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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.12 15:56:00 -
[1]
Imagine you're working for CCP and it's been placed on your to-do list by your boss.
At least some small amount of change is needed to appease the carebears audience for a while from the looming dec's of the vastly more powerful lul pirates looking for easy kills.
How would you do it so it didn't interfere and mess up the point of wardecs while still keeping newer and beginner corps safe from noob bashers?
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Drunk Driver
Gallente
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Posted - 2008.08.12 15:57:00 -
[2]
Set all Eve to 0.0 and forget about the war dec system. |

Plumpy McPudding
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Posted - 2008.08.12 15:59:00 -
[3]
I would remove it completely. People only use it to grief innocent players. __________________________
Fear me for I have an insatiable appetite! Proprietor and inventor of Chocolate Chip Chocolate Donut flavored Ice Cream. |

Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.08.12 15:59:00 -
[4]
Terms, making sure you agree on something if and when you decide to push that surrender button.
Should/would/could have, HAVE you chav!
Also Known As |

Arous Drephius
Perkone
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Posted - 2008.08.12 15:59:00 -
[5]
Increase the number of war slots, and decrease the cost. That is all.
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Zhenga
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Posted - 2008.08.12 16:00:00 -
[6]
Originally by: Arous Drephius Increase the number of war slots, and decrease the cost. That is all.
This or nothing.
The Lord Zhenga has spoken
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Liz Laser
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Posted - 2008.08.12 16:00:00 -
[7]
Working as intended.
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Mordekai Bloodwake
The Phoenix Enclave
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Posted - 2008.08.12 16:01:00 -
[8]
Edited by: Mordekai Bloodwake on 12/08/2008 16:01:27
Originally by: 5pinDizzy Imagine you're working for CCP and it's been placed on your to-do list by your boss.
At least some small amount of change is needed to appease the carebears audience for a while from the looming dec's of the vastly more powerful lul pirates looking for easy kills.
How would you do it so it didn't interfere and mess up the point of wardecs while still keeping newer and beginner corps safe from noob bashers?
This is in my most humble opinion and by no means a 'must implement'
1. Both parties must agree 2. if both parites agreed, then a higher war payout should go the the corp thats declaring if their numbers far exceeds their opponents
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.08.12 16:04:00 -
[9]
seems fine to me
 - Infectious - |

Abrazzar
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Posted - 2008.08.12 16:07:00 -
[10]
Allow a tug of war over the wardec, doubling the cost every time you pay CONCORD to have it your way.
-------- Ideas for: Mining
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Larg Kellein
Caldari Agony Unleashed Agony Empire
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Posted - 2008.08.12 16:08:00 -
[11]
Remove wardec immunity form NPC corporations, or make it so people are automatically booted from them when they've been in game for 3 months. On the account level, not per character.
And yeah, you said to appease them too... 1 month free gametime for WoW.
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Kalintos Tyl
Minmatar
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Posted - 2008.08.12 16:08:00 -
[12]
Originally by: Mordekai Bloodwake Edited by: Mordekai Bloodwake on 12/08/2008 16:01:27
Originally by: 5pinDizzy Imagine you're working for CCP and it's been placed on your to-do list by your boss.
At least some small amount of change is needed to appease the carebears audience for a while from the looming dec's of the vastly more powerful lul pirates looking for easy kills.
How would you do it so it didn't interfere and mess up the point of wardecs while still keeping newer and beginner corps safe from noob bashers?
This is in my most humble opinion and by no means a 'must implement'
1. Both parties must agree 2. if both parites agreed, then a higher war payout should go the the corp thats declaring if their numbers far exceeds their opponents
o realy both sides agro, so did usa ask hieroshima citizens if they can drop nuke on them ?:D
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Zhenga
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Posted - 2008.08.12 16:08:00 -
[13]
Originally by: Mordekai Bloodwake Edited by: Mordekai Bloodwake on 12/08/2008 16:01:27 This is in my most humble opinion and by no means a 'must implement'
1. Both parties must agree 2. if both parites agreed, then a higher war payout should go the the corp thats declaring if their numbers far exceeds their opponents
If that is how the war dec system is changed what would be the point? What if you want to make a competing industrial corp to leave the area in order to make more profits? What if another corp shits on you, you must defend your honor. There are lots of legit reasons to war dec a corp, but to make every corp immune to war decÆs? Stupid
The Lord Zhenga has spoken
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.12 16:11:00 -
[14]
Wardec system : daily "double or nothing" chance for both parties to end/continue war 
Corp A wardecs corp B, none have wardecs on. Corp A pays the usual 2 mil fee.
24h later, corp B has the option to pay a 4 mil fee to end the war. They pay it. Corp A has the option to pay 8 mil to keep the war going. If they do not, they get the 4 mil corp B paid (minus their initial 2 mil fee makes 2 mil profit) and war closes.
Say that Corp A however does pay the 8 mil. Other 24h later, corp B has the option to pay 16 mil to end the war. They pay it. Corp A has the option to pay 32 mil to keep the war going. If they do not, they get the 16+4 mil corp B paid (minus their initial 2 mil fee, minus the 8 mil from before makes 10 mil profit) and war closes.
And so on and so forth every 24h.

_
THE APPRENTICE || mineral balance || nanofix
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Esmenet
Gallente
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Posted - 2008.08.12 16:11:00 -
[15]
Kick people out of npc corps after 2-3 months or introduce taxes that makes it unprofitable to stay there for ever. Make a wardec follow all characters in the corp for the remainder of the time you have paid for even if they leave their corp.
Vote against the nano nerf! |

5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.12 16:12:00 -
[16]
Edited by: 5pinDizzy on 12/08/2008 16:15:15
I'll just throw some suggestions in.
Idea a : I think we need a commerical-trade aspect to war-deccing in which one industrial corporation in somehow able to place an embargo on enemy industrial corporations and to be able to stop them trading in some form in certain systems.
Idea b : I believe also that maybe the system containing the headquarters of the corporation should allow the corportation members to be immune from the wartarget while present there.
Idea b1 : As regarding the victory condition, I believe certain conditions should be met that allow the enemy division to either reach certain conditions that make the wardec applicable in the wartargets headquarters system, and possibly some form of win condition that drives them out of that area of space for a limited amount of time.
(Disclaimer : 5pindizzy doesn't actually mind the wardec system the way it is right now, he's just going along with CCP.)
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.12 16:12:00 -
[17]
Edited by: Dirk Magnum on 12/08/2008 16:13:27
CONCORD will not allow wartime aggression in High Sec if the deccing corp is more than twice the size of the corp being dec'd. If the war is mutual however this High Sec combat prohibition is lifted. Why would anyone want it lifted? Maybe the guys being dec'd think they have superior tactics and firepower despite their lower numbers, but don't want to fight in Low Sec where there are other threats besides war targets.
Sliding price scale of war decs. The bigger you are compared to the size of your opponent the more you pay.
There will be a seven day waiting period to leave a corp that has dec'd someone, or who is being dec'd by someone. This is to discourage corp-hopping. Alliance hopping can already be petitioned, so why not put in safeguards against corp-hopping too?
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Wendat Huron
Stellar Solutions
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Posted - 2008.08.12 16:18:00 -
[18]
Originally by: Esmenet Kick people out of npc corps after 2-3 months or introduce taxes that makes it unprofitable to stay there for ever. Make a wardec follow all characters in the corp for the remainder of the time you have paid for even if they leave their corp.
A 50% NPC corporation tax would be nice.
These forums are FUBAR, upgrade this decade! |

Makimera
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Posted - 2008.08.12 16:18:00 -
[19]
id say increase the cost to make a wardec. or like someone else said, remove the ability to wardec, if they want war, go to lowsec.
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Slanty McGarglefist
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Posted - 2008.08.12 16:19:00 -
[20]
Make it so that if you wardec more than one corporation a month, Concord will pop you for abuse. __________________________________________________
Originally by: CCP Wrangler No
Doh! |
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Asantte
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Posted - 2008.08.12 16:23:00 -
[21]
I would just add a warning message. When a player applies to join a corporation this warning would say something like "careful, as a member of corporation you may be subject to a war dec" something of the kind so that later it doesn't come as a surprise. People forming corporations should know about wardecs and have a plan. The ever-present threat of being dec'd is supposed to unite a corporation - there should be some pvp training of younger members by older members, practice small gang pvp, etc. That kind of stuff would only make the game more interesting to newer players. Instead people join a corp, run their level 4 missions and mine veldspar using corp window for mindless chat, then it comes as a big surprise to them that they got a war dec and they cry foul. Well if you want to just do your own thing and chat with others, you can very well do it from an NPC corp.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.12 16:24:00 -
[22]
Originally by: Wendat Huron
Originally by: Esmenet Kick people out of npc corps after 2-3 months or introduce taxes that makes it unprofitable to stay there for ever. Make a wardec follow all characters in the corp for the remainder of the time you have paid for even if they leave their corp.
A 50% NPC corporation tax would be nice.
Screw that. A 99% NPC corp (non-militia) tax needs to be implemented. If you are in an NPC corp (again, non-miliitia) then you work for that corp and they take all your money (since, you know, it isn't really yours, it's the corp's.) The 1% you keep is your paycheck. Of course you can keep all the modules and loot and such that you pick up.
This wouldn't hurt new players that badly since they can still refine minerals and sell modules to pay for frigates and cruisers. By the time they are ready for T2-equipped ships they should be ready to join a player corp, or start a one-man corp of their own.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.12 16:24:00 -
[23]
Allow the 'defending' corp the option to bribe their way out of the wardec, at a cost of double the dec itself.
Also, terms of the decleration set by the 'offending' party. I.E. Corp A wardecs corp b, stating that it is seeking so much in monetary reperations for a ceasing of hostilies.
In my opinion, corporate matters should not be settled by mercenary groups, per se. If you want to carry out terrorist operations, it should be against the law to do so.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Mordekai Bloodwake
The Phoenix Enclave
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Posted - 2008.08.12 16:24:00 -
[24]
Originally by: Zhenga
Originally by: Mordekai Bloodwake Edited by: Mordekai Bloodwake on 12/08/2008 16:01:27 This is in my most humble opinion and by no means a 'must implement'
1. Both parties must agree 2. if both parites agreed, then a higher war payout should go the the corp thats declaring if their numbers far exceeds their opponents
If that is how the war dec system is changed what would be the point? What if you want to make a competing industrial corp to leave the area in order to make more profits? What if another corp shits on you, you must defend your honor. There are lots of legit reasons to war dec a corp, but to make every corp immune to war decÆs? Stupid
The Lord Zhenga has spoken
LoL you silly wabbit, you dont need a wardec to make another corp leave an area, even more so industrial but i guess your reading skills are not quite there yet.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.12 16:24:00 -
[25]
Serious suggestion, as opposed to 'working as intended'?
Make it cost ISK for the attackers to kill wartargets. As in, every kill requires a separate CONCORD bribe, which is added to the wardec bill. Make the bribe scale by ship value, so it hurts you more to hurt them more (but so that it hurts you less than it does them, obviously). So a 1M isk frigate costs 50,000ISK to kill, a 100M BS costs 5,000,000ISK to kill.
This will make people think twice about randomly engaging with no purpose in mind.
Furthermore, add a multiplier based on the ratio of the damage done or kills or something so far. So if one side is wtfpwning the other, the cost keeps going up, i.e. if it really is a 'grie very one sided war, the side doing the pwning will need deep wallets to harass the losing side for a protracted period. So if you have killed 10 times the worth of ships they have, it is now 500,000ISK to kill that 1M ISK frigate, etc.
This should make attacking far weaker corps less interesting, as their inability to fight back will mean that you would have to pay ever escalating bribes.
OTOH, in a 'real' war for 'real' reasons, the attacking corp would merely have to plan and choose their targets carefully, to avoid unnecessary fees and to avoid increasing the loss ratio. They could keep the cost of the war down by striking where it will be most effective. Wars would no longer be a free for all, but rather a means by which to strategically hurt your enemy.
Having been written straight off the top of my head with no real thought put into it, I think it must be the perfect answer to the question nobody asked, and should be implemented straight away. -
 DesuSigs |

Malcanis
We are Legend eXceed.
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Posted - 2008.08.12 16:25:00 -
[26]
Increase the cost of forming a corp to 500M, so that "innocent players" take the act of raising their flag more seriouly.
CONCORD provide consequences, not safety; only you can do that. |

Duby
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Posted - 2008.08.12 16:26:00 -
[27]
Originally by: Kalintos Tyl
Originally by: Mordekai Bloodwake Edited by: Mordekai Bloodwake on 12/08/2008 16:01:27
Originally by: 5pinDizzy Imagine you're working for CCP and it's been placed on your to-do list by your boss.
At least some small amount of change is needed to appease the carebears audience for a while from the looming dec's of the vastly more powerful lul pirates looking for easy kills.
How would you do it so it didn't interfere and mess up the point of wardecs while still keeping newer and beginner corps safe from noob bashers?
This is in my most humble opinion and by no means a 'must implement'
1. Both parties must agree 2. if both parites agreed, then a higher war payout should go the the corp thats declaring if their numbers far exceeds their opponents
o realy both sides agro, so did usa ask hieroshima citizens if they can drop nuke on them ?:D
Hmmmm I dont think Japan asked permission to bomb pearl Harbor "FIRST"
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.12 16:29:00 -
[28]
Bribing CONCORD to 'look the other way' as you make a kill is brilliant. Absolutely brilliant.
I'm serious. I love that idea, down to the subcochles of my heart.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Faife
Minmatar Kinda'Shujaa
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Posted - 2008.08.12 16:30:00 -
[29]
Confirming that this is the character that will receive all war dec fees from now on. - -
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Duby
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Posted - 2008.08.12 16:30:00 -
[30]
Originally by: DNSBLACK Make it so players cant leave a corp or alliance that has been wardec. Or make them pay a fee to the war decking corp if the leave
1 Because they would just make an alt and play it. 2 You cant force anyone who doesnt want pvp to pvp
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