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Corpus Raziel
Bar Noir
0
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Posted - 2012.03.22 11:31:00 -
[1] - Quote
Hi ya'll
I've not played for a fair while now, on returning to the game I breezed through my first level 4 within about 20 - 30 minutes with my CNR. During that time I was looking at the market and noticed the Rattlesnake was seemingly cheaper than I recall. I created a basic level 4 running fit on EFT and noticed, although I gain a sizeable increase in my active shield tank I loose a fair amount of dps, even if i use torps (which presents the problem of range).
Does anyone have any suggestions? |
Archa4 Badasaz
Viziam Amarr Empire
6
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Posted - 2012.03.22 11:40:00 -
[2] - Quote
As far as I know, the Rattle is worse for L4 then CNR. However, it has a nice passive shield tank for L5.
If you want to have a better performance at L4, and don't mind using torps, Look into Golem, but it is also not perfect. You need 2-3 Target painters to make it work |
Corpus Raziel
Bar Noir
0
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Posted - 2012.03.22 11:47:00 -
[3] - Quote
Yeah I remember that debate, arguably for level 5's I'd be looking at a tengu though surely? (For the Passive shield tank) |
Lando Tarsadan
Imperial Academy Amarr Empire
10
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Posted - 2012.03.22 13:09:00 -
[4] - Quote
IMHO the rattlesnake is mainly good for "afking" missions as imo it relies on DPS from your drones and tank can take a heavy beating. Its not a fast boat. for speed i mainly use tengu or mach. |
OfBalance
Caldari State
208
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Posted - 2012.03.22 13:29:00 -
[5] - Quote
Inb4 Ireland VonVicious finds this thread.
Also, whomever said the rattlesnake will never be as fast at missions is correct. The only exception being those where you would have to warp out with a CNR (ie. arc missions like "showtime") or if your CNR fit is really bad, like CCC rigs bad. So if you're a joe casual L4 grinder (god help you) there's little reason to invest in a snake except change of pace. |
Corpus Raziel
Bar Noir
0
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Posted - 2012.03.22 13:38:00 -
[6] - Quote
Seems like alots changed *hides CNR fit*
Could you recommend a decent fit for my CNR? Let's avoid officer modules for now... |
OfBalance
Caldari State
208
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Posted - 2012.03.22 13:45:00 -
[7] - Quote
[Raven Navy Issue, Mid-grade] Signal Amplifier II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Heavy Capacitor Booster II Pith A-Type X-Large Shield Booster Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Small Tractor Beam I
Large Warhead Flare Catalyst I Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II
Fit hardeners to mission appropriate, drop a tp if you feel insecure on tank. |
Hans Momaki
State War Academy Caldari State
11
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Posted - 2012.03.22 21:26:00 -
[8] - Quote
[Raven Navy Issue, tank and gank] Internal Force field Array I Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Caldari Navy Photon scattering field Caldari Navy Heat dissipation field Gist C-Type X-Large shield booster Dread guristas Shield boost amplifier Republic Fleet Target painter Limited Adaptive Invulnerability field I
Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Heavy diminishing Power System drain I
Large Warhead Flare Catalyst I Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II
Does every mission, provides a little more EHP Oh, and beware, fit is damn tight on CPU. You probably have to drop the nos if you hesitate to fit faction stuff.
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drdxie
Federal Navy Academy Gallente Federation
61
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Posted - 2012.03.22 23:24:00 -
[9] - Quote
To answer the question simply, look a the ship bonuses, the Rattkesnake is basically a super domi.. it has drone bonuses. if you worried about tank on your CNR, look at a Navy Scorpion. On one of my toons I use a navy scorp with 2x TP, and I am pretty sure even with the loss of DPS from the CNR, it works better. 2 x TP and 3 x rigors will hit full damage on a cruiser with fury. Haven't used a CNR, so this is all speculative. |
Kasutra
Tailor Company
11
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Posted - 2012.03.23 01:32:00 -
[10] - Quote
drdxie wrote:To answer the question simply, look a the ship bonuses, the Rattkesnake is basically a super domi.. It's basically a lame Domi that is overtanked and can't fit a good highslot offensive rack. |
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Slippery Surgeon
Advocates of War
0
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Posted - 2012.03.27 22:17:00 -
[11] - Quote
Not to change the topic but... How about.. Scorpion Navy Issue versus Raven Navy Issue?
This is a little closer to comparing apples to apples. The rattlesnake is simply a different boat; different style.
Here is my fit for the Navy Scorp. I like this fit over the CNR A la Lang b/c it allows for an ab. I simply love having that AB on there. The dps is a bit lower, but the added defense and AB make up for it, in my opinion.
[Scorpion Navy Issue, L4]
Cruise Missile Launcher II, Trauma Fury Cruise Missile Cruise Missile Launcher II, Trauma Fury Cruise Missile Cruise Missile Launcher II, Trauma Fury Cruise Missile Cruise Missile Launcher II, Trauma Fury Cruise Missile Cruise Missile Launcher II, Trauma Fury Cruise Missile Cruise Missile Launcher II, Trauma Fury Cruise Missile Drone Link Augmentor II
Dread Guristas X-Large Shield Booster Adaptive Invulnerability Field II Kinetic Deflection Field II Thermic Dissipation Field II Republic Fleet 100MN Afterburner Heavy Capacitor Booster II Target Painter II Target Painter II
Khanid Navy Ballistic Control System Khanid Navy Ballistic Control System Khanid Navy Ballistic Control System Khanid Navy Ballistic Control System
Large Warhead Rigor Catalyst I Large Warhead Flare Catalyst I Large Warhead Flare Catalyst I
Wasp II x3 |
Archa4 Badasaz
Viziam Amarr Empire
6
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Posted - 2012.03.27 22:24:00 -
[12] - Quote
Slippery Surgeon wrote:Not to change the topic but... How about.. Scorpion Navy Issue versus Raven Navy Issue?
This is a little closer to comparing apples to apples. The rattlesnake is simply a different boat; different style.
Here is my fit for the Navy Scorp. I like this fit over the CNR A la Lang b/c it allows for an ab. I simply love having that AB on there. The dps is a bit lower, but the added defense and AB make up for it, in my opinion.
[Scorpion Navy Issue, L4]
Cruise Missile Launcher II, Trauma Fury Cruise Missile Cruise Missile Launcher II, Trauma Fury Cruise Missile Cruise Missile Launcher II, Trauma Fury Cruise Missile Cruise Missile Launcher II, Trauma Fury Cruise Missile Cruise Missile Launcher II, Trauma Fury Cruise Missile Cruise Missile Launcher II, Trauma Fury Cruise Missile Drone Link Augmentor II
Dread Guristas X-Large Shield Booster Adaptive Invulnerability Field II Kinetic Deflection Field II Thermic Dissipation Field II Republic Fleet 100MN Afterburner Heavy Capacitor Booster II Target Painter II Target Painter II
Khanid Navy Ballistic Control System Khanid Navy Ballistic Control System Khanid Navy Ballistic Control System Khanid Navy Ballistic Control System
Large Warhead Rigor Catalyst I Large Warhead Flare Catalyst I Large Warhead Flare Catalyst I
Wasp II x3
Why do you use rigors and flares? There is no penalty in using same type of these, so, I think, you should go either all Flares or all Rigors, because they all add up. And Rigors are the best (unfortunately only for guided missiles). |
Patri Andari
Thukker Tribe Antiquities Importer
70
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Posted - 2012.03.27 22:25:00 -
[13] - Quote
Corpus Raziel wrote:Hi ya'll
I've not played for a fair while now, on returning to the game I breezed through my first level 4 within about 20 - 30 minutes with my CNR. During that time I was looking at the market and noticed the Rattlesnake was seemingly cheaper than I recall. I created a basic level 4 running fit on EFT and noticed, although I gain a sizeable increase in my active shield tank I loose a fair amount of dps, even if i use torps (which presents the problem of range).
Does anyone have any suggestions?
Basically, they nerfed Guristas If you use missiles and buffed them if you used drones. Result? Caldari have NO, 0, null, nothing after faction ships where their skills matter (training Missiles, Hybrid and Caldari) and Gallente have 3 ship lines to choose from. Patri
Miners! Make Moar Isks Nao! |
Tau Cabalander
Retirement Retreat Working Stiffs
565
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Posted - 2012.03.28 00:20:00 -
[14] - Quote
Corpus Raziel wrote:Seems like alots changed *hides CNR fit*
Could you recommend a decent fit for my CNR? Let's avoid officer modules for now... Personally I perfer to use CN launchers and T1 ammo, so I don't need a TP, and I have an AB instead.
[Raven Navy Issue, Liang's Mission CNR Fit] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Caldari Navy X-Large Shield Booster Heavy Capacitor Booster II, Cap Booster 800 Photon Scattering Field II Invulnerability Field II Invulnerability Field II Republic Fleet Target Painter
Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Cruise Missile Launcher II, Devastator Fury Cruise Missile Small Tractor Beam I
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Flare Catalyst I
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Jack Miton
Lapse Of Sanity Exhale.
156
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Posted - 2012.03.28 01:55:00 -
[15] - Quote
Rattlesnake is cheap for a reason. That reason being it's a horrible, horrible ship. |
Slippery Surgeon
Advocates of War
0
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Posted - 2012.03.28 20:06:00 -
[16] - Quote
Archa4 Badasaz wrote:[quote=Slippery Surgeon]
Why do you use rigors and flares? There is no penalty in using same type of these, so, I think, you should go either all Flares or all Rigors, because they all add up. And Rigors are the best (unfortunately only for guided missiles).
I choose the flares because I'm going for the theory that I will have more consistent hits. I am thinking that with the target painters, and the flares, that when I am taking out the fast movers, I will do more damage.
I use this fit for lvl 4's. I have not been running level 4s for very long but so far there are a lot of frigs and cruisers - fast movers. So I'm trying to compensate for their small signature radius and velocity - going for solid hits rather than glancing blows?
But like I said, I am new to lvl 4's. I have been doing them for about 1 month. So, any feedback on my theory above is welcome.
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Bunnie Hop
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.03.31 11:23:00 -
[17] - Quote
The Rattlesnake is great for small fleets doing level 4s since it can tank the whole mission easily but by itself it is one boring slow moving low dps monster. If you want to just warp in, agro the room and release t2 sentries while you go afk for awhile, then its the ship. |
Raven Ether
Republic University Minmatar Republic
117
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Posted - 2012.03.31 12:57:00 -
[18] - Quote
Well simply put, with the CNR (especially Tengu) you have to sit glued on your screen and manage shield boosters and targets.
With the Rattlesnake, you just grab aggro and release your Ogre IIs, and they clean up EVERYTHING (even spider drones).
L4s are grindy enough. Being forced to stay glued on them only makes it worse.
It won't be as fast with the Rattlesnake, but greatly more bearable. |
Celeritas 5k
Connoisseurs of Candid Coitus
22
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Posted - 2012.04.01 11:45:00 -
[19] - Quote
OfBalance wrote:[Raven Navy Issue, Mid-grade] Signal Amplifier II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Heavy Capacitor Booster II Pith A-Type X-Large Shield Booster Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Small Tractor Beam I
Large Warhead Flare Catalyst I Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II
Fit hardeners to mission appropriate, drop a tp if you feel insecure on tank.
You drop 100 mil on the 4th BCS that gets you less than 10 DPS over T2, but you won't go for the republic fleet painters at 30 mil each?
Anyway, I prefer the navy issue scorp if I have to fly a missile boat or need the tank/range. In all honesty, since the buff I prefer my rail hyperion-- blaps frigs/cruisers while they close, no messing with target painters or counting volleys, 5 second reload and the cherry on top: it outdamages the scorp by 150dps inside 45k. I get 10-11 mil ticks pretty reliably on missions where the scorp would only get 6-8. It does have drawbacks; it's light on tank and can only deal kin/therm.
My scorp fit--
[Scorpion Navy Issue, ugh] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Republic Fleet Target Painter Republic Fleet Target Painter Pith A-Type X-Large Shield Booster Caldari Navy Explosion Dampening Field Caldari Navy Ballistic Deflection Field Invulnerability Field II Heavy Capacitor Booster II, Cap Booster 800 Shield Boost Amplifier II
Cruise Missile Launcher II, Trauma Fury Cruise Missile Cruise Missile Launcher II, Trauma Fury Cruise Missile Cruise Missile Launcher II, Trauma Fury Cruise Missile Cruise Missile Launcher II, Trauma Fury Cruise Missile Cruise Missile Launcher II, Trauma Fury Cruise Missile Cruise Missile Launcher II, Trauma Fury Cruise Missile Auto Targeting System I
Large Warhead Rigor Catalyst I Large Capacitor Control Circuit I Large Warhead Flare Catalyst I
Hammerhead II x5 Warrior II x5
Auto-targeter because I'm lazy, and what the hell else will you do with the slot? You can swap the last cap rig for a rigor/flare if you pimp it a bit more for CPU, or maybe if you train launcher rigging 5 (maybe I should have trained that awhile ago... )
And here's the hyperion fit that kicks its ass for 1/2 the price--
[Hyperion, l4 cheap] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Centus C-Type Large Armor Repairer Armor Explosive Hardener II Energized Adaptive Nano Membrane II
Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed Dark Blood Cap Recharger Dark Blood Cap Recharger Dark Blood Cap Recharger
425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Obviously swap hardeners as needed, if I were to pimp harder I'd get a better rep. It's not quite cap stable, but I'll be damned if it's not close, and in a bind you can always overheat. Most of the time you can 1-volley scram frigs before they get close, but the only times I've had to warp out are when I screwed up aggro. (In unrelated news, hot damn hull reps are slow...) |
Outz Xacto
Echelon Munitions
36
|
Posted - 2012.04.02 17:00:00 -
[20] - Quote
Raven Ether wrote:Well simply put, with the CNR (especially Tengu) you have to sit glued on your screen and manage shield boosters and targets.
There is no argument that the RS can afk missions, however if your tengu requires that much managing of shield boosting? you're either fitting incorrectly or underskilled, I can think of only 2-3 pockets in which I need to pay that much attention, and its not even the duration of the pocket, usually only the first 30 seconds to a minute. Managing targets in a tengu as well is kind of a joke, the only thing it targets "slow" is frigates.
Basically managing shield boosters/targets would apply more to the CNR than it ever would the tengu.
As I started however, I agree and would never argue if you're looking to afk, the RS is pretty idiot proof, though I'd probably use sentry drones, with the right riggings/modules of course. Not having maxed heavy drone skills or sentry drone skills I won't put much weight to arguing which is better other than what I've seen in EFT. |
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