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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Bloodpetal
Mimidae Risk Solutions
515
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Posted - 2012.03.22 15:31:00 -
[1] - Quote
Thanks for the notes Velicia :)
Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
523
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Posted - 2012.03.26 04:55:00 -
[2] - Quote
Can I ask one thing that really rubs me wrong.
If you log off while cloaked, mid-warp, without aggression - and you are shot, you still disappear in one minute. Can we please stop this and cause an aggression timer to stop logging off from working at all?
This seems totally unhinged. We lost a huge ambush we were preparing for days. It was going to be totally epic.
6 freighters and 2 orcas moving through low sec. We meta-gamed, got the intel, I paid ISK to get the information, we did all this. We planned for the log off timers, set up a cloaky smartbomb battleship on the exit point of the gate to hit them.
They saw the ambush coming within 30 seconds of arriving on the gate. They log off MID WARP, smartbomb battleship hits them.
They disappear in 30 seconds.
We all go. What. The. F#@!$K.
Like seriously? That's gotta change.
You get shot, your get an aggression timer, logoffski no worky no matter when you disconnected.
Sorry, it's EVE, worse **** happens - anything that revolves around a logoffski should not work.
Thanks for your attention to this matter. Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
603
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Posted - 2012.04.17 18:43:00 -
[3] - Quote
CCP Masterplan wrote: In Escalation we've been working on some of the backend parts of crimewatch, with minimal impact on the resulting gameplay. However this is vital preparation work for the bigger features that we want to do. There's also the titan balancing, incursion tweaks, drone region adjustments and a few other nice things.
Inferno is full of wardec and FW goodness. The bulk of the new crimewatch feature will probably come a bit later.
We wants the crimewatch, we wants precious.
We wants it now!
http://www.awn.com/files/imagepicker/1/gollum03_Gollum_goodRen.jpg Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
605
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Posted - 2012.04.18 15:40:00 -
[4] - Quote
The major thing I have heard that I want clarification on :
If a Suspect is shot, can he defend himself and shoot back?
If not, this plan is very poor. A suspect should always be able to defend themselves.
I understand this invokes a challenge with the "keep it simple" crimewatch rules, but seriously, if someone goes suspect in high sec, they should be able to protect themselves from whomever is trying to kill them.
Thanks.
Mimidae Risk Solutions Recruiting |
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