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Misina Arlath
Amarr
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Posted - 2008.08.12 14:22:00 -
[1]
Anyone who could give me a pointer as to which Minmatar skills are most essential for a mission runner and also some sporadic PvP'ing mostly in Frig/Cruiser ships?
Yes I know, get learning and adv. learning to IV and get Cybernetics to IV and put in +4's. Thats all good and already in the works, but...
Minmatar seem to need everything, which leaves me a bit flustered.
Should I spend time to train up projectiles or train them parallell with launchers? Train for armor tanking or shield tanking? Should I focus on increasing my speed skills right away (evasive maneuvering, high speed maneuvering, afterburner, acc control, fuel conservation etc)?
Are cap skills crucial (I'm used to Amarr, so you know...)? -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

Hagis McBree
Minmatar Lucky Star Enterprises The Gemini Project
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Posted - 2008.08.12 14:30:00 -
[2]
Pick a ship, and train for that ships systems, be it armor, shield, launchers, or projectiles. You will need good cap skills, Minmatar have less cap, so it runs out faster when active tanking, you need ok to good drone skills, and you will need good speed skills.
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Krissam
Nomads Veritas Immortalis
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Posted - 2008.08.12 16:58:00 -
[3]
Originally by: Hagis McBree You will need good cap skills, Minmatar have less cap, so it runs out faster when active tanking,
yea, especially with those high cap use autocannons. -------- LOL I have no sig! |

Nalena Arlath
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Posted - 2008.08.12 18:36:00 -
[4]
Yeah, I noticed the cap being weak, at least compared to amarr ships.
Running just a single small shield booster dried up the cap in my rifter in just a few moments.
Thanks tho.
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khosta
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Posted - 2008.08.12 20:03:00 -
[5]
The problem with Minmatar is that they do indeed need everything except hybrid and laser weapon skills.
As you are new and want to mission run, the only real choice is the nerf-proof Caldari. Much better in PVE than any other race even with half the skillpoints. Your weapons in PvP have no counter, and due to Caldari being the most popular race with carebears, you wont ever get hit hard with the nerf bat either.
This will also give you good missile skills and basic drone skills, and maybe some gunnery support skills that are all required for Minmatar. I suggest seeing Minmatar as an 'end game' race, unless you only want to fly one or two of their ships.
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Hagis McBree
Minmatar Lucky Star Enterprises The Gemini Project
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Posted - 2008.08.12 20:09:00 -
[6]
Edited by: Hagis McBree on 12/08/2008 20:09:32
Originally by: Krissam
yea, especially with those no cap, not able to shoot your self out of a paper bag, autocannons.
Fixed it for you.
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Misina Arlath
Amarr
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Posted - 2008.08.13 10:25:00 -
[7]
Originally by: khosta As you are new and want to mission run, the only real choice is the nerf-proof Caldari.
I'm not new to EVE, just to minmatar.
I've flown Caldari up to L3's, but I really disliked Caldari so I deleted my L3/Inty pilot. I tried Gallente as well, but I never really liked the style with their ships neither.
Then I jumped to Amarr and been Amarr ever since with multiple Amarr alts.
Minmatar is new to me though and I'm trying to figure out what I should focus on with a new character. Sure, eventually I'll need most things well trained, but I'm after what to go for at the start.
I can't train everything at once cause then you just suck at everything.
So again, mostly flying missions, what are the skills to aim for? I know there is no best skills. I was just after a sort of roadmap so I don't waste time training on something I can rather focus on later.
Anyways, thanks for the inputs. -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

Altanus
Minmatar Shadow Incursion Un-Natural Selection
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Posted - 2008.08.13 12:46:00 -
[8]
Really makes me sad when people whine that Projectiles don't take cap... Fly the ship, your cap drops just as fast if you are flying a ship with lasers or sometimes faster.
Anyway back on topic.
I would also say pick a line of ships. And follow that route.
You won't go wrong having very high gunnery skills, most ships have a fair amount of those, minus the Phoon. Drones and Missiles will be of equal importance to each other but a little less then gunnery, but more so on the Phoon.
Navi skills are good to have as transversal works in missions too. Cap skills are a must as well as your standard fitting related skills. A shield booster eats cap faster then... (insert un-PC comment here) Cap skills are important!
The fun part comes in with tanking... As there are both shield tankers and armour tankers. Most... Matari T2 ships are suited more to shields... but there are some that armour may work better on. And even if you do decide to armour tank, that little extra buffer, be it a small one, from the shield skills do help when your tank is made of paper.
So decide, Rifter, Rupture, Cane, Tempest/Phoon (armour) Rifter, Stabber, Cyclone, Tempest/Maelstrom (shields)
And yes Minmatar do need everything, but I feel they are the most rewarding ships to fly when it goes right.
So have fun. And don't worry, every skill you train, unless its hybrids/lasers/indy/science related help your Matari ship stay in one piece. As well as pilot skill, not always sps.
Alt
Yeah this is a sig... |

Misina Arlath
Amarr
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Posted - 2008.08.13 15:55:00 -
[9]
Thanks for the reply, especially around the tanking and the ship lineups. I was thinking about going with missions and from what I saw the Rupture was a decent cruiser for that, so I'll keep with armor tanking (which is what I know most about anyways after a "lifetime" as amarr).
I'm not so worried about later game since I can train up weaker skills then if needed. I just need a good foundation to stand on skillwise in the beginning of the char's career. -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

Ariashley
Caldari Blackstone Technologies Inc. Lords of the Damned
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Posted - 2008.08.13 21:18:00 -
[10]
Edited by: Ariashley on 13/08/2008 21:23:47
Originally by: Nalena Arlath Yeah, I noticed the cap being weak, at least compared to amarr ships.
Running just a single small shield booster dried up the cap in my rifter in just a few moments.
Thanks tho.
You have a shield booster in a rifter? I speed tank mine at 3200 m/s with pretty low skills and can get it cap stable.
To OP: Pick the ship you want to fly, pick a few fittings appropriate to that ship and train to fly that ship well. Rinse and repeat. Generally, when training for Caldari or Minmatar, which have multiple weapon systems in ships, it's easiest to choose one and go with it and then train the other afterwards. So for Caldari I picked missiles and flew missile boats (Kestrel, Caracal, Drake, Raven) but you could just as easily choose hybrids and take the Ferox/Rokh path.
You can do the same sort of thing with any race of character.
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Clueless Alt
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Posted - 2008.08.14 03:28:00 -
[11]
Edited by: Clueless Alt on 14/08/2008 03:29:09
Originally by: Misina Arlath I've flown Caldari up to L3's, but I really disliked Caldari so I deleted my L3/Inty pilot.
 Since a lot of skill are useful for all race, it would have been faster to keep that char'. 
For minmatar, you need all skill in the end, but there is also 2 way inside the ship rooster, shield (stabber > cyclone> tempest / maelstrom) and armor (rupture > hurricane> typhoon / tempest). It's not a definitive way tho, some ship can work with both (hurricane with a shield buffer work well for example). The weapon are another thing. You'll need first good gunnery and drone skills. Missiles are more a tertiary weapon, except on some ship (typhoon / huggin mainly).
If your goal is to master every matari ship so yes, you'll need perfect skill everywhere minor laz0r / hybrid, but you can restrain yourself to some ship you prefer. And, tbh, training both tank is not hard, it take less then a month.
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