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Malcanis
We are Legend eXceed.
 |
Posted - 2008.08.08 00:19:00 -
[121]
Originally by: Arrs Grazznic
Originally by: Malcanis Perhaps you arent aware, but missions don't run out. The agent can provide an unlimited number of them, 23 hours per day. The only limit is in fact the number of players the node can support.
Yes, I'm very aware that missions do not run out, but in response please point me to an alliance that strips all the belts in all their systems on a daily basis. It doesn't happen. Neither does 175 characters running (best paying) L4 missions 23/7. Yes, the potential to earn vast sums is present in both scenarios, but, again, these figures are theoretical.
I still can't see what point you are trying to make.
Originally by: Malcanis As for the remark about eXceed, I can't answer you. I've only been in that alliance for 2 days so I'm not really in a position to tell you whether we're about to failcascade or not.
Still, if we do, it'll give me the chance to grind up the ISK for the Thanatos and Moros I'll want for the capital alts I'm training. Should take about 2-3 weeks going on past experience, depending on how fancy a fit I want.
Um, humour bypass detected? It was meant to be a joke to break the rabid comments in the thread, but I guess you're taking all this a bit too seriously.
Cheers, Arrs
I guess you missed my humour also... such is the internetz.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend eXceed.
 |
Posted - 2008.08.08 00:20:00 -
[122]
Originally by: mishkof
Originally by: Malcanis
Listen I understand your point. I may even agree with it to a certain extent. Doing missions is easy, risk free, I just dont put the same emphasis on the amount of money being made. I however think that anyone saying that making over 25 mil an hour doing missions is "easy" is full of crap.
It's at least as "easy" as making 60M/hr ratting...
No seriously, probably easier. It requires almost no attention. My skills aren't exceptional either; Caldari BS 4, Cruise 4. The CNR is nice, but they're laughably easy to acquire. You can get one in a couple of weeks after you start missioning with a standard raven, and get the CN launchers/BCS a couple of weeks after that. The DPS is the limiting factor - all the fancy tank mods do is decrease the amount of attention required to avoid losing your ship if you mess up the spawn patterns.
Accept mission, swap out 1-2 hardeners and ammo, undock, complete mission in 5-30 minutes, redock, get paid, accept mission, swap out hardeners/ammo, undock.... 2-4 missions an hour at 5-20M/mission (while foruming/web surfing / watching DvDs / chatting) = 25M/hr. Where's the difficulty?
Making 60 mil an hour is just as easy as making 25 mil an hours missioning. I never said I was good at ratting.....
But is it easy to keep doing it for as long as you want?
CONCORD provide consequences, not safety; only you can do that. |

mishkof
Caldari Finis Lumen
 |
Posted - 2008.08.08 00:21:00 -
[123]
Originally by: Cpt Branko
Originally by: Sylper Illysten Edited by: Sylper Illysten on 08/08/2008 00:10:05
Originally by: Malcanis Tell me why G-0Q86, a system which has IIRC seven +20 level 4 combat agents, 3 or 4 +20 level 3s and a level 1 (can't recall quality) doesn't have 175 people in it? It should be a vastly more lucrative system than Motsu or Dodoxie, but has less than a 10th the population. In fact it's frequently deserted when I pass through.
The asnwer is simple, most mission runners aren't interested in PvP while they mission. Seeing as one mission in a lowsec system won't cover your loses in the event your mission is probed out (a trivial task) and invaded (few are the mission ships that can effectively pvp against one apponent, let alone multiple). No one missions in low-sec/0.0 becuase the risks far out weigh any possible reward.
Translate risks to 'eventual certainity of losing your ship, or losing TIME and therefore ISK/hr to cloak/dock/etc' and the correct answer becomes 'no one missions in low-sec/0.0 because the net profits per hour are lower.' 
I think that because it is more profitable to do other things in 0.0. Plus IMO ratting is easier then missions in 0.0. Less movement needed.
If you are gonna move around a lot you are far better off plexing IMO.
I own a T2 BPO and Capital alt, therefor all of my views will be pro-Capital Alt/T2 BPO orientated. Please pick one of the following settings for your response. []hate me []troll me []smack me |

mishkof
Caldari Finis Lumen
 |
Posted - 2008.08.08 00:22:00 -
[124]
Originally by: Malcanis
But is it easy to keep doing it for as long as you want?
Well down time gets in the way of course, but sure.
I own a T2 BPO and Capital alt, therefor all of my views will be pro-Capital Alt/T2 BPO orientated. Please pick one of the following settings for your response. []hate me []troll me []smack me |

Venkul Mul
Gallente
 |
Posted - 2008.08.08 00:23:00 -
[125]
Originally by: Malcanis
Originally by: Venkul Mul
Originally by: Cpt Branko Edited by: Cpt Branko on 07/08/2008 23:08:36
Originally by: Venkul Mul
You base your whole post on math, but then when it is pointed that your math is wrong, it is "insignificant".
Do you realize that the amount is still, after the 4.xxx% correction you made, stupidly high compared to the ISK printing ability of any 0.0 resource?
Or are you playing the "Oh, hai, your math is wrong, I don't make 100% more ISK then you but only 96%, so you have no pont to stand on." card? It's not very much of a counter-argument, you know.
Naturally, when challenged to find a 0.0 system which can support anywhere remotely close to the ISK printing possibilities of a single L4 high-sec agent, the best way to reply is to nitpick on minor points. Because you damn well know it's totally broken.
There are several point, but the most importants:
Malcais count is based on 110 persons farming 1 resource.
Put 110 persons strip mining in adjacent systems (yes, the belts in 1 system will not support them) and even with the time needed to haul the minerals to the station or pos for refining, you will get the same return for hour or even more. Even more as the miners will be killing fat rats while mining.
The point is that you will not get 110 players farming like that in 0.0 as they are there mostly for the PvP.
Then there is the not little point that the 110 average players in one of the busiest high sec systems aren't working for the same alliance. The resources aren't shared, the resources don't pile up to build titans and the resources are based on the important fact that there will be those numbers of people in that kind of system.
0.0 resources need to be scaled up in numbers so you can have 110 players in a system farming some resource? Maybe, but then the "frontier" area lose his meaning. it would be Manhattan, not the gold rush in Alaska.
Oh, BTW, as already pointed out, for NPC 0.0 the isk printing ability is even more. Yes, Malc has said that is not pertinent to the discussion. As that kind of data would weaken his arguments is is very careful saying they aren't important.
Last but not least, those resources are available to you and Malc too. No way to negate them to you. So if they are so good and interesting, why aren't you farming them with your whole alliance?
It is not what you like to do? But it will net you a Titan every day, no alliance can produce that.
You can't block other people from doing that so it is not fun?
Or you want all EVE to be limited to 5 players for system each day as that will make the earning potential of ratting much more than what a high sec agent will give out?
Malc whole argument is flawed from the start.
The comparison is between:
Unlimited resource created for a large number of players indifferent organizations VS limited resourced created to be the sole property of a single organization with a limited number of players
So what is the meaning of comparing the two?
Tell me why G-0Q86, a system which has IIRC seven +20 level 4 combat agents, 3 or 4 +20 level 3s and a level 1 (can't recall quality) doesn't have 175 people in it? It should be a vastly more lucrative system than Motsu or Dodoxie, but has less than a 10th the population. In fact it's frequently deserted when I pass through.
You should ask the question to whoever control the area. They can do that, why they aren't doing it? Risk? 175 players can block the system and keep it secure. Not enough fun? probable No player bloodshed? again probable
Note that 175 player average presence mean something like 1.500-2.000 total players for the 23 hours the server is up. Place a whole alliance with 1.500 players in a system and that system will not be conquered. Even if it is a NPC soveregnity system.
Originally by: Gamesguy
the suicide ganking is merely an isk farming activity.
|

Malcanis
We are Legend eXceed.
 |
Posted - 2008.08.08 00:24:00 -
[126]
Originally by: mishkof
Originally by: Malcanis
But is it easy to keep doing it for as long as you want?
Well down time gets in the way of course, but sure.
Then you're a very lucky player indeed. Most players ratting in 0.0 make much less than you.
CONCORD provide consequences, not safety; only you can do that. |

mishkof
Caldari Finis Lumen
 |
Posted - 2008.08.08 00:26:00 -
[127]
Originally by: Malcanis
Originally by: mishkof
Originally by: Malcanis
But is it easy to keep doing it for as long as you want?
Well down time gets in the way of course, but sure.
Then you're a very lucky player indeed. Most players ratting in 0.0 make much less than you.
You state that as if it is fact. The people I know get along quite well in 0.0.
I own a T2 BPO and Capital alt, therefor all of my views will be pro-Capital Alt/T2 BPO orientated. Please pick one of the following settings for your response. []hate me []troll me []smack me |

Venkul Mul
Gallente
 |
Posted - 2008.08.08 00:27:00 -
[128]
Originally by: Cpt Branko
Translate risks to 'eventual certainity of losing your ship, or losing TIME and therefore ISK/hr to cloak/dock/etc' and the correct answer becomes 'no one missions in low-sec/0.0 because the net profits per hour are lower.' 
Pretty imprecise too, I have seen plenty of people running missions in 0.0. And they keep carriers and PvP ships in the same NPC station, so they can PvP at the drop of a hat.
Originally by: Gamesguy
the suicide ganking is merely an isk farming activity.
|

Hieronimus Rex
Minmatar Infinitus Sapientia New Eden Research
 |
Posted - 2008.08.08 00:27:00 -
[129]
I don't get it. What's the point of this thread? For the OP to demonstrate his ability to multiply numbers?
|

Ruze
Amarr No Applicable Corporation
 |
Posted - 2008.08.08 00:29:00 -
[130]
Originally by: Venkul Mul
Originally by: Ruze
Lumping us all into one category with the worst players in EvE as a means of trivilising or disarming the argument won't work. The profit for the average person in high-sec, versus the average person in low-sec, is just too high, especially considering when you add losses and risk into that equation.
But it is exactly what you and Malc do.
All high sec players are in faction fitted CNR All high sec players run mission as the only thing they do All high sec players run mission 12 hours a day, farming the best missions and never doing the others
So why people that disagree with you cand make the same kind of generalizations?
I don't think either of us were saying 'all's and 'everyones'. He gave you some basic figures that he believes are averages. Some have chimed in and claimed lower amounts, some have chimed in and claimed higher.
Nothing in his original post mentioned amazing skills, or amazing ships. Nothing in ANY of my arguments have said that all carebears are alike. We are as different as the PvP crowd.
But the op tried to present the closest he could to a proof, which was, the monetary average that can be achieved by many different people using a secure and infinitely renewable resource (a.k.a. Agents). Now, as a counter point, there have been many who have tried to a) argue semantics and specifics as a mean to invalidate; or b) argue 0.0 ratting and moon mining as a means to debunk.
I'm not generalizing, beyond saying that from my OWN experiences, the Ops not giving poor figures. They seem spot on, to me. There are plenty of players who do lower level mission in hisec.
But the statement I responded to DID generalize. Again, it was a very poor attempt at derailing an argument, the kind of thing you see happen in legal arguments and government fiasco's all the time. The kind of arguing stance that is popular here.
"Your all bastard child thieves, your just trying to get us all into losec to take our Cheetos, and this is another attempt to do so!"
That obviously isn't even a very good paraphrasing, but what it comes down to is that hisec rewards greatly outweigh the time and risk involved. Even to some, the effort. Compared to losec and 0.0 rewards.
Someone asks a rather rhetorical question: if hisec is so profitable, why don't big 0.0 corporations use it to conquer?
But they do 
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |
|

Venkul Mul
Gallente
 |
Posted - 2008.08.08 00:38:00 -
[131]
Edited by: Venkul Mul on 08/08/2008 00:42:20 Edited by: Venkul Mul on 08/08/2008 00:41:08
Originally by: Malcanis
Originally by: Venkul Mul
Originally by: Ruze Meanwhile, as the op has PROVEN, hisec mission running is a instantly renewable, reliable, and open resource to nearly all players, and includes little room for losing a ship and high profit-per-hour.
The OP has demonstrated that 175 players, doing the same thing, 23 hours day, earn a lot of isk. Full stop. Nothing more.
You've demonstrated that you simply aren't interested in an actual debate, you're just trolling.
For the last time, this is what I actually said:
"Let's say that an agent can serve 175 players at any one time. "
Can you, Mr Pedantic Accountant see the logical difference between that and what you claimed I said?
Can you point to the part where I said "175 players, doing the same thing, 23 hours day". No, you can't, because I didn't say it. It's something you made up, a false characterisation of my argument. What is informally known as a "strawman" argument - a technique much favoured by Creationists.
For someone who claims to be so concerned with accuracy, you're rather deficient in providing it yourself.
Pedantic, yes; next time read what you comment. As I was very aware of what you have stated, I pointed out that your demonstration had proved that 175 people doing something produce a lot of isk. Not that you had stated that.
My word are "The OP has demonstrated that 175 players, doing the same thing, 23 hours day, earn a lot of isk. Full stop. Nothing more." Never stated that that was you said.
Your demonstration is equally valid for 175 players stripmining adjacent systems of all the ores (average 9 millions hour in high sec with no risk for about 36 billions day).
Any isk making activity where you get 175 players making isk is going to get them a lot of isk.
So you have demonstrated that 175 players earn a lot of isk.
And used that demonstration to argue that allowing access to a single agent to 175 players is wrong in your eyes.
Originally by: Gamesguy
the suicide ganking is merely an isk farming activity.
|

Morcam
 |
Posted - 2008.08.08 00:38:00 -
[132]
Originally by: Hieronimus Rex I don't get it. What's the point of this thread? For the OP to demonstrate his ability to multiply numbers?
Read the second post. He's just pointing out that the risk vs reward for level 4 missions in highsec is imbalanced, especially compared to the risk vs reward for 0.0.
Really, risk is a huge factor here. If you think that 0.0 is less dangerous than using a CNR in a level 4 mission, you need a reality check. If you sit in highsec and mission all day, you're probably going to ignore that part.
|

mishkof
Caldari Finis Lumen
 |
Posted - 2008.08.08 00:40:00 -
[133]
Edited by: mishkof on 08/08/2008 00:41:53 Edited by: mishkof on 08/08/2008 00:40:35
Originally by: Ruze
I don't think either of us were saying 'all's and 'everyones'. He gave you some basic figures that he believes are averages. Some have chimed in and claimed lower amounts, some have chimed in and claimed higher.
Nothing in his original post mentioned amazing skills, or amazing ships. Nothing in ANY of my arguments have said that all carebears are alike. We are as different as the PvP crowd.
But the op tried to present the closest he could to a proof, which was, the monetary average that can be achieved by many different people using a secure and infinitely renewable resource (a.k.a. Agents). Now, as a counter point, there have been many who have tried to a) argue semantics and specifics as a mean to invalidate; or b) argue 0.0 ratting and moon mining as a means to debunk.
I'm not generalizing, beyond saying that from my OWN experiences, the Ops not giving poor figures. They seem spot on, to me. There are plenty of players who do lower level mission in hisec.
But the statement I responded to DID generalize. Again, it was a very poor attempt at derailing an argument, the kind of thing you see happen in legal arguments and government fiasco's all the time. The kind of arguing stance that is popular here.
"Your all bastard child thieves, your just trying to get us all into losec to take our Cheetos, and this is another attempt to do so!"
That obviously isn't even a very good paraphrasing, but what it comes down to is that hisec rewards greatly outweigh the time and risk involved. Even to some, the effort. Compared to losec and 0.0 rewards.
Someone asks a rather rhetorical question: if hisec is so profitable, why don't big 0.0 corporations use it to conquer?
But they do 
I think it is a case of I am saying that comparatively speaking hi-sec and 0.0 are balanced. Lo-sec needs a buff to a certain extent.
I interpret what you are saying as hi-sec just makes to much in general.
The difference is 0.0 needs a cohesive unit to fulling partake in its resources. Most people in empire are not capable of that play for what ever reason, thus they are stuck in empire indefinately.
The reason hi-sec is so easily conquered by 0.0 dwellers is because much like our(to some extent) society the majority of eve players are nothing but worker bee consumers. The best players dominate the game to its full extent...does that surprise you?
I own a T2 BPO and Capital alt, therefor all of my views will be pro-Capital Alt/T2 BPO orientated. Please pick one of the following settings for your response. []hate me []troll me []smack me |

Chaos Incarnate
Has No Face
 |
Posted - 2008.08.08 00:47:00 -
[134]
Originally by: Concorduck are you taking the risk of aggressing a 0.0 mission runner while there are 174 other BS ready to get fleet and warp on him? if so, good luck 
lol
175 ratting ships != half-decent defense. Its like killing a fly with a sledgehammer
Here's what'll happen: Roaming gang will lock down so-and-so at station, or at a gate, or in a belt, or mission. 100 players won't care, of those left 50 players won't know (no TS/Vent), of those left 20 idiots will warp at zero to the person in their ratting BS's, 3-4 will die 5 of them might actually be on the ball, swapped to pvp ships, and finally undocked and in warp by the time enemy roam GTFOs from system
In short, you'll all learn to cloak up, dock up, or logoffski, or you'll lose lots of ratting ships
Quote:
"Rabble Rabble Rabble!" "Just sitting out here saying "Rabble Rabble" isn't going to fix anything!" "But we don't know what else to do!" "Rabble Rabble Rabble!"
|

Ruze
Amarr No Applicable Corporation
 |
Posted - 2008.08.08 00:54:00 -
[135]
Originally by: mishkof
I think it is a case of I am saying that comparatively speaking hi-sec and 0.0 are balanced. Lo-sec needs a buff to a certain extent.
I interpret what you are saying as hi-sec just makes to much in general.
The difference is 0.0 needs a cohesive unit to fulling partake in its resources. Most people in empire are not capable of that play for what ever reason, thus they are stuck in empire indefinately.
The reason hi-sec is so easily conquered by 0.0 dwellers is because much like our(to some extent) society the majority of eve players are nothing but worker bee consumers. The best players dominate the game to its full extent...does that surprise you?
I'm more along to agree that there is a closer balance between hisec and 0.0 as, say, losec. There used to be a time when missioners operated out of losec alot, back when I started playing 'for real.' There were so many of them, and there were comparative 'police' corporations, that piracy was relegated to a few highway systems. There was still a danger, but there was a balance to the danger in the form of profit. Missioning in hisec was boring, for one, felt more like you were still at work, and generally gave crap isk.
Salvaging imbalanced that, I believe. And I think salvaging imbalanced all of hisec as well. Somewhere along the line, the amount of modules dropped was even increased, or so I've heard. So losec somehow died out (I was out of game for a year and a half), hisec got major boosts, and 0.0 is the same old same old.
I think the older balance was preferable. Nulsec was profitable, because it was destined for big risks and bigger losses. It was never meant to balance, profit-wise, with hisec. They weren't supposed to equal. And now the one outweighs the other, in my opinion, simply because of the security it offers.
That's just crazy to me. In my remembrance and my own understanding, losec should be the profitable part of Empire, and 0.0 outweighs both. I firmly believed that this isn't CCPs line of thinking anymore. I've said so in numerous posts. But it doesn't change the fact that I liked the old system better.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Venkul Mul
Gallente
 |
Posted - 2008.08.08 00:55:00 -
[136]
Originally by: Chaos Incarnate
Originally by: Concorduck are you taking the risk of aggressing a 0.0 mission runner while there are 174 other BS ready to get fleet and warp on him? if so, good luck 
lol
175 ratting ships != half-decent defense. Its like killing a fly with a sledgehammer
Here's what'll happen: Roaming gang will lock down so-and-so at station, or at a gate, or in a belt, or mission. 100 players won't care, of those left 50 players won't know (no TS/Vent), of those left 20 idiots will warp at zero to the person in their ratting BS's, 3-4 will die 5 of them might actually be on the ball, swapped to pvp ships, and finally undocked and in warp by the time enemy roam GTFOs from system
In short, you'll all learn to cloak up, dock up, or logoffski, or you'll lose lots of ratting ships
But we are speaking of a alliance. They will have 25 players on rotation bubbling the gates. And then when someone come there will be 25 ready players and 150 half assed PvE set up firing on the intruders.
Originally by: Gamesguy
the suicide ganking is merely an isk farming activity.
|

Chaos Incarnate
Has No Face
 |
Posted - 2008.08.08 01:00:00 -
[137]
Originally by: Hieronimus Rex I don't get it. What's the point of this thread? For the OP to demonstrate his ability to multiply numbers?
Okay...Ready?
Ahem:
A single level 4 mission agent presents a greater source of isk income than most 0.0 constellations, at a negligible risk to the players involved. This is imbalanced, given EVE's risk vs reward model, and should be rebalanced (nerfed).
Clear enough
Quote:
"Rabble Rabble Rabble!" "Just sitting out here saying "Rabble Rabble" isn't going to fix anything!" "But we don't know what else to do!" "Rabble Rabble Rabble!"
|

mishkof
Caldari Finis Lumen
 |
Posted - 2008.08.08 01:01:00 -
[138]
Originally by: Ruze
I'm more along to agree that there is a closer balance between hisec and 0.0 as, say, losec. There used to be a time when missioners operated out of losec alot, back when I started playing 'for real.' There were so many of them, and there were comparative 'police' corporations, that piracy was relegated to a few highway systems. There was still a danger, but there was a balance to the danger in the form of profit. Missioning in hisec was boring, for one, felt more like you were still at work, and generally gave crap isk.
Salvaging imbalanced that, I believe. And I think salvaging imbalanced all of hisec as well. Somewhere along the line, the amount of modules dropped was even increased, or so I've heard. So losec somehow died out (I was out of game for a year and a half), hisec got major boosts, and 0.0 is the same old same old.
I think the older balance was preferable. Nulsec was profitable, because it was destined for big risks and bigger losses. It was never meant to balance, profit-wise, with hisec. They weren't supposed to equal. And now the one outweighs the other, in my opinion, simply because of the security it offers.
That's just crazy to me. In my remembrance and my own understanding, losec should be the profitable part of Empire, and 0.0 outweighs both. I firmly believed that this isn't CCPs line of thinking anymore. I've said so in numerous posts. But it doesn't change the fact that I liked the old system better.
aye salvaging certainly makes hi-sec comparatively more fruitful then lo-sec for sure, but not 0.0 which is the only place to get T2 salvage from my experiance(those plexes I keep talking about).
They didnt up the drop rate for modules they up the cargo space needed for modules thus nerfing missions. Missions have been extensively gutted from where they were say 6 months ago, when I would agree with you they were OP in terms of earning potential. Now not so much. If you havent run them in 1.5 years you should check them out.
Also all of this talk means squat, unless someone shows me a risk assessment calculator for eve online.
The only "risk assesment" I have to go on is player skill, and ability to look at risk from an objective angle. Doing research and time ingame also comes into play here so "skill" is a blanket term that measures all attributes that allow you to be good at something. The skillful players will make more money regardless, and the less skilled will...well whine about it from my experiance.
I own a T2 BPO and Capital alt, therefor all of my views will be pro-Capital Alt/T2 BPO orientated. Please pick one of the following settings for your response. []hate me []troll me []smack me |

Venkul Mul
Gallente
 |
Posted - 2008.08.08 01:05:00 -
[139]
Originally by: Ruze
Originally by: mishkof
I think it is a case of I am saying that comparatively speaking hi-sec and 0.0 are balanced. Lo-sec needs a buff to a certain extent.
I interpret what you are saying as hi-sec just makes to much in general.
The difference is 0.0 needs a cohesive unit to fulling partake in its resources. Most people in empire are not capable of that play for what ever reason, thus they are stuck in empire indefinately.
The reason hi-sec is so easily conquered by 0.0 dwellers is because much like our(to some extent) society the majority of eve players are nothing but worker bee consumers. The best players dominate the game to its full extent...does that surprise you?
I'm more along to agree that there is a closer balance between hisec and 0.0 as, say, losec. There used to be a time when missioners operated out of losec alot, back when I started playing 'for real.' There were so many of them, and there were comparative 'police' corporations, that piracy was relegated to a few highway systems. There was still a danger, but there was a balance to the danger in the form of profit. Missioning in hisec was boring, for one, felt more like you were still at work, and generally gave crap isk.
Salvaging imbalanced that, I believe. And I think salvaging imbalanced all of hisec as well. Somewhere along the line, the amount of modules dropped was even increased, or so I've heard. So losec somehow died out (I was out of game for a year and a half), hisec got major boosts, and 0.0 is the same old same old.
I think the older balance was preferable. Nulsec was profitable, because it was destined for big risks and bigger losses. It was never meant to balance, profit-wise, with hisec. They weren't supposed to equal. And now the one outweighs the other, in my opinion, simply because of the security it offers.
That's just crazy to me. In my remembrance and my own understanding, losec should be the profitable part of Empire, and 0.0 outweighs both. I firmly believed that this isn't CCPs line of thinking anymore. I've said so in numerous posts. But it doesn't change the fact that I liked the old system better.
Not exact, what killed low sec mission running were 3 factors:
1) dropping values in high end minerals removing the mining corps;
2) a short but intense period of extremely easy probing of mission that made missioning in low sec very dangerous and the still relative ease of scanning a missioning ship
3) the increase in server population.
Pirate corps have become bigger, big player corps capable of holding some system have moved to 0.0 as the profits are better, small corps and solo players have moved in high sec.
Malc and you have a point when you say that each low sec can support a limited number of people. What you seem to missi is that the average server population is between 20 and 35K players. That is between 5 and 7 player for each system.
If there weren't locations where a large number of players can gather to make isk EVE would collapse. The old way was based on the old number of players too.
Originally by: Gamesguy
the suicide ganking is merely an isk farming activity.
|

mishkof
Caldari Finis Lumen
 |
Posted - 2008.08.08 01:10:00 -
[140]
Edited by: mishkof on 08/08/2008 01:15:08
Originally by: Venkul Mul
Not exact, what killed low sec mission running were 3 factors:
1) dropping values in high end minerals removing the mining corps;
2) a short but intense period of extremely easy probing of mission that made missioning in low sec very dangerous and the still relative ease of scanning a missioning ship
3) the increase in server population.
Pirate corps have become bigger, big player corps capable of holding some system have moved to 0.0 as the profits are better, small corps and solo players have moved in high sec.
Malc and you have a point when you say that each low sec can support a limited number of people. What you seem to missi is that the average server population is between 20 and 35K players. That is between 5 and 7 player for each system.
If there weren't locations where a large number of players can gather to make isk EVE would collapse. The old way was based on the old number of players too.
Oh, BTW. loot quantity wasn't improved, but reduced (compare the old drops from drone missions for example).
Add the drone regions to that list and you are spot on.
Edit - make that 1a.
I own a T2 BPO and Capital alt, therefor all of my views will be pro-Capital Alt/T2 BPO orientated. Please pick one of the following settings for your response. []hate me []troll me []smack me |
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Kadrush
 |
Posted - 2008.08.08 01:22:00 -
[141]
Hm...
There are so many "Depends" on how much can a player make per hour playing missions...
1-Is it a lvl 4? A high quality agent? How high is your standing with the agent, the corp, the faction? 2-You do only the good missions, or the crap ones? or the ones agains factions? (no bounty per ship killed) 3-Do you loot? Salvage? How high are your skills for salvage and reprocess the loot? 4-Do you do the mission alone? or with a friend or alt char supporting you?
There are so many factors involved thats is hard to guess how much can a player make on ideal conditions...I would say, no more than 15 million per hour.
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Bellum Eternus
Gallente Death of Virtue
 |
Posted - 2008.08.08 01:24:00 -
[142]
Malcanis: I agree 100% with your numbers. Too bad you have to deal with these idiot carebears and their garbage arguments. Frankly I never realised the real scope of just how much ISK L4 missions can generate in high sec. It's disgusting.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |

TheTrueHorror
 |
Posted - 2008.08.08 01:25:00 -
[143]
Originally by: Venkul Mul
Not exact, what killed low sec mission running were 3 factors:
1) dropping values in high end minerals removing the mining corps;
2) a short but intense period of extremely easy probing of mission that made missioning in low sec very dangerous and the still relative ease of scanning a missioning ship
3) the increase in server population.
Pirate corps have become bigger, big player corps capable of holding some system have moved to 0.0 as the profits are better, small corps and solo players have moved in high sec.
Malc and you have a point when you say that each low sec can support a limited number of people. What you seem to missi is that the average server population is between 20 and 35K players. That is between 5 and 7 player for each system.
If there weren't locations where a large number of players can gather to make isk EVE would collapse. The old way was based on the old number of players too.
Oh, BTW. loot quantity wasn't improved, but reduced (compare the old drops from drone missions for example).
CCP get rid of all loot drop from lvl 2-5 missions. It would simultaneously decrease profitability of lvl 4 missions, while restoring balance to the mineral market, bringing back the low-sec mining profession and promoting manufacturing of tech 1 items as a viable starting occupation. Leave the mission loot in lvl 1 missions for the new players to get some items they can use, but get rid of loot for higher lvl missions already!
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Chaos Incarnate
Has No Face
 |
Posted - 2008.08.08 01:27:00 -
[144]
Originally by: Venkul Mul <snip>
But we are speaking of a alliance. They will have 25 players on rotation bubbling the gates. And then when someone come there will be 25 ready players and 150 half assed PvE set up firing on the intruders.
There's many flaws in your theoretical situation - but, simply put, the reality of the situation will be much different than your hopes. Plus, if anyone knows you've got 25 of x on the gate, they'll bring 50 to counter and roll them*.
*Presuming, of course, that they have the balls to jump into a gatecamp.
Quote:
"Rabble Rabble Rabble!" "Just sitting out here saying "Rabble Rabble" isn't going to fix anything!" "But we don't know what else to do!" "Rabble Rabble Rabble!"
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Arachna
 |
Posted - 2008.08.08 01:30:00 -
[145]
sooo almost read all the posts and noone is making real sense here, so what if you think high sec is more profitable then 0.0? here is a newsflash: HIGH SEC MISSIONS GET BORING,MINING VELD GETS BORING.. I cant imagine anyone that has played for a couple of years and still does missions in empire 23/7.. (except farmers ofc), you might aswell go play an offline spacegame like freelancer then.
What you do see is players who have an alt (almost everyone...Power of 2 anyone?) train it for pve/afk mining/afk hauling and get easy money when they need it with almost no risk . And voila you have money to do pvp in lowsec or 0.0. How can you be jealous of that? More isk = more ships = more fun!
And then you can stil make lotsa money in 0.0 doeing complexes/faction spawns and mining those nice roids with the exclusive help of a rorqual. And has anyone ever heard of trading to 0.0 and back? I really made billions back in the days just hauling t2mods/rigs/mins once in a while.
Cant really see understand you cannot make enough isk in this game (unless ur 2months old) and then go whine on the board because ur jealous that pve'rs in empire get 25mil/hour... 
It's really sad to see you post such a thread while I did see some very good posts from you malcanis, now it just seems "spamming until my account expires".
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mishkof
Caldari Finis Lumen
 |
Posted - 2008.08.08 01:34:00 -
[146]
Originally by: Bellum Eternus Malcanis: I agree 100% with your numbers. Too bad you have to deal with these idiot carebears and their garbage arguments. Frankly I never realised the real scope of just how much ISK L4 missions can generate in high sec. It's disgusting.
Another lo-sec camper adding his enormous amount of knowledge to the argument.
I own a T2 BPO and Capital alt, therefor all of my views will be pro-Capital Alt/T2 BPO orientated. Please pick one of the following settings for your response. []hate me []troll me []smack me |

Exlegion
New Light Hydra Alliance
 |
Posted - 2008.08.08 01:56:00 -
[147]
Was going to ask some questions but Arrs Grazznic posted them already and no meaningful responses were given.
Still, someone ought to pass on the memo to the big alliances they're better off missioning in high sec.
 One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

iudex
Caldari State Protectorate
 |
Posted - 2008.08.08 02:45:00 -
[148]
Originally by: Malcanis Anyone care to name a player-sov 0.0 resource that comes remotely close to matching that value? I'd guess that it would take close to a region's worth of ratting to match that value. before, of course, we take the cost and time of acquiring and securing that region into account.
Sure ! Gurista mission hub with multiple lvl 4 q 20 agents. I don't know how many pilots are there, but it can support the same number, so let's go with 175 for a fair comparison. Average isk/hour for a lvl 4 gurista missionrunner will be 100 mil (probably more, but let's take 100 as average).
175 x 100 x 23 = 402.500.000.000 isk / day.
Here you are.
_________________________________________ Faction Standings: Serpentis +7.50 // Angel Cartel +7.17 // Minmatar Republic -8.49 // Gallente Federation -9.53 Faction Warfare Rank: Wing Commander
|

Bellum Eternus
Gallente Death of Virtue
 |
Posted - 2008.08.08 02:51:00 -
[149]
Originally by: mishkof
Originally by: Bellum Eternus Malcanis: I agree 100% with your numbers. Too bad you have to deal with these idiot carebears and their garbage arguments. Frankly I never realised the real scope of just how much ISK L4 missions can generate in high sec. It's disgusting.
Another lo-sec camper adding his enormous amount of knowledge to the argument.
Another loser carebear adding nothing to the thread.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |

Amateratsu
Caldari Terra Incognita Vanguard.
 |
Posted - 2008.08.08 04:02:00 -
[150]
Edited by: Amateratsu on 08/08/2008 04:03:42 Name me 1 level 4 mission that pays out 25m per hour?
The average level 4 mission pays between 5 - 10m in reward and bountys. You cannot include loot, salvage, lp as they do not inject new isk into the game, the isk comes from other players trading in those resources.
So where the hell are all you pvp's getting this 25m + per hour from?
Not even the Extravaganza's pay much above 10 - 15m...
Unless your running them in a group or pimped out officer fitted faction ship that can turn over 3 - 4 level 4s an hour....
Your figure of 25+m an hour is highly over exageratted á

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