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Faraelle Brightman
Gallente Placid Reborn
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Posted - 2008.08.09 05:49:00 -
[1]
As the FW territory war developes, I want to know just what happens when an enemy side occupies a territory (and what happens if the system gets rescued back). Some things I would expect include...
Minmatar: Free all the slaves they can, give them Insonorm, get as many as possible to safer ground (either an uncontestable system or the Sanctuary in the Great Wilderlands), kill any Amarr who get in the way (which is probably most of them. Ammar: Take all the slaves they can, kill any who resist. If retating territory, secure any important assets they can...if the above supposition holds true they might find their territory ravaged and crippled and many of their slaves gone.
Those two are fairly easy, the conflict is more clear-cut and personal. Not so much with the Gallente and Caldari.
Caldari: Heth has made the war a part of his personal vendetta but with the blackout on information on Caldari Prime it's hard to say whether there's wholeslae slaughter of Gallentians, whether there is a distinction between bloodlines or what. What do they do with a system that's very scarecly occupied, such as Odamia was (no orbiting stations, no planets that could be even loosely interperited as habitable, in IC terms it would probably be a mining outpost since it's 0.1 and would be rich in minerals)? Also, securing of anything related to business would be a given. Spoils of war could be poured into the Caldari economy.
Gallente: I'm quite lost on this. Personaly I involve myself with taking back a certian Caldari-captured system right now and that's a special case becaue of who's occupying it (pirates, you might say enlisted privateers). But what motivation would the Gallente have to offensively attack systems? I can think of a lot of strategic reasons (it sure is a lot quieter in southern Placid with the current activity in Black Rise), I can think of some that would want to strike out just for revenge. I think there would be calls from citizens and moderate pod-pilots to treat people in captured systems humanely and honorably but then you might also get insurgent resistance (think America and Iraq) from the Caldari. Do the Gallente even care about the planetside populations? Will they try to disrupt space traffic and apply economic preassure? In Lumierre, and occupied systems with habitable planets are there task forces trying to evacuate Gallentians from the area?
Also, what's the in-character explaination for the plexes that we're capturing? My impression is that most of them are small sites of tactical importance (in the boredom of flipping friendly plexes I've made a hobby of taking arty screenshots of the objects in them)...a salvage site in one, a hidden mining colony in another, a collection of bunkers possibly holding supplies). In a system where we recently flipped several plexes we've had a lack of spawns all day, it could be said that if there are any caldari in the area they're gone dark/under strict radio silence so they can't easily be found on scans. When you cap a friendly plex, you're helping to re-secure it somehow...would be nice if there were a more concrete goal presented since there's nothing to fight.
Note to CCP: There are seeds for dynamic FW mission ideas in these notes, especialy if you use agents in space.
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Garion Avarr
Amarr Zero Zero Traders YTMND.
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Posted - 2008.08.09 17:10:00 -
[2]
In my opinion, pod pilots can really only affect who controls things in space. Once occupences is achieved, then the NPC navies and ground forces can go in to get control of the planets, which may take some time.
I have a sneaking suspicion that there are not-good things being done to Gallenteans, not sure if there's a distinction between bloodlines, though. Probably looting of anything owned by the Gallente.
I'm sure the Gallente have lots of motivation to offensively attack: they must bring them freedom and democracy and the right to choose and all that good stuff, even if it has to be forced upon them! Choosing not to have the right to freedom is not an option, we'll FORCE you to have freedom, by golly! And strategic reasons, too . . . and just good old fasioned imperialism . . . being a democracy hardly makes one less imperialistic. ________________________________ This is not a signature. |

Buduran
Amarr
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Posted - 2008.08.09 17:34:00 -
[3]
In times of war, you don't really need any ideological explanation to perform offensive actions against a territory held by the enemy other than the fact that it belongs to the enemy and can be used tactically against you. It might be used as a base of operations, a logistics center or whatnot, there might even be camps for PoWs there, who might boost your numbers if taken back. Either way, I don't think any self-respecting military commander would give his enemy a fighting chance if he could predict an opening and have the available resources to close it.
I suspect that a lot of habitable planets simply become quarantined till the situation stabilises enough to send ground forces in. when the system is well enough fortified, only then would such large scale operations take place, I think. Taking back the surface of an entire inhabited planet is a task for hundreds of thousands of troops, and they all need supplies and a "clear sky" so to speak. You wouldn't want to leave such a large contingent of your army on a planet to be obliterated by the enemy should they retake that planet's orbit. Besides, even with the ground troops deployed, there's still the question of enemy ground resistance. Military operations planetside can take weeks, if not months. That is, unless your side doesn't refrain from nuking the site from orbit too much.
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