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Patrice Macmahon
Gallente
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Posted - 2008.08.12 01:17:00 -
[1]
Allright, i've been looking at the command and leadership skill sets and I am not entirely sure how it works when you have multiple boosters.
There are four 'disciplines' of fleet boosting, armor, speed, EQ, and shields. Is it possible to mesh mutliple command ships to give a single large fleet every bonus? I realize with hirarchy this would require many many fleet booster specialists, but what kind of fleet organization, utilizing command ships, would you have to do to ensure the entire fleet recieved every bonus, if that is possible.
- The Intakies have the obligation to the Federation to defend citizenship and liberties. But that defence does not nessicarrily warrant an act of agression. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.12 01:29:00 -
[2]
There's 5 disciplines, you forgot mining. And no, max 3 fully boosted sets (i.e. proper mindlink, proper fleet command ship and all three links of that corresponding type)... one type from fleet booster, another from wing booster, last from squad booster. Of course, you can cram more than just 3 links on each tier, but you can only get the absolute max boost from the three used on the proper ship with the proper mindlink... the rest would be slightly less effective.
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THE APPRENTICE || mineral balance || nanofix
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Patrice Macmahon
Gallente
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Posted - 2008.08.12 01:56:00 -
[3]
Allright then, so to fully support a maxed fleet of 250 pilots, youll need 3 types of boosters.
1 - A - Overall fleet booster 5 - B - Overall Wing Boosters 25 - C - Individual squad boosters
So to get a uniformally maxed fleet, would require a total of 27 people and a LOT of skill points. In order to boost the entire fleet, would pilot A require level V fleet command?
- The Intakies have the obligation to the Federation to defend citizenship and liberties. But that defence does not nessicarrily warrant an act of agression. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.12 03:13:00 -
[4]
Edited by: Akita T on 12/08/2008 03:14:55
Booster roles can now be assigned to people that don't have command positions. But yeah, the fleet's commander (if you plan to have 5 wings) has to have fleet command 5 trained. He is not necessarily the fleet booster though - anybody else can be.
Also, if you only care about one or two maxed set, you only need 1 or maybe 6 people with very high leadership skills otherwise... the last guys can handle without. Realistically, you almost never have a fully 3-types-boosted fleet due to the sheer number of high leadership skill pilots needed, but having just two is possible, realtively easy.
Or, at least if they didn't change anything since I last tried to test it with corpmates on SiSi 
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THE APPRENTICE || mineral balance || nanofix
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Patrice Macmahon
Gallente
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Posted - 2008.08.12 03:54:00 -
[5]
So, when set to fleet booster, It is not a requirement that I have fleep ops at 1 inorder to boost the fleet. The Fleet leader, however, needs to have fleet ops at 1, and be in charge of the fleet, inorder for me to be able to boost a single, full sized wing as the overall booster right?
- The Intakies have the obligation to the Federation to defend citizenship and liberties. But that defence does not nessicarrily warrant an act of agression. |

Patrice Macmahon
Gallente
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Posted - 2008.08.12 03:54:00 -
[6]
By the way, you are being very helpfull. Thank you.
- The Intakies have the obligation to the Federation to defend citizenship and liberties. But that defence does not nessicarrily warrant an act of agression. |

Twarda Sztuka
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Posted - 2008.08.12 12:32:00 -
[7]
Correct me if I'm wrong, but I thought that booster also need correct level of leadership skills. Otherwise his bonuses would not be applied to all members. Example:
Fleet with 4 wings and proper command structure assigns as a fleet booster a person with fleet command 3. It means that his bonuses will be applied only to first three wings.
Again, I may be wrong, but in such case I wasted lot of time to train wrong skills ;)
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Sarkat Kador
Amarr
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Posted - 2008.08.13 14:46:00 -
[8]
There are 2 different parts of the leadership system:
1. Who gets bonuses at all. First of all you have to have full command structure above you, with squad, wing and fleet commanders having appropriate level of corresponding leadership skill.
For instance, you have 3 squads (10 people, 8 people and 7 people) and only 1 fleet command ship (FCS). For the whole fleet to have the FCS bonuses you must have: 3 squad commanders, one with Leadership V (leading a squad of 10), and two with Leadership IV (leading squads of 8 and 7); 1 wing commander, with Wing Command III (3 wings).
In case you have, say, 7 squads split into 2 wings, you should also have a fleet commander (with Fleet Command II) to have the bonuses from the FCS.
If you have enough Fleet commanders and Wing commanders but some squad lacks a Squad commander (or the number of squad members is less than allowed by a squad commander's Leadership skill level) - that squad will receive no bonuses whatsoever. Same holds true for wings and even fleets (i.e. if the Fleet commander has Fleet Command II but there are 3 wings in the fleet - none of the wings will get fleet bonuses). Nevertheless, if you have proper (having needed leadership skills) wing commanders but improper fleet commander, you still get wing and squad bonuses, provided that you have proper squad commander.
As you can see, this chain works upwards: squad bonus -> wing bonus -> fleet bonus. The system first checks if you are eligible for squad bonus. If not - no bonuses at all. If so - it gives you squad bonus and checks if you are eligible for wing bonus etc.
2. Which bonuses do they get. There are generally 2 kinds of bonuses provided: - bonuses from skills like Armored Warfare; - bonuses from GAMs (Gang Assist Modules), such as Armored Warfare Link - Damage Control.
Every fleet member can get bonuses from up to 3 sources - squad bonus, wing bonus and fleet bonus (wing commanders get only wing and fleet bonuses, and fleet commanders - only fleet bonuses). Every squad commander may assign the role of a 'squad bonus' to a single person within their squad; wing commander - to a person in his wing, and fleet commander - to anyone in the fleet.
In any case, a squad member gets both types of bonuses from all 3 persons (if set and can provide bonuses) set as boosters in his chain of command. Higher bonuses override lower (e.g. 'fleet bonus' gained from a person with Armored Warfare V will override 'wing bonus' of Armored Warfare III) - no adding or multiplying, only the highest bonus of the given type matters.
That about sums it all.
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