest quality agent.
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Amateratsu
Caldari Terra Incognita Vanguard.
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Posted - 2008.08.09 18:11:00 -
[349]
Edited by: Amateratsu on 09/08/2008 18:15:18
Missions have risk...
You can scan down mission runners and enter their mission... You can steal their loot... You can salvage their wrecks... You can steal the mission key item preventing them from completing the mission... You can bait them and otherwiase generally harass them... You can aggro the whole room making it more difficult for them to manage... And you CAN STILL suicide them if you want to...
Having said that, I actually like the idea of limiting the number of missions you can run per agent per day, 1 mission every 4 hours or so.
This would force runners to move around between agents instead of huggin the best Q agent and reduce the lag in the major mission hubs.
Also if you read the features and ideas forum, there is a thread where the devs are concidering the removal of t1 items from loot drops and replacing them with componants for manurfactoring TI and possibly T2 named meta items.
Which will reduce the reporcessing of loot for minerals boosting their value and mining.
Removing missions from hisec is not the answer and will cause more problems than it solves. á

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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.09 18:23:00 -
[350]
I think less of the money grinding (though that is a solid arguing base) and more of the 'huddling' reaction players are getting. They are overloading hisec nodes (many of which are connected to losec ones), and then when they are hit with lag and cannot operate, complaining about lag and lack of new and exciting things to do ... in hisec.
I don't want to 'force' anyone anywhere, but I do question human persistence and diligent ignorance when players run into tons of lag every day, but can't be bothered to move out of the way.
Losec is too dangerous, and yet it is too dangerous because the player won't go there to make it less so.
I think this comes from a) an imbalance in minerals, where veldspar is the key to removing the value of losec mining, b) the ultimate prosperity of hisec level 4 mission grinding, and c) lack of independent initiatives to move into losec in force.
If the industrialist (ultimately the hardier carebears) want to go into losec, and they can convince/cajole/hire those wanting combat (former pirates notwithstanding), then the mission runners will also go.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |
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Malcanis
We are Legend eXceed.
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Posted - 2008.08.09 18:23:00 -
[351]
Originally by: Amateratsu Edited by: Amateratsu on 09/08/2008 18:15:18
Missions have risk...
You can scan down mission runners and enter their mission... You can steal their loot... You can salvage their wrecks... You can steal the mission key item preventing them from completing the mission... You can bait them and otherwiase generally harass them... You can aggro the whole room making it more difficult for them to manage... And you CAN STILL suicide them if you want to...
Having said that, I actually like the idea of limiting the number of missions you can run per agent per day, 1 mission every 4 hours or so.
This would force runners to move around between agents instead of huggin the best Q agent and reduce the lag in the major mission hubs.
Also if you read the features and ideas forum, there is a thread where the devs are concidering the removal of t1 items from loot drops and replacing them with componants for manurfactoring TI and possibly T2 named meta items.
Which will reduce the reporcessing of loot for minerals boosting their value and mining.
Removing missions from hisec is not the answer and will cause more problems than it solves.
I like that idea too.
ZOMG we agree on something!
CONCORD provide consequences, not safety; only you can do that. |

Dzajic
Gallente Federal Defence Union
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Posted - 2008.08.09 18:36:00 -
[352]
There far too many pirate corps with Moms and dozens of Carriers for it to be possible for any new character corp to "go there themselves and make it safer" (the lowsec that is). It is simply that its far more profitable and easier for them to either individually or jointly as a corp find a zero zero megabloblag alliance willing to take them in.
Best imaginable way to boost low sec imho would be "NO capital ships in lowsec, period." So that when you do gather enough people to break that sensor boosted HICtor camp (great way to go CCP, make blocade runners and WCS completely obsolete), you dont end up with carriers and moms hotdropped on you.
And CCP, do something about drone region minerals, plz, kthanks.
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thisismyalt
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Posted - 2008.08.09 18:40:00 -
[353]
While we are on the topic of fountains of endless isk - lets not forget to mention all the moons which are essentially never ending asteroids and the endless supply of officer mods that are plexes.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.09 18:42:00 -
[354]
Originally by: Dzajic There far too many pirate corps with Moms and dozens of Carriers for it to be possible for any new character corp to "go there themselves and make it safer" (the lowsec that is). It is simply that its far more profitable and easier for them to either individually or jointly as a corp find a zero zero megabloblag alliance willing to take them in.
Best imaginable way to boost low sec imho would be "NO capital ships in lowsec, period." So that when you do gather enough people to break that sensor boosted HICtor camp (great way to go CCP, make blocade runners and WCS completely obsolete), you dont end up with carriers and moms hotdropped on you.
And CCP, do something about drone region minerals, plz, kthanks.
The old way was to hire that pirate corp for a couple mil or so to allow your carebear corp to operate in that set of systems. You missioned, you mined, and you used taxes to generate the 'payoff' fee.
Pirates seemed to like this, because then other, unaffiliated players would think "Oh, this place is safe", and would fly in and get pirated. If you wanted passage, your entire corp had to pay. Especially if your guys were selling mods from that area's station, drawing in buyers who had to pickup their purchases.
Get a good enough pirate corp, and they would defend you from other pirate outfits, so your group wouldn't abandon their space and take your profit margins with it.
Not all pirates are griefers. Some are actually respectable chaps just looking to enjoy the game as they like to play it. The real pirates know that their reputation carries weight, and these are the ones who maintain high sec stats and honor ransoms.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Ruze
Amarr No Applicable Corporation
 |
Posted - 2008.08.09 18:45:00 -
[355]
Originally by: thisismyalt While we are on the topic of fountains of endless isk - lets not forget to mention all the moons which are essentially never ending asteroids and the endless supply of officer mods that are plexes.
Both of which are finite in number and spread out amongst all the stars of nulsec, so that they must be fought and controlled. The number of 'useless' moons far outweighs the good ones.
The chance of getting an officer mod drop is also fairly rare, as is using rats to grind. These are part of that nulsec 'risk' equation, right? The reality is, there are many systems in nulsec that don't give it's owners squat diddly, and there are a spare few that players bank billions from.
Meanwhile, in comparison, Agents are not only stable, infinite, and completely reliable for medium-gross income, with little-to-no risk to the mission runner (besides the mentioned threat of loot and salvage stealing, as one poster pointed out).
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.08.10 01:36:00 -
[356]
Edited by: Chainsaw Plankton on 10/08/2008 01:38:24
Originally by: Ruze
Originally by: thisismyalt While we are on the topic of fountains of endless isk - lets not forget to mention all the moons which are essentially never ending asteroids and the endless supply of officer mods that are plexes.
Both of which are finite in number and spread out amongst all the stars of nulsec, so that they must be fought and controlled. The number of 'useless' moons far outweighs the good ones.
The chance of getting an officer mod drop is also fairly rare, as is using rats to grind. These are part of that nulsec 'risk' equation, right? The reality is, there are many systems in nulsec that don't give it's owners squat diddly, and there are a spare few that players bank billions from.
Meanwhile, in comparison, Agents are not only stable, infinite, and completely reliable for medium-gross income, with little-to-no risk to the mission runner (besides the mentioned threat of loot and salvage stealing, as one poster pointed out).
not even mentioning the fact that moons don't supply any isk to the game whatsoever, in fact moon mining removes isk from the game. 
and that second point, that is not even risk, that is just profit reduction. having someone in your mission. (the parts you didn't mention however are, over aggro and mission loot theft)

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Veldya
Caldari Guristari Freedom Fighters
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Posted - 2008.08.10 10:44:00 -
[357]
Originally by: Malcanis This question came up in another thread, and I started to do a back-of-an-envelope calculation.
Let's say that an agent can serve 175 players at any one time. (Observed in Isinokka recently... a bit laggy, but perfectly managable)
Each player can earn 25M an hour - some more, some less, but lets take that as a kind of average of the figures generally cited on the forum.
175x25x24 = 105 BILLION ISK PER DAY.
That's 3.2 trillion ISK per month.
1 titan every 14 hours.
A fully T2 fitted battleship every 130 seconds.
Isinokka is one of the major mission hubs but tends to average about 135 people, tends to fluctuate between 120 and 150 when I an on.
It is not remotely possible to average 25m per hour with level 4s, not even close. Only a handful of missions play anything remotely close to that and those are very long missions. The vast majority of L4s pay significantly less so the base math is way off.
Missions payouts are dynamically calculated, it means the payout of a mission is adjusted based on the average time it takes to complete the mission, there are low and high ceilings. Payouts are then adjusted based on security level and Isinokka is 0.7 so it is not remotely close to a 0.5 system.
Isinokka not only has a very good L4 Spacelan agent but has a very good L1 agent so a chunk of the population aren't even doing L4s.
Probably less than a third of missions have the target in the same system so you have to factor a chunk in Oipo which also has a very good L3 Spacelane agent. Oipo averages 80-100 during my normal time and there are 13 odd agents in that system.
I think overall, on average the agents would be paying similar to mining return. There are a lot of people with sub-par skills that take a long time to churn out the missions, see the number of drakes doing L4s, they would take forever.
CCP would monitor what is earned and the missions are dynamically calculated so the faster people do them, the lower the payouts.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.08.10 14:08:00 -
[358]
Why do we care? Seriously. Are we playing this game to get rich or to have fun blowing each other up? I am trivialising deliberately here as I know the entire game is interlinked and I enjoy making money as much as PvP, but I think it's worth making a point here.
How much ISK you make does not change how well you can PvP. It doesn't change your skillpoints. It doesn't change whether or not someone likes you (unless they bribe easily). It doesn't even change the ability to continue PvP, if you control the entire production line (i.e. from minerals to ship etc.).
If CCP really truly cared about ISK movement in the game, they'd not have the option to use GTCs - I can make a lot of money by buying it and it's even more risk-free than missions. So yes, level 4s produce a lot (the numbers quoted are unrealistic but it is still a lot), but why does it matter?
Short of removing missions and bounties altogether, and thereby ending EVE's inflation (assuming we want that), why should we care? ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |

Malcanis
We are Legend eXceed.
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Posted - 2008.08.10 14:36:00 -
[359]
Originally by: Veldya
Originally by: Malcanis This question came up in another thread, and I started to do a back-of-an-envelope calculation.
Let's say that an agent can serve 175 players at any one time. (Observed in Isinokka recently... a bit laggy, but perfectly managable)
Each player can earn 25M an hour - some more, some less, but lets take that as a kind of average of the figures generally cited on the forum.
175x25x24 = 105 BILLION ISK PER DAY.
That's 3.2 trillion ISK per month.
1 titan every 14 hours.
A fully T2 fitted battleship every 130 seconds.
Isinokka is one of the major mission hubs but tends to average about 135 people, tends to fluctuate between 120 and 150 when I an on.
It is not remotely possible to average 25m per hour with level 4s, not even close. Only a handful of missions play anything remotely close to that and those are very long missions. The vast majority of L4s pay significantly less so the base math is way off.
Missions payouts are dynamically calculated, it means the payout of a mission is adjusted based on the average time it takes to complete the mission, there are low and high ceilings. Payouts are then adjusted based on security level and Isinokka is 0.7 so it is not remotely close to a 0.5 system.
Isinokka not only has a very good L4 Spacelan agent but has a very good L1 agent so a chunk of the population aren't even doing L4s.
Probably less than a third of missions have the target in the same system so you have to factor a chunk in Oipo which also has a very good L3 Spacelane agent. Oipo averages 80-100 during my normal time and there are 13 odd agents in that system.
I think overall, on average the agents would be paying similar to mining return. There are a lot of people with sub-par skills that take a long time to churn out the missions, see the number of drakes doing L4s, they would take forever.
CCP would monitor what is earned and the missions are dynamically calculated so the faster people do them, the lower the payouts.
I've lost count of the number of times I've explained that this is about the CAPACITY of agents, not about how many 1 agents is serving at one specific time, any more than all 0.0 systems are being ratted to capacity at any one time.
Oh and Isinokka frequently hits the 150-175 mark.
And what the hell is it with people who think that because THEY only get 10M/hr, that no-one else can do better. If you're AFKing a pure tank drake loaded up with FoFs, I dunno, maybe you do only get 10M/hr. I don't care, because with an easily obtainable CNR you can get 20M+ including the value of LPs, loot and salvage, plus the occasional storyline which often give you a 15-18M implant for no more effort than it takes to buy 8k kernite, or fly a shuttle 5 jumps and back.
CONCORD provide consequences, not safety; only you can do that. |

Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.10 14:58:00 -
[360]
Alright, so players can make between 5mil and 40mil per hour doing level 4 missions in hisec.
Just provide a broad, sweeping average and include the whole range of player production. That way, you don't 'average' and then someone gets ticked because they don't meet your average.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |
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