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Jim McGregor
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Posted - 2008.08.11 16:49:00 -
[1]
If you could design a new Eve, what would it be like? Think about it for a second. How would you design the game to make it the ultimate game for you?
- How would you make the lag go away? - How would the security zones function? - What kind of ships would it have? - How would the economy function? - What kind of weapons would it have? - How would 0.0 work for alliances (if you want to have 0.0 that is). - What would motivate players to play the game? - How would the skill training system work? - What would be the different ways to make money? - What races would the game have?
Maybe its easier to just whine.  ---
Originally by: Roguehalo Can you nano Titans?
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ArmyOfMe
Personal Vendetta Vendetta Alliance.
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Posted - 2008.08.11 16:51:00 -
[2]
i would bring it back to how it was in 04
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Jenny' JoJo
Caldari State War Academy
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Posted - 2008.08.11 16:54:00 -
[3]
Originally by: ArmyOfMe i would bring it back to how it was in 04
Yeah
No Supercaps or carrier hot dropping on your small gang. No lag. Fun pvp 24/7
 Refresh to see next real life CCP Sig(25 total) |

Ga'len
Neo Spartans
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Posted - 2008.08.11 16:54:00 -
[4]
Edited by: Ga''len on 11/08/2008 16:54:31
Originally by: Jim McGregor
If you could design a new Eve, what would it be like? Think about it for a second. How would you design the game to make it the ultimate game for you?
- How would you make the lag go away? - How would the security zones function? - What kind of ships would it have? - How would the economy function? - What kind of weapons would it have? - How would 0.0 work for alliances (if you want to have 0.0 that is). - What would motivate players to play the game? - How would the skill training system work? - What would be the different ways to make money? - What races would the game have?
Maybe its easier to just whine. 
TBH, I wouldn't change much.
-I would add tools for the GM's to better be able to diagnose issues.
-I would add better game play logging for the GM's so that 'log show nothing' was not such a cop out excuse.
-I would increase the PvE content, allow for more 'live' npc's to exist in the game. Perhaps allow and encourage GM's to participate and play those live npc's.
-Bring in the Jove in an active role.
-Create ship variants with security status restrictions specific to that ship's specialization. Such as a npc rat repelling mining barge or a pirate's frigate with some gang bonuses built in.
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Mira O'karr
Minmatar Templars of Space
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Posted - 2008.08.11 16:56:00 -
[5]
i would implement logs that like .. um log stuff.
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Zora
Gallente Community for Justice Majesta Empire
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Posted - 2008.08.11 16:59:00 -
[6]
Sorry to go kinda offtopic on the first reply already  Without answering any of your questions, I'd like to see an eve like game completely without stargates. dynamic zones and a huge seamless universe, if you will. I realize this would be technically challenging and would need a lot of changes to stuff like sensor range, and every ship would need to have a kind of jump drive. Advantage: combat would be centered at sites of interest, not at stargates. And there would be so much to explore in the void.. Probably there are too many problems with this kind of approach, and I am fully aware that eve is built on the foundation of solar systems with stargates. Still, I keep thinking about what would be possible... 
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Ga'len
Neo Spartans
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Posted - 2008.08.11 17:04:00 -
[7]
Originally by: Zora Sorry to go kinda offtopic on the first reply already  Without answering any of your questions, I'd like to see an eve like game completely without stargates. dynamic zones and a huge seamless universe, if you will. I realize this would be technically challenging and would need a lot of changes to stuff like sensor range, and every ship would need to have a kind of jump drive. Advantage: combat would be centered at sites of interest, not at stargates. And there would be so much to explore in the void.. Probably there are too many problems with this kind of approach, and I am fully aware that eve is built on the foundation of solar systems with stargates. Still, I keep thinking about what would be possible... 
Awesome idea.
It could lend to actual space flight rather than a 'train station' concept. How about a mix? Stargates would work like the express lanes, but you could take the 'scenic route' as well. Could lend to some interesting tactics.
"Nah, don't take the gate, take the long route and then make a left...."
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Louis deGuerre
Gallente Federation Zone Operations Command
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Posted - 2008.08.11 17:10:00 -
[8]
I'd give it a realistic physics engine like in First Encounters.
Trying to grief someone going 15.2 % of lightspeed would be a real challenge :) -------------------------------------------------- If you know the enemy and know yourself, you need not fear the result of a hundred battles - Sun Tzu |

Ammon Skycloud
Caldari Matari Research Foundation
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Posted - 2008.08.11 17:14:00 -
[9]
1. Remove as much of the right click to do stuff as possible, i.e gates are activated by flying through them (would require a redesign of the graphics), fly into a station to dock etc. 2. Completely redesign the UI, it breaks almost every rule of interface design as it is right now. 3. Change the High/Low/Null sec dynamics, make it more fluid, allow systems to change sec based on actions that occur in them 4. Make fighting more dynamic (not sure how) to prevent blobbing 5. much much more.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.11 17:15:00 -
[10]
- How would you make the lag go away? - I don't know the technical crap, so I can't say on that. But I think I would implement a process where, the larger your fleet got (over 50 ships, lets say), the less effective it was, scaling up until a 100-man fleet could easily be destroyed by a 50-man fleet, because the ships in the larger fleet would be doing poor dps, have lowered resists, etc. Another function would be to make it so that the symptoms of lag showed up earlier, as an actual game design. The more ships in system, the less accurate warps are (you might choose warp to 0, but it may send you 20km to 100km off from the target, or you might warp right past it). The less accurate firing becomes. Impose unnatural restrictions, all with 'reasonings', to explain why ships don't congregate in groups of 100.
- How would the security zones function? - CONCORD would have a much smaller presence, Empire military's and police force, much larger, but they'd be prevalent in all of Empire. Crime in losec would involve tanking the Empires forces, while crimes in hisec would involve getting away before CONCORD arrived. The major change, though, is that if a player is caught in a crime, his ship is destroyed, and his pod is bound at the scene of the crime for a period of time. Stasis. Nothing like being held against your will. This would be scaled to your criminal history, as the more background you would have, the more likely you'd be held for a longer time, or have yourself permanently banned by Empire forces.
- What kind of ships would it have? - Same. I think I'd try and specialize the ship roles more, so that large turrets and missiles couldn't hit frigates at all, and small turrets and missiles wouldn't do any damage against battleships. Exceptions would be stealth bombers, etc. More distance between the smaller ship classes, at least.
- How would the economy function? - Same. Best economy around. I'd probably include a lot of items that can't be marketed on the open market, that need to be handled through a 'black market', but then again, CCP couldn't figure out how to implement it, so I doubt I could either.
- What kind of weapons would it have? - Same. Weapon effects would change. I would implement a way to fire a weapon into an area. Projectile weapons would knock your ship off course. Hybrid weapons would cause secondary explosions. Lasers would melt and warp armor, etc.
- How would 0.0 work for alliances (if you want to have 0.0 that is). - More soverign controls, including limiting local and map intel to the soverign power only. More options for bringing wealth into a region, including hiring agents, luring Empire or pirate rats to your belts, terreforming and managing colonies. Make it so that 0.0 isn't so dependent on a few deadlocked wealth centers, but if you try real hard, you can make it profitable.
- What would motivate players to play the game?
- How would the skill training system work? - Same, with the ability to queue two skills. Also, would include a 'profession planner', to help new players get a general view of what skills they need to train to become, say, a small ship combat pilot.
- What would be the different ways to make money? - Same. If you work in hisec, your profit would be low, but steady and reliable. In losec, it would be a little more random. In nulsec, it could be hit or miss.
- What races would the game have? - Same. Except I might roleplay the Amarr Empire being overthrown by dissidents and being 'sectioned off' between Gallente, Caldari, Minmatar, and Khanid.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.11 17:27:00 -
[11]
Originally by: Jim McGregor - How would you make the lag go away?
You can't make the lag go away. However, you can change it so it affects all people much more evenly. Of course, in laggy areas it will overall be worse for everybody, but it would be worse in a fair way... think of it as "nobody can do anything to anybody else" fair... or at least "if you can get shot at, make sure you can shoot back" fair.
Quote: How would the security zones function?
Similar to the ones we have now, however player secrating will be taken into account too, and NPC response will be almost instant but minimal, then ramp up slowly over time (how steeply depending on involved player sec ratings and system security rating). Highsec should have mixed faction navy and CONCORD response, lowsec should have only faction navy response. Rules of no-NPC-engagement should be depeandant on system sec rating AND security status difference. For instance, in 0.5, a +5 player should be able to attack ANYBODY with a negative security rating (yes, even a -0.1 sec pilot).
Quote: What kind of ships would it have?
The ones we have now are fine, but think twice about how supercaps should be like... probably buff HPs a lot more and nerf tank power to some extent.
Quote: How would the economy function?
Not much change there, except adding alternative means to manufacture... well, just about anything. Consider it some kind of modifier to blueprints of all kinds, like, say "-7% tritanium for +4% pyerite" or somesuch. The items needed for this type of "specific ME research" would be NPC-sold, relatively high volume but low cost.
Quote: What kind of weapons would it have?
Those we have now are just fine, but I'd look into more modifiers... say, many more T2 ammo variants, playing on specific strengths or weaknesses of each individual weapon system... for instance, high-tracking ammo with slightly lower damage, of both ranges for each weapon system. Or T2 drone variants with less HP, less damage and much higher speed. Or T2 splash damage missiles (think smartbomb detonation on closest range obtainable - lower damage, but not affected by speed nor sigradius). And so on and so forth.
Quote: How would 0.0 work for alliances (if you want to have 0.0 that is).
LIKE THIS. You know, just a thought 
Quote: What would motivate players to play the game?
Power. Wealth. Success. A combination of those three.
Quote: How would the skill training system work?
Same as it does now, but with a queue 24 hours PLUS one skill deep.
Quote: What would be the different ways to make money?
Same as now, just a lot less in highsec, a lot more in 0.0
Quote: What races would the game have?
No reason to add more... but having Jove space open and Jovians as NPC race (acting a lot like CONCORD does now, but much more painful) would be nice.
_
THE APPRENTICE || mineral balance || nanofix
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M1AU
Gallente Rheintal Underground Rising
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Posted - 2008.08.11 17:31:00 -
[12]
The first thing I would do is rewriting the whole client in OpenGL and changing the server side in anything other than MSSQL.
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Ammon Skycloud
Caldari Matari Research Foundation
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Posted - 2008.08.11 17:35:00 -
[13]
Originally by: M1AU The first thing I would do is rewriting the whole client in OpenGL and changing the server side in anything other than MSSQL.
Please explain why, and "because it's a Microsoft product" is not a good enough reason.
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NeoTheo
Dark Materials
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Posted - 2008.08.11 17:45:00 -
[14]
Edited by: NeoTheo on 11/08/2008 17:47:57 id put in some client side prediction, and yes that would increase exploits....
but the reason is so laggy is the model means the client is just a dumb terminal with a server that WAYYYY cant handle the data flow.
and ohhhh, id also cut fleet sized by half, or 1 3rd.
/neo Neotheo Dark Materials
 Linkage
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Soporo
Caldari
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Posted - 2008.08.11 17:47:00 -
[15]
Moar, MUCH more space. 5-10 times the current systems. It's overcrowded as hell atm and there is just enough 0.0 for big Alliances to controll.
I would sensibly implement a system where you can run missions for any of your agents in any system that his Faction owns. Barring that, at the VERY least I would spread out lvl 4 agents much more evenly.
Give Drones bounties, no more minerals. The drone regions was big nerf to both Miners and LowSec peeps, no idea what tf they were thinking when they implemented this.
Pos/Sov current pain-in-the-assness would go away. To what? Hell if I know, but anything would be better.
Moar Npc stations in 0.0 and LowSec.
An active and effective Dev force that did nothing but search out and destroy macros of all types.
Somehow kill off ALL 3rd party proggys that draw from the logfiles.
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J'Mkarr Soban
Amarr Proxenetae Invicti
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Posted - 2008.08.11 18:09:00 -
[16]
I'd choose the slow-boat idea, and then make it exactly like X3.
Also, OpenGL for cross-compatibility, and a more robust database that can handle the huge number of transactions that Eve has to deal with - MS can't scale as high as it needs to, and I bet it's contributing to some of the lag.
-- These are my personal views and in no way represent the views of Proxenetae Invicti, which maintains a neutral stance stemming from the strong ethics demanded of its work. |

Pan Crastus
Anti-Metagaming League
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Posted - 2008.08.11 18:14:00 -
[17]
Edited by: Pan Crastus on 11/08/2008 18:15:02
Originally by: Jim McGregor
If you could design a new Eve, what would it be like? Think about it for a second. How would you design the game to make it the ultimate game for you?
- How would you make the lag go away?
Use Erlang or something similar and the Actor Model for all entities in the game.
Quote:
- How would the security zones function? - What kind of ships would it have?
Same as EVE, but with more ships and Faction ships would be better.
Quote:
- How would the economy function? - What kind of weapons would it have? - How would 0.0 work for alliances (if you want to have 0.0 that is). - What would motivate players to play the game? - How would the skill training system work? - What would be the different ways to make money? - What races would the game have?
This is all well done in EVE, missions are a bit boring, NPCing is boring (could be improved easily).
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Esmenet
Gallente
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Posted - 2008.08.11 18:30:00 -
[18]
Edited by: Esmenet on 11/08/2008 18:33:24 Obviously to describe a new EVE is way outside the scope of a forum post but one can give some outlines and examples:
- I would try to make the game more dynamic by removing static belts and missions in their current form. Exploration would be the new mechanic of choice but without the current skillrequirements to get started.
- I would keep Highsec as the central for trade and manufacturing, but greatly reduce the potential for profit from npc's.
- I would aim to make manufacturing more of a real profession with more skills and more interaction needed.
- I would change the way you gather intel especially in 0.0. Removing local and replacing it with some form of active scanner needing more interaction from the players.
- I would make bounty hunting and anti-pirates more viable possibilities. Changing the way bounties are awarded and opening up possibilities for perhaps registering your corp as anti-pirates allowing you to shoot pirates without sec standing hits( severe penalties if you shoot anything else).
- I would remove supercaps, jump bridges and possibly cap ships.
- I would turn 0.0 into a mix of static and dynamic isk making possibilities. Exploration replacing belts so that no system ends up beeing worthless, with static valuables in certain systems to encourage fighting.
- Make it harder for 0.0 alliances to defend space they are not using. Less chokepoints is one possibility.
- Change posbashing into a less blobtastic system where small gangs can also contribute to the overall cause.
- Limit cloaking/logoffski by introducing fuel for non cov ops ships cloaks and forcing the ship to stay a longer time in space after logging off.
- I would make noob corps into noob corps. Not something you stay in forever.
++++ Vote against the nano nerf! |

Taedrin
Gallente 24th Imperial Crusade
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Posted - 2008.08.11 18:38:00 -
[19]
I would have everything the same, except I would try to design everything in EVE to be thread safe, and multithreaded. Especially combat. Unfortunately, EVE's combat system wasn't designed to be thread safe, so that is probably a pipe dream.
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.08.11 18:42:00 -
[20]
thats a lot of questions so I'll just answer 2:
1) Security would be dymanic (changes depending on player behaviour, more pirating = Lower sec rating), Concord would be powerful but not omnipotent (think guards in EQ vs guards in Ultima), though 0.0 would remain 0.0
2) Ships would have 10-20 x the HP and taking damage would prohibit you from going into warp. --
 Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.08.11 18:47:00 -
[21]
- How would you make the lag go away?
I'd hire a team of experts, fund them a lab specifically aimed at developing systems for allowing lots of people to play in the same space / on the same server
- How would the security zones function?
I'd have a 100% safe newbie island that you can't go back to. Rest would be 0.0, with NPC 0.0 in the middle and claimable further out. Could claim on behalf of your own empire or an NPC faction. You'd be forced to group into corps for mutual protection and just get anything done or specialise in evasive / sneaky / stealthy tactics to play solo. Change local and scanning systems to make this more viable
- What kind of ships would it have?
NPC's would have ships comparible in stats to human players, but also employ corvette and car-like ships that newebies can intercept before they find a corp and get a better ship. Frigates would be slow but perform the specialist tasks (like launch hictor bubbles, Ewar) and cruisers would be faster, more agile but lighter gun boats vs. heavy BS and BC's (a bit like Hac's atm). No POS, so no dreads and titans, and carriers would have controllable fighter and bomber craft (lag permitting) but otherwise no drones
- How would the economy function?
Ships would take days or weeks to make, and the customisation you could do with them would be more limited than the module system once built, but before being built, there would be actual ship design that then affects ship stats for the rest of its life
- What kind of weapons would it have?
Same as now but with more sophisticated missile combat system to match current complex transversal turret combat
- How would 0.0 work for alliances (if you want to have 0.0 that is).
No POS. You claim a system by moving in civilian NPC's who you then have to manage and govern, provide and protect infrastructure for.
- What would motivate players to play the game?
Heavy emphasis on multiplayer aspects. Very little for power gamers. Skewed towards manageing resources and other players, explorer type gamers and those that like to customise (with ship designing)
- How would the skill training system work?
The more you use a ship, mod or weapon, the better you get at it with diminishing returns. But you don't get to see your stats / what you are good at
- What would be the different ways to make money?
NPC pirates would act like AI's in RTS games, spreading out in a system building bases, collecting resources and producing more units. You get missions in "Empire" space giving you the locations of these bases, convoys etc and get paid for destroying them.
In claimable 0.0, you would salvage the destroyed bases, ship wrecks for valuable components to be sold on markets or used to fund your own war machine
- What races would the game have?
Same as now. They're fairly arbitrary anyway
Maybe its easier to just whine. 
Try answering it for yourself, you'll be there for a while, especially if like me you feel the need to justify everything
_______ People like that don't have friends just temporary common interests. |

M1AU
Gallente Rheintal Underground Rising
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Posted - 2008.08.11 19:08:00 -
[22]
Originally by: Ammon Skycloud
Originally by: M1AU The first thing I would do is rewriting the whole client in OpenGL and changing the server side in anything other than MSSQL.
Please explain why, and "because it's a Microsoft product" is not a good enough reason.
This was my thought about what I would do when I'm starting from scratch. And yes, for me the "because it's a Microsoft product" is a really valid and absolutely enough reason. Besides that, there are other SQL-Servers out there which most likely do the same job as good, or maybe even better than there MS counterpart. Though, this is still my own opinion.
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Letouk Mernel
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Posted - 2008.08.11 19:19:00 -
[23]
Edited by: Letouk Mernel on 11/08/2008 19:24:56 Edited by: Letouk Mernel on 11/08/2008 19:24:13
It's hard to design a game to be successful and fun, but fortunately, what you're asking is what parts of EVE would we keep the same, and what would we change, which is a different thing.
I think that the basic gameplay is allright, and the only things that I would change are the things that are not fun / get in the way of the gameplay. Specifically:
- The UI should present a lot more of the information about what's going on during combat in color-coded text, in a log. This is because EVE sound is not adequate for giving combat cues, and because EVE graphics effects are nullified by the fact that we play all zoomed out and from the Overview. We're too zoomed out to see webify, warp scramble, or energy drain effects, and the sound is no help.
- The client should be made "smarter", it should calculate some things for us, so that the game feels less like spreadsheets-in-space. Total value of loot in your hangars or your cargo hold is a prime example; the recycle value of items is another. They can also do nice things with item-lists like the market. Bash WoW all you want, but it's a lot easier to differentiate between green and purple in that game than it is to figure out what item is meta 3 and what's meta 4 in this one.
- Out-of-game features. EVE used to be ahead of other games in this area; the forums were linked to the game, supposedly viewable from in-game, and news items were viewable from the web. Since release, though, WoW has implemented talent calculators, a searchable Armory / Character Database, and a zillion special-topic and server-specific forums. The databases that their community has developed (wowhead, allakhazam, whatever) are much better than EVE's Item Database. We don't have faction-specific forums, and as for fitting or character-management tools, CCP's only recently provided any kind of support via the API system, and let's just call it pathetic.
- PVE AI - I would try to improve the behavior of NPC's in combat a lot. Not so that the NPC's always win (the players still have to win easily in most cases), but so that NPC's behave a bit more like PVP players. They should have some tactics, objectives, and better aggro mechanics. I'd like to see not just a bigger variety of missions, but some sort of progression so that you're not hit with Worlds Collide as soon as you get out of school.
- Environments - Currently, every EVE solar system is composed of: a random sky box, a random number of random-looking planets, ONE star (even though some game lore references binary stars etc), and belts of roids etc. that all look the same. Go to WoW (again), and there's no way that you'll confuse Thousand Needles with Winterspring; they look completely different. I think it's possible to make custom-looking solar systems, and it should be possible to make the Amarr Empire systems look different from the Minmatar ones (and not just a brown vs. red nebular background sky).
As for lag, I think that if they want people to spread out, they have to make systems offer equal resources, especially in Empire / highsec. And if they want more people in 0.0, they should condense the systems so that a constellation (6 star systems) has enough moons and belts to support an alliance. People spread out so much in 0.0 because, currently, 20 belts are barely enough for 1 person ratting, let alone a corp of 40 people.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.08.11 19:20:00 -
[24]
Edited by: Danton Marcellus on 11/08/2008 19:20:54
- How would you make the lag go away?
More dynamic agent system where you get assigned tasks for your corporation in various areas, more and smaller agent hubs dispersing the crowd. Killing the map and local would break up the blob too, if they want to accomplish as much as those who dare do it.
- How would the security zones function?
As now with the coming changes to shooting someone with low sec status if you have a higher yourself. Not entirely sure what you're getting at.
- What kind of ships would it have?
All of them but with considerable logistical undertaking for cap fleets as well as political fallout from NPC factions, boycots, embargos, traps what have you.
- How would the economy function?
Like now only with LP shifting over from fixed tables to offering loyal workers tiny bits of what is the most sought after commodity at the time, reactions and such becoming a possible reward. To counter any gamekilling monopoly.
- What kind of weapons would it have?
These, also depth charges to flush out cloakers and a possibly fatal drawback to firing doomsday upon doomsday in the same location.
- How would 0.0 work for alliances (if you want to have 0.0 that is).
More work required patrolling the perimeter as the map and local will go dark. Depletable caches in moons and no static spawns would make the only reasons a system is more valuable than another its location and how many moons it has.
- What would motivate players to play the game?
The percieved chance of making a dent, however small the outfit. Right now it would seem most see it as an unforgone conclusion that if they try to do anything remotely stationary the train will come through right on time wrecking it all 'cause it can.
- How would the skill training system work?
Same as now, more lvl5 requirements, lvl4 requirements for supposed specialized skills was a copout.
- What would be the different ways to make money?
Same as now but I'd imagine with the map blackened and spawns not being static selling your services as recon and explorers would be on the rise.
- What races would the game have?
I'd give Khanid a new face and toss the rest of the asian bloodlines out the airlock, there was no need to make such a major concession to their original creation only to cater to the xenophobes. Achura is way unbalanced anyways.
Should/would/could have, HAVE you chav!
Also Known As |

Thuranni
The Scope
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Posted - 2008.08.11 19:30:00 -
[25]
Originally by: Jenny' JoJo
Originally by: ArmyOfMe i would bring it back to how it was in 04
Yeah
No Supercaps or carrier hot dropping on your small gang. No lag. Fun pvp 24/7
  
Lag was a LOT worse back in 2004. Large fights did not lag as much, but that is only because a "large fight" back then was 40 vs 40. Day to day lag was vastly more common.
Also, fun pvp 24/7? Lol, nope. You're seeing everything through the rose tinted glasses of nostalgia.
As far as caps... yeah.. well.. you are right. 
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