| Pages: 1 [2] :: one page |
|
|
| Author |
Topic |

Kil'Roy
Minmatar The Rat Patrol
 |
Posted - 2008.08.20 02:40:00 -
[31]
Originally by: Waxau
Who cares if a bomber cant warp cloaked...they cost 10 mil, and are easy to skill for. A Black Ops is not.
If you are inbound, use a scout for warp-in, common sense. If you are outbound, who cares, you can nearly insta warp anyways, if you have a clue.
Many are bending the truth of the matter in an attempt to get what they want.
|

Sral TBear
Mark Of Chaos
 |
Posted - 2008.08.20 09:16:00 -
[32]
Edited by: Sral TBear on 20/08/2008 09:25:23 Sin / widow pilot here
Covert ops cloak, would love it, but not sure its a "must" the only problem i realy have is cargo space.
Maby the trick would be to have two classes, like the recons
1 force recon BS (jump portal, logistic class cyno beast)
1 Combat recon BS (Covert cloak short jump range ability to be jumped in by the force recon one)
I hope ccp can se the posibilitys in this, this way deep penetration attack would be posible (werry hard to do right now)
This would open up an entirely new branch of combat fleets and would open the battlefields alot more. Even small specialised corporations and alliances would then have a chance to be able to hit hard without having all pilots in cap ships.
The above i think would be the best.
This way you need to use both classes, use logistics to be effective...
TBear |

Acidictadpole
ADVANCED Combat and Engineering
 |
Posted - 2008.08.20 09:40:00 -
[33]
It also needs a fuel bay :/
My CEO has one and in doing some of our operations with it he needs to haul the fuel in pre-emptively and jet it out into a GSC or something prior to getting his redeemer.
Next he needs to spam moving it into his cargohold while we're all trying to jump.. Kind of stupid that you can only jump one or two recons with a cargohold full. |

Captator
Universal Securities
 |
Posted - 2008.08.20 16:54:00 -
[34]
Originally by: Sral TBear Edited by: Sral TBear on 20/08/2008 09:25:23 Sin / widow pilot here
Covert ops cloak, would love it, but not sure its a "must" the only problem i realy have is cargo space.
Maby the trick would be to have two classes, like the recons
1 force recon BS (jump portal, logistic class cyno beast)
1 Combat recon BS (Covert cloak short jump range ability to be jumped in by the force recon one)
I hope ccp can se the posibilitys in this, this way deep penetration attack would be posible (werry hard to do right now)
This would open up an entirely new branch of combat fleets and would open the battlefields alot more. Even small specialised corporations and alliances would then have a chance to be able to hit hard without having all pilots in cap ships.
The above i think would be the best.
This way you need to use both classes, use logistics to be effective...
TBear
That would turn them into jumping large recons - BOOOOOOOOOOOOORING.
Find a different way of differentiating them, either like I have mentioned one focussed on racial ewar and one focussed on racial damage (both with covops cloak), or perhaps one trades damage/ewar bonuses for greater jumprange/lower fuel cost or somemthing, and the other has higher damage/ewar (both still with covops cloak), but is not as good at moving allied covops around.
|

Sral TBear
Mark Of Chaos
 |
Posted - 2008.08.21 07:19:00 -
[35]
Originally by: Captator
Originally by: Sral TBear Edited by: Sral TBear on 20/08/2008 09:25:23 Sin / widow pilot here
Covert ops cloak, would love it, but not sure its a "must" the only problem i realy have is cargo space.
Maby the trick would be to have two classes, like the recons
1 force recon BS (jump portal, logistic class cyno beast)
1 Combat recon BS (Covert cloak short jump range ability to be jumped in by the force recon one)
I hope ccp can se the posibilitys in this, this way deep penetration attack would be posible (werry hard to do right now)
This would open up an entirely new branch of combat fleets and would open the battlefields alot more. Even small specialised corporations and alliances would then have a chance to be able to hit hard without having all pilots in cap ships.
The above i think would be the best.
This way you need to use both classes, use logistics to be effective...
TBear
That would turn them into jumping large recons - BOOOOOOOOOOOOORING.
Find a different way of differentiating them, either like I have mentioned one focussed on racial ewar and one focussed on racial damage (both with covops cloak), or perhaps one trades damage/ewar bonuses for greater jumprange/lower fuel cost or somemthing, and the other has higher damage/ewar (both still with covops cloak), but is not as good at moving allied covops around.
Think the difference that you want combat stealth ships, and i want a more "logistic" minded type. Maby your right just giant recons, but i can live with that when you have covert cynos and jump portal. Bigger hulls to take bigger modules. I stand my ground..
1 force "black ops" (logistic)
1 Combat "black ops" (combat)
adding a new type of pwn mobile hit in the future by the nerfbat whiners dream like your ideas...
Booooooooooooooriiiiiiiiiiiiing 
|

Captator
Universal Securities
 |
Posted - 2008.08.21 11:16:00 -
[36]
Originally by: Sral TBear
Originally by: Captator That would turn them into jumping large recons - BOOOOOOOOOOOOORING.
Find a different way of differentiating them, either like I have mentioned one focussed on racial ewar and one focussed on racial damage (both with covops cloak), or perhaps one trades damage/ewar bonuses for greater jumprange/lower fuel cost or somemthing, and the other has higher damage/ewar (both still with covops cloak), but is not as good at moving allied ships around.
Think the difference that you want combat stealth ships, and i want a more "logistic" minded type. Maby your right just giant recons, but i can live with that when you have covert cynos and jump portal. Bigger hulls to take bigger modules. I stand my ground..
1 force "black ops" (logistic)
1 Combat "black ops" (combat)
adding a new type of pwn mobile hit in the future by the nerfbat whiners dream like your ideas...
Booooooooooooooriiiiiiiiiiiiing 
Bolded the part where I suggested what you just said should be instated instead of my first suggestion. 
|

Sral TBear
Mark Of Chaos
 |
Posted - 2008.08.21 15:09:00 -
[37]
Originally by: Captator
Originally by: Sral TBear
Originally by: Captator That would turn them into jumping large recons - BOOOOOOOOOOOOORING.
Find a different way of differentiating them, either like I have mentioned one focussed on racial ewar and one focussed on racial damage (both with covops cloak), or perhaps one trades damage/ewar bonuses for greater jumprange/lower fuel cost or somemthing, and the other has higher damage/ewar (both still with covops cloak), but is not as good at moving allied ships around.
Think the difference that you want combat stealth ships, and i want a more "logistic" minded type. Maby your right just giant recons, but i can live with that when you have covert cynos and jump portal. Bigger hulls to take bigger modules. I stand my ground..
1 force "black ops" (logistic)
1 Combat "black ops" (combat)
adding a new type of pwn mobile hit in the future by the nerfbat whiners dream like your ideas...
Booooooooooooooriiiiiiiiiiiiing 
Bolded the part where I suggested what you just said should be instated instead of my first suggestion. 
ok ok...lol...hard to steal more than 1 min for replys at work lmao...
sorry :)
im cool, hope you are to ;) |

thoth rothschild
Shin-Ra
 |
Posted - 2008.08.21 15:13:00 -
[38]
i would not need the spec op cloak for passing gates. the only need i have for it is not getting probed :D
|

Captator
Universal Securities
 |
Posted - 2008.08.22 23:38:00 -
[39]
Originally by: Sral TBear
im cool, hope you are to ;)
No worries , this is all just an exchange of ideas .
|

El Mauru
Amarr Quantum Industries RAZOR Alliance
 |
Posted - 2008.08.23 20:01:00 -
[40]
I'd find the blackops to be a very interesting ship if it received a slightly longer jump-range and significantly larger fuel bay. It would definitely justify its cost at this point.
Right now they are just not really workable mostly due to the fuel restrictions :-(
Would be interesting to find out how many ship a blackops should be able to jump to make it worthwhile.
10 recons in and out? -
 |
|

Elderberry Whine
 |
Posted - 2008.08.24 19:48:00 -
[41]
Yes, nerfing is just another word for boring...
Nerf whines are losers trying to beat winners by changing the rules...
Every nerf maximizes cookie cutter setups by decreasing fitting options.
Originally by: thoth rothschild Edited by: thoth rothschild on 09/08/2008 06:44:41 Edited by: thoth rothschild on 08/08/2008 21:33:11 Well,
currently speed reduction is tested on Sissi and most of the Players complain that there is no more chance in small "Gangwars" and the game gets more boring. Most of the players would say a cov. Ops would be to powerfull on the Black Ops ships but for me this is a chance to keep some aspects of the game exiting.
For me this ships role is to be a mobile cloaked portal. It needs no combat utility beside that. I like it to do it¦s currently not existing role perfect.
make the ships
* more vulnerable * less slots * less boni
but in the opposite give them
* cov ops cloaking * much bigger cargo bay * increased jump range
and you will keep the Gang war alive :D
|

Alex Harumichi
Gallente Gradient Electus Matari
 |
Posted - 2008.08.26 07:30:00 -
[42]
The basic idea of the Black Ops ships is sound, imho.
It's the implementation that makes them currently suck.
They need more jump range and less fuel use, so that they can actually gate a small recon force to a system, and also out of it (without needing a fuel tanker on site :). The current ridiculous jump/gate cost is the biggest killer.
At the moment, they can't really perform the job they were meant to perform.
|

Hugh Ruka
Exploratio et Industria Morispatia
 |
Posted - 2008.08.26 09:15:00 -
[43]
jump range - 7.5 ly or so less fuel consumption or alternate fuels for beter efficiency (I think the later is prefered)
ability to jump bridge ANY frigate class hull and recons.
that would fix them for what I envision them to be. --- SIG --- CSM: your support is needed ! |

Dirtee Girl
Omega Enterprises
 |
Posted - 2008.08.26 10:51:00 -
[44]
fixes needed ,
jump into cyno jammed systems
cap based jump bridging requiring 75% cap per ship jumped thru , meaning if you want to jump a fleet of recons thru your gonna need a boosting guardian ( logistics ship ) or alot of patience.
combat capability fine in it's current incarnation
|

Kagura Nikon
Minmatar Infinity Enterprises
 |
Posted - 2008.08.26 11:15:00 -
[45]
Black ops need HUGE sensor resolution increase. Because otherwise while usign the cloak they simply are too slow lockign to lock anything they can kill (BC, HACs) and too weak to kill anythign they can lock ( T1 BSs, Marauders etc...). I would say 50% increase.
And somethign that they share with marauders.. they need extra slots! They are both too weak to be T2 battleships! 300 to 800 mil isk that are no match for a 50 mil armageddon. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
|

Abyss Wyrm
Caldari
 |
Posted - 2008.08.26 16:42:00 -
[46]
Originally by: Kagura Nikon Black ops need HUGE sensor resolution increase. Because otherwise while usign the cloak they simply are too slow lockign to lock anything they can kill (BC, HACs) and too weak to kill anythign they can lock ( T1 BSs, Marauders etc...). I would say 50% increase.
And somethign that they share with marauders.. they need extra slots! They are both too weak to be T2 battleships! 300 to 800 mil isk that are no match for a 50 mil armageddon.
Black opses isnt a front line battleships. You wouldnt ask to make logostic cruiser boosted to point there he will be able to stand agins HAC, right? So same with BOs, niether T1 or marauder can jump on thier own, and neither of them can set covert jump portal. If black ops will be able do both its prime role (giving a portal for samall wing of falcons and/or arazu), and will be able fight as good as any T1 BSs, dont you think it will become an uber-powefull vessel?
BOs defenetly need more space for jump fuel, and second matter that makes BOs little of use now is system cyno jammers. THEY SHOULD NOT PREVENT SETTING COVERT CYNO. Otherwise ability to set a "backdoor" for small wing of you fleet will be useless.
|

Tyler Rainez
Gallente
 |
Posted - 2008.08.27 05:28:00 -
[47]
I see the BO's lacking in what they were designed to do...go behind enemy lines. There are 2 things lacking, first it should be able to jump into a cyno jammed system. It really can't go behind enemy lines if can't do this. Second, use less fuel to cyno jump or increase the cargo bay, or make a seperated bay for jump fuel. Those 2 would make it what is was designed to do. And a hopeful third is allowing a covert cloaking device II to be used. Otherwise they are perfect. Not an uber DPS machine, but a stealthy deadly machine that can infiltrate a system and make 0.0 what it's supposed to be .... unsafe.
I only have two things in this world, my word and my balls and I don't break'em for nobody! -- Tony Montana |

Abyss Wyrm
Caldari
 |
Posted - 2008.08.28 05:38:00 -
[48]
Originally by: Tyler Rainez I see the BO's lacking in what they were designed to do...go behind enemy lines. There are 2 things lacking, first it should be able to jump into a cyno jammed system. It really can't go behind enemy lines if can't do this. Second, use less fuel to cyno jump or increase the cargo bay, or make a seperated bay for jump fuel. Those 2 would make it what is was designed to do. And a hopeful third is allowing a covert cloaking device II to be used. Otherwise they are perfect. Not an uber DPS machine, but a stealthy deadly machine that can infiltrate a system and make 0.0 what it's supposed to be .... unsafe.
+1 Same opinion, exept i'am not sure about covert cloaks. For now improved cloaking systems comes with two lines. First one is ability to fit covert cloak, which makes you fly cloaked with same speed as uncloaked, ability to warp cloaked, but still have small targeting delay time. Second one is imroving non-covert cloaks with... amazing speed while cloaked, and removing targeting delay complitely. And so i agree with devs here that BOs need second line of cloak improving. Perfect skill panther will have max 2500 m/s in T2 100mn MWD + CN/DG cloak. Of course short cycle of 10 seconds of mwd wont let it accelerate to 2500, but even without it panther able to make realy huge stealth throw. And even with ability warp stealthed, it almost same. With l5 BO skill and CN/DG cloak you need to gain only 43% of your speed (while cloaked, and so untargeted), after which you simply disengage the cloak and you'll have 75% of your unclocked speed, which will let you to insta-warp (provide you aligned on warp spot already).
|
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |