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Flawliss
Gallente Pilots of True Potential
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Posted - 2008.08.15 05:46:00 -
[61]
Edited by: Flawliss on 15/08/2008 05:46:33
Originally by: murder one
Removing the Lach's missile bonus? I don't think so.
The answer here is to triple the damps base optimal range, dont' worry about optimal bonuses on Gallente recons, and buff the damp strength bonuses for the recons.
The problem here is that you then give any ship using RSDs a range bonus, which i highly doubt is what the Devs would go for. And I personally don't really think we need a RSD version of a falcon (arazu with loong RSD range)
As far as the missile bonus, I'll admit i am not a big fan of a Split weapon bonus on a primarily EWAR ship. It may be a combat recon, but is a Hyrbid bonus and or a Missile bonus really needed? your not gonna DPS with a Lach infact if your doing RSD ewar with added range, whats the point?
If you prefer missile on the lach then scrap the Hyrbid Bonus either way I dont support split weapon bonuses on a Recon ship when it could really use something more inline with its EWAR Family
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Solomon XI
Hoist The Colors.
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Posted - 2008.08.15 10:30:00 -
[62]
Friendly bump to keep this topic going. I am actively reading it.  ~Solo Hoist The Colors. (CEO) |

sliver 0xD
exiles. The Kadeshi
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Posted - 2008.08.15 13:00:00 -
[63]
Edited by: sliver 0xD on 15/08/2008 13:03:43 well i agree with the main poster.
the arazu is one of the few recons that are not ballanced enough.
vs 1 target the arazu can damp and hold it extreamly well. with the cloak, 52km disrupotor and damps you can hold on to a ship verry nicely.
but in a fleet fight even with 3 or more enemys it goes **** up for the arazu. your gang mates do not benefit of the long range aprouch and its ability to only damp 1 target with sucses.
i sugested a change months ago that goes as folowign :
% of effect on damps range or reso to extream value like 85% 90%. and then to counter the over power effect that change by adding the same chance base system as the ecm. (maybe even based on the sensor strength. could put in some race counters in there liek the caldari have higher ecm strenght)
this will alouw the arazu to be a usefull addition ot a fleet fight. damp more then 1 ships based on the chace system.
this chance system could also improve the pilgrim's tracking disruptor and the rapiers target painter.
--- Somebody needs a hug! |

Asno Malo
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Posted - 2008.08.15 14:17:00 -
[64]
Originally by: sliver 0xD i sugested a change months ago that goes as folowign :
% of effect on damps range or reso to extream value like 85% 90%. and then to counter the over power effect that change by adding the same chance base system as the ecm. (maybe even based on the sensor strength. could put in some race counters in there liek the caldari have higher ecm strenght)
Perhaps I am one of the few, but I do not want the Arazu to be a RSD version of the Falcon. I don't want the range or the multiple targets of the Falcon, I am simply asking for the Arazu to get a small boost to their damp efficiency, 15% per level vs 5% per level.
Quote: this chance system could also improve the pilgrim's tracking disruptor and the rapiers target painter.
I would have to heavily disagree on target painters because the painter itself provides no adverse affect, unlike RSD, ECM, and TD.
At the same time, I would also have to disagree with changing TD to chance based for one very simple reason. TD affects only a single class of weapon system (Guns) whereas ECM and RSD affect all weapon systems but one.
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Solomon XI
Hoist The Colors.
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Posted - 2008.08.15 21:09:00 -
[65]
If RSD's were as powerful as ECM, I could agree with the whole chance based idea. ~Solo Hoist The Colors. (CEO) |

Tes Quin
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Posted - 2008.08.15 22:33:00 -
[66]
lets not forget the Keres (gallente e-war frig), basically a mini a arazu without the bonus to cyno fields.
here is my take at the ships and their damps: damps: - change all ship bonuses to 7,5% damp strength (or general damp strength up to -17%/-17%) - optimal up to 50km this would result in effectively dampening snipers, making it the anti snipe weapon that (imho) it was meant to be
arazu: - 7mids/3lows (swapped with lach) - 150km max targeting range (+38km) - +100cap - 4100ms targeting speed (-400ms) anti sniper ship, has a good chance to negate falcons if it targets them first and/or if a sensor booster is fitted, still has the cloak and the cyno and has a chance to help with mwd shutdown if it concentrates all damps. still can't use hybrid guns alongside drones for long due to cap problems.
lachesis: - 6mids/4lows (swaped with arazu) - 4300ms targeting speed (-200ms) - +30m^3 dronebay (i know, does not really fit rhoden, but meh..) - +200cap close range oriented, can assist damps with ecm drones, less cap problems than arazu due to missile slots and more base cap, can only negate a falcon if is not targeted first/falcon fits a SB, can be countered by FoF missiles, smartbombs, energy neurtalizers and other drones.
celestis: - 75km max targeting range (+10km) - +10m^3 dronebay - +50cap small update to the t1 hull to perform on par with damps
keres: - 10mb/s bandwith (+5) - 20m^3 dronebay (+10) - +100%bonus to the effect of sensor boosting modules OR 53km max locking range (+13km) basically either damp someone down from adequate ranges, or range tackler with support coming from drones (well, 2 of them with spares) -- ccp/isd, ty for the portrait |

Solomon XI
Hoist The Colors.
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Posted - 2008.08.16 08:22:00 -
[67]
Interesting idea. But I don't see anything mentioned about drone bandwidth? Am I just blind?
Note: Nightly bump.  ~Solo Hoist The Colors. (CEO) |

Andreya
Direct Intent
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Posted - 2008.08.16 10:01:00 -
[68]
Originally by: Solomon XI CCP,
Presently the Arazu is the most ineffective of all Recon's.
wow, ever heard of a pilgrim? gimme a break _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator (mods@ccpgames.com) |

Solomon XI
Hoist The Colors.
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Posted - 2008.08.16 11:23:00 -
[69]
Originally by: Andreya
Originally by: Solomon XI CCP,
Presently the Arazu is the most ineffective of all Recon's.
wow, ever heard of a pilgrim? gimme a break
Off topic, the Pilgrim isn't so bad. I've seen them do some good thing's...  ~Solo Hoist The Colors. (CEO) |

Tes Quin
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Posted - 2008.08.16 18:43:00 -
[70]
Originally by: Solomon XI Interesting idea. But I don't see anything mentioned about drone bandwidth? Am I just blind?
Note: Nightly bump. 
this is correct, no bandwidth upgrade. the ships' role is to primarily use damps not drones (imho), hence only increased versatility through bigger drone bays.
i also shall do some math to get the bonuses right, maybe some numbers are a bit off, especially the ones on the Keres may not be what i had in mind. as you can see, i made the arazu a fleet ship with the focus on ewar capabilities (long range & more med-slots) and the lachesis a small gang ship with the focus on being "ganky" (more cap and more tank through more lows)
-- ccp/isd, ty for the portrait |
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Ruciza
Minmatar The Feminists
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Posted - 2008.08.16 19:32:00 -
[71]
Edited by: Ruciza on 16/08/2008 19:32:10
Originally by: Beltantis Torrence Edited by: Beltantis Torrence on 14/08/2008 21:03:32 Edited by: Beltantis Torrence on 14/08/2008 21:03:00
Originally by: Taram Caldar
...If you have two snipers sitting out at 150km...
Regarding the first bit, if you're solo then the rapier isn't for you but that's true of all recons. They can do solo work but they don't excel at it (nor do many ships really, Eve isn't a game that caters to solo pvp). Point is they can do their job (webbing) on multiple targets very well.
Probably with sniper example above is that you can't reach anywhere close to 150km. So how are you going to do that without getting popped while trying to close the distance or expecting them to wait there while you slow boat cloaked over to them? Just isn't really viable. Lets put it this way, if they had the range to do that @ 150km, they'd be very useful for exactly that but they don't because they need to get into range. So either the damps need to be more effective or have longer range so that you can hit people far enough away that the damp is useful.
Edited to add: So the basic problem is that at the range that you can damp people at, people who are fighting you in that range aren't going to have any issues targeting you with one damp on them. You need all three to make them not able to attack you. The sniper thing is pointless because its useless at doing that, the range isn't long enough to hit snipers. So unless you're against solo people where you can dedicate all your damps to one target they aren't useful at all. Even with the scramming boost they're not incredibly useful since even with the bonus scramming range isn't very far (with faction stuff you're talking bubble distance, making it a very expensive tackler).
So many words equal so much hogwash. I present to you a noob who doesn't grasp the concept of falloff, just like 95% of the other people here. No problem, it's just a game, you can't be good at everything.
Taram Caldar, I salute you. Finally somebody with some sense. If you really want it, you can use damps to neutralize Falcons beyond 200km. Admittedly the Lach is better for that.
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Solomon XI
Hoist The Colors.
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Posted - 2008.08.17 00:56:00 -
[72]
Originally by: Tes Quin
Originally by: Solomon XI Interesting idea. But I don't see anything mentioned about drone bandwidth? Am I just blind?
Note: Nightly bump. 
this is correct, no bandwidth upgrade. the ships' role is to primarily use damps not drones (imho), hence only increased versatility through bigger drone bays.
i also shall do some math to get the bonuses right, maybe some numbers are a bit off, especially the ones on the Keres may not be what i had in mind. as you can see, i made the arazu a fleet ship with the focus on ewar capabilities (long range & more med-slots) and the lachesis a small gang ship with the focus on being "ganky" (more cap and more tank through more lows)
Aye very good point.
I still, for this purpose, would want to see +10 added to the drone bandwidth so that said boat(s) can field x5 medium drones. Gallente are drone boats, after all. I'd be willing to sacrifice the other weaponry on the Arazu (guns) for an added 10+ bandwidth and a damage mod for drones. ~Solo Hoist The Colors. (CEO) |

Gimpb
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Posted - 2008.08.17 13:06:00 -
[73]
A range increase of some sort would be nice; such that it can reach sniper ranges effectively without implants, gang mods, etc. Rigs, mods, or a ship bonus to range or falloff would work.
It would probably be best to not make it easily accessible though as it could have a very negative impact on sniper fits if you do. So a ship bonus is probably best.
A similar treatment for tracking disruptors would be good as well.
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Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.08.18 00:47:00 -
[74]
Originally by: Bellum Eternus In order to fix the Arazu it needs to be given two more launcher slots and a +5% damage bonus per level to assault, heavy and heavy assault missile launchers.
This will do many things:
#1, missiles are capless, helping with that issue (which is a big one).
#2, missiles have range, and they don't lose DPS over range, so the Arazu can fight at much longer ranges and still do DPS.
#3, selectable damage type- this makes a *huge* difference in the effective DPS on target when 100% of your DPS is going against the targets weakest resist instead of it's highest.
#4, tracking- with no tracking issues for missiles, the Arazu is free to move around a bit more and not worry about losing DPS.
#5, +10mbit to it's drone bandwidth, +60m3 to it's dronebay. One more medium drone in the air, and the option for two full flights of different medium drones. Come on CCP, where is the 'drone versatility' you've been promising all the Gallente pilots?
not gonna happen ----
 GO BLUE!! |

Cactus Mack
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Posted - 2008.08.18 01:41:00 -
[75]
Originally by: Asno Malo Assuming L4 in all EWar skills and L4 in Recon, the Falcon can eliminate the targeting of 2 Ishtars 100% of the time up to roughly 150KM using Multispec ECM II, or 4 Isthars with Magnetometric ECM II
Clearly, you've never flown a Falcon.
As a maxed-skilled Falcon pilot, I can tell you that what you wrote is complete crap.
Fake Edit: Yes, an alt, because I'm too lazy to log on the other account.
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Cactus Mack
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Posted - 2008.08.18 02:03:00 -
[76]
Edited by: Cactus Mack on 18/08/2008 02:03:37
Originally by: Podruski With skills and mods, jammers are like 8 times as effective as the base module
Proof or STFU.
I'll save you the effort.
Best named ECM jammer for a race has base strength of 3.6
Max skills on a Falcon (which I have) with 3 Hypnos SDA's in the lows and 2 PDA II rigs gives you a jam strength 14.95.
Let's see now. 14.95 / 3.6 = 4.15
The difference is 4.15 times better than the base module. Not 8.
BTW, nobody is going to fit their falcon like that because the stacking penalties make it a waste of money, so you'll likely never see a Falcon with a jam strength of 14.95
Everyone also likes to forget mentioning that the ECM system is chance based. Sometimes you win, sometimes you lose.
In fairness, the Falcon is probably slightly overpowered. I would be happy to see it dropped down to a 15% bonus per Recon level instead of 20%. This would balance that fact that it can warp cloaked, and would bring the Rook back into the game.
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Kransthow
Sage Industries
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Posted - 2008.08.18 06:26:00 -
[77]
Originally by: Cactus Mack Edited by: Cactus Mack on 18/08/2008 02:03:37 Everyone also likes to forget mentioning that the ECM system is chance based.
As is Damping past 45k (with all lvl5 skills) and being forced so close to the action the second an enemy inteceptor notices you (In my expereience 2 seconds) your sorry ass is history. And unlike the falcon you have realistically 0% chance of escaping the interceptor before your ass is toast
New sig in da werkz |

murder one
Gallente Invincible Reason
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Posted - 2008.08.18 07:41:00 -
[78]
Originally by: Flawliss Edited by: Flawliss on 15/08/2008 05:46:33
Originally by: murder one
Removing the Lach's missile bonus? I don't think so.
The answer here is to triple the damps base optimal range, dont' worry about optimal bonuses on Gallente recons, and buff the damp strength bonuses for the recons.
The problem here is that you then give any ship using RSDs a range bonus, which i highly doubt is what the Devs would go for. And I personally don't really think we need a RSD version of a falcon (arazu with loong RSD range)
As far as the missile bonus, I'll admit i am not a big fan of a Split weapon bonus on a primarily EWAR ship. It may be a combat recon, but is a Hyrbid bonus and or a Missile bonus really needed? your not gonna DPS with a Lach infact if your doing RSD ewar with added range, whats the point?
If you prefer missile on the lach then scrap the Hyrbid Bonus either way I dont support split weapon bonuses on a Recon ship when it could really use something more inline with its EWAR Family
If the Lach recieved an additional two missile points then I'd go for a missile only bonus.
I kill BS all the time *solo* with my Lach. In no way do I want it's already low DPS nerfed even more. Guns absolutely suck for damp ships for obvious reasons. TBH I do agree that the split bonus is lame. Hell, remove the gun damage bonus, give it two more missile launcher points and instead of a gun and missile bonus, give it two missile bonuses: ROF and damage. Lol, like that'll ever happen.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

Beltantis Torrence
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Posted - 2008.08.18 10:19:00 -
[79]
Edited by: Beltantis Torrence on 18/08/2008 10:20:49
Originally by: Ruciza
So many words equal so much hogwash. I present to you a noob who doesn't grasp the concept of falloff, just like 95% of the other people here. No problem, it's just a game, you can't be good at everything.
Taram Caldar, I salute you. Finally somebody with some sense. If you really want it, you can use damps to neutralize Falcons beyond 200km. Admittedly the Lach is better for that.
Explain how you can get your distance out beyond 200km in an Arazu/Lachesis without having a full set of implants and gang mods specifically targetted to improving your range? Full set of centurion, max'd skills and T2 rigs will only take it out to 180km. As it is an unrigged Arazu can't hit out to 150. With both rigs used up on range it can just barely reach that far. When you need to start talking about implants to prove something is balance you've failed.
Or are you suggesting to fly the Arazu against snipers you a full set of implants? Smack talking alts are weak btw. Grow a pair and post with your main if you want to make ******* remarks.
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Solomon XI
Hoist The Colors.
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Posted - 2008.08.18 17:27:00 -
[80]
Friendly poke to my topic.
Keep it on track please.  ~Solo Hoist The Colors. (CEO) |
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Manfred Rickenbocker
The Elliance Delta.Green
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Posted - 2008.08.18 19:14:00 -
[81]
Lachesis: "Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority."
Ripped straight from the description, applicable to all combat recons. The anti-support support the Gallente needs to go after are Caldari support. Caldari support is to deny firepower (ECM) and pummel from long ranges. Gallente fight doctrine is to force enemy ships into closer range combat which the Caldari excel at. Damps are meant to accomplish this mission. The goal of the Lachesis is to kill or rout Caldari support, which are the Rook and Falcon.
So what are the problems with the Lachesis? Its got nifty bonuses both to disruptor range (affects scrambler?) and a paltry one to damp effectiveness. The nifty disruptor bonus is fine, so lets focus on damps. Max range with a damp with max skills is 45k + 90k falloff, add rigs to get it to 63/90. After max skilling and with a script, you can cut the range of the target ship down to 53%, provided they dont have a sensor booster. Sensor boosters, basically mandatory equip. on snipers, really mess up its effectiveness. Split damage bonus? Have it stick with hybrid or missiles, not both (id suggest missiles). Drones? Seems fine as is. It is cap hungry too.
How can it be fixed? Baseline EVERY combat recon ship with the same doctrine: 3 ewar bonuses and one damage bonus. Caldari: Base is ECM cap and range, Leveled is ECM strength and its damage bonus Amarr: Base is TD strength and Drone damage, Leveled is Neut/Vamp Strenth and Range See how Amarr/Caldari are already in line? Lets fix the Gallente/Matar to be the same: Gallente: Base would be SD Strength and Missile Damage (ROF or Therm%?), Leveled should be the SD range (to reach caldari) and Disruptor range (as it is now) Minmatar: Base should be web range as it is now and heavy missile ROF, Leveled should change to TP bonus and web strength (follows the web nerf).
How should the Force Recons follow? (gotta fix the Arazu) Id dump the combat bonus (since its designed to be in a big fleet and use cloaks) and shuffle things so that only the ewar remains and you get the cloaking/cyno.
The only thing I cant offer is what would the strength of the bonus be to be fair. |

Flawliss
Gallente Pilots of True Potential
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Posted - 2008.08.19 05:14:00 -
[82]
Edited by: Flawliss on 19/08/2008 05:14:53
Originally by: Manfred Rickenbocker Lachesis:
How can it be fixed? Baseline EVERY combat recon ship with the same doctrine: 3 ewar bonuses and one damage bonus. Caldari: Base is ECM cap and range, Leveled is ECM strength and its damage bonus Amarr: Base is TD strength and Drone damage, Leveled is Neut/Vamp Strenth and Range See how Amarr/Caldari are already in line? Lets fix the Gallente/Matar to be the same: Gallente: Base would be SD Strength and Missile Damage (ROF or Therm%?), Leveled should be the SD range (to reach caldari) and Disruptor range (as it is now) Minmatar: Base should be web range as it is now and heavy missile ROF, Leveled should change to TP bonus and web strength (follows the web nerf).
How should the Force Recons follow? (gotta fix the Arazu) Id dump the combat bonus (since its designed to be in a big fleet and use cloaks) and shuffle things so that only the ewar remains and you get the cloaking/cyno.
The only thing I cant offer is what would the strength of the bonus be to be fair.
I very much agree with the sentiment of this post
I'll add though that along with those points made, I still belive that the cloaking type of recons should not gain as much of a range bonus as the non cloaking recons.
My reasoning is with the advantage of a cloaked ship, what can also warp cloaked that advantage should be used to get your range.
The ships that do not have the benifit of cloaking should retain/gain (depending on which ships need it) The range bonus
Simply stated: If all Gall recons Gain range bonus to RSDs, Lach should get double what the Arazu recives Caldari, Rook should have better ECM range then Falcon Huggin should have greater range then a rapier Curse should have greater range then Pilgrim
As to what Ewar should be balance with this is Debateable.
However with Gall ships, I definately favor a difference in RSDs
Minmatar, Painters perhaps (new speed changes could favor Painters more then before..
Amarr, Tracking Disrupters?
Caldari, is the tough one, because they only operate with a single Ewar. However as above, the rook should retain a range advantage.
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Solomon XI
Hoist The Colors.
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Posted - 2008.08.20 13:21:00 -
[83]
**Bump** |

Tes Quin
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Posted - 2008.08.20 15:56:00 -
[84]
Originally by: Cactus Mack ...
nice numbers game there, lol, never trust numbers you didn't forge yourself lets not get into falcons/rooks, this is about the celestis and maulus line of ships, k?
Originally by: Manfred Rickenbocker ...
don't put all recons on one stack, they are very different, and imho, should stay different. also note that the nifty bonus to warp disruptors is not that nifty in a real combat situation. also heavy interdictors can disrupt much better with a better tank.
Originally by: Flawliss ... My reasoning is with the advantage of a cloaked ship, what can also warp cloaked that advantage should be used to get your range. ...
well, the warp cloaked part does not get you in range, as warpin points are planted by figate hulls, it only allows you to sneak through enemy space and place a cyno or provide intel.
btw, my current numbers indicate a bonus increase of 8% or more on the ship bonuses. |

Flawliss
Gallente Pilots of True Potential
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Posted - 2008.08.21 04:59:00 -
[85]
Well yes for a warp in point you'll need a frigate, which could always be a covops or tackle, however if you do warp in cloaked and not in the range you want, you are still cloaked.
Which is still your advantage. |

Manfred Rickenbocker
The Elliance Delta.Green
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Posted - 2008.08.21 15:32:00 -
[86]
Edited by: Manfred Rickenbocker on 21/08/2008 15:34:37
Originally by: Tes Quin
nice numbers game there, lol, never trust numbers you didn't forge yourself
Originally by: Manfred Rickenbocker ...
don't put all recons on one stack, they are very different, and imho, should stay different. also note that the nifty bonus to warp disruptors is not that nifty in a real combat situation. also heavy interdictors can disrupt much better with a better tank.
btw, my current numbers indicate a bonus increase of 8% or more on the ship bonuses.
You shoot things down too quickly... and I don't trust 8% for competitiveness since I didn't "forge" it up myself.
Needs to be one of those nice 20% bonuses (to range) to range that all those other ships get and maybe a 10 - 15% bonus to effectiveness. With the current Lachesis lock range you'll be fitting sensor boosters to make good use of the added range (limiting the number of your damps) and the strength is needed to overcome the mandatory sensor boosters that sniper ships use. Why does everyone forget that damps are double-useless currently because of that? Comparing damps to ECM, ECCM has no use outside of countering ECM, sensor boosters do.
Btw, it wasnt I that lumped these ships together, blame CCP for the description. And, yes, they are useful in different situations guaranteed, but thats done by their bonuses. And, yes, the disruptor bonus is quite nifty: drop in on a mining OP and instantly lock down several ships at range from the warp-in point. Not even the HIC (heavy interdictor) can do that. Its not going to be as useful as the all-powerful ECM, but as you said each recon is different so best to make the most of it? |

Karentaki
Gallente Fighting While Intoxicated
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Posted - 2008.08.22 12:55:00 -
[87]
Bump for Gallente recon LOVE!!!
Give the arazu a 15% bonus, and the Lachesis a 20% bonus to dampening strength. Also, make the range script for damps give a 50% optimal range bonus. ============
Quote:
EVE is like a sandbox with landmines. Deal with it.
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here'n'there
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Posted - 2008.08.24 20:51:00 -
[88]
bump! |

Ruciza
Minmatar The Feminists
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Posted - 2008.08.25 15:01:00 -
[89]
Edited by: Ruciza on 25/08/2008 15:04:13
Originally by: Beltantis Torrence Edited by: Beltantis Torrence on 18/08/2008 10:20:49
Originally by: Ruciza
So many words equal so much hogwash. I present to you a noob who doesn't grasp the concept of falloff, just like 95% of the other people here. No problem, it's just a game, you can't be good at everything.
Taram Caldar, I salute you. Finally somebody with some sense. If you really want it, you can use damps to neutralize Falcons beyond 200km. Admittedly the Lach is better for that.
Explain how you can get your distance out beyond 200km in an Arazu/Lachesis without having a full set of implants and gang mods specifically targetted to improving your range? Full set of centurion, max'd skills and T2 rigs will only take it out to 180km. As it is an unrigged Arazu can't hit out to 150. With both rigs used up on range it can just barely reach that far. When you need to start talking about implants to prove something is balance you've failed.
Or are you suggesting to fly the Arazu against snipers you a full set of implants? Smack talking alts are weak btw. Grow a pair and post with your main if you want to make ******* remarks.
I can make ******* remarks against whiners because I'm right. Your numbers are off, my friend. Just like I said, you don't understand falloff. An unrigged Arazu can't hit out to 150km? 
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Uncle McScrooge
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Posted - 2008.08.25 17:40:00 -
[90]
Originally by: Solomon XI
Originally by: Andreya
Originally by: Solomon XI CCP,
Presently the Arazu is the most ineffective of all Recon's.
wow, ever heard of a pilgrim? gimme a break
Off topic, the Pilgrim isn't so bad. I've seen them do some good thing's... 
Yes, it can haul 1400 m¦. 
While the arazu has issues the pilgrim is far *far* worse. Pilgrim was too strong before the ECM changes. It was balanced before the nos changes. Since then it is pretty pointless to fly in.
For the arazu: removing the turret bonus and giving it instead a double damp bonus might work. Same thing for the lach, in addition with 5 launcher slots.
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