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Jokah79
Quebec's Underdog League Quebec United Legions
0
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Posted - 2012.03.21 14:37:00 -
[1] - Quote
the probe launchers really need to get "upgraded", it's pretty boring to have to spam the button until it says that you have max number of probes in the air! why can't they work like any other module?
you turn them on, and then they run...... until they are empty or you stop em!
so please can you do that? :D |
FloppieTheBanjoClown
The Skunkworks
1147
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Posted - 2012.03.21 15:24:00 -
[2] - Quote
Bad idea. Half the time I launch probes, I launch just one, do a quick scan, and scoop it up. Having the launcher cycle til I have 7 probes in space would be annoying. Not to mention, I position my probes as I launch them. Piling them all up would mess up my probing method. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
mxzf
Shovel Bros
1038
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Posted - 2012.03.21 15:55:00 -
[3] - Quote
I could see this happening, so long as it has the "disable auto-repeat" function (preferably disabled by default, to prevent the same mess-up that the filters debacle did and let those of us who prefer to launch them manually launch them, do so). |
Jint Hikaru
OffWorld Exploration Inc
120
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Posted - 2012.03.21 16:00:00 -
[4] - Quote
FloppieTheBanjoClown wrote:Bad idea. Half the time I launch probes, I launch just one, do a quick scan, and scoop it up. Having the launcher cycle til I have 7 probes in space would be annoying. Not to mention, I position my probes as I launch them. Piling them all up would mess up my probing method.
This!
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Miss Whippy
Native Freshfood Minmatar Republic
127
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Posted - 2012.03.21 16:01:00 -
[5] - Quote
Good idea. Ignore idiots wearing monocles. If you just want to launch one probe, you turn it off after it's launched one. Time to-áCOMPLETELY REDESIGN THE U.I. FROM SCRATCH: - End the click fest & Multiple Window fest - Streamline and Simplify it-á - Improve scalability-á |
Oregin
Dropbear Drive-By
11
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Posted - 2012.03.21 19:19:00 -
[6] - Quote
Supported.
Since when does auto-repeat mean 'must run indefinitely'? You can click again to launch only one probe or disable auto-repeat entirely if you don't like it. Personally, I d-scan until I find things I want to probe and then mostly launch all probes. |
Harold Marcus
Quebec's Underdog League Quebec United Legions
0
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Posted - 2012.03.22 00:07:00 -
[7] - Quote
I agree 100% with auto-repeat for probe launchers. Especially since it should not require much effort from CCP to implement. |
FloppieTheBanjoClown
The Skunkworks
1158
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Posted - 2012.03.22 16:45:00 -
[8] - Quote
Miss Whippy wrote:Good idea. Ignore idiots wearing monocles. If you just want to launch one probe, you turn it off after it's launched one. I launch a probe, move it into position during the reload cycle, then launch another one. It's a faster method than launching them all and putting them into position, AND I can tell by probe number which one is in which position (this matters sometimes, for me at least).
You're suggesting that I should have to start and stop the launcher for every probe I launch, because you're lazy and want to just crap out probes until you hit your max. Those of us who are far more efficient with our time do NOT want this "feature". It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Geoscape
Dust-ball Corporation
14
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Posted - 2012.03.22 16:57:00 -
[9] - Quote
Consistent UI is always a virtue.
/Signed |
Miss Whippy
Native Freshfood Minmatar Republic
133
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Posted - 2012.03.22 20:08:00 -
[10] - Quote
FloppieTheBanjoClown wrote:Miss Whippy wrote:Good idea. Ignore idiots wearing monocles. If you just want to launch one probe, you turn it off after it's launched one. I launch a probe, move it into position during the reload cycle, then launch another one. It's a faster method than launching them all and putting them into position, AND I can tell by probe number which one is in which position (this matters sometimes, for me at least). You're suggesting that I should have to start and stop the launcher for every probe I launch, because you're lazy and want to just crap out probes until you hit your max. Those of us who are far more efficient with our time do NOT want this "feature".
Just because you're the only person in EvE that does probes stupidly, doesn't make this a bad idea.
End of. Time to-áCOMPLETELY REDESIGN THE U.I. FROM SCRATCH: - End the click fest & Multiple Window fest - Streamline and Simplify it-á - Improve scalability-á |
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FloppieTheBanjoClown
The Skunkworks
1163
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Posted - 2012.03.22 21:15:00 -
[11] - Quote
Miss Whippy wrote:Just because you're the only person in EvE that does probes stupidly, doesn't make this a bad idea.
End of. I'm quite consistently the first to get sites or ships scanned down when there's more than one person working on it. My process is very efficient, and your inability to understand it has no bearing on whether it is "stupid".
I don't autocycle my cap boosters either. I suppose you're going to tell me I'm doing that wrong as well? It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Miss Whippy
Native Freshfood Minmatar Republic
137
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Posted - 2012.03.23 02:31:00 -
[12] - Quote
FloppieTheBanjoClown wrote:Miss Whippy wrote:Just because you're the only person in EvE that does probes stupidly, doesn't make this a bad idea.
End of. I'm quite consistently the first to get sites or ships scanned down when there's more than one person working on it. My process is very efficient, and your inability to understand it has no bearing on whether it is "stupid". I don't autocycle my cap boosters either. I suppose you're going to tell me I'm doing that wrong as well?
Why do I find that so hard to doubt, when I really can't see how you wouldn't be able to use your method with a continually cycling probe launcher. It wouldn't launch all of them at once, they would still appear one at a time. If you don't think you can manage something as simple as that, there's is not a chance in hell you are as quick as you claim to be.
Maybe you're just slow, and you're friends are even slower. Time to-áCOMPLETELY REDESIGN THE U.I. FROM SCRATCH: - End the click fest & Multiple Window fest - Streamline and Simplify it-á - Improve scalability-á |
FloppieTheBanjoClown
The Skunkworks
1167
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Posted - 2012.03.23 02:41:00 -
[13] - Quote
Miss Whippy wrote:Why do I find that so hard to doubt, when I really can't see how you wouldn't be able to use your method with a continually cycling probe launcher. It wouldn't launch all of them at once, they would still appear one at a time. If you don't think you can manage something as simple as that, there's is not a chance in hell you are as quick as you claim to be.
Maybe you're just slow, and you're friends are even slower.
If you're moving a probe when another one launches, it resets the position of the probe you were moving into place. Didn't you know know that? I found out by experimenting, trying to find ever-faster scanning methods. Seconds can make a difference when racing other explorers in highsec plexes or trying to get a group of probes launched and out of dscan range as quickly as possible. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Miss Whippy
Native Freshfood Minmatar Republic
139
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Posted - 2012.03.23 14:23:00 -
[14] - Quote
FloppieTheBanjoClown wrote:Miss Whippy wrote:Why do I find that so hard to doubt, when I really can't see how you wouldn't be able to use your method with a continually cycling probe launcher. It wouldn't launch all of them at once, they would still appear one at a time. If you don't think you can manage something as simple as that, there's is not a chance in hell you are as quick as you claim to be.
Maybe you're just slow, and you're friends are even slower. If you're moving a probe when another one launches, it resets the position of the probe you were moving into place. Didn't you know know that? I found out by experimenting, trying to find ever-faster scanning methods. Seconds can make a difference when racing other explorers in highsec plexes or trying to get a group of probes launched and out of dscan range as quickly as possible.
Move them before the next cycle starts then. UI Iteration isn't enough, we need to start from scratch |
Jokah79
Quebec's Underdog League Quebec United Legions
7
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Posted - 2012.03.25 19:37:00 -
[15] - Quote
from my point of view....
if you want to fire only 1 time on a ship, does that mean that auto-repeat should be off on every modules too? same for shield boosters? if you want to launch only one probe, you just double click your module..... but anyway, if it comes with the auto-repeat on/off option it's the end of it! everyone would be happy as I understand it!
and btw, being able to launch all probes automatically with an auto-repeat system would let you position your probes while they launch.... so you can probe faster!
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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
84
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Posted - 2012.03.26 02:47:00 -
[16] - Quote
FloppieTheBanjoClown wrote:Miss Whippy wrote:Good idea. Ignore idiots wearing monocles. If you just want to launch one probe, you turn it off after it's launched one. I launch a probe, move it into position during the reload cycle, then launch another one. It's a faster method than launching them all and putting them into position, AND I can tell by probe number which one is in which position (this matters sometimes, for me at least). You're suggesting that I should have to start and stop the launcher for every probe I launch, because you're lazy and want to just crap out probes until you hit your max. Those of us who are far more efficient with our time do NOT want this "feature".
SO SET YOUR AUTO-REPEAT OFF! This is a good feature! Stop trolling! if you don't like don't use it! It will not change your game!
Also CCP can do it in less then 30 minutes ManHour... |
Jokah79
Quebec's Underdog League Quebec United Legions
10
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Posted - 2012.03.29 06:00:00 -
[17] - Quote
yeah that's what I think too, it's not that big so CCP should be able to do it quite fast.....
so now... we just wait to see if anyone from CCP will read this tread? |
DooDoo Gum
Center for Advanced Studies Gallente Federation
16
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Posted - 2012.03.29 11:58:00 -
[18] - Quote
FloppieTheBanjoClown wrote:Bad idea. Half the time I launch probes, I launch just one, do a quick scan, and scoop it up. Having the launcher cycle til I have 7 probes in space would be annoying. Not to mention, I position my probes as I launch them. Piling them all up would mess up my probing method.
i dont think his idea would clash with your technique of launching at all |
Robert Caldera
Caldera Trading and Investment
179
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Posted - 2012.03.29 13:59:00 -
[19] - Quote
for what do you need 7 f*cking probes at all? You hardly need 5 of them, in most cases 4 probes suit the purpose perfectly.
And no, this makes no sense. |
Jokah79
Quebec's Underdog League Quebec United Legions
11
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Posted - 2012.03.29 14:21:00 -
[20] - Quote
Robert Caldera wrote:for what do you need 7 f*cking probes at all? You hardly need 5 of them, in most cases 4 probes suit the purpose perfectly.
And no, this makes no sense.
you obviously dont probe very often, or you probe only easy stuff! take the blue pill man or it'll crash your reality! |
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Robert Caldera
Caldera Trading and Investment
180
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Posted - 2012.03.29 14:24:00 -
[21] - Quote
f*cker, I probe all the time something! What do you probe all day long what needs automatic probe launcher, just for interest? |
Joe Risalo
State War Academy Caldari State
206
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Posted - 2012.03.29 16:43:00 -
[22] - Quote
FloppieTheBanjoClown wrote:Bad idea. Half the time I launch probes, I launch just one, do a quick scan, and scoop it up. Having the launcher cycle til I have 7 probes in space would be annoying. Not to mention, I position my probes as I launch them. Piling them all up would mess up my probing method.
lol
I find it laughable that you and other players see it this way.
It's funny because I have never once had a problem with running a single cycle on any module in game.
Soo, the probe launcher is on a continuous cycle, but you only want it to launch a certain number a drones?
"Damn You!!! I will not tolerate rolling cycles!!!! I deserve to be able to launch only one probe at a time!!!!"
"Wait, what??" "Oh, so I can just click the module again and shut it off so it doesn't cycle again???"
"No!!! I will not be suckered in by easily used game mechanics!!!" "If I only want one probe, I should only have to click once!!!"
On a more serious note though, did you know that if you click on a probe and hold the shift button, then when you move your mouse cursor up and down it pulls the drones closer together or pushes them apart???
Did you also know that if you click and hold alt on a probe then you can move all the probes as one???
It's very helpful.... |
DooDoo Gum
Center for Advanced Studies Gallente Federation
16
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Posted - 2012.03.31 01:06:00 -
[23] - Quote
Joe Risalo wrote:FloppieTheBanjoClown wrote:Bad idea. Half the time I launch probes, I launch just one, do a quick scan, and scoop it up. Having the launcher cycle til I have 7 probes in space would be annoying. Not to mention, I position my probes as I launch them. Piling them all up would mess up my probing method. lol I find it laughable that you and other players see it this way. It's funny because I have never once had a problem with running a single cycle on any module in game. Soo, the probe launcher is on a continuous cycle, but you only want it to launch a certain number a drones? "Damn You!!! I will not tolerate rolling cycles!!!! I deserve to be able to launch only one probe at a time!!!!" "Wait, what??" "Oh, so I can just click the module again and shut it off so it doesn't cycle again???" "No!!! I will not be suckered in by easily used game mechanics!!!" "If I only want one probe, I should only have to click once!!!" On a more serious note though, did you know that if you click on a probe and hold the shift button, then when you move your mouse cursor up and down it pulls the drones closer together or pushes them apart??? Did you also know that if you click and hold alt on a probe then you can move all the probes as one??? It's very helpful....
Ill be the first one to say that sarcasm is a splendid thing. A delivery of sarcasm with finesse is the cherry on the cake , but i dont think a good dose of sarcasm needs to be punctuated by reversing the roles of the shift and alt keys
Regardless of this, i think the 'repeating cycles' idea is a good one, and yes, 'repeated cycles' are nothing new in this game, and no-one ever found it difficult to cycle bursts of a MWD or Afterburner, or Shield booster or Armor repper etc etc etc..... blah blah blah....
So why not a probe launcher, you can already set auto reload on the launcher to 'off' [which any newb prober should have done by now] so even using a 'cycling launcher' with DSP's would pose no threat to anyones playstyle
make it so i say.. |
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